Finnabar turns with a snarl and brings his axe flashing down at Ayles. The blade bites deeply into the bandit's neck, cutting down through his ribcage and opening the man's chest cavity in a spray of blood that speckles the earthen floor with crimson droplets. The light fades quickly from his eyes as he drops to the floor with barely a sound.
Yikes! Feel free to retcon Xerafine
Owlbear: 34 damage
Akiros: Break grapple...
Stag: Str 1d20 + 2 ⇒ (14) + 2 = 16
Finnabar steps forward and slashes at Falgrim, knocking the man off balance just in time for Xerafine to join him and add her own wicked strike, downing the man in a red spray of blood.
Arundel pushes past Ayles as Falgrim's body drops to the ground and the man takes a quick swing at Bein as the horse passes, but the blade deflects harmlessly from the cavalier's thick armour. Bein slices at the beast as Arundel rears and kicks forward. Both the young man and his steed land telling blows, but the great creature seems to easily shrug off the wounds, pulling Akiros into its embrace and squeezing him as it bites down hard on his head. Although badly wounded the man struggles against the creature, and finally manages to pull himself out of its embrace. Ayles steadies himself and slashes at Xerafine, but, caught off-balance by Arundel, the sword slashes wide of its target.
Jack charges forward and manages to slice Jex with his shortsword, carving a small wound on the man's chest. In response the bandit steps back and drops his bow. Instead pulling out his own short blade to confront the half-elf.strike, downing the man in a red spray of blood.
Falgrim: DEAD (Xerafine)
Jex: 4 damage
Owlbear: 13 damage
Ayles AAO (Bein):
Ayles attack (Finn):
Jex attack (Jack):
Owlbear attack (Akiros):
Bein strikes Dovan hard in the neck, his sword plunging deep into the bandit's torso and dropping the man instantly. Arundel rears back and his hooves take Ayles in the chest, badly wounding the man. Xerafine and Finnabar step forward, yelling at the bandits who pale visably beneath the concerted attack, and the felling of the Leitenant. The owlbear swings its mighty claws at Akiros and one of its strikes connects. The beast roars and pulls the man close and envelopes him in its grasp.
Meanwhile, Jack makes his way up the stairs and spots Jex, his bow drawn, taking aim into the courtyard. The ranger brings his bow up and lets fly, but the arrow thuds into the pallisade wall shocking the bandit, who's own shot into the courtyard also flies wide of its target.
The two remaining bandits in the courtyard step up to Bein and swing at him with their shortswords. Ayles, shocked by Arundel's strike, swings wide, whilst Falgrim's blow deflects harmlessly from the cavalier's armour.
Owlbear: 13 damage
Akiros Escape Grapple:
Bandit 1 (ground):
Bandit 2 (ground):
Bandit 3 (topside):
Dovan 23 damage
Owlbear 13 damage
Bandit Init: 1d20 + 1 ⇒ (7) + 1 = 8
Bein charges forward into Dovan's rear, choosing to target the man who has earned the cavalier's ire. His sword slams hard into the bandit's side and Arundel bites at his master's target, his teeth scoring deep wounds in the man's side. The three bandits near the entrance turn, shocked at the sudden attack, taken completely by surprise just as Xerafine and Finnabar turn into the courtyard to join Bein's attack.
The owlbear swings its huge claws at Akiros, but the old soldier manages to duck out of its way before lunging forward and piercing the beast's side with a well-placed blow.
Meanwhile, Jack moves around the fort's stone walls, finally arriving at the base of the stairs leading up to the far watchtower.
Hey guys. Sorry for the delay. - Final write-up for PhD proposal and all exams written! - should be speeding up from here. :)
Thanks to Finn for the awesome summary - massively helpful!!!
Under the combined blows of Finnabar and Xerafine the big man finally drops, his eyes rolling back in his head and his body crashing to the ground with a loud THUNK.
I'm going to change Bein and Jack's actions *slightly* to take account of the situation...
Bein hurries down the stairs and moves to the corner of the entrance to the courtyard and, just as he turns the corner, is confronted by the sight of the bandits already engaged with the owlbear. As he watches the beast swipes at Cragger, tearing his arm off and dropping the bandit immediately next to the already still body of Topper and leaving only Akiros close to the hulking form. The other bandits stand back warily with their backs to Bein, ignoring Akiros' commands to join him in the attack.
Jack: The other watchtower is accessible only via the other stairway - not over the roof.
Dovan, Ayles,Falgrim,and Akiros fighting the Owlbear in the Courtyard.
