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1,151 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


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HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Dotting quickly (got to go). But will be back to go through stuff a bit later on. Thanks for the selection!


Awesome! Thanks for the pick, and sorry for those who missed out. - Some great concepts in there!


All I have time for at the moment... You'll have to select me if you want to see how it ends ;)

Cassie’s mom was always a distant presence in Cassie’s life. She was mostly brought up by nannies until she was old enough to be sent to an exclusive private school miles from Halcyon. Even during school holidays she spent most of her time away at various camps – horseriding, skiing, even yachting, but that’s just what happens when you’re the only daughter of a mother who happens to be Halcyon city’s richest widow. Isn’t it?

It was only when she graduated on to high school, on another exclusive campus miles from anywhere, that Cassie became aware of the rumours…. That her mother was some kind of underworld figure, some kind of criminal who had managed to avoid being locked up by, rumour had it, a mix of bribery, threats and ‘hits’. As it turned out though, the truth was even stranger.

It had been her 16th birthday when the limo had arrived at the school gates and one of her mother’s ‘employees’ had driven her back to the city, where an unseasonable storm that the weather service had totally failed to predict, was making its effects felt. When the car had pulled up at the old five-story building on the edge of the park Cassie had not known what to expect. Possibly some kind of birthday present? More than a few of her friends had wrangled convertibles out of their parents, so it wasn’t out of the question. Things had gotten strange when she had been ushered in through the building’s doors. First, despite the storm outside, the windows were all open and candles were set up all over the place. Second, she’d been lead upstairs to an attic room that she hadn’t even known existed.

When she’d entered things had gotten even weirder. The room was decked out with strange shapes – runes she later found out that glowed with an off-putting green light. In the center of the dark space her mother stood, next to what looked like an alter, and completely naked.
”Ah, Cassiphione” her mother had intoned. ”You’re finally here. Good. Come,” she had continued, ”Come here. I’m almost ready. It’s almost time.”
Without speaking. Without being able to speak, or stop herself, Cassie had complied, taking several steps forward until she was standing face to face with the older woman who looked her up and down. ”Yes” she had said, ”Your body will do very nicely.” I do so hate it when my daughters fail to develop appropriately. Now, remove your clothes and lie down on the alter and we can begin. I’m sure you have many questions but I am in something of a hurry.”

Again without her conscious volition, Cassie’s body had followed the instructions and her mother had taken up position at her head, holding a knife and a cup.

”Don’t look so concerned.” she had said. ”it will be done soon enough.”

To be continued...?


Sorry I haven't had a chance to expand on Mystic's background - sick baby needed looking after all weekend and I've only had time to keep up with my other games. I'll try to get something more up soon but I'm pretty time-limited at the moment.


The 'Moment of truth' and 'Team moves' sections of the Scion page linked to above are blank... Anyone know what they are?


If there’s one thing worse than finding out that your mother is a 3000 year-old witch, its finding out that she’s lived that long by stealing her daughter’s bodies when they turn 16,… on your 16th birthday.

Ok,... Details still to come, but basic concept is that Mystic (AKA. Cassie Helius) is the daughter of Circe - a witch from ancient Greece who has extended her life since ancient times by stealing the bodies of her daughters.

Playbook:
The Scion

What kind of villain are they?
Puppetmaster

What is your relationship with them like?
Ever-shifting / Antagonistic

They have an array of abilities, assets, and strengths; what are some of them? (up to 3)
Dark sorcery, Endless minions

What abilities do you use to fight them? (up to 2)
Magical aptitude

Danger +1; Freak 0; Savior +1; Superior +1; Mundane 0

Backstory
• Who is your supervillain parent?
Circe
• Who told you about your parent’s true nature?
She did
• Why did you turn from your lineage to be a hero?
To protect herself
• Who, outside of the team, helps you on your chosen path?
The White Witch, a present day magic user who has offered to teach Cassie to control her magical powers
• Why do you care about the team?
They are doing good in the world and accept me for who I am.

