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Lucky Ben Willhuff

Ianez Gastnicht's page

570 posts. Alias of John Woodford.


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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"We're having a talk with her." The archaeologist shows Nel his notes, then jots under them I'm trying to find out what I can from her. She may know some Common, though, so I don't want to say that out loud.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez will have Pluck translate questions for him, and will cast comprehend languages so he can understand her answers.

"Why should we be threatened by House Azrinae? You're a prisoner, and you have no friends here."

Ianez is more interested in what she threatens the party with--he figures that if he can get her mad, she'll be more likely to say something of interest by accident. I'll try a Diplomacy check to gather information.

Diplomacy check, gathering information: 1d20 + 10 ⇒ (12) + 10 = 22


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"I don't speak the language, but I can use that spell to understand her answers if one of you will ask her questions for me."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Since Ianez already has L4 WBL equipment, I'll stay out of this.


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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Dun-dun-DUN!


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

I think the plan is to give her to the elf. Incidentally, was she carrying anything interesting, and was there any more loot in her area?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

She's getting better!


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez clears his throat. "I might be able to do something about the safe, unless it's very well-made"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Up to 1500 posts in the Gameplay thread!


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Untrained Knowledge (Nature) check: 1d20 + 4 ⇒ (4) + 4 = 8
DC 13 Reflex save: 1d20 + 7 ⇒ (10) + 7 = 17

Ianez looks around the remnants of the melee upstairs. "I am guessing that you don't mean it to look like this. Even for Riddleport, this is extreme." He finds a relatively undamaged chair and pulls it up before sitting down. "Do you mind if I stay with you for a while? I can earn my keep somehow, if you need me to. The thing is--" He leans forward, keen interest gleaming in his eyes. "--this is a great mystery, and I'm one for solving such things. I'd like to stay on and see this through. As you've seen, I'm capable enough."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

A minor detail. Wrap her up in a cloak. Anyone have a decent Bluff check?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Seeing someone carry a dead body through the streets of Riddleport? Must be a day that ends in "y."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

After healing the wizard, Ianez looks around and orients himself. Taking 10 on Knowledge (Local) for an 18. "I think the Goblin is over that way, or we could go back the way we came."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez gives the victorious warriors a quick smile before following Pluck down. "I have some curing for you." He casts a spell on the wizard.

CLW: 1d8 + 4 ⇒ (6) + 4 = 10


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Did Ianez hit before?

The archaeologist continues to close before firing again. "What is she saying?"

Arrow to drow, incl. cover penalty, PBS, bless, and lingering luck: 1d20 + 7 - 4 + 1 + 1 + 1 ⇒ (12) + 7 - 4 + 1 + 1 + 1 = 18


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez emerges, blinking, into the light and reorients himself before closing and firing.

Arrow to drow, incl. cover penalty, PBS, luck and bless: 1d20 + 7 - 4 + 1 + 1 + 1 ⇒ (14) + 7 - 4 + 1 + 1 + 1 = 20
Arrow damage, if applicable, incl. PBS and luck: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Whoops, sorry about that.

Ianez follows the party up the arch, finding the handholds and ledges that eluded him on his first attempt.

Climb check: 1d20 + 4 ⇒ (20) + 4 = 24


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

From his backpack the scholar produces a coil of rope with a grappling hook knotted to one end. "This might help, too. I'll see if I can seat that where the rest of us can use it to climb up."

Climb check, incl. luck: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Clearly not, with that roll :-(.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez chuckles a bit at Pluck's comment, then follows after a quick glance around the area for anything useful.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"I think this is part of the Cyphergate--this might be where she caught me before."

Ianez makes his way back to the fallen wizard and taps him with a wand.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


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Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez continues to advance towards the drow, mentally puzzling over the language, when Pluck falls to her crossbow. "No!" Turning back to her with a snarl, he returns the favor and puts an arrow into her.

