Hudax wrote:The ability to duel or skirmish could be critical in training new players or just for practice. A safe zone or a safe pvp mode is not at all unreasonable. Rather, it should be an expected feature.You might want to read Ryan's answer to the question Why no "non-lethal" duels?
I did. A year and eight months ago.
I agree that getting duel requests can be annoying. That's easily solved by only allowing them in predetermined locations (ie: arenas).
I agree that a gladiatorial style arena system can and should be implemented, possibly in every settlement that chooses to build one. Arenas could offer one-on-one duels or group skirmishes.
No one here can honestly say they wouldn't appreciate the opportunity to practice. I can't tell you how much I hate duels, but I also can't say how many times over the years they have been useful when I need to try something out. What breaks immersion more--being able to test a new technique immediately with a trusted friend (or say, a target dummy?), or having to travel halfway across the River Kingdoms to the single in-game arena just to try something out?
I disagree with everything else in that post.
1: There is nothing immersion breaking about pulling your punches. Duels don't have to end in death.
2: Agree. Solution is arenas.
3: The reward for dueling is obvious--you get better at playing your character. That is a reward worth investing resources toward.
4: Real combat is not devalued. Duels carry no risk/reward, no loot, no territory. Real combat does.
5: People are constantly dueling in other games despite lack of reward for the sake of socializing and improving their game. Ie: meaningful interaction.
6: Saying that people who enjoy dueling are generally annoying is kind of a silly thing to say. One could say the exact same thing about people who enjoy PvP.
There's no reason you can't fight a duel and simply stop when the loser is near death.
There are several.
Define "near death."
How do you get someone near death if you can kill them in just a few hits? At some point, you're either fine or dead.
What if your opponent doesn't notice or acknowledge they are near death and kills you while you're standing down?
How do you attack someone without bringing the guards down on you? How silly is it to have to leave town to duel? Or travel halfway across the map?
How many people on a team have to die before the team is near death?
How do you get everyone on two skirmish teams on the same page of an arbitrary honor system of victory?