All the rest TBD.. more expansive backstory to come.


Hi guys,

Won't have time to work up a character until the weekend, but am currently considering either a Delinquent or a Scion... details TBD.


Hmmmm,.... will be working up a proposal. I'm in the other Masks game ATM (Scorch) and am loving it. Great game and works well in pop format.

Not sure what yet, but would love to check out the new playbooks and see what they're like.


Hmmmm,.... will be working up a proposal if I get time. I'm in the other Masks game ATM (Scorch) and am loving it. Great game and works well in pop format.

Not sure what yet, but would love to check out the new playbook and see what they're like.


Awesome! Sorry to those who missed out - some great submissions.


Cwethan wrote:
it is 4 girls and a robot...

Who is a girl ~2/3 of the time.


Cwethan wrote:
The Ptera pitch doesn't fully assuage my concerns about a Joined Psyche, but pending some tweaking to make sure they didn't go all Stepford Cuckoos in the corner (A totally valid joined concept that just isn't what I want to play), I'm happy with it. :)

Hey, no problem at all - feel free to suggest / demand any tweaks you like... tried to avoid going too Stepford and very happy to alter anything to make anyone who's character i piggy-back on happy... I think an absolute veto is appropriate.


Second example of the concept using Psyche (Cwethan's Nova) as a base (they PMd me that they'd be OK with Joining... So, just to clarify. My submission is the concept - details TBD based on who's chosen for the game. This, and the example using Frostbite above are examples of where the concept would go - To me this isn't really a third submission but, if Stalwart disagrees, then feel free not to open the spoiler.).. Using this (or the Frostbite version would, of course, be subject to agreement from the relevant player)

Ptera (Identical twin of Psyche):

Mathilda ("Mattie") Wolfe-Ascher .
AKA: Ptera (Identical twin of Psyche)

History:
See Psyche.

Personality:
Supremely confident, Ptera never really believes she's failed or been defeated. In her mind, and by her mind, everything can be fixed. (thought this match would be interesting - each thinks they're better than the other.). Ptera is less subtle than Psyche and is more brash, tending to address problems (and enemies) more directly and less subtly than her sister.

Abilities: Telekinesis & Telepathy. Where her sister relies more on telepathy, Ptera relies a lot more heavily on her telekinesis, using her telepathy mainly to try to predict her opponents' intentions and weaknesses and to instill fear in them. Not as practiced or powerful as her sister at using telepathy for other purposes, she is able, nevertheless, to use it when required.

Look: Identical to Psyche except: Fantastical Costume (like Psyche,whatever Ptera is wearing dissolves (temporarily) into overlapping webs of glowing purple energy. However, Ptera's includes a pair of large wings formed from the same energy as the overlapping webs)


ElbowtotheFace wrote:
... one thing I was looking at while making Frostbite was TV Tropes and its articles on Fire/Ice/Lightning and how it is used as a trope, Fire/Ice Duo

Yeah, that's pretty much what i was going for - makes a lot of sense to me in the context. Only thing I was wondering was whether it might be even more tropy to be (fraternal) twins rather than having Mattie be a younger sister. - thoughts?


Overall Concept (The Joined)

Sibling of other half, power and personality etc. are similar but also opposite. Ok, so clearly that doesn't really make any sense so I'm providing an example of the concept with Frostbite as the other half, but will modify as appropriate to apply to another character if Frostbite's not chosen (if this character is).

Mathilda ("Mattie") Noble.
AKA: Scorch

History:

Mattie rew up in a trailer park on the wrong side of the tracks, both her parents worked hard but, for whatever reason, could never seem to get ahead. Early childhood was mostly uneventful for Mattie and her older brother, Rory; skip class here, scuffle there, sort of things - the carefree life of a couple of kids. Mattie had never shown any signs of powers until, when she was 13, she overheard her brother telling her parents that he had, somehow, grabbed some thug’s arm in for some reason, and had and frozen it solid to the elbow. That same night, her father told them all to pck their bags - they were going to go on the run the next day when the Rorys got home from school. Mattie, meanwhile, remained in bed with a fever that kept increasing throughout the day. It was late in the day Mattie came to consciousness and was confronted by the site of two thugs beating her mother, and her father lying dead on the floor. Without knowing what she was doing mattie did something,... and the thugs were engulfed in flames. It wasn't until she woke, several hours later in hospital, that she was told her parents were dead, and that she and her brother were now in the care of someone called Julia Quinn who had been named their guardian in accordance with their father’s will....