Arrow in the air, incl. luck and bless: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29

Confirm, incl. luck and bless: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24

Base damage, incl. luck: 1d6 + 1 ⇒ (2) + 1 = 3

Crit damage, incl. luck: 2d6 + 2 ⇒ (4, 5) + 2 = 11


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

I don't think the extra +1 would have helped me any.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

At least there's a chance she took some damage when she fell.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez shakes his head at the byplay. I really have to learn that language before we get much further--it sounds as though it will be important to know. The archaeologist calls on his luck again and shoots at her, the arrow going wide.

Arrow to drow, incl. luck: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

When I clicked the link it started with an ad for the Peanuts movie, and I was wondering what Snoopy pulling Charlie Brown out of a choral group and replacing him had to do with the game.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"Mazra, let me back up and I'll shoot this one again!" Assuming he does so:

Ianez takes a short step back and fires at the wounded dretch, putting another arrow into it.

Cold iron arrow to blue, incl. PBS and lingering luck: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
Arrow damage, incl. PBS and lingering luck: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Because Ianez moved up at his action to get a clear shot at the dretch.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Knowledge (Planes) check: 1d20 + 8 ⇒ (17) + 8 = 25

Knowledge (Local) check: 1d20 + 8 ⇒ (10) + 8 = 18

Too bad that wasn't the other way around....

"Dretch demons--use cold iron or blessed weapons, if you have them."

Suiting action to words, the archaeologist moves up, calls on his luck, and puts an arrow into the nearest one.

Cold iron arrow to blue dretch, incl. PBS and luck: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
Damage, incl. PBS and luck: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"I see. My apologies--I hadn't realized you were still wounded from the troglodytes." The scholar produces the wand he'd stowed while searching and taps Nel with it three times, filling her body with healing energy.

CLW wand, 25 charges remaining: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand, 24 charges remaining: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand, 23 charges remaining: 1d8 + 1 ⇒ (8) + 1 = 9


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez can't miss a DC 10 Perception check.

The archaeologist looks around the room before spying a platinum coffer. "Locked. This might take some time to open--let me know if anyone comes."

Any issue with taking 20 on the Disable Device check?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"I agree. We'll need everything we have for what's ahead."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez sidesteps further into the chamber and delays, preparing to heal Nel if she's injured further.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"Back away and let it come out after us."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"They're resistant to mundane weapons. I'd guess that rapier is enchanted?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez taps Tamiro with his wand. "I'll keep you patched up!"

CLW (wand; 26 charges remaining); cures: 1d8 + 1 ⇒ (4) + 1 = 5


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Who else is wounded atm?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez moves up behind Tamiro and draws a wand, preparing to heal the samurai.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"It's a grick, and they're resistant to mundane weapons."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

What special attacks does it have, what special defenses does it have, and is it intelligent?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

With that Knowledge check, how much can Ianez bring to mind about gricks?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"Look out, Tamiro--aquatic gricks!" Ianez points near the pool.

Perception check: 1d20 + 10 ⇒ (18) + 10 = 28

Knowledge (Dungeoneering) check: 1d20 + 9 ⇒ (18) + 9 = 27


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Just a reminder that Ianez has Trap Spotter, in case it becomes important for any reason.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

The archaeologist nods. "That smell stays with you. I'm ready to move on now, Nel."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"Are any of you skilled at following trails?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez gives the half-elf a quick smile. "Middens can be interesting, from a professional point of view, but this time I think we can pass."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez grimaces at the smell, but doesn't otherwise react to it. "Back the other way? I don't see anything here that we can use."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***
Alraniel "Nel" Sandhal wrote:


"Ianez, can you try and ask him if he would be willing to lead us to his village or this Depora? If not, we'll just have to let him go." Turning her torch back towards the group, Nel waits to hear the others opinion.

Missed that, sorry. Ianez' spell allows him to understand the trog, but does nothing to assist its comprehension of his speech.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

The Ustalavan scholar shrugs. "Let's keep going north." GM S, is the map up to date?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"It seems to be regretting the decision to work for the drow, and expressing a desire not to be killed by someone (presumably a drow) named Depora."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

Ianez points back the way that the troglodytes came from and asks, "Azrinae?"

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