Before either man has time to cry out, the combined assault sees both badly wounded, Xerafine's sudden strike seeming to momentarily shock Auchs, who reels back from the girl's furious blow. Just as the smaller man is about to cry out, Jack's arrow slams into his side, dropping him.
Below, you hear the sound of hurrying footsteps as the bandits abandon their meal and start moving past the foot of the stairs towards the central courtyard. Fortunately, as they pass below, none of the bandits notice the noises from within the watchtower above.
Auchs: 8 + 10 non-lethal
Auchs init: 1d20 ⇒ 6
Thanks guys. Hope to speed up a little since exams are written!
hi guys,... I know things are taking ages at the moment, but there are reasons. I'm currently organising to move interstate (my partner got a job in Tasmania) and I'm in the process of applying to do a PhD,... so I'm reading lots of papers and e-mailing potential supersisors. At the same time I'm writing 2 exams and 2 practice exams, and have to mark my students' final assessment pieces. Things will be slow for a while, but I WILL keep posting.
You run up the stairs, finding Auchs standing and handing a bowl of steaming muck to Jeb. Both start at the shouted commotion, Auchs staring dully at Bein and merely saying "Beaky?", Jeb however narrows his small close-set eyes and begins to stand, pulling at his shortsword....
Bein: Choose whichever target you wish to hit.
Everyone: Roll init.
Bein's sword slices easily through the rope and the counter-weight drops, raising the door of the creature's cage. As Bein retreats towards the stairs, the creature sniffs at the ground in front of the cage's entrance and then shuffles forward into the open space. Once there it peers around, it's beefy eyes catching arundel's movement and briefly focusing on him, before the creature hauls itself upright onto its hind legs, opens its beak and releases a great screeching roar which echoes through the compound.
The creature in the next cage seems restless, pulling its hulking body upright and moving to the front of its cage, it begins pacing back and forward behind the cage's bars. The lock slips open easily and Xerafine slips out through the gate. As she does so Auchs' heavy footsteps can be heard moving across the walkway above Finnabar.
As the evening draws in Cragger begins cooking a meal in the Pig Roast Room (Z10) and the aroma of roasting goat beggins to diffuse through the fort. With a great deal of swearing and moaning Akiros manages to prod the bandits into working until the meal is ready, but doesn't seem to even try to stop them from breaking open a crate of beer to wind down at the end of the working day.
Eventually Cragger rings the bell summoning everyone to the meal. Auchs grabs two large plates and carries them up to Jex and Jeb up in the watchtowers, stopping only to let Dovan spit a huge glob of phlem into Jex's food, a prank that is greeted by laughter from the other assembled men.
Jex, Jeb and Auchs in watchtowers
Dovan, Ayles, Cragger, Falgrim, Topper and Akiros in Pig Roast Room (Z10)
"Fat" Norry: Left the fort to scout for the oncoming patrol.
The Stag Lord: Down below
MAP (not going to add positions to the map until combat starts).
"Don't let the drink fool you. He's a wily bastard and he keeps a tight reign on the men. Make sure you don't say too much about him in front of them. Especially Jex. He's not called "The snitch" for nothing. As for the girl,... Well I don't know the details myself. He started meeting with some strange folk in secret about two months ago, that's when he started drinking, just after we got the old man. He had us hunting for the old bugger for months. I don't mind telling you that the old bugger worries me. Not half so much as The Stag's "guests" though. Don't know how they arrive - I think there's probably a passage somewhere down below. All I know is that its something to do with his helmet and that he seems to think that these guests will make him king of The Stolen Lands. The girl's for some kind of ceremony but I don't know the details."
There are enough horses for each of the bandits (9 still in the stalls) plus the horses you bought with you and two pack horses.
There are 9 bandits (including Fat Norry who's out scouting) plus The Stag. In your chatter with the bandits you gather that there are more parties out in the surrounding hills who might be summoned back to the fort if The Stag thinks there's a risk of an attack.
Whilst working on the palisades Bein and Jack are able to get a pretty good idea of the layout of the bandit camp...
Z4. Central Tower
Z5. Central Room (repost)
Z6. "Beaky's" Pen (repost)
Z7. Storage Room
Z8. Akiros' quaters
Z10. Pig Roast Room
OK.. I'm on Holiday now so things should speed up a bit... :)
Finn: None of the guards were called Alyes.
