Vargrym wrote: When you combined a Huge sized Dorn Dergar with the Impact weapon enchantment and Enlarge Person, then start throwing Vital Strike around...the damage can get a bit silly (18d8+31 at level 12) with a Dwarf Titan Fighter 10/Ranger 2 using Improved Vital Strike Doing the same with a Butchering Axe will give you 24d6. 18d8 average 81, 24d6 average 84, so basically the same. If it is only the damage that interest you I mean.Icehawk wrote: Ironically, just taking the feat and using it without the class is superior to taking it with the class to avoid the additional penalties beyond the standard oversized weapon penalties. The good thing with the Titan archetypes is that the penalty will go to 0 in time, so it is better at higher levels.
I think that it is probably not meant to be allowed. Purely based on the Titan Mauler's Jotungrip ability. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. It works in a similar way to the Dorn Dergar Master, letting you use Two-handed weapons of your size in one hand. If that would also allow you to also use Large Two-handed weapons in two hands, they should have written the Massive Weapons ability in a different way (a pure modifier improvement). That said, I would personally allow it for 2 reasons: 1.) It is a higher investment in feats than going for a Butchering Axe and a Large Butchering axe does 4d6 vs a Huge Dorn Dergar does 3d8 2.) You will get an additional -2 since it is 2 categories bigger than you, so for a Titan Mauler you will have a base negative size modifier on attacks at -8 and -6 for Titan Fighter
thorin001 wrote: Living Monolith can do wonders for a Barbarian. 3X/day swift action Enlarge Person (even if you are not a person) at 1st level. BAB goes up to 1/1 when enlarged. At 5th level Enlarge Person is replaced by Righteous Might. And there are some other cool abilities in there like auto stabilization and crit negation. Living Monolith looks fun. One question about Greater Ka Stone:
Does this mean that the duration of the Stone Soul ability goes down to 1 round/level instead of 1 min/level?
Chess Pwn wrote:
We where playing Rise of the Runelords and my Occultist died towards the end of the first part. I could not attend for the next session, but I did have an Aether Kineticist ready for play, and was looking forward to play that, as Kineticist is my favorite class. Unfortunately, we ended up with a TPK in the session I was away and in our group we usually change GM when that happens. Then it's up to the new GM to continue the current campaign or start a new one. The new GM wanted to start a new, homemade one, that would be mostly hack n slash.
Unsure what how to make and what to play, I went back to my roots and made a character based on the very first ever character I made for a roleplaying game. That was a Half-Troll Fighter I made for MERP (Rolemaster) some 15 years ago. His name was Klubbe (which is Norwegian for Club) and not being the smartest chap, all he would ever say was Klubbe! then start hitting something. So, an Feral Orc Titan Mauler Barbarian seemed like a good fit for that character concept and it was a fun character to make, bringing back memories of the good old days and such, but it turns out that playing a character that's main goal in life is to hit stuff, is less fun than I thought it would be. Anyway, I think I will go the Ulfen Guard route so I at least can be a cool guardian and get a boost to my Will, my biggest fear with this character is those pesky mind control spells. We are fighting some dragons this evening, so maybe I end up dying and can make something more to my fitting my taste. Thanks for all your thoughts and suggestions!
Hmm, maybe I could just give you my build up to level 12, then you guys can advice me on where to go from there instead? Race: Orc
Stats: 26/14/16/8/9/5
Feats: Power Attack, Improved Initiative, Extra Rage Power, Vital Strike, Iron Will, Measured Response (retrain Vital strike at level 10), Combat reflexes Rage Powers: Beast Totem (Lesser), Superstition, Reckless Abandon(from feat),Beast Totem, Ymeri’s Pyre, Beast Totem (Greater), Come and get me I have also used the FCB for extra rounds of Rage on each level, so have 43 rounds a day on level 12. So, I'm currently only on level 9, but this is how it will look at level 12 with my current plan. I will retrain Vital strike for Measured response at level 10, so I don't have to roll all those die all the time. At level 13 I was thinking of taking Dazing Assault, but have no idea after that, not for feats or rage powers. In fights now, if the enemy is scary or I know it's coming, I will take a potion of enlarge person and cast lead blades on myself from a wand right before the battle. To do this with my crappy CHA, I have a Wand Key Ring and have have UMD to level. I then do 8d6 with each attack. So, there you have it. Not very optimized or focused. Where would you guys go from there to make it more interesting at higher levels?
