Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lucky Ben Willhuff

Ianez Gastnicht's page

516 posts. Alias of John Woodford.


RSS

1 to 50 of 516 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Tamiro, I moved you up to engage.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Spellcraft check: 1d20 + 10 ⇒ (8) + 10 = 18

"It's trying to summon aid!" The Ustalavan advances and coolly puts an arrow into the caster.

Arrow to trog, incl. PBS and luck: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
Arrow damage, incl. PBS and luck: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

That language--is that Undercommon? I must speak to her about learning it.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Fort save, incl. lingering luck: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

The scholar is unmoved by the stench and moves closer to the remaining sentinel before shooting it.

Can you update the map, and did Ianez' arrow hit last round?

Arrow to remaining sentinel, incl. lingering luck and PBS: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
Arrow damage, if applicable, incl. lingering luck and PBS: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez sends an arrow towards the closest sentinel!

Arrow to rock, incl. luck; add +1 if w/in 30': 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage, if applicable, incl. luck; add +1 if w/in 30': 1d6 + 1 ⇒ (2) + 1 = 3


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The scholar adds, "They can attack with lightning, and they bite."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"They're Darklands Sentinels--underground dwellers use them as alarms."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

DC 11 Fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Knowledge (Arcana) check: 1d20 + 8 ⇒ (19) + 8 = 27

"The stalactites are alive!"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Knowledge (Local) check: 1d20 + 8 ⇒ (5) + 8 = 13

Arrow nocked, Ianez follows.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez casts his cantrip again and concentrates, then frowns. "It pains me to say this, but I have no idea what this does. Pluck?"

Spellcraft check to identify: 1d20 + 10 ⇒ (4) + 10 = 14


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez has a +1 in armor--anyone else?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez grimaces and is about to let the rotted peg leg drop back into the water when he pauses, looking into the pool. "Well. What is that, I wonder?" He points at the glint.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Anything interesting in it? (Having played through Plunder & Peril, it seemed worth asking about ;-).)


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The scholar casts another cantrip (mage hand) and pulls the leg out of the water.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez casts a quick cantrip (detect magic) and looks around for magical auras, then sees if the peg leg is floating and within reach.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez steps up and threads an arrow through a narrow gap between the fighters, pinning the wight.

Arrow to undead, incl. PBS: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Arrow damage (cold iron/silver), incl. PBS: 1d6 + 1 ⇒ (4) + 1 = 5


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez has +8 Knowledge (Religion).

"It's a wight! Undead!"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

How was the con?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Well reasoned, indeed." The archaeologist follows.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Can any of you follow trails? They may have brought me this way when I was unconscious, and there would be signs of that."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez follows the samurai and cavalier once everyone else is down.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Good idea, Mazra. I don't think they can attack us if we're not close to it. Watch out, though--they usually hunt in pairs."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Untrained Knowledge (Nature) check, incl. bardic knowledge: 1d20 + 4 ⇒ (15) + 4 = 19

"Swamp barracuda! Nothing magical about it, at least."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez picks his way down after the samurai, avid interest in his surroundings evident on his face. He murmurs, "Shhh...listen." Suiting action to words, he holds his breath and closes his eyes, trying to detect any sounds of movement that might echo through the tunnels. Then he sniffs the air for further signs of troglodyte stench.

Perception check, if necessary: 1d20 + 10 ⇒ (16) + 10 = 26


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez waits at the bottom of the ladder, letting his light shine and offering assistance to anyone who needs it. "The reference to smugglers' tunnels in the deed to the Goblin implied that there was more below this place than met the eye."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez climbs down easily, then murmurs a quick cantrip while passing a hand over his bow. In response, his bow begins to glow. Casting light.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Troglodytes are reptilian humanoids, similar in size to humans, who (as one might expect from the name) primarily live underground. They have a primitive culture and fight using crude javelins and clubs, as well as their own claws and teeth. Their stench is appalling and potentially debilitating. Interestingly, they are quite religious, although their deities of choice tend to the demonic. I'm sorry; the tendency to lecture is a strong one."

Once in the Octahedron, Ianez carefully goes over the floor and environs, tapping around and sweeping the sand away from spots of interest. Eventually, he motions everyone else over to the center of the arena. "There's a trap door here...of course, it's where the smell is strongest."

It is at this point that I would remind the GM that Ianez has the Trap Spotter rogue talent. Just in case that's important ;-).


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Two questions: first, what can Ianez tell the others about troglodytes; and second, can he do a methodical search and take 20 on the Perception check?


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Cool.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez stands a little straighter and starts to speak in a formal voice, then stops with a slight smile. "I'm sorry...this isn't a lecture hall, and you're not my students. Troglodytes are--" <Insert information gained from a 23 on his Knowledge (Dungeoneering) check here.>


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

A good friend of mine (and another long-time gamer) has a doctorate in Sociology, and is currently teaching at a community college in Madison. I proofread his dissertation for him--it convinced me that study/experimental design for that field was way trickier than the physical sciences. As a researcher, I generally didn't have to worry about my samples lying to me....