Bein (and Jack): As you work you get to know a few of the bandits a little:
Dovan: A dark, tattooed figure with long hair, a goatee and a perpetual scowl. He seems (in the absence of Akiros) to be in charge and your impression is that he's a cruel and vindictive man. He sneers at you as you work and makes cutting remarks about the other bandits, especially .
Auchs: A lumbering lummox of a man. Large and strong but not overly bright. He works hard and follows all of Dovan's commands to the letter. The other bandits seem scared of him.
Ayles: Ayles is a soft-spoken man with a calm demeanor. He goes about his tasks easily and quickly but doesn't work overly hard.
Cragger: A thin oily-looking man whose wits seem a little slow - but not so slow as Auchs.
"Dirty" Jeb: Ayles' younger brother, Jeb is as unwashed and smelly as his nickname implies. He seems like a nasty slippery character without an ounce of bravery.
Falgrim:an older man with graying hair and an unruly beard. He seems calm in the face of the oncoming threat and more proficient than the others at the work on the palisade.
"Fat" Norry: Left the fort to scout for the oncoming patrol.
Jex: Lanky and sporting a large, fresh black eye. Seems unpopular and works mostly by himself but watches everyone suspiciously.
"Topper" Red: A mousy man with a scar across his face. He works well with the others, often making "amusing" comments which make the others moan.
The Stag eyes you suspiciously before turning to Akiros. "Make sure the bloody palisade's all fixed and get some arrows and stuff ready." He barks, taking a swig of the bottle. "And see if Falgrim's got any tricks for giving them a surprise when they get here. It doesn't sound like they'll be quick enough to upset the plan but I want a double watch tonight so we don't get any surprises whilst our "guests" are here. Oi you" he yells at the old man, taking another swig of the bottle and then hurling it at the wall above the cowering figure's head. "Ye'd better not be f*&^in with me about what these friends of yours can do fer us. The b^#ch's been delivered, and just in time too! We'll see what ye can do now!.
After his tirade he turns back to you. "Well done, ummm.. Bakanel was it? Once we've seen off this patrol of yours we'll see if we can't sort out a payment - there's always room fer more at the fort - Akiros'll sort ye out. Now f&^$ off and leave me alone. Akiros, bring the b^#ch down at sunset and we'll get started."
Finnabar follows Akiros through the communal area into a filthy storeroom (Z7) where the bandit comes to a large angled trapdoor. Here he pauses and turns, quickly muttering in low tones... "Be sharp and to the point. He hates folks taking him away from his drinking. Don't talk about the smell or the old man... Try not to look at the old bastard either. Keep yer eyes on The Stag and say nothing if he don't ask ye a direct question. We clear?" he waits for an answering nod before turning and hauling open the old but sturdy looking oaken trapdoor. As he does so you notice a large well-oiled latch on its inside. Below, a stone staircase, its steps worn with the passage of many feet, leads down into a dank chamber.
The smell that assails you makes you rock back in a moment of digust.. a smell of rot, urine, mold and stale alcohol. Akiros leads you down the steps, the walls of which are carved with similar figures to those you've encountered through the Stolen Lands. The steps open into a wide (15 ft. square) chamber with stone arches leading to the north, east and south. The northern and southern rooms are shrouded in shadow, but the eastern room holds a flickering light. Akiros leads you through the eastern arch, into a miserably damp room (20ft. square), its carved stone walls coated with greasy swaths of mold. The ceiling fifteen feet overhead is thick with cobwebs. On the floor, three stout chests serve as furniture, cluttered with empty liquor bottles. A few more bottles lie scattered about the floor. Sitting on the edge if a ragged bed draped with threadbare silks and thick furs sits a large figure clutching yet another bottle, his face obscured by what appears to be a stag's skull helmet. In one corner, naked, chained to the wall, and covered with bruises and small cuts, huddles an old man with long oily hair.
As you approach The Stag looks up and, with a distinct drunken slur spits out... Aikros yer prick. Who's this bastard? Yer know not t' disturb me unless there's somthin' big goin' on. Come on then, what is it yer gettin me up fer?"
Akiros steps forward. "This here is Barral - One of Greer's hires from Restov. Greer's dead but Barral here has bought the girl. He recons their's half a bloody army on its way too. I've sent Norry to have a look but figured you'd want to here it from the horse's mouth."
The Stag glowers and takes a swig of the bottle before turning to you. "Ye got the b&$!! then? Good! What's this about an attack? Didn't Ayles say that they were stayin' up on the road? What the f*&k's going on?"
