This question will never have a definite answer as it depends on WHICH Link you mean, having reincarnated over a couple dozen times now Link is a bit different each time. Often times he seems like a bard other times like a paladin (or inquistor) and other times a ranger (which would be the choice I would go with more often than not). The point is it would be helpful if you specified WHICH Zelda you are leaning toward the most!
Jeranimus Rex wrote:
All breeds of dog can produce fertile offspring because they haven't undergone full speciation yet, however the only way ALL breeds can interbreed is through human help, there are physical barriers that prevent any kind of natural mating, an example would be american bulldogs that now only exist because of artificial insemination.
for those who feel the whole being able to mate breaks verisimilitude idea, realize your concept of species is called the biological species concept which is only one of many concepts about how humans should categorize species. It is actually falling out of favor because species simply do not act the way we have explained it (example being species that have been separated for thousands of years on separate continents being able to produce viable offspring).
As for the tall elves I like them most of the other races are shorter than humans why not have a few tall ones. And for the record I am 6'3" and weigh a mere 175 (which if you are not good at visualizing makes me "lanky") I would say I am far less clumsy than I am strong : )
Toadkiller Dog wrote:
If the idea of a small aquatic fairy flying around on a large duck and hefting an axe that ways twice what she does doesn't at least give you a small chuckle at the sheer ridiculousness of it than I am glad I don't play in your game.
(For those not in the know, the spellthief was basically a rogue that recieved their sneak attack slower but in place was able to cast very few spells, their key ability was being able to steal spells, SLA, etc. to recharge their own spells or to use on their own)
for clarity's sake Guild Wars 2 will be persistent, and an open world just like WoW, which is a common misconception many make because it is Guild Wars' sequel. I will certainly try this game out but honestly I won't have much time outside of GW2
I actually just bought that book ( the pathfinder version to be honest I'm not sure there is that big of a difference) and I love it, it will do what you would like it to and quite well, there are a few things here and there I would tweak but they are minor details.
Hi all. I have a quick question regarding the spellthief. Is he limited to stealing only arcane spells, since he is an arcane spell caster? Complete Adventurer does not say one way or the other, as far as I can tell, and numerous outside sources I have read implies that the nature of the magic that is being stolen does not matter, but I thought I would ask anyhow.
I realize you asked this years ago but no it does not matter.
Have them start at different places in town (wherever fits their personalities, local church for cleric, bar for the fighter, etc.) have the town guard race through town requesting help against (insert your most common enemy of choice for the campaign) who are coming to raid the town, they fight off the attack and are most likely they stick out as far as skill goes considering everyone else will be an NPC, maybe one of them need a party for blah blah blah
Try it sometime.
I will a couple questions though, how do you deal with monsters with your system? do they take a hit to health, stay the same? etc.
And they get a bonus to their DR each level? or is the AC=DR only for the armor bonus of the armor they wear?
Thanks for you reply! I've been wanting to try a more visceral playing style and this sound pretty good (may make a few tweaks myself)
Have you ever played the mage games from WOD? :) that would constitute as on the fly as any other, though very off topic.
I had always wondered how a make your own spell and make spellcraft checks system would work...
Brian Bachman wrote:
I totally agree muahahahaha : )
I disagree :P
Demiurge 1138 wrote:
And now I know! Though I'm still not happy about it and to maintain my busybody know-it-allness that is required for interwebz forum-ing i will say..... I never implied who "they" was ; P
give the greedy girl PC who made her character "perfect" cursed items that cause gender reversal and body hair to grow an inch every half hour, that one was fun : )
ask a random player in a stage whisper "Now you were the one that was going to turn on the party right?" when they feverishly disagree say "oh then it must have been...(mumble and look around the group)....oh yeah!"
Hospitaller (n.), One who Hospitals
I agreed I feel they should rename cockatrice to "Order of the Douche".
My favorite is order of the shield probably, you do raise a valid point but I like the idea that perhaps one of the "little guys" (maybe a Half-orc freed from slavery) rises to greatness to defend those like he was.
I felt like Sword was the less baggage-y paladin from my first read through edict wise.
Hi I am running my second game for a mixed group all of them are new (3 played once before in my last game the other two are entirely new to D20). A problem I ran into last time was times when my players are outside of constrained areas. They were fine in dungeons or places with defined walls but I run into issues when the PC find themselves in a desert,forest, or other very open environment.
Because they are new they need a little nudging because they aren't yet confident with what they can do in a game. I find times when they are able to go from point A to B or C is much easier than putting them at the middle of a Cartesian plain and saying have fun. Any suggestions to help me "urge" them along into exploring on their own as well as progressing the story without having the plot train steamrolling them constantly. Thanks for the advice : )
James Jacobs wrote:
I meant not specifically player races but rather like you said 0-HD races that COULD be played relatively easily by players, sorry for the lack of articulation : )
Unless of course you are a Lefty (don't forget we southpaws play too :P )
My ancient greek professor told us that Spartan's spoke Greek a lot like Downeaster, folk from Maine speak english, if your not familiar with what that is take most words that end with R and replace them with AH ex: "Mutha an' I took the Cah out fer a drive on sundee" hehehe so I agree no scottish accents!
after having been subjected to a dogs stomach acid I agree if it ripped out it would look very alien like :P BUT back to the topic because I like this project and hope to avoid derailment!
Oops I meant to say prestige class. I misspoke
OOOH ok, in that case I disagree hehehe. Especially if we are using the "never willing target of spell" code, with that stipulation I think you need to add other things such as fast healing, it just doesn't seem like it would mesh well with multiclassing since almost all of the classes can cast spells. They would probably have to dampen the abilities to avoid exploiting, besides we need levels to add in the abilities we like! : )
check out the genius guide to ice magic, that could help.