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Q1: Yes, all attacks should be at full BaB

Q2: Splitt, they are separate attacks after all

Q3: The only way to get it cheaper is to be a Gathlain and use their FCO; Kinetcist: Increase the amount of burn cost reduction when using the kineticist’s gather power ability by 1/6 point (the minimum burn cost of 0 still applies). OR you can take the metamagic specialization on Double to get the cost down to 3 on double.


Vargrym wrote:
When you combined a Huge sized Dorn Dergar with the Impact weapon enchantment and Enlarge Person, then start throwing Vital Strike around...the damage can get a bit silly (18d8+31 at level 12) with a Dwarf Titan Fighter 10/Ranger 2 using Improved Vital Strike

Doing the same with a Butchering Axe will give you 24d6.

18d8 average 81, 24d6 average 84, so basically the same. If it is only the damage that interest you I mean.

Icehawk wrote:
Ironically, just taking the feat and using it without the class is superior to taking it with the class to avoid the additional penalties beyond the standard oversized weapon penalties.

The good thing with the Titan archetypes is that the penalty will go to 0 in time, so it is better at higher levels.


I think that it is probably not meant to be allowed. Purely based on the Titan Mauler's Jotungrip ability.

Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.

It works in a similar way to the Dorn Dergar Master, letting you use Two-handed weapons of your size in one hand. If that would also allow you to also use Large Two-handed weapons in two hands, they should have written the Massive Weapons ability in a different way (a pure modifier improvement).

That said, I would personally allow it for 2 reasons:

1.) It is a higher investment in feats than going for a Butchering Axe and a Large Butchering axe does 4d6 vs a Huge Dorn Dergar does 3d8

2.) You will get an additional -2 since it is 2 categories bigger than you, so for a Titan Mauler you will have a base negative size modifier on attacks at -8 and -6 for Titan Fighter


thorin001 wrote:
Living Monolith can do wonders for a Barbarian. 3X/day swift action Enlarge Person (even if you are not a person) at 1st level. BAB goes up to 1/1 when enlarged. At 5th level Enlarge Person is replaced by Righteous Might. And there are some other cool abilities in there like auto stabilization and crit negation.

Living Monolith looks fun.

One question about Greater Ka Stone:
"Greater Ka Stone (Su): At 5th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person. The DR gained from righteous might is based on the living monolith’s alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed."

Does this mean that the duration of the Stone Soul ability goes down to 1 round/level instead of 1 min/level?
Can you choose to use the normal enlarge instead if you need a longer duration?


Chess Pwn wrote:
Hubbaman wrote:
So, there you have it. Not very optimized or focused. Where would you guys go from there to make it more interesting at higher levels?

My question for you would be, why is it not interesting as is? What do you feel is missing or that you'd want to be able to do?

Like personally I see someone that full attacks every round, and that isn't likely to change at all with any class you take. If you took commoner or wizard your plan is still to full attack every round. (which makes vital strike strange since you'd likely be charge/pouncing instead of a vital strike)

So what about your character needs to be different to make them interesting?

We where playing Rise of the Runelords and my Occultist died towards the end of the first part. I could not attend for the next session, but I did have an Aether Kineticist ready for play, and was looking forward to play that, as Kineticist is my favorite class.

Unfortunately, we ended up with a TPK in the session I was away and in our group we usually change GM when that happens. Then it's up to the new GM to continue the current campaign or start a new one. The new GM wanted to start a new, homemade one, that would be mostly hack n slash.
When we made new characters and the rest of the group wanted to play: Sorcerer, Archer Inquisitor, Monk and Bard. The Monk player would not be around the first few session, as he just got a new baby, so I felt the group would probably benefit more from me playing a front-liner brute than a Aether Kineticist.

Unsure what how to make and what to play, I went back to my roots and made a character based on the very first ever character I made for a roleplaying game. That was a Half-Troll Fighter I made for MERP (Rolemaster) some 15 years ago. His name was Klubbe (which is Norwegian for Club) and not being the smartest chap, all he would ever say was Klubbe! then start hitting something.

So, an Feral Orc Titan Mauler Barbarian seemed like a good fit for that character concept and it was a fun character to make, bringing back memories of the good old days and such, but it turns out that playing a character that's main goal in life is to hit stuff, is less fun than I thought it would be.

Anyway, I think I will go the Ulfen Guard route so I at least can be a cool guardian and get a boost to my Will, my biggest fear with this character is those pesky mind control spells. We are fighting some dragons this evening, so maybe I end up dying and can make something more to my fitting my taste.

Thanks for all your thoughts and suggestions!