Personality:

Frostbite: Surprisingly jovial and light hearted given the tragedy he has suffered and tries to be there for others because someone was there for him.

Scorch: Focussed and serious since the tragedy she has suffered. She tries to be there for others because someone was there for her. Mattie has a competitive but positive relationship with her brother who is one of the few people who can get her to relax and joke.

Abilities:

Frostbite: Elemental Control (Ice), Impossible Fighting Skills

Scorch: Elemental Control (Fire), Impossible Fighting Skills Is this OK, or do the abilities have to be identical (i.e., ice control) for this playbook?

Look:

Frostbite: White, Male, Athletic, Black hair, blue eyes, Casual Clothes, Protective Wear.

Scorch: White, female, athletic, red hair, brown eyes, casual clothes, protective wear.


OK, have the concept nailed... working. (probably submit tomorrow. Just want to note that I may not get the submission in before the cut-off due to an unfortunate need for sleep)


OK, so a few options there,... will have a read through those and see what appeals,... If anyone else'd be OK with it i'll add them to my personal list.


I’d like to have a go at Joined. Don’t want to step on anyone’s toes though.... any volunteers for a superfriend?


Submission #1 (will probably submit a second)

NB: The history section is VERY short compared to what i'd usually write - the concept makes it difficult to add much more.... more details / background require team input!

Playbook: Newborn
Hero Name: Mercury
Real Name: None

History:

Anqi Sheng, an ancient Chinese apothecary who has been able to extend his life for millennia by the use of alchemical elixirs was, once again, growing old. After many years of hunting down the ingredients for his latest elixir he was confronted by a group of young heroes. During the fight, the elixir was exposed to [a powerful electric current/magical energies/a psychic wave depending on other character's powers] and Mercury was 'born'...

Personality:

As a newly created being, Mercury has no experience of the world, but is intensely interested in it and, especially in the humans who inhabit it (particularly the relationships between them).

Powers:

Super durability and Strength; Elemental form (liquid metal)

Look:

Mercury is a 5’10” androgynous metallic humanoid figure l with jade-green eyes. Mercury has vaguely Asian features and wears no clothing or jewellery.

Villain:

Anqi Sheng, a Chinese apothecary a who has repeatedly extended his life since ancient times by creating elixirs consisting of mercury and jade. By using potions of his own creation, Anqi Sheng has the ability to render himself invisible, amazingly string and extremely resistant to harm. Though old, Anqi Sheng has been able to become an incredible martial artist through millennia of training. His primary goal, now that he is once again growing old, is to gather the ingredients necessary to create a new elixir and, thus, to be once-again renewed.


Don't think i'm going to go with either of the new playbooks - still trying to decide on what concept/playbook to submit. Its tricky.


Quick version:

Clone or construct of a villain who wants to extend her life but was accidentally freed/released before being ready for a 'mind transfer'. Not sure of playbook or powers yet but thinking I could make any of Beacon, Bull, Nova, Doomed, Newborn or innocent work... Promise I'll narrow that list down though (when i decide on powers). Villain would, fairly obviously, be the one who made her.


Totally going to apply, have been lurking the other game and loving your writing but missed the last recruitment.

Time to come up with a concept! (BTW, are you OK with alternative powers to the suggested ones if they're appropriate to the playbook?)


Bugger,... would have applied for this if i saw it on time. Have fun all.


