Its special because almost all of the world uses it. It would be far more convenient for people traveling abroad if they already knew the measurement system.
that might be one reason, why Americans stick to their system. Not a large percentage seems to travel abroad, except for military purposes I guess, so there is never a need to get accustomed to the metric system
hmmm...since both me and my brother in law are both adult males, let's compare our shoes. his are about 6 or 7 cm shorter than mine. a reference point that variable is just not a godd nough reference point to begin with. 20 of his shoes compared to 20 of mine and the difference is somewhere between 1m20 and 1m40.
story heights here are between 3m and 5m, depending on how old that building is. sometimes, they are even higher. so a 20 ft dragon could be both 6m or 10m high, again, as a reference point, the diference is way to big.
nope, I have a couple of ideas for that class and for a couple of others. Actually, I'm working on ideas to create mechanics for some of the classes, especially the Ozelotl, that are new and unique. I'm just not sure I'm ready to share those ideas yet (since it is very early) or if I want to share them for free.Just in case those classes ever make it out of the homebrew into published products, I play it close to my vest, atm
In the meantime, what do YOU think could make classes like that special?
What would a Kinteicist need that wasn't covered in the game before? Or the Occultist?
easy answer. Look outside the eurocentric fantasy tropes to other cultures and many new options open themselves. I feel with the Occult classes a first step in that direction has been taken, but there's obviously more to be mined. A little bit of creativity might be needed, but honestly it is not that hard to do. The Ozelotl, Jaguar Warrior, Class I mentioned in the New Classes thread took me full two minutes to come up with and with a little more thought behind it than just a first reaction I can see a niche for that class that is not filled currently.
Could a lot of those classes also be made with archetypes? probably. Just like Samurai and Ninja, that would be not that hard to do, but the message of "the eurocentristic class is the real, pure one, the others are just archetypes of the same theme" is nothing I particulary like.
Then, of course, there is still space for a functional, playable PC Noble/Aristocrat/Diplomat class, that I don't think exists right now other than putting that concept on the engine of other classes. Same goes for a Merchant themed class.
Others came up with the idea of seafaring classes, which I agree is interesting design space mostly not used right now.
So, yes, there's still design space left if you have the will, the imagination and rule mastery to make it happen
gustavo iglesias wrote:
The fighter do not have the option to, say, lead armies, forge empires, or become a legend.
so role playing is not an option, I see. I'd argue that a good Leadership score might give you an army to lead, that the Kingdom building rules will help you forge empires and that you might become a legend if you actually do something legendary so, the options are there if you are looking for them
so, just to understand that, you're saying your group is not trying to control where the fighting tankes place and keep the monsters away from the squishys but stand in line and wait for the monsters to come to them, because the monsters mobilty is to high? they are not blocking the way, they are not slowing the monster down, they just enter the room and wait? (and then also not get buffed but have to watch how those resources go to a summoned monster that's way beyond their power level)
look, I'm not telling you how to run your encounters, because you do your thing and all power to you, but...this looks really like a problem with the party's tactics than with the mechanics of the game
probably, but if it helps to ease his worries, it helps
this sounds more like a problem of less than ideal tactics and not everyone playing to the strengths of their characters, as far as I can deduce.
mostly the quality, really
Rob Godfrey wrote:
sounds more like an opinion to me
I agree here. If a player summons something, it's his or her job to have the stats ready
err.. I have a name, you know, you can use it.
on the topic of
as a business they best be paying attention to what 5e is doing
are you sure? look at what Marvel Studios has done over the last decade with their Cinematic Universe. Now THAT was a game changer. Look at all the businesses that tried their best to emulate that model and see how fast they crashed and burned. Was it in Universal's best interest to try to start their cinematic universe and crashland twice over the last, what?, 5 years? Was it in WB's best business interest to try to start their DC cinematic universe with Green Lantern, only to fail spectaculary and then to start it again with those awful Snyder movies?
Sometimes the best one business can do is to look at what the competitors do and just go in a different direction than to try and copy their success
sadly, not enough people get that
maybe I should just flesh out my Apocalypto meets The Tempest meets Erich von Däniken campaign idea into AP form and do the Ocēlōtl class myself
you can play magical tea party in any system you want, we won't judge you as long as dice are involved
Matthew Downie wrote:
that depends on your GM style really. Or on the flow. You could describe said action while someone else is figuring out the game mechanics or you could move to the next player's turn while making it clear that ther might be wriggle room, depending on the outcome of whatever is looked up right now. point is: you don't have to take a break from gaming everytime something has to be looked up
I... uh... I'm...Did we just agree on something?
just hand the book to a player to look it up while you continue to GM and keep the flow..uh..flowing
Pathfinder = too many books, too many rules
it's called 'options' and 'variety', it makes characters diverse. that's a good thing
and too many people who play for system-mastery.
in the end, the only people that matter are you and your group of friends around the table. who cares how others play the game?
5th Edition D&D = streamlined rules (advantage/disadvantage is a game changer)
and what a game changer it is. simplifying to the extrem, sucking the joy out of everyone who ever looked at a RPG book with interest. seriously, though. the advantage system is one of the biggest minuses in my book for 5th E
and brings new people to the hobby.
on this we can agree.
Hmm...waking up to this, I like how Power Attack and Sudden Charge sounds, not too fond of making AoO and Charge something that has to be learned. I like the variety of shield stuff.
Ask me again after my second coffee though and depending on if I had enough Resonance for the coffee to work my mood might change
One does not hack with Katanas. One slices. Never hack. That's what European swords are for.(That's the short, abridged and nicer version of a very long, earnest speech my old Sensei would have given you only for implicating Katanas are used the same way)
Matthew Downie wrote:
let's say the average household consists of four people. a CLW wand with 50 charges that heals 50 minor to major injuries like broken bones or flesh wounds probably lasts at least half a life time for them. and the 750 GP are way beyond what Farmer Joe and his family earn in three generations. So I don't see a huge market there.
Nobles can afford them, but their lives might be not as dangerous as the lives of the peasants (except maybe hubting incidents or a taste for dangerous sports), so, again, one wand per noble house is probably enough for a decade or so.
The market for CLW consists mostly of mercenary groups with a rich sponsor or Adventurers. And I don't think Adventurers are as common as some believe. The characters are special for a reason.
So, we are talking about a very small niche here, with not much demand outside of the PCs and a handful of NPCs who can afford it.
If you're playing a character, as noted above, that's culturally rooted elsewhere and not pseudo-Europe, please, for all purposes, just change what defines exotic weapon for them. If the character grew up with Katanas but not broadswords, treat the Katana as the standard martial weapon and the broadsword as exotic.It's common sense, basically, even though never explicitly stated in any rule book. We do that since the very first days of 3.0. The exotic weapon proficiency just means you have to lear new techniques to wield weapons that are wielded differently than the ones you are culturally accustomed, especially if they share enough similarity to be mistreated
ocēlōtl: A jaguar themed martial shifter class that gain their power with divine help, be it from Tezcatlipoca (or whatever the Golarion/Arcadia equivalent of Tezcatlipoca is) or from other gods (in which case the jaguar theme might change to a theme more appropriate to those other gods)