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Thomas Long 175 wrote:
Definitely. I think Johnny Appleseed would be another great 20th level commoner.
Taking the weapon divine bond was a mistake - you should have gotten a mount (min INT 6). The roleplay would have been absolutely priceless.
I like to force my players with low CHA to fight it out in The Pit. But I wouldn't change anything in the game to punish their characters.
I'm not very good at playing mages but I rolled really well and need a mage, so I'm looking for advice.
Yeah it helps. I'm mostly suffering from a lack of imagination right now which is why myost is kind of vague. Pretty much any advice will help me steer in a direction. Right now I'm vacillating between a witch and wizard.
I say go with the witch. They fulfill similar enough roles and the witch class features give you a lot more structure to work with in planning out your character.
doc the grey wrote:
How do traditional Orcs view homosexuality in lands like the Hold of Belkzen? Is it different based on paring, do they have any concepts of trans orcs and if so how does that diversity of non-traditional genders (assuming they share the same 2 sexes we have) factor into their culture?
There is now a grad student NPC in my homebrew campaign doing research on exactly these questions.
I think that's fine at early levels. At much later levels combat tends to bog down and introducing more enemies may make for slower gaming. Just dive right in and see what works for you. Sometimes it'll be more monsters, other times it'll be advancing monsters or throwing in challenging environments.
For example, at level one a "Hard" encounter is APL+2=3. For 4-5 PCs it's 200XP per PC or an XP budget of 800 or 1000, depending on whether you have four or five PCs, respectively.
An encounter for four PCs:
Experience budget is 800 XP. So you might have
2 Lizardfolk (400 XP each).
An encounter for five PCs:
Experience budget is 1000 XP. So you might have
1 Advanced Lizardfolk (600 XP, has advanced template)
2 Lizardfolk (400 XP each)
I accidentally did something similar to a player last session.
The party had been exploring the ruins of a burnt shell of an Opera House, investigating a haunting. I had designed around a 6th level party with a ranger, rogue, inquisitor, wizard, and a tetori monk. The player with the rogue had been frustrated by the mechanics of his character* and wanted to roll up a different PC. He decided to go with sorcerer and all seemed well until I realized he selected fire based spells almost exclusively. Almost all of the encounters in this burnt out Opera House were fire immune (fire based undead and demons mostly) and the player had a miserable time. For next session I've done a significant amount of replanning (flexible design FTW) and am expecting a fairly balanced fight with the BBEG (now a Charnel Hound variant composed of the bodies of ancient Kellid cultists instead of a demon) where the sorcerer can play a meaningful role.
Seriously, all of this argument is over a damned random encounter. It's silly, and the OP should feel bad for ever starting this conversation over something so trivial in the first place.
I don't think it's possible to create a thread about a paladin falling without it inspiring hundreds of forum posts of heated back and forth.
And I never gave a big thumb's up to the Wyvern's actions, but I don't need to. The Wyvern is neutral and not that bright, it is within his alignment to do occasional #$@$# moves. A Paladin whose abilities stem from maintaining the highest standards of good doesn't get that leeway.
To be fair, a properly optimized paladin should have an INT no higher than 8. Definitely the paladin doesn't have the mental wherewithal to follow complex metaphors involving natives tribes any more than the wyvern would (INT 7).
edit: On reflection I have a whole new respect for the player. When I read the GM's descriptions of what had happened I figured he was just being an immature prat. Now I realize that he was role-playing his character.
edit 2: To say nothing of the fact that the Paladin likely has a WIS of 7 or similar whereas the Wyvern has WIS 12. Really the Wyvern would appreciate the ethics and morality of all this on a much deeper level than the Paladin would.
edit 3: [slight derail] Could a character with WIS 7 really appreciate and understand the concept of freedom enough to act on its behalf?
Yes. Yes it is.
The GM explained that the player's reasoning behind killing the wyvern was that he was frustrated that he didn't get to kill a troll in an earlier encounter.
Stephen Ede wrote:
Like every great paladin morality thread we've spent several hundred posts making profound moral arguments that clearly don't reflect the reality of what took place at that particular table.
Thymus Vulgaris wrote:
But is it really fair to hold the paladin responsible for the actions of his player?
