Ury Sevenskulls

Hurgah the Reaver's page

501 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Hurgah the Reaver

Race

Half-orc

Classes/Levels

Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Strength 22
Dexterity 14
Constitution 16
Intelligence 7
Wisdom 10
Charisma 16

About Hurgah the Reaver

Combat stats while buffed (Rage, Arcane strike, Bite+claws, Power Attack, mage armor, shield and enlarge person):

HURGAH THE REAVER
Male Half-Orc Barbarian (Invulnerable Rager) 4 Dragon Disciple 3 Sorcerer 1
CN Large Humanoid (orc)
Init +1; Senses darkvision; Perception +4
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Defense
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AC 20, touch 10, flat-footed 19 (+4 armor, +4 shield, +1 Dex, -1 size, +2 natural, +2 deflection)
hp 114 (7d12+1d6+56)
Fort +14, Ref +5, Will +10
DR 2/-; 4/lethal; Resist fire 5, dragon resistances, extreme endurance (fire)
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Offense
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Speed 40 ft.
Melee Bite +13 (1d8+21/x2) and Claw x2 +13 x2 (1d6+15/x2)
or Masterwork Cold Iron Greataxe +13/+8 (3d6+20/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (1/day) (dc 14), claws & bite (6 rounds/day), dragon bite, rage (19 rounds/day), rage powers (moment of clarity [1/rage], spirit totem, lesser [+9, 1d4+3])
Sorcerer Spells Known (CL 5):
1 (6/day) Shield, Mage Armor, Enlarge Person (DC 14), Burning Disarm (DC 14)
0 (at will) Resistance, Prestidigitation (DC 13), Ghost Sound (DC 13), Detect Magic, Spark (DC 13)
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Statistics
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Str 28, Dex 12, Con 22, Int 7, Wis 10, Cha 16
Base Atk +6; CMB +16; CMD 27


Tracked abilities:
Rage (15 rounds/day): 0 used
Claws & Bite (6 rounds/day): 0 used
Level 1 spells (6/day): 1 used

Male Half-Orc Barbarian (Invulnerable Rager) 4 Dragon Disciple 3 Sorcerer 1
CN Medium Humanoid (orc)
Init +2; Senses darkvision; Perception +4
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Defense
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AC 20, touch 14, flat-footed 18 (+4 armor, +2 Dex, +2 natural, +2 deflection)
hp 90 (7d12+1d6+32) Current: 90
Fort +11, Ref +6, Will +8
DR 2/-;, 4/lethal; Resist fire 5, dragon resistances, extreme endurance (fire)
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Offense
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Speed 40 ft.
Melee Bite +13 (1d6+10/x2) and Claw x2 +13 x2 (1d4+7/x2)
or Masterwork Cold Iron Greataxe +13/+8 (1d12+9/x3)
Special Attacks breath weapon (1/day) (dc 14), claws & bite (6 rounds/day), dragon bite, rage (16 rounds/day), rage powers (moment of clarity [1/rage], spirit totem, lesser [+9, 1d4+3])
Sorcerer Spells Known (CL 5):
1 (6/day) Shield, Mage Armor, Enlarge Person (DC 14), Burning Disarm (DC 14)
0 (at will) Resistance, Prestidigitation (DC 13), Ghost Sound (DC 13), Detect Magic, Spark (DC 13)
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Statistics
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Str 22, Dex 14, Con 16, Int 7, Wis 10, Cha 16
Base Atk +6; CMB +12; CMD 26
Feats Arcane Strike, Cornugon Smash, Eschew Materials, Power Attack -2/+4, Raging Vitality, Toughness +8
Traits Indomitable Faith, Magical Knack (Sorcerer)
Skills Acrobatics +2 (+6 jump), Intimidate +14, Knowledge (arcana) +6, Linguistics -1, Perception +4
Languages Common, Draconic, Orc
SQ bloodlines (draconic (red dragon) [fire])
Combat Gear Masterwork Cold Iron Greataxe, Armored Kilt; Other Gear Amulet of Mighty Fists +1, Backpack, Bedroll, Belt of Giant Strength, +2, Case, map or scroll, Cloak of Resistance, +1, Headband of Alluring Charisma, +2, Mug/Tankard, clay, Oil (1-pint flask) (5), Potion of Cure Moderate Wounds (0), Pouch, belt, Ring of Protection, +2, Sack (empty), Wandermeal (per serving) (5), Waterskin, Whetstone, Assorted jewelry and gems (total worth 400 gp)

Wealth Gp: 134, Sp: 2, Cp: 1
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Breath Weapon (1/day) (DC 14) (Su) 1/day, Breath Weapon deals 3d6 Fire damage, DC 14.
Claws & Bite (6 rounds/day) (Ex) Bite attack deals 1d6 damage.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic (Red Dragon [Fire]) +1 damage per die for [Fire] spells.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Resistances (Ex) You gain Fire resistance 5 and +1 natural armor
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Spirit Totem, Lesser (+9, 1d4+3) (Su) Spirits attack 1/round at +9 to hit, dealing 1d4+3 negative energy damage.

Klimachtahn:

Hurgah chooses a band of red gold shaped like a twisting sea serpent with tiny ruby eyes that seem to glow with an inner fire. The jewelry is probably meant to be an arm band, but fits nicely around Hurgah's left wrist.

When Hurgah wears the Klimachtahn he gains the following abilities:

Three times per day when Hurgah casts enlarge the casting time is reduced from a full round action to a standard action.

OR

Alternatively, once per day, Hurgah may cast enlarge as a swift action.

It’s an either/or. If he uses the swift, it is expended for the day. If he uses the standard once, he can’t then later use the swift that day.

When he casts enlarge there is loud popping sound as his bones adjust to his massive frame. This has no game effect, other than to sound cool.

And that is Klimachtahn, twisting sea serpent wrist guard of the Star Tribe, the eldest tribe of the janni of the Osirion desert.

# of super-duper-extra-special-bonus-hero-points: 1