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Recent posts by
Hybban:
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Hello all, I'm the Dwarven Cleric playing in this campaign (Hello dear DM!).
I was not sold at all on Pathfinder, mostly because I don't really like D&D 3.5. I only play core classes, and it meant for me playing a Cleric that could become boring. Low BAB, no fire power during fights and no skills to use between two fights. But I'm playing with a great group of people so I don't mind playing with rules I don't like, it's secondary to spend a good time roleplaying!
I must admit that my character is better looking with Pathfinder. More skill points (due to the +1 per level in favored class), more fire power against undeads, more spells with the new way domain works and the orisons.
Now I think I'll have even more pleasure playing Ulfgar every other Sunday :)
Hyb'
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Bob King wrote:
I think we can all provide better feedback and be better playtesters if we understand the motivations behind the individual differences.
That is most true. If I wanted to play another bred of 3.5, I would use arcane Evolved, Book of Experimental might or Iron Heroes, All books on my shelves (or a french system called the dK which is excellent and REALLY easy to use on the fly). Or I could use DD4, which I'll buy nonetheless.
Either Paizo make a PRPG which is different from 3.5 and becomes the new system for their AP, or they stick to 3.5 with some 'corrections'. If people don't want to go to 4th and stick with 3.5, give them what they want, not something in-between.
Clearly, if people wants to stick with 3.5 it means that:
- They like this system
- They have already twaek all the rules they didn't like
- They for sure already have their core books
- They are going to use it to play the AP #2 #3 and #4 with this system.
- They already translate your stat blocks into their house rules if need be.
So why change:
- core classes and races
- feats
- power level
???
The best thing you could do is present a new core book with some additional and welcomed rules (the various XP progression charts are great, your new way to calculate XP per encounter sucks, I don't understand it is an example). Provide, a 3.9 set of rules (if you count all the other PHB variants, you should be at that number...). and provide stat blocks for both versions in your modules. If the changes are so easy to do on the fly, I'm sure it will represent only a few lines to change in your books, isn't it? (if you can't do it, you'll be proven wrong... :P )
Hyb'
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I completely agree. At first I was thinking, oh there are some good ideas in that, but then, I was thinking of all the prep time for scenarios. additionnal feats, new powers/domain for the spellcasters to remember.
And it will be the same for monsters. Either you put stronger monsters than before to the PCs, or you add powers trying to keep the balance. And for adding class levels to NPC/monsters, it will be more work than before.
It's further and further from the original DnD...
I'll go on buying Paizo modules/campaign for the great ideas, but as for the game system, I'll run it my way. If only you could have teamed with another company that has already released an alternative PHB...
Hyb' waiting for the beta version though
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