Stephen Ede wrote:
If you haven't noticed that your society has people who are inclined to be a bit brutish and physical bullies when they think they can get away with it, and yet still be functional members of society then I would respectfully suggest you haven't been observing your fellow citizens very closely.
[Played one session of PFS where he died due to the actions of a cowardly paladin played by a 12 year old.]
Early Gunnison - A gruff, no-nonsense Dwarven warrior. Tough as nails and names his weapons after the women in his life (e.g., "This axe here is Matilda. Named after the toughest woman in cellblock 2C of the Battlebrew Community Corrections Center, my mother"). Has a dagger named "Carlos" that he refuses to speak about.
If he had survived he would have been bitten by a transvestite while out drinking. A month later he would "discover" that he had been transformed into a were-princess. The morning after each full moon he'd wake up with a punishing hangover in a flouncy dress and size 14 high heels, makeup smeared around his face as though applied by a toddler.
Different tables will have different simplifications to the overly complicated d% system.
For example, we simply roll an ordered 4d4 and interpret the result as a base four number (0-127 in base ten, 100 to 127 -> reroll). The hardest part is remembering which d4 goes first, second, etc., so we default to a ROY G BIV convention. I guess just dropping the second d10 for concealment chance probably could be workable as well.
Early Gunnison, dwarven were-princess:
"We were out drinking at the bars til the early morning a few months ago and it seemed like nothing at first. The bite barely broke the skin and I managed to escape easily enough. In the morning I was a bit feverish, which I attributed to a hangover. However, the next full moon it hit me like the Sledge O Torag. I felt my skin grow soft and my beard grow luscious. I was compelled to carry an impracticably small purse. Couldn't even fit my keyring in there. I stumbled into the first dress store I could find and in a haze I bought their flounciest dress. I blanked out after that.
I woke up the next morning still wearing the dress and a pair of size 13 high heels that I don't know where they came from. My skin had gone back to it's normal leathery self and my beard was greasy and grizzled again. I went to day spa after day spa looking for a cure but they could only temporarily keep the curse at bay. Every full moon since I've heard its call and I dare not try to contain it lest I further aggrieve the affliction."
Power level seems reasonable. You might want to mix it up a bit on creature-type though, throwing in a Daemon still sitting there getting fat on the anguish, or some aberrations or other creepy things that have moved in since the place burned down. Maybe have some operatives of the Order show up just as the PCs are there as well...
That makes good sense.
Maybe the heretic religion bound a daemon to a subterranean altar beneath the theatre that the crusaders had never found. Instead of the two Bodaks perhaps Reiux was planning on unleashing a leukodaemon or similar.
I really like the idea of the Order showing up as a wild card. Even within the Order there would be political divisions, one favoring openness the other working hard to keep their shameful past a secret.
I'm designing an encounter to take place in the remains of an opera house thirty years after it burnt down.
During their investigation the PCs learn that 240 years prior the city had been a bastion of a heretic faith, whose practices were deemed so foul that a crusade was launched against them by the Order of Immaculate Fury - a sect devoted to the worship of Iomedae. Those who repented were given a quick, merciful death. Those that did not were made to suffer unspeakably in a pit dug in the town square. The entire population of the city was killed except for a small noble family that had been traveling at the time. Centuries later the crusaders still maintain a fortress cathedral and the old town square had been built over many times, most recently with the Theatre Maurou.
Jean Marie Rieux was the last scion of that noble family, who had nursed their hatred for the crusader's descendants through the centuries. The Carnival of the Condemned was partly a retelling of the genocide of his people and partly his revenge. He plotted to seal the doors of the opera house and unleash the horrible things trapped in the pit, touching off an undead plague. The head of the Order of Immaculate Fury, learning of the plot too late to save those in the theatre, decided to burn down the theatre to save the city. The lieutenant in charge decided that any witnesses who identified the War Priests as such be thrown into the fire to share the fate of the damned theatre-goers. The last of these was Marcel Montastruc - the poster artist who is the source of the haunts.
The party will be 6th level at the start of the adventure. I'd like to have at least 3-4 combats and several haunts. Here are my thoughts so far:
- The "horrible things trapped in the pit" should be be a pair of Bodaks (a CR 10 battle but the party has several abilities that make them effective against undead).
