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Lucky Ben Willhuff

Ianez Gastnicht's page

453 posts. Alias of John Woodford.


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***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Despite the fatigue engendered by the multiple combats, Ianez stands straight, smiling in the light of the falling Tower. He makes a round of the party, offering bows, handclasps, or embraces. "Sandru--well struck, at the end and all through our trials. Though I was initially put off by your rough appearance, your nobility of spirit quickly became apparent. La Siréene--even after all we have been through together, I do not think I understand you, but I am in your debt (for a bow and a belt, if nothing more). Gaston--your zeal was likewise somewhat distancing, until I gained a better understanding of what it meant to be so driven. Earl Caromarc--it has been a pleasure to work with you, and we shall have to do that again sometime. Perhaps the next time might be a little calmer? Quinn--I suppose I can forgive you for being a better archer than I will ever be...if you can forgive me for being a better scholar. It was an honor to stand at your sides, and even if we never see each other again in this life, I count myself blessed beyond measure to have known you."

He grins at the twins. "And the two of you, too! At some point, Agnes, I'd like to talk to you about history...but not now. Come, let's go meet the people we've saved."

Ianez nods at the offer. "Of course I will. I have a debt to pay, to one who returned at the end to aid us."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez tries to relax as he is borne to safety, but cannot keep himself from looking around for Amelie, Iozef, and Therez. Farewell and rest well, my family. We have avenged you. You and so very many others....


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Taking 10 on Ianez' check gives Knowledge (religion): 21


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Cool. I wasn't expecting anything immediate, I just knew I was up next and wanted to keep things moving.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Round 3:

A look almost of pity flits across Ianez' face. Poor fool...Urgathoa has him. No one deserves that. But grim determination replaces it. "Unruhe, Sie mussen Ruhe werden!" The archaeologist plucks the string of his bow, then begins to hum at a pitch that matches the tone...almost. Strange dissonances and overtones creep into the sound as the volume increases sharply. But it is the alchemical golem that bears the brunt of the wall of sound. Casting shatter on Unruhe.

Spell damage, DC 15 Fort save to half: 9d6 ⇒ (2, 2, 3, 4, 4, 3, 2, 6, 5) = 31


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez tears the needle loose from his hand and retreats from the golem.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

I think Quinn acts before anyone else in the party.

"Take him, Quinn!" Calling on his luck, Ianez leaps towards the examination table in an attempt to at least put his chain-gloved hand between the descending needle and Agnes' head. If the table will move independently of the lobotomy device, he'll try to shove one of them away from the other. I'm treating the shove attempt as a Bull Rush maneuver.

Acrobatics check, just in case, incl. luck: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Bull Rush attempt, incl. luck: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

What a horrible pair of rolls. I suck :-(.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Even while exulting at Phoebe and Sandru's return (and inwardly thinking, I was right!), Ianez remains focused on the problem at hand. In his mind he sees Therez, Iozef, and Amelie, and asks himself, Would I have done what Hareton did? No! Not for you, my dear family, and not for what it would have done to me.... His voice stripped raw of pretense, he tries one last argument to sway their foe.

"Hareton, ask yourself: do you think Olivia will love you for what you've done? Do you think she will look at the ruin you've made of the world...at the cored body of a little girl...and smile, and take your hand, and tell you it was worth it? Or will you see the fear and revulsion you surely feel mirrored in her gaze? Unruhe! Let go of this, and take your rest."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

More bad timing; I'm leaving for vacation tomorrow, will be spending the day getting packed and such, and put in a stupid long day at work yesterday making sure that I'd gotten everything squared away. So I didn't have a real chance to look at the game before now; it'll probably take me a few minutes to get through the 17 posts in the queue, though.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Normal Knowledge (engineering) result would be 21, and again if that's not good enough Ianez will use Lore Master to take 20.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"La Siréene, if you are able, when we fight Hareton and whatever minions he has please summon up a creature or two--Quinn, Gaston, and I are more dangerous at range."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Yes.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez produces a finely-made set of tools and sets to work on the door, failing to unlock it before remembering that he's a clever explorer and can take 10 even when distracted.

Disable Device check to unlock door, incl. mw bonus: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21

Does a 28 succeed?


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"Why, I wonder, is there an image of Pharasma here, of all places?"


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Perception check: 1d20 + 19 ⇒ (1) + 19 = 20
Knowledge (Religion) check result: 21

If that isn't enough and Ianez thinks there's something more to figure out, he'll use his Lore Master ability and take 20 on the check.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

As Phoebe is knocked away, Ianez doesn't see until it's almost too late, and then wastes precious seconds tearing off his glove to reach his ring of feather falling. But by then Sandru, too, is gone, and both are far beyond where he could reach. Tears flow from his eyes; he wipes them away angrily. In a voice that rings with the weight of the ancient stones he's known all his career, he speaks a name. "Hareton. We are coming for you. Sandru, Phoebe...not in vain, my dear friends. Not in vain."

"Let me go first, now. With Sandru gone I am, I think, the best at noticing traps and snares."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Sandru-definitely.

All-I'm at an sf con this weekend, so posting may be slow. I know, bad timing.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez dumps the bottle of holy water onto the vampire lord.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"What were the vampires armed with? Are there any wooden parts we can break and use as stakes? If it comes to that I suppose an arrow would work."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

The scholar rubs his forehead absently. "There's strong magic on the coffin, but I cannot tell anything about it. Earl Caromarc?"