I'm playing an Orc, so Diehard might not be as useful. But was considering the Fighter Weapons master archetype for 3 levels to get the weapon training feature. It would be nice with the extra feats and Gloves of Dueling would give me a good boost. I'm not doing any rage cycling, so the fatigue is not really a big issue for me. The Ulfen Guard could be something.
Hello! I'm playing a Barbarian level 10, and wondered if there are any good Prestige classes I could take for the higher levels. My build is a pounce build and I was wondering about taking Come and get me at level 12.
So, are there any good prestige classes or good multiclass option for a Barbarian? It will be from level 12+ and I guess the campaign will end around level 17. Cheers
If we are talking logic, I would say that a large creature should take less damage than a medium one.
If you take the Wood Element you can take Merciful Foliage to get the same effect. Personally I would let it work as long as your blast use the Blade or Whip infusion and does slashing damage only. But not with other damage types or without those infusions.
If I'm permanently changed into something with the POA spell, could I use the Hat of Infinite Disguises to look like my old self? Guess that won't change my actual size?
Renata Maclean wrote:
Well, my Barbarian happens to be as smart as the average Orc, so no worries :)
Renata Maclean wrote:
Would that be valid choices for this spell? If Great Cyclops is allowed, couldn't you just go for any creature with the giant subclass? If you go for a deal like this, with a permanent duration, are there any objects that can suppress the effect? It might be troublesome to be huge in many situations :)
Hmm, would not Monstrous Physique III (a 5th level spell) do the same? I mean size vice. I think the PAO spell is confusing because of their examples. If you could only use it to replicate the mentioned spells and get a longer duration, fine, but when things like "Pebble to human" is possible, I mean, everything should be possible :)
Hello Internet! I recently came over the spell Polymorph Any Object and was confused about what you can do with it. My dream would be to use it to make a huge version of myself, like a better Enlarge person spell. So, I looked at Greater Polymorph, since that is mentioned in the spell, and that spell seems able to make you into any polymorph spell of level 6 or lower (based on the levels of the spells mentioned, which are all core spells). If that is true, then it would also be usable with something like Monstrous Physique and it could make me huge that way. I'm a positive kind of guy, so I will asume that it is possible to use this spell to make my Orc Barbarian into a huge Orc Barbarian, which triggers question 2. So, if a Bard where to try and cast this spell from a scroll, he would need an UMD 33 cast for the lacking INT, then an UMD 35 to cast the spell? Do you loose the spell if you fail when casting from a scroll, or is like from a wand, nothing lost if you fail? If this post should have been in the advice section, feel free to move it. And yes, I have tried to look at older posts of Polymorph any Object. Have a happy weekend!
Hello! I don't really need information about how people feel about this class, but I have a short question I hope you smart guys on the internet hopefully can help me with. The Shifter Aspects has this line in it:
The Wild Shape states:
Since beast shape is a polymorph effect, that means that the 2 abilities can be used together? Right? Cheers
Hello! I'm looking into effects that increase the damage die of weapons.
What I wonder about is how the second obedience from the Empyreal lord Falayna works. Strong Arm (Su): As a swift action, you can increase the damage die of your weapon by one step for a number of rounds per day equal to your HD. These rounds need not be consecutive. It don't give the weapon an size increase, it only changes the die.
If it don't stack, it's a really bad second obedience, compared to what you would get from the other Empyreal lords. Thanks in advance!
Hello! I'm trying to find out how big a Large version of a Butchering Axe is. I found the rules in the prd for the weight, which is 2x the medium one for large weapons, so it would be 50lb. in this case. Are there any rules to figure out the actual physical size of it? Cheers
Well, that's not true for maximize. Maximize spell has this line in it's entry: An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. So you would get: ([the maximized result] + variables) + ([an actual throw] + variables) * 0.5 for an empowered and maximized throw. Furious spell have no clause like that on the end, so I guess it works with empower, but not sure...