Sorry for the delay guys. Not the start of the school year (not in Australia) - the end of a school term with exams for my senior kids approaching and LOTS of reports, essays , tests etc. to mark. Posting will be intermittent for a couple of weeks then (whew!) Holidays!! Yay!!
"All right Barral." replies Akiros, I don't think we need a full patrol though. We'll send Norry. He doesn't look it but he's a pretty good scout - could steal a horse from under his rider I reckon. Sounds like we got some time at least. We'll have a chat with the Stag. Just you, me and him I think. He's a suspicious bastard. Wouldn't be happy with a crowd of folks he didn't know. Your lads look like they might be a bit tired from the ride - they can have a meal and a kip if they like. Then helping out with the pallisade - it needs some work if we're going t' see some soldiers."
With that he calls over Norry - a balding fat man wearing an oil-stained tunic and clutching a half-eaten turkey leg which drips with grease. Akiros barks out some quick instructions and Norry waddles off to saddle a horse. Once the other bandits are assembled he gives some quick instructions, sending them off on various tasks. - Half (5) are set to work on the palisade whilst the remainder, under the command of Dovan, get to work assembling supplies and weapons. Whilst the bandits don't seem to much like it, and though they don't seem to be inclined to working well together, Akiros somehow manages to get a surprising degree of cooperation out of the men.
Once the orders are given, and the men are set on their tasks. Akiros turns back to Finn. "If you'd like to come down with me," he says We'll see if the Stag's fit fer company?"
The man's eye widen at Finnabar's words and he instantly, and with a great deal of authority, shouts at the greasy looking man... "Oi, Jeb. Go get all the others! Sounds like we got half a bloody army commin down here from Restov. Get yer bloody brother here right bloody now too. I want to know why his bloody fantastic bloody snitch hasn't let us know about this. While yer at it get Fat Bloody Norry to go rouse the Stag. Tell him to let the bastard know that the bloody girl's been delivered and we got some trouble brewing! Quick about mind. Quick!"
Xerafine is delivered into a small cage adjoining the larger one marked on the map (Z6) which is little more than an atrocious-smelling cave dug out of a pile of rubble. Large bloody bones, likely from horses
The rest of you move in to the central undercover area (Z5) as the bandits scurry about. The edges of this drafty room are crammed with crates, barrels, and boxes. Hammocks strung on wooden posts denote sleeping areas, while dirty bowls and utensils rest atop rickety and makeshift furniture. Elsewhere, chamber pots sit tucked into corners, while a large iron gate is wedged into a ten-foot-wide gap in the western wall. Chips of ancient plaster flake from the walls, exposing the stone construction; whatever plaster still clings to stonework is covered with strange and erratic scribbles and pictographs. The floor consists only of hard-packed earth.
As you enter the room the commanding man turns and introduces himself properly. "I'm Akiros. I guess you could say I'm second in charge here – me and that prick Dovan. The Stag'll take a while to get here. How far away are these bloody troops then? How many are there?
"No need t' be a bloody idiot Teldrin." the somewhat grimy man shouts down in reply to Bein. "Ye'd best come in then I suppose."
He shouts down to someone on the other side of the gate which, after a few moments, start to slowly open, the loud scraping sound indicative of their shoddy construction. The open gate reveals two more bandits, one of whom stares blankly at the gate as he pulls it backwards and the other of whom hoiks a huge glob of spit at your feet and then leers at Xerafine.
- Will post a map of the fort ASAP.
You stay overnight with the girls and the bandit in the elven cave and, early the following day, mount your horses and wave goodbye to them as you ride to the east.
As you approach the fort itself, figures on its wall become clearer and you can justmake out one of them pointing in your direction and shouting something as you draw nearer. The fort squats at the bare hill's top, ringed by a crude looking, but effective and relatively new 15ft. pallisade. Rising from within this newer structure are a series of older, and half-ruined stone buildings, some of which show signs of repair. As you make the final approach towards the gate a voice cries at you to stop. "Oi you. What're ye wantin? Ye din't look like yer lost so ye must be after th' stag. Go on then. What's the bird?"
Make bluff or disguise checks and answer the guard. - also check your stat lines if you've swapped out weapons with the bandits.
You camp the night a little further away from the Staglord's fort before heading back to the west and the Elves' tombs. The captured bandit sits silently watching you all as Jack prepares the food. Minara and Aranea remain close to each other but do relax gradually as the night progresses.