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Still holding the bottle of holy water, Ianez casts detect magic and looks for odd magical effects on the coffin.

Spellcraft check: 1d20 + 10 ⇒ (2) + 10 = 12


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"If you break this coffin, it will take some time for the vampire to die...too long for Hergelund. However, I believe the body will still reform if the top is opened. Sandru, would you do that? Earl Caromarc, can you release the ice prison from around the vampire?"

In the meantime, Ianez produces a bottle of water marked with Pharasma's spiral. "It is to be hoped that the blessing by Her priests in Absalom will still be effective."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"Stay clear of the hand if you are flesh and blood; it gives off the same poison light as the other one."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez points across the room at an alcove in the corner. "There is something out of place there. First secure the hand, though." Does the hour hand appear to be made of the same material as the minute hand was?


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

I sympathize; I've had days like that.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Psst--Quinn. Wrong thread.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez attempts not to betray what he noticed as he addresses the henchman, confident that his words will register even through the druidical mental haze. "Is Hareton your master? I would have thought that the vampire lord here held that...honor."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Perception check: 1d20 + 19 ⇒ (14) + 19 = 33


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

The scholar steps back next to Quinn and tries to put three silvered arrows into the vampire minion that attacked him.

Attack, incl. good hope: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Attack, incl. good hope: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Attack, incl. good hope: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

I think only the last one hit, but I'll roll damage for the other two just in case. Also remember that Ianez' bow is magic, so the arrows should penetrate magic & silver DR.

Arrow #3 damage, incl. good hope: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Arrow #1 damage, incl. good hope: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Arrow #2 damage, incl. good hope: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Sorry I didn't post sooner; today was my son's high school graduation, and we had a bunch of people over afterwards. He, his sister, and a bunch of their friends are still playing Zar downstairs, but I have to work tomorrow. But I also need to depressurize a bit first.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez has his bow out, so he can't take an AoO.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Round 1:

Grimacing in pain, Ianez nevertheless finds the strength to again bolster the party's spirits with his magic.

Casting good hope; everyone except Elspeth gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for the next nine minutes.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"We will do what we can." Ianez loosens his sword in its sheath before advancing towards the red-lit doorway.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez puts a restraining hand on the archer's shoulder. "Careful, Quinn. He's dominated somehow, and look at his neck."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Knowledge (religion) 21

Sense Motive check: 1d20 + 12 ⇒ (16) + 12 = 28


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"Wait...this looks like where we met Hergelund. Sandru, go slowly; remember how good the dwarf is with traps."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez chuckles once, a short mordant laugh. "You know him better than any of us, Gaston. Does he have the sort of ego that would lead him to make this bracer his phylactery?"


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez picks up the key and dusts it off before looking up at Olivia's trapped spirit. "I hope for her sake that our exit will allow her to move on as well. Come along, my friends."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"Well done. It seems to me that an exit would be a fine thing to find, and quickly."

Perception check: 1d20 + 19 ⇒ (9) + 19 = 28


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez calls on his luck and sends a pair of arrows flying towards the bone golem. The first one misses, but the second strikes the animated construct.

Arrow #1 on golem, incl. PBS, luck, good hope, & deadly aim: 1d20 + 10 + 1 + 2 + 2 ⇒ (1) + 10 + 1 + 2 + 2 = 16
Arrow #2 on golem, incl. PBS, luck, good hope, & deadly aim: 1d20 + 5 + 1 + 2 + 2 ⇒ (13) + 5 + 1 + 2 + 2 = 23

Damage on arrow #2, incl. PBS, luck, good hope, and deadly aim: 1d6 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Not that it's mattered, but don't forget the good hope spell.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Round 2:

Ianez calls on his newly-increased arcane mastery and slicks the ground under the bone golem with ectoplasmic slime. Casting grease; Reflex save DC 16.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Noncorporeal target is my guess--half damage even from magical attacks.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Round 1:

Ianez chants melodiously in an arcane tongue, and everyone around him (but Quinn and Caromarc; sorry about that) feels their spirits uplifted by his words. Casting good hope; take a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"La Siréene, can you influence the weather here?"


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7
Kwanjan Quinn wrote:
@Ianez- Network rolled a natural for your init.

Huh--looked right past that. Thanks!

"Stay back from her, and do not look into her eyes! She may have been cursed into unlife, bound to the snow."


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez was about to point out the sound, but was preempted by the others. He follows, bow out and arrow on the string.

Knowledge (Religion) and (Geography) results are both 21.

Initiative roll: 1d20 + 4 ⇒ (10) + 4 = 14


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Perception check: 1d20 + 19 ⇒ (7) + 19 = 26


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

"Earl Caromarc, do you happen to be able to cast a protection from evil spell at the moment?"


***INACTIVE*** Human Archaeologist Bard/9; Init: +4*; Perc: +19; HP 27/63, F: +7/R: +10*/W: +7

Ianez smiles slightly. "My avocation drove me to learn of such things, or die. It would not, I am certain, surprise you to learn that many tomb builders included puzzles in their defenses against intruders (such as myself, I must admit). I'm sure the thought of a robber dying knowing that they could be free if only they were not so stupid amused the builders to no end."

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