Hello!
Empower do have a text on how it interacts with maximized (you apply the bonuses noe at a time on the base da age). From that I guess it is the same for furious and empower. Thanks for the hjelp!
Hello, I was thinking of maybe playing a Gathlain Kineticist, maybe even a Kinetic Knight, but have a few questions I didn't find an answer to. 1.) What does it mean to be of a Fey type? I can see that it is worth 2 RP, but I'm not sure what i does for me. So, what's the pros and cons. 2.) Are they subject to the dobbel price for non-humanoid armor? (I guess they are, since they are not humanoids). Does the dobbel price also interact with special materials? What about enchantments? 3.) Are there any limitation to flying in heavy armor? 4.) If a kineticist has Felling Smash and use it together with Bowling infusion, what happens? Will she first make a trip CM for the bowling infusion with CON instead of STR, then use a swift action to make a trip with STR? Hope someone can help! Thanks in advance.
Hello, this might be a stupid question, but how much additional damage does a Mesmerist do if he attacks himself and trigger painful stare? Painful stare(Su):
When an attack that deals damage hits the target of a mesmerist’s hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist’s class level (minimum 1). The mesmerist can use this ability as a free action, and can use it even if it isn’t his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists’ painful stares in a round. So, these are the scenarios I can see at level 3: 1.) 1d6
It does not say 1d6 + 1d6 for every three levels, so guess 3 and 4 is wrong. But I might have misunderstood something... Thanks in advance for the help!
The Wizards Evocation school has a Su called Intense Spell. Intense Spell:
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result. Since it specifically states that it doesn't work with Empower, it indicates that everything works with empower by default.
The faq was posted by PossibleCabbage 2 posts up. And yes, maximized and empowered can be used together, but they do not stack. So if you have 4d6+12 as blast damage, you will have to throw the 4 dice, add the +12, divide it by 2. That will be the extra damage from the empower part. Then you add that to the maximized result (36 in this case). From the Maximized spell feat in the core rulebook: "An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result."
My group have never used flight in our game before and I'm now going to play a Gathlain with 40 feet flight speed (because of racial trait). I have some questions/statements I would like to clear up before it get a long discussion in game. I understand that the skill check is only needed when you do something "special" and is made as part of the movement (or not moving for hover). 1.) It says that you need to make a check (DC 10) if you fly less than half you flight speed (20 feet in my case). This means that if I fly at least 20 feet, I can take a standard action without taking a check? 2.) Hover is only used when I take a full round action while flying? 3.) I will get fly as a class skill? Even if the class I'm playing don't have it? Thanks in advance!
Thanks for the answer! I just assumed that the Verdant blast had to choose damage type, the same way the wood blast does, but rereading it confirms what you said about the damage. For the bonus question, I will just assume that all blasts based on the wood blast qualify for those blasts, even if they are not listed. Flash infusion and brilliant infusion seems kind of weird on a physical blast, but I won't complain!
Phytokineticist got a new composite blast in Psychic Anthology called Verdant Blast. It can choose to attack as S,P,B or positive energy. The start of the infusion section of the player companion starts with this text: "Both brilliant infusion and flash infusion (which can be learned as wood infusions) can be applied to a positive blast. Verdant blast can benefit from all the same substance and form infusions as wood blast and positive blast." 1.) Can you always use the flash infusion with the Verdant blast, or only when you attack with positive energy? 2.) Does it count as an energy blast when you use it with positive energy? Bonus: I also wonder which blasts are associated with the following infusions:
They all have Wood as an element, but no wood blasts are mentioned under blasts (I don't have the Origin player companion, so something might have been mentioned there). Wood seems kind of fun now, just to bad they don't get the Fragmentation infusion.
Yeah, I know that the spell level of the kineticist blast is half character level. Mostly wondered if you could use a lower level version with the quickened spell-like ability. Not terrible useful, but could be awesome for a melee kineticist when combined with the Ride the blast wild talent. Swift action to move up and do a full attack seems nice.
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