Child of the Wild: +2 racial bonus to Acrobatics, Climb and Survival.
Low-Light Vision: Shifters can see twice as far as humans in dim light
Shifting (Su): Free action; 1/day; 4 rds: +2 Dex, +20 speed, jump as if running start.
A shifter can tap into her lycanthropic heritage to gain short bursts of power. At character creation, a shifter chooses one of the following traits. Once chosen, this trait cannot be changed. Many shifter traits give a single natural attack. These follow the normal rules for natural attacks. The benefits while shifting (natural attacks, movement rates, etc) qualify for prerequisites, even though they are not always available. However, the benefit to attributes does not count for such prerequisites. If a feat requires a Strength of 13, you must have a Strength of 13, without shifting, to qualify.
Longstride: +2 racial bonus to Dexterity, are always considered to have a running start when jump while shifted, and a +10' racial bonus to your land speed.
To gain the the benefit of this shifter trait, it must be activated through shifting, during which the shifter is visibly more feral and animalistic. Shifting can be activated once per day as a free action that does not provoke and lasts for a number of rounds equal to twice the shifter's character level before she must revert back to her normal form. It can be ended prematurely as a free action and is automatically ended anytime the shifter goes unconscious or dies. This is technically a limited polymorph ability and thus subject to effects that would target such an ability.
Monstrous Heritage: Many of the monster feats listed can be taken by shifters when they would not normally be available to other characters. For each Monster Feat taken by the shifter, add 2 rounds to the duration of your shifting ability. These additional rounds stack with other increases to the duration of your shifting ability.
Shifters must still qualify for these feats normally.