Hmm, maybe I could just give you my build up to level 12, then you guys can advice me on where to go from there instead?

Race: Orc
Class: Barbarian Titan Mauler
Traits: Tusked, Giant-Blooded
Racial traits: Ferocity, Feral, Darkvision, Dayrunner
Weapon: Large Butchering Axe

Stats: 26/14/16/8/9/5
Saves: 17/12/13

Feats: Power Attack, Improved Initiative, Extra Rage Power, Vital Strike, Iron Will, Measured Response (retrain Vital strike at level 10), Combat reflexes

Rage Powers: Beast Totem (Lesser), Superstition, Reckless Abandon(from feat),Beast Totem, Ymeri’s Pyre, Beast Totem (Greater), Come and get me

I have also used the FCB for extra rounds of Rage on each level, so have 43 rounds a day on level 12.

So, I'm currently only on level 9, but this is how it will look at level 12 with my current plan. I will retrain Vital strike for Measured response at level 10, so I don't have to roll all those die all the time. At level 13 I was thinking of taking Dazing Assault, but have no idea after that, not for feats or rage powers.

In fights now, if the enemy is scary or I know it's coming, I will take a potion of enlarge person and cast lead blades on myself from a wand right before the battle. To do this with my crappy CHA, I have a Wand Key Ring and have have UMD to level. I then do 8d6 with each attack.

So, there you have it. Not very optimized or focused. Where would you guys go from there to make it more interesting at higher levels?


I'm not to concerned with power level and my character doesn't have to be optimal, but it has to amuse me. Just feel like the levels from 12 and up for the barbarian are a bit boring.


Alright! Thanks guys, I will take a look at the different options and find a way forward for my character!


I'm playing an Orc, so Diehard might not be as useful. But was considering the Fighter Weapons master archetype for 3 levels to get the weapon training feature. It would be nice with the extra feats and Gloves of Dueling would give me a good boost.

I'm not doing any rage cycling, so the fatigue is not really a big issue for me.

The Ulfen Guard could be something.


Hello!

I'm playing a Barbarian level 10, and wondered if there are any good Prestige classes I could take for the higher levels.

My build is a pounce build and I was wondering about taking Come and get me at level 12.
The main concern for me is that my level dependent rage powers will no longer gain in power at higher levels if I multiclass, but I guess that's not really that big of a problem.

So, are there any good prestige classes or good multiclass option for a Barbarian? It will be from level 12+ and I guess the campaign will end around level 17.

Cheers
Hubba


Thanks for the answer!

Yeah, I see that being Huge will be bothersome in a lot of situations... But also fun if my Titan Mauler can use a Colossal butchering axe...


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If we are talking logic, I would say that a large creature should take less damage than a medium one.
Say the flames are 5 feet high, they would cover a medium creature up to the shoulders, while a large creature standing on 4 sqaures gets one leg partly covered in flames. I would say that if we follow logic, lighting all 4 squares at once should be needed to do full damage... Even that should do less damage, as the larger creature still is less covered in flames compared to a medium one.


Yes, but I would allow it on an earth blast if you choose slashing damage. Or any other physical blast doing Just slashing damage.

Not sure if it is allowed by Raw.


1 person marked this as a favorite.

If you take the Wood Element you can take Merciful Foliage to get the same effect.

Personally I would let it work as long as your blast use the Blade or Whip infusion and does slashing damage only. But not with other damage types or without those infusions.


If I'm permanently changed into something with the POA spell, could I use the Hat of Infinite Disguises to look like my old self?

Guess that won't change my actual size?


Renata Maclean wrote:

Any creature with the giant subclass would be a valid choice, but the ones I specified have a base Intelligence below 8, making the spell permanent. Most other giants are smarter than orcs, which affects the spell duration.

Edit: That said, I'm not sure if it takes the base Intelligence of the target's race, or the individual target.
The latter would mean that as long as your barbarian has a higher Int than the average orc, he has a wider range of permanent giant forms to pick from

Well, my Barbarian happens to be as smart as the average Orc, so no worries :)


Renata Maclean wrote:

A "huge orc" isn't a viable polymorph form, though.

Assuming they don't count as "related", the viable permanent forms would need to have a base Intelligence equal to or lower than 8, in the case of an orc target.
So: Great Cyclops, Saltwater Merrow

Would that be valid choices for this spell? If Great Cyclops is allowed, couldn't you just go for any creature with the giant subclass?

If you go for a deal like this, with a permanent duration, are there any objects that can suppress the effect? It might be troublesome to be huge in many situations :)


Hmm, would not Monstrous Physique III (a 5th level spell) do the same? I mean size vice.

