Hello its been awhile since I posted, but now that I am DMing a group again and I need a little advice. I am getting to run a group of four players through the Dragon's Demand module. I do have a concern though largely due to the inexperience of the party and the lack of a... standard party, I guess you would say. The group consists of:
Ifrit Bloodrager - Inexperienced player, has only played two campaigns in which he died.
Human Slayer - Moderately experienced but has a tendency to become far to nutty and wrecks things. Kinda the "I do what I want attitude." (Carrion Crown AP leaps upon the coffin of the doctor guy at the start causing it to smash into the ground exposing the corpse.)
Gnome Alchemist - Moderately experienced but is used to playing Clerics and Paladins. Gets side lined a lot because others look down on her in real life, but tends to have the soundest plans in game.
Human Wizard - His first game ever.
As you can see I am worried mostly about the healing situation as well as other things. I was thinking maybe passing out some Cure Light Wound potions to help ease the first few levels until the alchemist can get Infusion and start kinda healing people. How many potions would you give? Or do you have another idea that would help the group?