Abra Lopati

Huc.'s page

445 posts. Alias of Eben al'Jol.


About Huc.

Effects/Conditions: none

Tracking:
Shifting: 4/4 rds remaining

Huc: Lower Sharn orphan, street-rat, thief, thug, survivor, and adrenaline junky.

Male CN Longstride Shifter
Rogue 1 (Swashbuckler)
Favored Class: Rogue (+1 skill rank)

Senses: Low-Light Vision
Initiative: +5

STR 16 DEX 16 CON 14
INT 12 WIS 15 CHA 8

HP: 10 (8 rog, +2 Con)
AC: 16 (+3 dex, +3 studded leather)
CMD: 16 (+0 BAB, +3 Str, +3 Dex)
Fort +2 Ref +5 Will +2

BAB +0; CMB +3 (+0 bab + 3 str)
Melee +3
Longtooth +3 (2d4+4; 18/x2; S)
— cold iron Morningstar +3 (1d8+3; x2; B and P)
— daggers +3 (1d4+3; 19/x2; S or P)
Ranged +3
— daggers +3 (1d4+3; 19/x2; 10ft; S or P)
— shortbow +3 (1d6; x3; 60ft; P)

SKILLS 10 Total Ranks (8 rog + 1 int + 1 FC)
Acro +9 (1 rks; +3 class, +3 dex, +2 shifter)
—> +18 to jump when shifting
Climb +9 (1 rks; +3 class, +3 str, +2 shifter)
Disable Device +7 (1 rks; +3 class, +3 dex)
Escape Artist +7 (1 rks; +3 class, +3 dex)
Know: Local +5 (1 rks; +3 class, +1 int)
Perception +6 (1 rks; +3 class, +2 wis)
Sleight of Hand +7 (1 rks; +3 class, +3 dex)
Sense Motive +6 (1 rks; +3 class, +2 wis)
Stealth +7 (1 rks; +3 class, +3 dex)
Survival +9 (1 rks; +3 class, +2 wis, +2 shifter, +1 trait)
Swim +3 (0 rks; +3 str)

Languages: Galifar, Dakhaani (goblin)

Feats: Longstride Elite (1)
Traits: Reactionary, Poverty-Stricken
Drawback: Loner

SHIFTER ABILITIES:
Child of the Wild: +2 racial bonus to Acrobatics, Climb and Survival.

Low-Light Vision: Shifters can see twice as far as humans in dim light

Shifting (Su): Free action; 1/day; 4 rds: +2 Dex, +20 speed, jump as if running start.

A shifter can tap into her lycanthropic heritage to gain short bursts of power. At character creation, a shifter chooses one of the following traits. Once chosen, this trait cannot be changed. Many shifter traits give a single natural attack. These follow the normal rules for natural attacks. The benefits while shifting (natural attacks, movement rates, etc) qualify for prerequisites, even though they are not always available. However, the benefit to attributes does not count for such prerequisites. If a feat requires a Strength of 13, you must have a Strength of 13, without shifting, to qualify.

Longstride: +2 racial bonus to Dexterity, are always considered to have a running start when jump while shifted, and a +10' racial bonus to your land speed.

To gain the the benefit of this shifter trait, it must be activated through shifting, during which the shifter is visibly more feral and animalistic. Shifting can be activated once per day as a free action that does not provoke and lasts for a number of rounds equal to twice the shifter's character level before she must revert back to her normal form. It can be ended prematurely as a free action and is automatically ended anytime the shifter goes unconscious or dies. This is technically a limited polymorph ability and thus subject to effects that would target such an ability.

Monstrous Heritage: Many of the monster feats listed can be taken by shifters when they would not normally be available to other characters. For each Monster Feat taken by the shifter, add 2 rounds to the duration of your shifting ability. These additional rounds stack with other increases to the duration of your shifting ability.
Shifters must still qualify for these feats normally.

CLASS ABILITIES:
Sneak Attack +1d6: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Martial Training (Ex): At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies (Falchion). In addition, she may take the combat trick rogue talent up to two times. This ability replaces trapfinding.

GEAR:[/b:
Street clothes, studded leather armor, Longtooth (falchion), cold iron morningstar, 5 daggers, shortbow, 20 arrows, belt pouch (whetstone, flint & steel, odds and ends, a few coppers, (hidden) beltpouch (thieves tools, monies), backpack (blanket, waterskin)

Planned Progression (Shifter focus):

1) Rogue 1 — Longstride Elite [ 4 rds shifting ]
2) Rogue 2 — RT: Combat Training (Power Attack) [ 6 rds shifting ]
3) Rogue 3 — Incremental Shifting [ 10 rds shifting ]
4) Rogue 4 — +1 WIS; RT: Offensive Defense (?) [ 12 rds shifting ]
5) Fighter 1 — Weapon Finesse; Bonus Combat Feat: EWP (elven curved blade) [ 14 rds shifting ]
6) Weretouched master 1 — were touched connection: werewolf [ 16 rds shifting ]
7) Weretouched Master 2 — Healing Factor; Bonus Shifter Feat: Shifter Ferocity [ 22 rds shifting ]

Wanted Feats:
Power Attack
Fighter Level (@ odd level): Exotic Weapon Prof (elven curved blade) + Weapon Finesse
Longstride Elite
Incremental Shifting - 1 other shifter feat

Shifter Ferocity - none
Healing Factor - none

Extended Shifting - 1 other shifter feat

Shifter Acrobatics - 5 rks Acrobatics