Dot


Alexandra Wykes (witch)

Alex tucked an unruly strand of her hair behind her ear and pushed her wireless earbuds into her ears to drown out the sound of 'classic rock' that the chauffeur had chosen to put on the car's radio. Idly, she swiped through the pages of the book she'd scanned onto her iPad. She'd found the original, which was secreted beneath the clothes in her bag, beneath a loose floorboard her mother's brownstone six months earlier, and had been unable to resist reading through it many times a day since. OK, so she hadn't figured it all out yet, but at least she'd been able to figure out how to cast a minor hex on her mum to punish her for sending her away to this stupid f$&+ing school in the middle of nowhere. So what if her 'politics' were too liberal for a state senator's daughter? The rash her mother had come down with had been too perfect!..


3 questions:

How many players are you taking?
Would you prefer a mix of playbooks or is more than 1 of one or more ok?
When does submission close?

*edit* one more... how old are the PCs?


Dot for interest... werewolf or witch probably


Still interested - will just take a little while to create a character...not sure of class yet.


Dotting for interest....


Going to withdraw for now,... none of the available playbacks are quite doing it for me at the moment.

Cheers though... I'll keep lurking in case something comes to mind


Still here,... still trying to come up with a concept I like. Reading through the threads to see what’s what


Dotting for interest but will have to read through the rules a bit before I come up with a decent concept.


Awesome! - Alias will be done soon.


Looking forward to it


Just bumping this to see if anyone else wants to join in.


Well I, for one, am more than happy to link up with any other gods,... might be better to wait until after selection has happened to work out specifics though, although I can foresee conflict between The Mother of Spiders and The Silver Hornet! (Hi Reckless)


Name: Araneae the webseer, the mother of spiders, the dancer.
Played by: Hymenopteryx
Domains: Magic (Divination), Music (Harmony)
Themes: Goddess of divination, fate, musicians, dancers and spiders
Alignment: Neutral Good
Attack: 2d6
Defense: 4d6
HP: 40

Araneae is the embodiment of universal harmony, her followers believe that true happiness is achieved by acting in accord with the web of fate which can be observed through divination and that futilely struggling against this harmony leads to sorrow and pain, and fails to avert fate in any case. Araneae does not control fate, but she is able to perceive its twists, links and pattern through the great cosmic web which she spins in the heavens each night - the stars are the motes of knowledge she has captured from the ether. Humans can also come to glimpse fate through the webs of her children or by observing the heavens and can, thereby, live in harmony with it. Araneae is the patron of musicians who's productions reflect the universal song played by the mother of spiders as she dances across her cosmic web.

Araneae is most often depicted as a young woman clad in spider silk. Her temples are open to the sky and are filled with harmonic music and great webs which arc across the space within and which are used by her preistessess to divine the future for those who would glimpse their fates.


Very interested in LOC... have a few divine ideas floating around but i'm unfamiliar with the rules.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Hi everyone,... will post as Clementine as soon as I've got time to make an alias etc.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Yikes! Going to have to make clean a bit darker (should be easy enough). Haven't played a a baddy fitr a while. Should be fun!


10 minute background (reposted):

Clementine Baxter

5 background/concept
1 Clem was raised by her father in the circus out east, where she learnt to shoot.
2 Her father beat her when she was a child,... now she won't stand by and watch when children are hurt.
3 She's a performer: she loves the limelight but she's hiding insecurity... she wants to be liked, maybe even loved but finds it hard to trust men.
4 She's been reading dime novels about the west since she was little and secretly dreams of being a hero like in the books.
5 Clementine shot her father following a particularly brutal beating which caused a miscarriage. She took her guns, horse and her father’s money with her then ran westward to escape the law and to make her name for herself.

2 goals (1 character, 1 player)
1 She wants to find love, but doesn’t really think it’ll happen.
2 It’d be cool if she were to meet a famous person from the novels, whether a sheriff, cowboy, or outlaw.

