| Full
Name |
Hudak |
|
| Race |
Human Shoanti |
|
| Classes/Levels |
Fighter 6 xp 16,740 |
|
| Gender |
male |
|
| Size |
6'4" 250 lbs |
|
| Age |
25 |
|
| Special Abilities |
bab+6+4+1=+11;+5 damage |
|
| Alignment |
CN |
|
| Location |
Magnimar |
|
| Languages |
strong |
|
| Occupation |
asswupper |
|
| Strength |
19 |
|
| Dexterity |
14 |
|
| Constitution |
16 |
|
| Intelligence |
10 |
|
| Wisdom |
10 |
|
| Charisma |
10 |
|
About Hudak
strength 21 with +2 belt of giant strength.-5 spider bite=16
hp 65 current h.p. 45
cmb 10
cmd 22
ac 20 (+5 chain shirt, +2 (+1buckler), +2 dex +1 ring of protection) t12 ff18
Saves fort +7 wil +2(fear+3 bravery) ref +4
skills
climb 5r+4+3-1+1=12
acrobtx 5r+4+-1=8
ride 5r+2+3-1=9
swim 2r+3+3-1=7
feats
ewp bastard sword
wpn focus bastard sword
pow attack
cleave
improved bullrush
wpn spec bastard sword +2 damage
great cleave
step up
lunge--atk 10 feet away; -2 a.c.
class stuff:
weapon training +1 h +1 dam heavy blades
bravery +1 wil fear stuff
armor training -1acp +1 max dex
eq
+1 chain shirt (+5ac) (+5 dex bonus) (-1 armor check penalty)
+1 ring of protection
+1 mwork buckler (+2ac)
+2 belt of giant strength
Nualia's +1 bastard sword:
* 1H: atk +13, dmg 1d10+9; Power Attack: -2 atk = +4 dmg; 19-20/ x2
* 2H w/buckler: atk +12, dmg 1d10+11; -1 AC; Power Attack: -2 atk = +6 dmg; 19-20/ x2
shortbow 1d6x3 +8h 60ft.
20 arrows
2 daggers 1d4 +9hit +5 dmg 19/20x2
backpack,bedroll,crowbar,flint steel,9 torches,5 days trail rations,waterskin,whetstone,travelers outfit, 3 vials of harpy musk
nice clothes
15 p.p., 513 gold, 19 s.p. 6 c.p.
party loot/gear
2 tents
3 water skins
2 grappling hook
100 feet of rope
2 bullseye lanterns
5 flasks of oil
potion of protection from evil
oil of magic weapon
2 cure moderate wounds
Light warhorse
12 days food for horse; Hudak
Military saddle
lance
Hudak's mother was thrown out of her house by her father when he was in utero, when he took a half elf thrall to wife. She went back to her father's clan to live in his house. He was raised by his grandfather, a mighty warrior in his time, who doted on him after a fashion and taught him the way of the sword. It helped that he was the first grandson of a man who had 5 daughters.
The rest of the tribe, however, considered him an outcast bastard. He couldn't join in raids with his unaccepting brethren. This vexed him much, against his tribe, and against the Shoanti.
One day, in a rage, he went back to his father's people to exact vengeance. On the way he met his half-brother, a quarter elf; he realized who it was and contemplated red slaughter. Here was the progeny of that...thing that had caused much of the misery in his life.
But he spoke with this man a while, and found that he too was an outcast. He too had suffered because of his father's lunacy. And he had a plan. So what the hell; he decided to travel a while with this quarter elf. At that time, he figured he could always kill him later.
They became steadfast confidants, two Shoanti half brothers outcast from their people, wandering in the realm of civilized folk.
He came to Sandpoint, killed some goblins, met some people, and was made deputy of the whole town.
Larkin--down 3 h.p. of 21 h.p. i.e. at 18 h.p.--foxglove fight
foxglove loot
200 pp from foxgloves Magnimar gaff
2keys and a note from a psychob@&%@
You also find on the table a set of keys - a large iron key and a smaller golden key with the head resembling a roaring lion. In addition, you find a letter, as follows:
Aldern
You have served me quite well. The delivery you harvested from the caverns far exceeds what I had hoped for. You may consider your debt to the Brothers paid in full. Yet I still have need of you, and when you awaken from your death, you should find your mind clear and able to understand this task more than in the state in which you lie as I write this.
You shall remember the workings of the Sihedron ritual, I trust. You seemed quite lucid at the time, but if you find after your rebirth that you have forgotten, return to your townhouse in Magnimar and my agents will contact you there soon - no need to bother the Brothers further. I will provide the list of proper victims for the Sihedron ritual. Commit that list to memory and then destroy it before you begin your work. The ones I have selceted must be marked before they die, otherwise they do the master no good and the greed in their souls will go to waste.
If others get in your way, though, you may do with them as you please. Eat them, savage them, or turn them into pawns - it matters not to me.
Your Mistress, Wanton of Nature's Pagan Forms
*Dravite's got 5,000 g.p. coming to him immediately post-Xanesha.
|