The next day you make your way back along the riverbank, and again enter the area of elven burial mounds. As you travel Minara and Aranea keep close and eventually you arrive back at the cave. It doesn't take log to reach the cave where you make sure that the girls and the bandit are secure. Before you leave Aranea and Minara come out to bid you a temporary farewell. Aranea steps forward, adressing all of you.. "Minara and I give you our thanks milords and milady. If it hadn't been for you I,... I don't know what might have happened. We'll wait here for you to return. I'm sure you'll be back soon. Be assured sirs that, when we return to Restov I will be able to reward you properly. Not as you deserve, but a reward nevertheless. Good luck sirs. Good luck."
Sorry for the delay guys. Not getting alerts of posts at the moment for some reason and a few posts are going MIA at the moment.
"Thank you, sir Bein" Aranea replies as she takes the food and weapons from the cavalier. "We will keep safe and await your return eagerly." she smiles up at the big man.
Once the girl are prepared he moves over to the bandit, who seems to shrink under his steely gaze. At the cavalier's words he gasps and quickly nods his head. "I,.. I won't do nofin' milord" he stammers "I don't want no trouble! I'll behave, I promise milord. I won't do nofin!"
OK guys. What's the plan?
Was waiting to see if there are more questions but,... in the interim,... The horses are not trained to return to Oleg's.
To Bein Aranea replies, "They didn't do anything to us, him or the others, apart from attacking us and kidnapping us. I thinkm they were scared of "The Stag". It seemed like they were saving us for him." she shudders, "I think I can keep an eye on him. He didn't do anything to help us, but he wasn't the worst either. I,... I think we'll be safe."
You discover that the man's name is Aarden. After questioning it seems that his story is that his friend (Harl - one of the corpses) came to him about a week ago in Restov claiming that there easy money to be made working for a man called Greer who worked for a bandit called "The Stag". They were hired to help capture "the girl" and take her to The Stag's fort. Greer died during the raid but the surviving hirelings wanted to make their money. They grabbed the girl (and her sister since The Stag might be happier with two of 'em?) and started East to where they had heard The Stag's headquaters was....
What is his name? - Aarden
Who was the leader of the group? Greer (Dead)
How many of them where they and what were their names? - Greer and two others died whilst capturing the girls, and one fell breaking his neck during the recent storm. All the others were killed by you.
How did they receive the letter from the raven? - Greer had it on his body. Don't know where he got it from.
Who is this raven? - No idea. Greer never mentioned anyone called "The Raven"
If he's already been to the fort: - He hasn't, but Greer wanted them to take several small barrels of spirits with them. They were on the horses that ran off during the storm. Greer seemed to think The Stag would reward him for the booze almost as much as for the girl.
Has he seen the stag, what does he looks like? Don't know, never met 'im
What were his plans for Aranea, was she a hostage, a ransom, was she being retrieved for this Raven fellow, or was she a reward to the Stag for assassinating her family? Don't know why they wanted her but Greer was really insistant that they not kill her. He didn't care whether anyone else died.
Are others kidnapped "for the stag" the way the girls were? He got the feeling that this wasn't Greer's first time.
Bein moves between the downed bandits, dispatching each of them in turn as Finnabar first stabilizes the captured man and then strides to the top of the next ridge, cupping his hand over his eyes to see if the fort is visible. From the ridge a wide valley extends downwards and, in the distance the shimmer of a large body of water, presumably the Tuskwater glints. The fort itself is just visible on a mound at the lake's northern edge, near where the Shrike widens and discharges its flow.
Whilst Finnabar looks over the land ahead, Jack busies himself disguising the tracks of the bandits and removing signs of the fight. That done, everyone gathers at the new hidden campsite and Finnabar outlines his plan before reviving the bandit. (A short, disheveled man with several days growth shadowing his thin jaw. The man's greasy long hair flops over his face and, when he opens his mouth, yellowing stained teeth are revealed.
The man looks around fearfully and then, at Finnabar's words, seems to melt... "I'm sorry milord" he gasps, his voice shaking with fear, "I never did meant to join 'em milord! Was Harl's fault milord, e' said we should make some quick gold an' do a job.. I didn't know what we was goin' t' do. I thought we was just goin' t' scare folks. What d'ye want t' know milord? I'll answer true. I swear it milord!"
What questions do you put to the bandit?
Aranea, dirty and disheveled but clearly a very attractive young girl, nervously turns to let Jack untie her and then follows the half-elf to Xerafine. She pauses as Finn asks about the bandits "I don't know which was the leader" she says "none of them really seemed to want to follow the other's orders. I think he may have dies when they ambushed our party and took Minara and I. Oh my god. They killed mother and father! They said we were for "The Stag". Please, can I see Minara now? I've been so worried for her. These bastards were so angry when they couldn't find her - I'm sure they would have killed her! They seemed to want me more than her."