2 secrets (1 known, 1 not)
1 Her real name is Belle Carter.
2 He wasn’t really her father (although she doesn’t know that).. and he killed her mother in a drunken rage (she doesn’t know how her mother died)

3 People (2 friends, 1 enemy)
1 Erasmus Burnett (friend), the young and charming acrobat, with whom she shared a dalliance with after more than a few whiskeys back in the circus. He’s still a friend but doesn’t know she was pregnant.
2 Lottie McIntyre (friend), a woman who Clem traveled with on her way westward. Clem helped the woman, who now own a general store, look after her children on the train.
3 Francis Owen (enemy). A rich man's son who Clem pulled a gun on when he was making unwanted advances on Lottie on their way out west, embarrassing him in front of his men.

3 memories, mannerisms, or quirks
1 Has recurring nightmares of her father beating her when she was a child.
2 Loves children and is very protective of them.
3 Hates being dirty and will always seek out opportunities to wash, even on the road.

Crunch:

Clementine Baxter
Human swashbuckler (picaroon) 2 (Pathfinder RPG Advanced Class Guide 56, 127)
Medium humanoid (human)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 20 (2d10+4)
Fort +1, Ref +6, Will -1
Defensive Abilities charmed life 3/day
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4/19-20)
Ranged revolver +5 (1d8/×4) or
. . revolver +5 (1d8/×4)
Special Attacks deeds (derring-do), panache (3)
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 16
Base Atk +2; CMB +2; CMD 15
Feats Point-Blank Shot, Rapid Shot
Traits charming, power of suggestion
Skills Acrobatics +4 (+0 to jump), Bluff +8 (+9 vs. characters who could be attracted to you), Climb +1, Craft (clothing) +4, Diplomacy +7 (+8 vs. characters who could be attracted to you), Escape Artist +4, Intimidate +7, Knowledge (local) +6, Perception +4, Perform (oratory) +8, Ride +5, Sense Motive +3, Sleight of Hand +4, Swim +1
Languages Common
SQ picaroon deeds (melee shooter, two-weapon finesse)
Other Gear dagger, revolver[UC], revolver[UC], belt pouch, hemp rope (50 ft.), waterskin, light horse (combat trained), bedroll, bit and bridle, blanket, entertainer's outfit, feed (per day), flint and steel, gunsmith's kit, mirror, pot, riding saddle, saddlebags, sewing needle, small tent, soap, thread (50 ft.), trail rations, whetstone, 639 gp, 10 sp, 6 cp
--------------------
Special Abilities
--------------------
Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Picaroon Deeds
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

--------------------

Horse, light (combat trained)
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], entertainer's outfit, feed (per day) (2), flint and steel, gunsmith's kit[UC], mirror, pot, riding saddle, saddlebags, sewing needle, small tent, soap (2), thread (50 ft.), trail rations (5), whetstone
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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Here's Clementine Baxter (Human Swashbuckler -picaroon). A trick shooter, brought up in the circus who's on the run from the law.

Crunch to follow.

10 minute background:

Clementine Baxter

5 background/concept
1 Clem was raised by her father in the circus out east, where she learnt to shoot.
2 Her father beat her when she was a child,... now she won't stand by and watch when children are hurt.
3 She's a performer: she loves the limelight but she's hiding insecurity... she wants to be liked, maybe even loved but finds it hard to trust men.
4 She's been reading dime novels about the west since she was little and secretly dreams of being a hero like in the books.
5 Clementine shot her father following a particularly brutal beating which caused a miscarriage. She took her guns, horse and her father’s money with her then ran westward to escape the law and to make her name for herself.

2 goals (1 character, 1 player)
1 She wants to find love, but doesn’t really think it’ll happen.
2 It’d be cool if she were to meet a famous person from the novels, whether a sheriff, cowboy, or outlaw.