- Marcel Montastruc is a ghost (human expert 7), trapped in eternal anguish and confusion over his fate. He can only be set to rest by exposing the crimes of the Order of Immaculate Fury. The Order (LN) knows this and works actively to thwart those seeking to investigate the exact nature of the fire.
- Some of the trapped theatre goers have become wraiths and the previous Prince-Bishop will be an advanced wraith (and identifiable as the Prince-Bishop to those who have seen his portrait).
- Others appear as weaker undead, maybe hordes and hordes of skeletons sheathed in spectral fire.
What do you think? Do the undead I've selected make sense in the context? Are their power levels appropriate? Any suggestions for haunts?
Does that mean that it can engage in battle alongside the Cavalier (like an animal companion of a druid) and not only be used as a mount? Or is that statement purely for understanding how the mount levels up?
The Cavalier mount can indeed fight alongside its master just like a druid animal companion and oftentimes this is a superior tactic once battle is joined.
And would I need to train the mount for combat first with the handle animal skill for it to battle?
The Cavalier's mount comes combat trained but certain maneuvers may require handle animal or ride checks on the Cavalier's part.
For example, when I played a Samurai (Cavalier alternate class) I would usually charge into battle before dismounting and fighting alongside my mount. Some players will build their cavaliers entirely around charging (a high risk/high reward tactic) while others will build their character without spending any feats on mounted combat (my preference - makes for a flexible combatant).
Any suggestions on what Golarion religions to use for an analog to the Albigensian Crusade (the Catholic crusade against Cathar heretics in Southern France)? Also, is there a more French-themed part of Ustalav that I could set my story in?
My idea for the adventure is as follows:
Twenty years ago a mad playwright, Jean Marie Rieux, produced Carnival of the Condemned - an opera deemed so obscene that a mob burned down the theatre on opening night. Sadly, in the panic many were lost in the fire including the former Prince-Bishop Jacques Martin. Bits of memorabilia from the tragedy became collectors items, notably the advertising posters by Marcel Montastruc. Last night each of those posters simultaneously burst into spectral flame for the duration of the fire so many years ago. The PCs are called upon by the reigning Prince-Bishop to investigate the source of the haunting.
The Tragic Fate of an Illustrator:
During their investigation the PCs learn that 240 years prior the city had been a bastion of a heretic faith, whose practices were deemed so foul that a crusade was launched against them. Those who repented were given a quick, merciful death. Those that did not were made to suffer unspeakably in a pit dug in the town square. The entire population of the city was killed except for a small family of nobles that had been traveling at the time. Centuries later the crusaders still maintain a fortress cathedral and the old town square had been built over many times, most recently with the Theatre Maurou.
Jean Marie Rieux was the last scion of that nobel family, who had nursed their hatred for the crusader's descendants through the centuries. The Carnival of the Condemned was a retelling of the genocide of his people and his revenge. He plotted to seal the doors of the opera house and unleash the negative energies of the pit, touching off an undead plague. The head of the War Priests, learning of the plot too late to save those in the theatre, decided to disguise a handful of their soldiers as drunks and burn down the theatre to save the city. The lieutenant in charge decided that any witnesses who identified the War Priests as such be thrown into the fire to share the fate of the damned theatre-goers. The last of these was Marcel Montastruc - the poster artist who is the source of the haunts.
How has everyone else here dealt with players you found toxic? Or if not toxic, what caused you to dismiss them?
This can be complicated depending on the nature of your group.
A few questions:
- How have the other players reacted to his PC's actions? Do they find it cute and funny or are people genuinely annoyed?
If the other players aren't bothered by this I'd let it ride.
If other players find this a problem I think you should talk to him and ask him to play a character that doesn't cause this kind of conflict - why would the rest of the party want him around?
If you'd want to be rid of him even if it weren't for the stealing and selfishness and he's not friends with the other players I would tell him it's not working out and ask him to find another game.
Let me get this straight:
1. You are joining an existing group and they want you to immediately GM.
How sure are you that you want to be a part of this? I'm sure you can meet other people in your area through your friendly local gaming store or online forums that won't present any of these issues let alone all three.
Ciaran Barnes wrote:
This is a player problem, not a paladin problem. A sociopath pretending to be lawful good isn't actually following the paladins' code of conduct. Strip him of his powers. Not quite sure how he got them in the first place.