When you crest the hill back to Minara the girls, immediately on seeing each other, run together, greeting each other with hugs and cries of joy. Standing embracing each other as if they will never let go.
Finn: When you search the bandits none have a stag pendant. But you do find...
The girl will be traveling to Pitax on the 26th of Pharast. The party will not be well guarded. Capture her and any others you think The Stag will have a use for and take what you will.
The note is marked at the bottom with the image of a raven.
Sorry for the delay guys...
Under the combined assult of Bein, Xerafine and Jack the final bandit drops to the ground, blood gushing from his ruined throat. Finn's ministrations seem to work on the second bandit, whose brething slows and whose bleeding eventually stops.
The situation calmed, Aranea finally emerges from the trees and approaches Jack. "Thankyou. she gasps "You said you were with Minara. Where is she? I've been so worried!"
Finnabar's strike slams into the bandit, dropping him in a spray of blood which splatters over the nearby wall whilst Bein maneuvers himself into position and strikes the other man with his lance. Simultaneously Xerafine canters forward and strikes out at the other remaining bandit as Jack's arrow takes the man in the shoulder.
The man facing Bein staggers, but manages to step forward and strikes at the cavalier with his sword. However, hindered by his wound, the blow fails to land. Meanwhile the bandit facing Xerafine scowls and takes a step back and sends another shaft at the woman attacking him. The arrow sreaks past Xerafine, cutting a thin gash on her arm but failing to do any real damage.
Bandit 4: 1d20 + 3 ⇒ (16) + 3 = 19
Finnabar crests the ridge and then, seeing the bandit's position, spurs his mount forward to the closest one, slipping of the horse's back at the last moment and using his momentum to lend power to his strike with Belam's Gift. The axe bites deeply into the bandit's shoulder and the man staggers backward (5' step backward), dropping his bow and drawing a rusty but serviceable shortsword. The other bandit (# 4) likewise drops his bow and draws his sword. He does not, however move from his position.
The third bandit, unable to get a clear shot at Jack, and leaving the fleeing girl for a moment, takes aim at Xerafine and lets fly...
1d20 + 4 ⇒ (10) + 4 = 14
.. the shaft flies wide burying its head in the soft soil harmlessly. Meanwhile, Aranea turns to run towards Jack but nervously remains in the cover of a small tree rather than run out into the open.
Jack Ciarathan wrote:
I'll allow the others hearing the cry of pain. Will work up a larger tactical map to show positions and will post later today.
Sorry if i've been lax with double-checking the spelling :) - AR-AN-E-A -
Jack runs around the perimeter of the area, shouting as loudly as possible at the running girl. As he does so two of the bandits take aim and fire towards him, whilst the third, swearing, runs after the girl. who continues running into the cover of the trees....
Bandit 2: 1d20 + 4 ⇒ (9) + 4 = 13
As Jack runs, one of the arrows finds flesh, buring itself in his shoulder whilst the other flies wide of its target.
The girl runs into the cover of the trees. After your action she is now ~ 200 ft from you.
Everyone other than Jack, Perception DC 15:
You can hear Jack's voice from around 30ft beyond the ridge in 30ft in front of you (total 60 ft) yelling: "I'm with Mirana! Run and hide girl, but don't get lost."
Everyone other than Jack, Perception DC 20:
Previous spoiler + it sounds like he's running - away from you.[/b]
As Jack's arrow ricochets off the rock the bandit is cowering behind, they each draw back their bowstrings, taking aim at the ranger and releasing their arrows. Two of the arrows whistle harmlessly past, one digging into the bush but the third streaks through and takes Jack in the leg causing a minor wound. Aranea takes one look at the scene and, suddenly turns, running for the cover of a copse of trees atop the next ridge.
Bandit 2: 1d20 + 4 ⇒ (14) + 4 = 18
Areana is making for the trees 100ft away in the opposite direction from Jack. I've assumed Jack's in cover since he was attempting to use a bush for hiding.
The second arrow flies into the bandit's back and he falls to the ground
(Bandits & Aranea are in cover = +4 AC)
Bandit 2: Perception 1d20 + 1 ⇒ (15) + 1 = 16
Your arrow streaks forward and strikes the bandit square in the back. The man stumbles forward a step, emitting a cry of pain. Shocked, they turn... Aranea gasps and stares around..
Aranea: Hold action