I think the PAO spell is confusing because of their examples. If you could only use it to replicate the mentioned spells and get a longer duration, fine, but when things like "Pebble to human" is possible, I mean, everything should be possible :)


Hello Internet!

I recently came over the spell Polymorph Any Object and was confused about what you can do with it. My dream would be to use it to make a huge version of myself, like a better Enlarge person spell.

So, I looked at Greater Polymorph, since that is mentioned in the spell, and that spell seems able to make you into any polymorph spell of level 6 or lower (based on the levels of the spells mentioned, which are all core spells). If that is true, then it would also be usable with something like Monstrous Physique and it could make me huge that way.

I'm a positive kind of guy, so I will asume that it is possible to use this spell to make my Orc Barbarian into a huge Orc Barbarian, which triggers question 2.

So, if a Bard where to try and cast this spell from a scroll, he would need an UMD 33 cast for the lacking INT, then an UMD 35 to cast the spell? Do you loose the spell if you fail when casting from a scroll, or is like from a wand, nothing lost if you fail?

If this post should have been in the advice section, feel free to move it. And yes, I have tried to look at older posts of Polymorph any Object.

Have a happy weekend!
Hubba


Great! Thanks!


Hello!

I don't really need information about how people feel about this class, but I have a short question I hope you smart guys on the internet hopefully can help me with.

The Shifter Aspects has this line in it:
"The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects."

The Wild Shape states:
"This ability functions as beast shape II, except as noted here."

Since beast shape is a polymorph effect, that means that the 2 abilities can be used together? Right?

Cheers
Hubba


Thanks! Was worried that I had to wait until office hours pacific time tomorrow!


Just a quick question; how many hours are left until I can buy this pdf?

It's about 50 min until tomorrow where I live, but guessing it is not based on local times around the world?

Quite eager to get my hands on this...


Thanks for the answer!

I had a sliver of hope for it to stack, as the ability does not say anything about size (as lead blades and impact), but that's okay.

Cheers
Hubba


Hello!

I'm looking into effects that increase the damage die of weapons.
I know that lead blade (an internal size increase) stack with actual size increase, like from enlarge person, and that internal increases don't stack with each other.

What I wonder about is how the second obedience from the Empyreal lord Falayna works.

Strong Arm (Su): As a swift action, you can increase the damage die of your weapon by one step for a number of rounds per day equal to your HD. These rounds need not be consecutive.

It don't give the weapon an size increase, it only changes the die.
1) Would this stack with lead blades?
2) Would it give an increase based on the weapon die (2 steps for 1d8 for medium weapon, 1 step if less) or would it be 1 step only?

If it don't stack, it's a really bad second obedience, compared to what you would get from the other Empyreal lords.

Thanks in advance!
Hubba


Thanks for the inputs guys!

Guess it is mostly up to my imagination then, as there are no base measurements on the axe in question.


I guess this is more in the advice realm, but as the physical size of the weapon is not given, how big is this weapon?
It is one of the more heavy weapons, with the medium weight being 25lb. How will it look on a medium size Titan Mauler Barbarian?

Someone want to give a guess at length and size?


Hello!

I'm trying to find out how big a Large version of a Butchering Axe is. I found the rules in the prd for the weight, which is 2x the medium one for large weapons, so it would be 50lb. in this case.

Are there any rules to figure out the actual physical size of it?

Cheers
Hubba


Alright! Thanks guys!

Will do some math to check out how this will work out for my Kineticist.


Well, I know how maximized and empower work when combined, as it is stated in the maximized spell text. I know little about combining metamagic other than that.


Well, that's not true for maximize.

Maximize spell has this line in it's entry: An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.

So you would get: ([the maximized result] + variables) + ([an actual throw] + variables) * 0.5 for an empowered and maximized throw.

Furious spell have no clause like that on the end, so I guess it works with empower, but not sure...


Hello!
I wonder if the two metamagic feats/abilities furious and empower would stack, meaning; do I add the bonus from furious before or after I empower.

Empower do have a text on how it interacts with maximized (you apply the bonuses noe at a time on the base da age). From that I guess it is the same for furious and empower.

Thanks for the hjelp!


Thank you for the help!


Hello, I was thinking of maybe playing a Gathlain Kineticist, maybe even a Kinetic Knight, but have a few questions I didn't find an answer to.

1.) What does it mean to be of a Fey type? I can see that it is worth 2 RP, but I'm not sure what i does for me. So, what's the pros and cons.

