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Lucky Ben Willhuff

Ianez Gastnicht's page

474 posts. Alias of John Woodford.


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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

In the aftermath of the departures, peaceful and otherwise, Ianez finishes his ale and looks around at the samurai and the elf, finally addressing his quiet question to the latter. "Your pardon...are they always like this?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The historian proves to be quite observant, pulling a signet ring out of a pile of dirty hay in the pig cage (along with a few human-looking teeth, which he grimaces at). He casts the cantrip again on the shirt and the crossbow. "Hmmm...this shirt will actually create crafting tools once per day, and the crossbow carries a minor enhancement."

all tools vest and crossbow +1.

Perception check: 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft check, shirt: 1d20 + 10 ⇒ (19) + 10 = 29

Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23

Spellcraft check, crossbow: 1d20 + 10 ⇒ (16) + 10 = 26

Linguistics check: 1d20 + 6 ⇒ (7) + 6 = 13

It looks as though the spoiler tags got mixed up, GM S. Ianez has +10 on Disable Device, so he can take 20 and open the lock.

He examines the locked chest with a practiced eye, then produces a set of lockpicks and spends some time getting the chest open. "This place is called the Gold Goblin, you said? This is the deed, though it specifically exempts the smuggler's tunnels under the casino. And if I recall my local laws, physical possession of the deed carries ownership of the property."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I can have a go at them. And then ale--my head is still throbbing from whatever was on that crossbow bolt." The historian murmurs a familiar cantrip (detect magic) and concentrates on the items.

Spellcraft check, vial: 1d20 + 10 ⇒ (11) + 10 = 21
Spellcraft check, armor: 1d20 + 10 ⇒ (4) + 10 = 14

Appraise check: 1d20 + 6 ⇒ (8) + 6 = 14

"I can't figure out the armor, either, but that vial is a potion of barkskin +2."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Do you need any help? I owe you, after all."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I can take you to it. Unless they carried me back outside after I was unconscious, though, there must be a way to get there from here. Can any of you follow a trail?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Actually, the wand use was just color--Ianez nominally starts with full HP and a partially-used CLW wand, and I thought I'd better put something in to justify having been poisoned.

Ianez shakes his head. "All I've found is negative--eliminating possibilities. There are so many things it could be, though. I'm probably not even asking the right questions!"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The man smiles as he sheathes his sword before giving handshakes all around. "Ianez Gastnicht, itinerant researcher and historian." He has a trace of a Varisian accent, and now that you're closer you can see that the lines in his face and lightening of his hair are more due to a lot of time spent outdoors than age. "Saul said something about finding out how I got in here, and who else I was working with." While he speaks, he draws a wand and taps himself with it; a puncture wound on his upper arm heals over as he does so.

"As to how I got here, I'm actually investigating the Blot. I'd gotten this idea that it was tied to the Cyphergate, so I was doing an initial survey of the areas around the legs of the arch. I spotted a very well-concealed opening and decided to take a look." He looks a little abashed. "That was a mistake. There was someone there--I only caught a glimpse of her after she shot me, and the bolt must have been poisoned. That was the last thing I remember until I woke up in here. She--I don't know. She looked like an elf, if you can imagine one drawn in charcoal and ash. I've never seen anything quite like her before."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I'll cover it...if I get an apology for that kick."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Saul is--was the fellow there with the missing hand? I've never seen him before I woke up here. I'm in your debt, lady and gentlemen; they were going to do something to me once they'd dealt with you, or so they said."

As he speaks, the man advances on the purple thug, but is unable to hit him.

Longsword to foe: 1d20 + 4 ⇒ (8) + 4 = 12


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The former captive, seeing that the fight has temporarily stalled, lowers his sword slightly. "Excuse me...casino, you said? Where is this place?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez shakes off the last few ropes and comes to his feet, drawing a longsword and buckler.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The map isn't working for me, so I'm not sure where everyone is atm.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Escape Artist check: 1d20 + 9 ⇒ (16) + 9 = 25

The bound man seems to be slipping free, though it's taking him a little time.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The man tests his bonds, but they hold him fast.

Escape Artist check: 1d20 + 9 ⇒ (6) + 9 = 15


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Inquisitive and scholarly dot.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Hi, all! Newly recruited b&e specialist, er, archaeologist and scholar here. I'll have more to say when I'm not working from my phone.


Ianez is largely updated, except for equipment.


Tamiro, Mazra shows up as a Caydenite cleric, not a bard.


Slothsy wrote:
Ianez Gastnicht wrote:

I found the Player's Guide online and checked the traits. The best fit I can find is Researching the Blot, although the mechanical benefit isn't significant in PF. Any thoughts?

I believe this is an appropriate adjustment:

You gain a +1 trait bonus on all Spellcraft checks and Use Magic Device checks. In addition, one of these skills (your choice) is always a class skill for you.

