Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lucky Ben Willhuff

Ianez Gastnicht's page

500 posts. Alias of John Woodford.


RSS

1 to 50 of 500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez has +8 Knowledge (Religion).

"It's a wight! Undead!"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

How was the con?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Well reasoned, indeed." The archaeologist follows.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Can any of you follow trails? They may have brought me this way when I was unconscious, and there would be signs of that."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez follows the samurai and cavalier once everyone else is down.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Good idea, Mazra. I don't think they can attack us if we're not close to it. Watch out, though--they usually hunt in pairs."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Untrained Knowledge (Nature) check, incl. bardic knowledge: 1d20 + 4 ⇒ (15) + 4 = 19

"Swamp barracuda! Nothing magical about it, at least."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez picks his way down after the samurai, avid interest in his surroundings evident on his face. He murmurs, "Shhh...listen." Suiting action to words, he holds his breath and closes his eyes, trying to detect any sounds of movement that might echo through the tunnels. Then he sniffs the air for further signs of troglodyte stench.

Perception check, if necessary: 1d20 + 10 ⇒ (16) + 10 = 26


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez waits at the bottom of the ladder, letting his light shine and offering assistance to anyone who needs it. "The reference to smugglers' tunnels in the deed to the Goblin implied that there was more below this place than met the eye."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez climbs down easily, then murmurs a quick cantrip while passing a hand over his bow. In response, his bow begins to glow. Casting light.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Troglodytes are reptilian humanoids, similar in size to humans, who (as one might expect from the name) primarily live underground. They have a primitive culture and fight using crude javelins and clubs, as well as their own claws and teeth. Their stench is appalling and potentially debilitating. Interestingly, they are quite religious, although their deities of choice tend to the demonic. I'm sorry; the tendency to lecture is a strong one."

Once in the Octahedron, Ianez carefully goes over the floor and environs, tapping around and sweeping the sand away from spots of interest. Eventually, he motions everyone else over to the center of the arena. "There's a trap door here...of course, it's where the smell is strongest."

It is at this point that I would remind the GM that Ianez has the Trap Spotter rogue talent. Just in case that's important ;-).


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Two questions: first, what can Ianez tell the others about troglodytes; and second, can he do a methodical search and take 20 on the Perception check?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Cool.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez stands a little straighter and starts to speak in a formal voice, then stops with a slight smile. "I'm sorry...this isn't a lecture hall, and you're not my students. Troglodytes are--" <Insert information gained from a 23 on his Knowledge (Dungeoneering) check here.>


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

A good friend of mine (and another long-time gamer) has a doctorate in Sociology, and is currently teaching at a community college in Madison. I proofread his dissertation for him--it convinced me that study/experimental design for that field was way trickier than the physical sciences. As a researcher, I generally didn't have to worry about my samples lying to me....


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Not in the university sense, although I've got postgraduate degrees; I used to be a researcher at Argonne National Lab, and after my division went away I ended up on the support side of the house. Now I try to make sure that other people can do research without damaging themselves or unlucky passers-by. This is occasionally challenging.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I am adequate with a blade and better with a bow. I also know a smattering of support spells--minor curing, invisibility, and the like."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Not I, but I'll be gone the weekend after that to a non-gaming con (the GoH used to work at the Vatican Observatory, and one of the other attendees was at Johns Hopkins Applied Physics Lab for the New Horizons flyby; expecting lots of planetological goodness); the hotel charges for internet access, so I'll only have my phone.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

In the silence that follows, Ianez clears his throat. "I have some experience finding hidden doors, and would be happy to help locate this one."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez looks up at Nel's question. "I was going to ask you why the wine cellar smelled like troglodytes. I'd recognize that stench anywhere. Ask him why there were troglodytes there, perhaps?"

Knowledge (Dungeoneering) check: 1d20 + 9 ⇒ (14) + 9 = 23


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The archaeologist looks curiosly at Kwava. "Drow? Your pardon, sir--I don't know the term."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

It was fine--didn't get too sunburned, and the rain held off until after we left. Can't ask for much more than that.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez studies the elf's reaction at the name, and at Pluck's question.