2.) Are they subject to the dobbel price for non-humanoid armor? (I guess they are, since they are not humanoids). Does the dobbel price also interact with special materials? What about enchantments?

3.) Are there any limitation to flying in heavy armor?

4.) If a kineticist has Felling Smash and use it together with Bowling infusion, what happens? Will she first make a trip CM for the bowling infusion with CON instead of STR, then use a swift action to make a trip with STR?

Hope someone can help!

Thanks in advance.


Thank you!


Hello, this might be a stupid question, but how much additional damage does a Mesmerist do if he attacks himself and trigger painful stare?

Painful stare(Su):
When an attack that deals damage hits the target of a mesmerist’s hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist’s class level (minimum 1). The mesmerist can use this ability as a free action, and can use it even if it isn’t his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists’ painful stares in a round.

So, these are the scenarios I can see at level 3:

1.) 1d6
2.) 1d6 + 1
3.) 2d6
4.) 2d6 + 1

It does not say 1d6 + 1d6 for every three levels, so guess 3 and 4 is wrong. But I might have misunderstood something...

Thanks in advance for the help!


The stench effect can only affect someone once in 24 hours (so if you just make sure everyone makes their fort saves in the morning, your party is good for that day).


The Wizards Evocation school has a Su called Intense Spell.

Intense Spell:
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.

Since it specifically states that it doesn't work with Empower, it indicates that everything works with empower by default.


The faq was posted by PossibleCabbage 2 posts up.

And yes, maximized and empowered can be used together, but they do not stack.

So if you have 4d6+12 as blast damage, you will have to throw the 4 dice, add the +12, divide it by 2. That will be the extra damage from the empower part. Then you add that to the maximized result (36 in this case).

From the Maximized spell feat in the core rulebook:

"An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result."


In the newest companion (Legacy of the First World) there is a alternate racial trait that gives you flight speed of 40, base speed of 20 and average maneuverability.

So, 2 from small size, 2 from ranks, 3 from class ability and 4 from DEX.


Yeah, saw the damage thing. A DC 10 I think. It will have 11 in Fly at level 2, so should not be a problem.

Is the hover feat worth it with such high fly skill?


Thanks for the answer!
My understanding was correct then.
Cheers


My group have never used flight in our game before and I'm now going to play a Gathlain with 40 feet flight speed (because of racial trait). I have some questions/statements I would like to clear up before it get a long discussion in game.

I understand that the skill check is only needed when you do something "special" and is made as part of the movement (or not moving for hover).

1.) It says that you need to make a check (DC 10) if you fly less than half you flight speed (20 feet in my case). This means that if I fly at least 20 feet, I can take a standard action without taking a check?

2.) Hover is only used when I take a full round action while flying?

3.) I will get fly as a class skill? Even if the class I'm playing don't have it?

Thanks in advance!


Thanks for the answer!

I just assumed that the Verdant blast had to choose damage type, the same way the wood blast does, but rereading it confirms what you said about the damage.

For the bonus question, I will just assume that all blasts based on the wood blast qualify for those blasts, even if they are not listed.

Flash infusion and brilliant infusion seems kind of weird on a physical blast, but I won't complain!


Nobody knows? Sadface


Phytokineticist got a new composite blast in Psychic Anthology called Verdant Blast. It can choose to attack as S,P,B or positive energy.

The start of the infusion section of the player companion starts with this text:

"Both brilliant infusion and flash infusion (which can be learned as wood infusions) can be applied to a positive blast. Verdant blast can benefit from all the same substance and form infusions as wood blast and positive blast."

1.) Can you always use the flash infusion with the Verdant blast, or only when you attack with positive energy?

2.) Does it count as an energy blast when you use it with positive energy?

Bonus: I also wonder which blasts are associated with the following infusions:
deadly earth, Entangling Infusion, Impale, Pushing Infusion.

They all have Wood as an element, but no wood blasts are mentioned under blasts (I don't have the Origin player companion, so something might have been mentioned there).

Wood seems kind of fun now, just to bad they don't get the Fragmentation infusion.


Seems very powerful indeed... and fun :)

I'm sure nobody will mind, probably a lot weaker than the wizard archetype everyone is talking about anyway. Think I'll need to make a phytokineticist backup for sure.


Anyone spoken about the Gathlain Kineticist FCB?

Does any other race have the same thing?


Yeah, I know that the spell level of the kineticist blast is half character level. Mostly wondered if you could use a lower level version with the quickened spell-like ability.

Not terrible useful, but could be awesome for a melee kineticist when combined with the Ride the blast wild talent. Swift action to move up and do a full attack seems nice.

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