That sounds reasonable, thanks! I'll have the crunch together later today. In the meantime, here's some background and appearance, and his current professional ambition.

Ianez Gastnicht, Esq.:
Across the Inner Sea and beyond, the signs of previous ages lie all around--Thassilon's relics cover Varisia, the city of Kaer Maga itself is an enigma defying explanation, a few islands are all that remains of the glory of Azlant, the flying cities of Shory still have power to fascinate (though they no longer live up to their name), and before humans there were others: the ruins of Ghol-Gan are found throughout the jungles of the Mwangi Expanse, serpentfolk left their own signs in the same areas, and the aboleths are reputed to be far older than all the others. For the vast majority of people, all of these disparate civilizations and times blend into an amorphous sort of "In the old days...," with no attempt made to put them into their proper places in history.

Then there are people like Ianez. Born in Ustalav and educated first at the University in Lepidstadt before undertaking postgraduate studies in Oppara and Absalom itself, Ianez Gastnicht has recently finished his formal education and begun to explore the many Thassilonian ruins of Varisia, as well as (with permission from the dwarves) the Sky Citadel of Janderhoff. In the small but widely dispersed community of Golarion's human scholars and ancient historians, he is generally regarded as on track to become one of the finest researchers of the past century. (There is also an ongoing betting pool on whether his luck will run out first, but so far no one has collected on the pot. So far.)

In appearance, he is not at first terribly prepossessing--medium height and build (5'8", #150), light brown hair, pale blue eyes, and clean-shaven. His skin is tanned by years of working outdoors in many different settings, and his hands are roughened by years of digging. He typically dresses in workman's clothes, a long and well-worn brown coat over them when the weather demands it, and a largely shapeless wide-brimmed hat. When he presents his results, though, he dresses in much finer clothing, and it's times like this that it's clear he's a rather handsome fellow.

What he does not speak of openly, even to his closest colleagues, is his desire to explore the fabled Darklands. His studies in dwarven history, and of ruins in places like the Mobhad Leigh and the Crow in Magnimar, have convinced him that ancient wonders lie deep in the earth, and he burns with a desire to study them.


I found the Player's Guide online and checked the traits. The best fit I can find is Researching the Blot, although the mechanical benefit isn't significant in PF. Any thoughts?


The profiled character is an Ustalavan human archaeologist bard--would that be OK? They're out of Ultimate Combat; see the PRD link HERE. I'd have to update him to fit the character creation rules. He's something of an Indiana Jones type--knocking around ruins and such across Varisia, finding artifacts, fighting tomb guardians, and like that. He's come to Riddleport to study the Cyphergate. I can see him potentially knowing Nel and/or Varknarnost in backstory, as he definitely sees himself as a scholar. I own a hard copy of the player's companion, and can pull a trait out of there if I find one that seems applicable. (I'm at work atm, though, so I don't have it to hand.)


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Despite the fatigue engendered by the multiple combats, Ianez stands straight, smiling in the light of the falling Tower. He makes a round of the party, offering bows, handclasps, or embraces. "Sandru--well struck, at the end and all through our trials. Though I was initially put off by your rough appearance, your nobility of spirit quickly became apparent. La Siréene--even after all we have been through together, I do not think I understand you, but I am in your debt (for a bow and a belt, if nothing more). Gaston--your zeal was likewise somewhat distancing, until I gained a better understanding of what it meant to be so driven. Earl Caromarc--it has been a pleasure to work with you, and we shall have to do that again sometime. Perhaps the next time might be a little calmer? Quinn--I suppose I can forgive you for being a better archer than I will ever be...if you can forgive me for being a better scholar. It was an honor to stand at your sides, and even if we never see each other again in this life, I count myself blessed beyond measure to have known you."

He grins at the twins. "And the two of you, too! At some point, Agnes, I'd like to talk to you about history...but not now. Come, let's go meet the people we've saved."

Ianez nods at the offer. "Of course I will. I have a debt to pay, to one who returned at the end to aid us."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez tries to relax as he is borne to safety, but cannot keep himself from looking around for Amelie, Iozef, and Therez. Farewell and rest well, my family. We have avenged you. You and so very many others....


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Taking 10 on Ianez' check gives Knowledge (religion): 21


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Cool. I wasn't expecting anything immediate, I just knew I was up next and wanted to keep things moving.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Round 3:

A look almost of pity flits across Ianez' face. Poor fool...Urgathoa has him. No one deserves that. But grim determination replaces it. "Unruhe, Sie mussen Ruhe werden!" The archaeologist plucks the string of his bow, then begins to hum at a pitch that matches the tone...almost. Strange dissonances and overtones creep into the sound as the volume increases sharply. But it is the alchemical golem that bears the brunt of the wall of sound. Casting shatter on Unruhe.

Spell damage, DC 15 Fort save to half: 9d6 ⇒ (2, 2, 3, 4, 4, 3, 2, 6, 5) = 31


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez tears the needle loose from his hand and retreats from the golem.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

I think Quinn acts before anyone else in the party.