2 secrets (1 known, 1 not)
1 Her real name is Belle Carter.
2 He wasn’t really her father (although she doesn’t know that).. and he killed her mother in a drunken rage (she doesn’t know how her mother died)

3 People (2 friends, 1 enemy)
1 Erasmus Burnett (friend), the young and charming acrobat, with whom she shared a dalliance with after more than a few whiskeys back in the circus. He’s still a friend but doesn’t know she was pregnant.
2 Lottie Macintyre (friend), a woman who Clem travelled with on her way westward. Clem helped the woman, who now own a general store, look after her children on the train.
3 Francis Owen (enemy). A rich man's son who Clem pulled a gun on when he was making unwanted advances on Lottie on their way out west, embarrassing him in front of his men.

3 memories, mannerisms, or quirks
1 Has recurring nightmares of her father beating her when she was a child.
2 Loves children and is very protective of them.
3 Hates being dirty and will always seek out opportunities to wash, even on the road.

RPG Superstar 2013 Top 32

Dot


3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (2, 3, 5) = 10
3d6 ⇒ (4, 3, 6) = 13

reroll: 2d6 ⇒ (6, 6) = 12

665 = 17
556 = 16
666 = 18
635 = 14
466 = 16
Free 18


Dot


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Hmmm,... So, ships. I kind've like the YV560 (there's a room for everyone and I get a nice big engineering bay. Sort of like the Wayfarer too, although it handles like a piece of %^)&$. Only really necessary if we want to do some trading-type jobs. The YT-1760 looks pretty good too. Might be a bit tight with 6 of us though?

Does the Barloz have 1 gun or 3? There's only 1 dorsal mounted in the text but the image and blueprint both show lateral guns too.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Hi guys,

Sorry for the delay - I've had trouble logging in - tried Chrome but it doesn't recognise my password for some reason on the Paizo site. Have swapped back to Firefox for the moment till I work out whats screwing up with Chrome, so I can't see what sounds like a nifty plugin.

Anyway, I'll sort out my profile ASAP and submit a vote for captain.

In the meantime,....


Awesome,... I'll probably fill in a bit more recent history for Aralli, if selected, to bring her up to the present - would love to link into the backgrounds of the other players!


HERE is an updated version of Aralli with a few changes and some additional details. Her history is spoilered below. (Thanks for the help!)

Background:

Sold in to 'indentured servitude' when only six years old, Aralli passed through a number of owners before ending up with Bisu Hutt of the Kajidier clan. Like many other Twi'lek slave girls, Aralli began by working as a serving girl in one of Bisu's casinos, beginning the training that would see her, one day, become a high value dancer and prostitute. Aralli's future value was much reduced, however, when one of the customers, a bad-tempered Trandoshan, hurled a boiling cup of chav at her. Although the Trandoshan himself was made to pay Bisu as recompense, Aralli was badly scarred, rendering her unfit for the work that was to have been her fate. Here Aralli's training changed. No longer a valued slave, her living conditions became more harsh as she was removed from the casino and given simple menial tasks in a recycling factory, spending her nights in cramped cold slave quarters without the lusturies afforded more valuable slaves. It was here, however, that Aralli discovered a gift for mechanics, receiving some instruction from a repair droid LE-K42, and teaching more to herself over the following few years.

At the age of 17, Aralli was sold as part of a consignment of less-valuable slaves and was transferred, with others, to the slave markets on Rorack 4 to be sold on. Aralli managed to reprogram a surveillance droid guarding the slaves, re-designating it QT-3P14, allowing her to slip from her cell and to bring down the whole slave market's security system. Now on the run, Aralli hid out in the seedier area of the planet's space-dock, eventually hiding herself aboard a light freighter. Although discovered, Aralli managed to convince the ship's captain, Jes Herwethe, not to turn her in. The young Twi'lek slowly made her way to the outer rim, always on the run from the bounty placed on her by the powerful Hutt cartels.


Here is the crunch for Aralli K'Shein, a Twi'lek Technician (Modder). I haven't done the important bit yet (i.e., background etc... general fluff) but would be grateful if someone'd have a look and see if I've done anything wrong/stupid so far. (I know her $$$ is wrong - just can't figure out how to change it in the program. Shoulf be 200cr.).

Cheers all

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