Or work with him! Ask him if he'd like to be an anti-paladin who is convinced that he is still and paladin and that every murder he commits is right and just. And then over time he realizes that his granted powers are coming from a darker place than he could have ever known in his previous life.
I came to this thread thinking that you were looking for Matlab or C code for optimizing DPR.
Backs away slowly, closes door behind himself.
I'll admit to spending many a bored Saturday morning drinking coffee and working out what's possible under the rules, occasionally writing a bit of code but more often doing the probability calculations by hand. However, when I game I make it a point not to optimize beyond what it is reasonable for the table I'm at.
Let's help Paizo gauge interest in an edutainment extension to Pathfinder by suggesting Mathfinder titles! Algebraic!
1. Statistics Revisited
I contributed 1-3, Matt Thomason 4-7, David Higaki 8-11. This was from the now closed "How are people supposed to 'talk' to Paizo exactly?" thread.
Ross Byers wrote:
But it's all math that a grade schooler could do.
I hear about the supposed class tiers in great detail on the forums - what if the leveling the "high tier" classes required substantially more difficult math problems? Instead of threads with thousands of posts complaining about the hypothetical caster v. martial disparity you'd see threads asking for help in solving systems of linear first order differential equations so someone's wizard can get access to 8th level spells.
Also, it would open up entirely new avenues for books like Statistics Revisited, Inner Sea Mathematics, and Induction Proofs Unleashed.
To be fair we've made Question's question more important than everyone else's by spending so much time and effort responding to it. Personally, I thought you did the right thing by locking this thread during the weekend.
Also, let me know what you think of that Mathfinder idea - you guys are figuratively sitting on an edutainment gold mine.
If i were to sell you a maths textbook, and it has incomplete paragraphs and is missing math formulaes that should be in there, then wouldnt you be pretty annoyed? How would you, or others react in this situation? Likely take the book back for a refund or ask for clarification regarding the missing items.
Math textbooks have mistakes all the time. Most of the time it's small things (referring to a problem in text that was deleted in a later edition) but I've seen some pretty glaring omissions. For example, one undergraduate text on differential equations had mistakes in how it defined the linear independence of functions.
Also, math textbooks are written about topics that have been settled for decades, if not centuries, as part of a rigorously constructed, narrowly defined system of rules. If Paizo used the same care in crafting its rulesets what you'd be left with would be about as fun to play with as a math book.
Okay, I looove reading math text books but I realize that not everyone feels the same way. Certainly if Paizo thought that was the case they'd be publishing math textbooks written in a narrative style with awesome artwork and maps.
Actually - if any Paizo devs are reading this I have a great idea for an educational game called "Mathfinder". It would be similar to Pathfinder but you can only gain experience by solving progressively harder math problems.
@OP - Why not throw in some combat maneuvers to spice your life up in combat? A lot of your feats work well for any 2H weapon, so you could bring a guisarme or ranseur to start combat by tripping or disarming, knowing that you can drop the (non-mw, non-magical) polearm and recover it after combat, if need be.
You could also start doing non-lethal damage (-4 to attack unless you've got a weapon that can do non-lethal) to knock enemies out so they can be brought to justice later on.
James Jacobs wrote:
Anyway, this thread seems to have served its original purpose, so I'm stepping out for now.
Does this mean I should start a separate thread enumerating my complaints of a single class feature of the Ratfolk Gulch Gunner and how that mechanical choice has ruined Pathfinder for me forever?
I've played a samurai to good effect. Making straight-forward feat choices (2H katana, emphasis on crits) you can make an effective martial character with a lot of tactical flexibility. Trying to build a medium cavalier or samurai around charging is a trap, in my opinion, unless the game is set in terrain favorable to cavalry.
Did some google-fu and found that the Sanity Point system I liked was the one by Kobold Press
A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game by Scott Gable. My impression is that it makes things more interesting without making them overly punishing.
I would suggest having an insanity type penalty - have a listen to the recent Private Sanctuary podcast on madness, they go over several different systems.
Basically, you might have a system where each PC has a set number of sanity points that are depleted as they experience traumatic events, like watching a fellow get dismembered or being raised from the dead, etc. Once these are depleted the PC acquires a randomly rolled insanity from the Game Mastery Guide. Rest and specific story events can help the players regain lost sanity points.
Has the effect of making things like death meaningful and also makes downtime important.