Sense Motive check: 1d20 + 5 ⇒ (3) + 5 = 8

...but he's clearly distracted by...something.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

I'm going to be camping this weekend, starting tomorrow, and will be off the grid. Feel free to 'bot me if any locks need picking, or you need any Knowledge checks.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez keeps to the background, pausing only to ask Mazra, "The signet ring I found in the pig pen belonged to someone named Feldin--Larur Feldin, I think. It was a little hard to read. Do you know who that is?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez shrugs. "I don't know. I thought this was a fairly low-risk piece of research. Unlike some I've done--but that's not important. I'm a fair hand with a blade, but I'm much better with a bow."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

In the aftermath of the departures, peaceful and otherwise, Ianez finishes his ale and looks around at the samurai and the elf, finally addressing his quiet question to the latter. "Your pardon...are they always like this?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The historian proves to be quite observant, pulling a signet ring out of a pile of dirty hay in the pig cage (along with a few human-looking teeth, which he grimaces at). He casts the cantrip again on the shirt and the crossbow. "Hmmm...this shirt will actually create crafting tools once per day, and the crossbow carries a minor enhancement."

all tools vest and crossbow +1.

Perception check: 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft check, shirt: 1d20 + 10 ⇒ (19) + 10 = 29

Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23

Spellcraft check, crossbow: 1d20 + 10 ⇒ (16) + 10 = 26

Linguistics check: 1d20 + 6 ⇒ (7) + 6 = 13

It looks as though the spoiler tags got mixed up, GM S. Ianez has +10 on Disable Device, so he can take 20 and open the lock.

He examines the locked chest with a practiced eye, then produces a set of lockpicks and spends some time getting the chest open. "This place is called the Gold Goblin, you said? This is the deed, though it specifically exempts the smuggler's tunnels under the casino. And if I recall my local laws, physical possession of the deed carries ownership of the property."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I can have a go at them. And then ale--my head is still throbbing from whatever was on that crossbow bolt." The historian murmurs a familiar cantrip (detect magic) and concentrates on the items.

Spellcraft check, vial: 1d20 + 10 ⇒ (11) + 10 = 21
Spellcraft check, armor: 1d20 + 10 ⇒ (4) + 10 = 14

Appraise check: 1d20 + 6 ⇒ (8) + 6 = 14

"I can't figure out the armor, either, but that vial is a potion of barkskin +2."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Do you need any help? I owe you, after all."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I can take you to it. Unless they carried me back outside after I was unconscious, though, there must be a way to get there from here. Can any of you follow a trail?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Actually, the wand use was just color--Ianez nominally starts with full HP and a partially-used CLW wand, and I thought I'd better put something in to justify having been poisoned.

Ianez shakes his head. "All I've found is negative--eliminating possibilities. There are so many things it could be, though. I'm probably not even asking the right questions!"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The man smiles as he sheathes his sword before giving handshakes all around. "Ianez Gastnicht, itinerant researcher and historian." He has a trace of a Varisian accent, and now that you're closer you can see that the lines in his face and lightening of his hair are more due to a lot of time spent outdoors than age. "Saul said something about finding out how I got in here, and who else I was working with." While he speaks, he draws a wand and taps himself with it; a puncture wound on his upper arm heals over as he does so.

"As to how I got here, I'm actually investigating the Blot. I'd gotten this idea that it was tied to the Cyphergate, so I was doing an initial survey of the areas around the legs of the arch. I spotted a very well-concealed opening and decided to take a look." He looks a little abashed. "That was a mistake. There was someone there--I only caught a glimpse of her after she shot me, and the bolt must have been poisoned. That was the last thing I remember until I woke up in here. She--I don't know. She looked like an elf, if you can imagine one drawn in charcoal and ash. I've never seen anything quite like her before."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I'll cover it...if I get an apology for that kick."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Saul is--was the fellow there with the missing hand? I've never seen him before I woke up here. I'm in your debt, lady and gentlemen; they were going to do something to me once they'd dealt with you, or so they said."

As he speaks, the man advances on the purple thug, but is unable to hit him.

Longsword to foe: 1d20 + 4 ⇒ (8) + 4 = 12


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The former captive, seeing that the fight has temporarily stalled, lowers his sword slightly. "Excuse me...casino, you said? Where is this place?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez shakes off the last few ropes and comes to his feet, drawing a longsword and buckler.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The map isn't working for me, so I'm not sure where everyone is atm.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Escape Artist check: 1d20 + 9 ⇒ (16) + 9 = 25

The bound man seems to be slipping free, though it's taking him a little time.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The man tests his bonds, but they hold him fast.

Escape Artist check: 1d20 + 9 ⇒ (6) + 9 = 15


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Inquisitive and scholarly dot.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Hi, all! Newly recruited b&e specialist, er, archaeologist and scholar here. I'll have more to say when I'm not working from my phone.


Ianez is largely updated, except for equipment.


Tamiro, Mazra shows up as a Caydenite cleric, not a bard.