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Not in the university sense, although I've got postgraduate degrees; I used to be a researcher at Argonne National Lab, and after my division went away I ended up on the support side of the house. Now I try to make sure that other people can do research without damaging themselves or unlucky passers-by. This is occasionally challenging.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I am adequate with a blade and better with a bow. I also know a smattering of support spells--minor curing, invisibility, and the like."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Not I, but I'll be gone the weekend after that to a non-gaming con (the GoH used to work at the Vatican Observatory, and one of the other attendees was at Johns Hopkins Applied Physics Lab for the New Horizons flyby; expecting lots of planetological goodness); the hotel charges for internet access, so I'll only have my phone.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

In the silence that follows, Ianez clears his throat. "I have some experience finding hidden doors, and would be happy to help locate this one."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez looks up at Nel's question. "I was going to ask you why the wine cellar smelled like troglodytes. I'd recognize that stench anywhere. Ask him why there were troglodytes there, perhaps?"

Knowledge (Dungeoneering) check: 1d20 + 9 ⇒ (14) + 9 = 23


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The archaeologist looks curiosly at Kwava. "Drow? Your pardon, sir--I don't know the term."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

It was fine--didn't get too sunburned, and the rain held off until after we left. Can't ask for much more than that.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez studies the elf's reaction at the name, and at Pluck's question.

Sense Motive check: 1d20 + 5 ⇒ (3) + 5 = 8

...but he's clearly distracted by...something.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

I'm going to be camping this weekend, starting tomorrow, and will be off the grid. Feel free to 'bot me if any locks need picking, or you need any Knowledge checks.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez keeps to the background, pausing only to ask Mazra, "The signet ring I found in the pig pen belonged to someone named Feldin--Larur Feldin, I think. It was a little hard to read. Do you know who that is?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Ianez shrugs. "I don't know. I thought this was a fairly low-risk piece of research. Unlike some I've done--but that's not important. I'm a fair hand with a blade, but I'm much better with a bow."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

In the aftermath of the departures, peaceful and otherwise, Ianez finishes his ale and looks around at the samurai and the elf, finally addressing his quiet question to the latter. "Your pardon...are they always like this?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The historian proves to be quite observant, pulling a signet ring out of a pile of dirty hay in the pig cage (along with a few human-looking teeth, which he grimaces at). He casts the cantrip again on the shirt and the crossbow. "Hmmm...this shirt will actually create crafting tools once per day, and the crossbow carries a minor enhancement."

all tools vest and crossbow +1.

Perception check: 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft check, shirt: 1d20 + 10 ⇒ (19) + 10 = 29

Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23

Spellcraft check, crossbow: 1d20 + 10 ⇒ (16) + 10 = 26

Linguistics check: 1d20 + 6 ⇒ (7) + 6 = 13

It looks as though the spoiler tags got mixed up, GM S. Ianez has +10 on Disable Device, so he can take 20 and open the lock.

He examines the locked chest with a practiced eye, then produces a set of lockpicks and spends some time getting the chest open. "This place is called the Gold Goblin, you said? This is the deed, though it specifically exempts the smuggler's tunnels under the casino. And if I recall my local laws, physical possession of the deed carries ownership of the property."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I can have a go at them. And then ale--my head is still throbbing from whatever was on that crossbow bolt." The historian murmurs a familiar cantrip (detect magic) and concentrates on the items.

Spellcraft check, vial: 1d20 + 10 ⇒ (11) + 10 = 21
Spellcraft check, armor: 1d20 + 10 ⇒ (4) + 10 = 14

Appraise check: 1d20 + 6 ⇒ (8) + 6 = 14

"I can't figure out the armor, either, but that vial is a potion of barkskin +2."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"Do you need any help? I owe you, after all."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I can take you to it. Unless they carried me back outside after I was unconscious, though, there must be a way to get there from here. Can any of you follow a trail?"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

Actually, the wand use was just color--Ianez nominally starts with full HP and a partially-used CLW wand, and I thought I'd better put something in to justify having been poisoned.

Ianez shakes his head. "All I've found is negative--eliminating possibilities. There are so many things it could be, though. I'm probably not even asking the right questions!"


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

The man smiles as he sheathes his sword before giving handshakes all around. "Ianez Gastnicht, itinerant researcher and historian." He has a trace of a Varisian accent, and now that you're closer you can see that the lines in his face and lightening of his hair are more due to a lot of time spent outdoors than age. "Saul said something about finding out how I got in here, and who else I was working with." While he speaks, he draws a wand and taps himself with it; a puncture wound on his upper arm heals over as he does so.

"As to how I got here, I'm actually investigating the Blot. I'd gotten this idea that it was tied to the Cyphergate, so I was doing an initial survey of the areas around the legs of the arch. I spotted a very well-concealed opening and decided to take a look." He looks a little abashed. "That was a mistake. There was someone there--I only caught a glimpse of her after she shot me, and the bolt must have been poisoned. That was the last thing I remember until I woke up in here. She--I don't know. She looked like an elf, if you can imagine one drawn in charcoal and ash. I've never seen anything quite like her before."


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4

"I'll cover it...if I get an apology for that kick."

1 to 50 of 516 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.