"Take him, Quinn!" Calling on his luck, Ianez leaps towards the examination table in an attempt to at least put his chain-gloved hand between the descending needle and Agnes' head. If the table will move independently of the lobotomy device, he'll try to shove one of them away from the other. I'm treating the shove attempt as a Bull Rush maneuver.

Acrobatics check, just in case, incl. luck: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Bull Rush attempt, incl. luck: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

What a horrible pair of rolls. I suck :-(.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Even while exulting at Phoebe and Sandru's return (and inwardly thinking, I was right!), Ianez remains focused on the problem at hand. In his mind he sees Therez, Iozef, and Amelie, and asks himself, Would I have done what Hareton did? No! Not for you, my dear family, and not for what it would have done to me.... His voice stripped raw of pretense, he tries one last argument to sway their foe.

"Hareton, ask yourself: do you think Olivia will love you for what you've done? Do you think she will look at the ruin you've made of the world...at the cored body of a little girl...and smile, and take your hand, and tell you it was worth it? Or will you see the fear and revulsion you surely feel mirrored in her gaze? Unruhe! Let go of this, and take your rest."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

More bad timing; I'm leaving for vacation tomorrow, will be spending the day getting packed and such, and put in a stupid long day at work yesterday making sure that I'd gotten everything squared away. So I didn't have a real chance to look at the game before now; it'll probably take me a few minutes to get through the 17 posts in the queue, though.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Normal Knowledge (engineering) result would be 21, and again if that's not good enough Ianez will use Lore Master to take 20.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"La Siréene, if you are able, when we fight Hareton and whatever minions he has please summon up a creature or two--Quinn, Gaston, and I are more dangerous at range."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Yes.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez produces a finely-made set of tools and sets to work on the door, failing to unlock it before remembering that he's a clever explorer and can take 10 even when distracted.

Disable Device check to unlock door, incl. mw bonus: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21

Does a 28 succeed?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Why, I wonder, is there an image of Pharasma here, of all places?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Perception check: 1d20 + 19 ⇒ (1) + 19 = 20
Knowledge (Religion) check result: 21

If that isn't enough and Ianez thinks there's something more to figure out, he'll use his Lore Master ability and take 20 on the check.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

As Phoebe is knocked away, Ianez doesn't see until it's almost too late, and then wastes precious seconds tearing off his glove to reach his ring of feather falling. But by then Sandru, too, is gone, and both are far beyond where he could reach. Tears flow from his eyes; he wipes them away angrily. In a voice that rings with the weight of the ancient stones he's known all his career, he speaks a name. "Hareton. We are coming for you. Sandru, Phoebe...not in vain, my dear friends. Not in vain."

"Let me go first, now. With Sandru gone I am, I think, the best at noticing traps and snares."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Sandru-definitely.

All-I'm at an sf con this weekend, so posting may be slow. I know, bad timing.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez dumps the bottle of holy water onto the vampire lord.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"What were the vampires armed with? Are there any wooden parts we can break and use as stakes? If it comes to that I suppose an arrow would work."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The scholar rubs his forehead absently. "There's strong magic on the coffin, but I cannot tell anything about it. Earl Caromarc?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Still holding the bottle of holy water, Ianez casts detect magic and looks for odd magical effects on the coffin.

Spellcraft check: 1d20 + 10 ⇒ (2) + 10 = 12


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"If you break this coffin, it will take some time for the vampire to die...too long for Hergelund. However, I believe the body will still reform if the top is opened. Sandru, would you do that? Earl Caromarc, can you release the ice prison from around the vampire?"

In the meantime, Ianez produces a bottle of water marked with Pharasma's spiral. "It is to be hoped that the blessing by Her priests in Absalom will still be effective."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Stay clear of the hand if you are flesh and blood; it gives off the same poison light as the other one."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez points across the room at an alcove in the corner. "There is something out of place there. First secure the hand, though." Does the hour hand appear to be made of the same material as the minute hand was?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

I sympathize; I've had days like that.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Psst--Quinn. Wrong thread.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez attempts not to betray what he noticed as he addresses the henchman, confident that his words will register even through the druidical mental haze. "Is Hareton your master? I would have thought that the vampire lord here held that...honor."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Perception check: 1d20 + 19 ⇒ (14) + 19 = 33


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The scholar steps back next to Quinn and tries to put three silvered arrows into the vampire minion that attacked him.

Attack, incl. good hope: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Attack, incl. good hope: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Attack, incl. good hope: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

I think only the last one hit, but I'll roll damage for the other two just in case. Also remember that Ianez' bow is magic, so the arrows should penetrate magic & silver DR.

Arrow #3 damage, incl. good hope: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Arrow #1 damage, incl. good hope: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Arrow #2 damage, incl. good hope: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

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