Slothsy wrote:
Ianez Gastnicht wrote:

I found the Player's Guide online and checked the traits. The best fit I can find is Researching the Blot, although the mechanical benefit isn't significant in PF. Any thoughts?

I believe this is an appropriate adjustment:

You gain a +1 trait bonus on all Spellcraft checks and Use Magic Device checks. In addition, one of these skills (your choice) is always a class skill for you.

That sounds reasonable, thanks! I'll have the crunch together later today. In the meantime, here's some background and appearance, and his current professional ambition.

Ianez Gastnicht, Esq.:
Across the Inner Sea and beyond, the signs of previous ages lie all around--Thassilon's relics cover Varisia, the city of Kaer Maga itself is an enigma defying explanation, a few islands are all that remains of the glory of Azlant, the flying cities of Shory still have power to fascinate (though they no longer live up to their name), and before humans there were others: the ruins of Ghol-Gan are found throughout the jungles of the Mwangi Expanse, serpentfolk left their own signs in the same areas, and the aboleths are reputed to be far older than all the others. For the vast majority of people, all of these disparate civilizations and times blend into an amorphous sort of "In the old days...," with no attempt made to put them into their proper places in history.

Then there are people like Ianez. Born in Ustalav and educated first at the University in Lepidstadt before undertaking postgraduate studies in Oppara and Absalom itself, Ianez Gastnicht has recently finished his formal education and begun to explore the many Thassilonian ruins of Varisia, as well as (with permission from the dwarves) the Sky Citadel of Janderhoff. In the small but widely dispersed community of Golarion's human scholars and ancient historians, he is generally regarded as on track to become one of the finest researchers of the past century. (There is also an ongoing betting pool on whether his luck will run out first, but so far no one has collected on the pot. So far.)

In appearance, he is not at first terribly prepossessing--medium height and build (5'8", #150), light brown hair, pale blue eyes, and clean-shaven. His skin is tanned by years of working outdoors in many different settings, and his hands are roughened by years of digging. He typically dresses in workman's clothes, a long and well-worn brown coat over them when the weather demands it, and a largely shapeless wide-brimmed hat. When he presents his results, though, he dresses in much finer clothing, and it's times like this that it's clear he's a rather handsome fellow.

What he does not speak of openly, even to his closest colleagues, is his desire to explore the fabled Darklands. His studies in dwarven history, and of ruins in places like the Mobhad Leigh and the Crow in Magnimar, have convinced him that ancient wonders lie deep in the earth, and he burns with a desire to study them.


I found the Player's Guide online and checked the traits. The best fit I can find is Researching the Blot, although the mechanical benefit isn't significant in PF. Any thoughts?


The profiled character is an Ustalavan human archaeologist bard--would that be OK? They're out of Ultimate Combat; see the PRD link HERE. I'd have to update him to fit the character creation rules. He's something of an Indiana Jones type--knocking around ruins and such across Varisia, finding artifacts, fighting tomb guardians, and like that. He's come to Riddleport to study the Cyphergate. I can see him potentially knowing Nel and/or Varknarnost in backstory, as he definitely sees himself as a scholar. I own a hard copy of the player's companion, and can pull a trait out of there if I find one that seems applicable. (I'm at work atm, though, so I don't have it to hand.)


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Despite the fatigue engendered by the multiple combats, Ianez stands straight, smiling in the light of the falling Tower. He makes a round of the party, offering bows, handclasps, or embraces. "Sandru--well struck, at the end and all through our trials. Though I was initially put off by your rough appearance, your nobility of spirit quickly became apparent. La Siréene--even after all we have been through together, I do not think I understand you, but I am in your debt (for a bow and a belt, if nothing more). Gaston--your zeal was likewise somewhat distancing, until I gained a better understanding of what it meant to be so driven. Earl Caromarc--it has been a pleasure to work with you, and we shall have to do that again sometime. Perhaps the next time might be a little calmer? Quinn--I suppose I can forgive you for being a better archer than I will ever be...if you can forgive me for being a better scholar. It was an honor to stand at your sides, and even if we never see each other again in this life, I count myself blessed beyond measure to have known you."

He grins at the twins. "And the two of you, too! At some point, Agnes, I'd like to talk to you about history...but not now. Come, let's go meet the people we've saved."

Ianez nods at the offer. "Of course I will. I have a debt to pay, to one who returned at the end to aid us."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez tries to relax as he is borne to safety, but cannot keep himself from looking around for Amelie, Iozef, and Therez. Farewell and rest well, my family. We have avenged you. You and so very many others....


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Taking 10 on Ianez' check gives Knowledge (religion): 21

1 to 50 of 500 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.