What do you think?
Grynby grew up in a town that was sem-regularly under attack. It was nothing spectacular. He learned how to fight Orcs in his years there and learned basic survival techniques. As he grew so did the town. It eventually became a Timber Town and soon the average folk weren't needed to defend there were paid guards from a Company.
So he looked at his options, stay here and cut wood, be a local guardsman, or leave and find out who he really wants to be. He's not the type to sit still well and it's true in more than just chairs. So he left and travels on the road looking for people who need help and trying to find out if there's any One place in particular he feels like staying at.
Generaly an agreeable fellow, not very good with words but occasionally and if you're the right person he opens up with Wisdom.
Also: 2nd level health 1d10 + 2 ⇒ (7) + 2 = 9
Do we need to work up a backstory?
Grinby Human Ranger 2
Handle Animal 2 = 1-2+3
Intimidate 2 = 1-2+3
Nature 4 = 1+0+3
Dungineering 4 = 1+0+3
Geography 4 =1+0+3
Perception 6 =2+1+3
Stealth 7 = 2+2+3
Survival 6 = 2+1+3
Climb 8 = 1+4+3
Heal 5 = 1+1+3
Profession 5 = 1+1+3
Mw +1 Compoasite Longbow
I was reading a thread where someone was having an issue with magical weapons and he got his problem resolved. But it left me with a Question. He was proposing buying 2 +2 weapons so He was told it would cost him 16,000 which is correct. I think. But What I read it as was creating two +1 long swords, then adding another +1 enhancement. Wouldn't that cost 20,000?
Also going to change Stats to
Seems to fit the character more, Emphasis on bending, not on charisma and a physical strength but not speed. IE not dextrous.
Are we doing Traits?
Str 12 -2
Dex 12 -2
Con 14(+2) -5
Int 11 -1
Wis 16(+2) -10
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Medium Creature so No Problems there
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
I'm assuming I won't need languages?
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Are these Really going to be used?
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
This one I imagine will.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits
Senses Racial Traits
Offense Racial Traits
Children of the Rock
Dionoclese, Dion for short, is an Earthbender who never quite lets on as much as he knows. Tending to be Quiet Dion get's overlooked a lot but has enough talent to be useful in the basic farmwork, and house contruction. His father has high hopes for him to join the mail system. Dion just wants to do something that requires more of a brain. He wants to do something that requires real talent in earth bending. Something that will make him work hard at it. When a strange man in a Bird Mask shows up offering power and control? Dion only asks when and where.
My thought on this would be whenever you "stike a pose" to get ready for combat, or when you clench your fists wolverine style to prepare for battle.
Daemon was born into a unique familiy. His father was a Servant to the Brotherhood of Ashrael. His father would plant seeds in his mind so that he might one day join too. But it seemed that Dramonious was a religious child. So his father introduced him to Ashrael. [/b]"All are equivalent at deaths door my son. And we must bring those who would disturb the peace and equality of this world are brought before him to be judged."[/b]
I'm makin up what I can about the paladins feel free to correct/amend any statements I make.
Daemon was welcomed into the Paladins of Ashrael and has been learning their ways. He has chosen to focus on healing allies rather than damaging others. Being Neutral Paladins they get to specialize their role. As they have enemies both Evil, and Good they are taught to smite both down. All are equal in death.
Halfling Paladin 1
STR 12 -5
DEX 18 -10
CON 14 -5
INT 12 -2
WIS 8 --2
CHA 16 -5
Favored Class Paladin +1/2 Lay on Hands
Slippery something +1 Stealth, Stealth is a Class skill
Child of the Brotherhood: Your family were members of the Brotherhood before you. You begin as a Rank 2 member of the Brotherhood
Point Blank Shot +1dmg +1 attack within 30ft
Knowledge Religion 1
Dionoclese, Dion for short, is an Earthbender who never quite lets on as much as he knows. Tending to be Quiet Dion get's overlooked a lot but has enough talent to be useful in the basic farmwork, and house contruction. His father has high hopes for him to join the mail system. Dion just wants to do something that requires more of a brain. He tries to keep himself busy by coming up with creative ways to earthbend but doesn't have the control to put any of them into action. When a strange man in a Bird Mask shows up offering power and control? Dion only asks when and where.
How do you like that sandwich?
Backstory1 is the first idea. Backstory2 is the idea that works with the stonelord paladin dwarf mod. Tell me which you like better I'll try to flesh it out more. Just read your previous post I grabbed the mod so that it would be less magical actually :P I'm happy to work with what you ok.
Daemon was born into a unique familiy. His father was a Servant to the Brotherhood of Ashrael. His father would plant seeds in his mind so that he might one day join too. But it seemed that Dramonious was a religious child. So his father introduced him to Ashrael. "All are equivalent at deaths door my son. And we must bring those who would disturb the peace and equality of this world are brought before him to be judged.
And it was then how Young Daemon became the first of the Paladins of Ashrael. They serve the order, and protect it's brothers. Priority one is the safety of the other members. Daemon fights for his right to be a member. He has donned the mantle of Palidin, but is wrapped in the Cloak of Ashrael.
Lorkash, was a dwarf born into a life of the earth as most dwarves are bound to be. But he was different. He felt a true connection with it. So he began to nurture that talent. He found a calling to bring about peace through The Brotherhood.
When he goes about killing it's simply returning those who died to the earth, for the peace of the land. In some cases literally. Fields remain un-scorched when tyrants cease their war mongering. It is his great task to help bring about peace for the earth, by using the earth.
Tagged, I'm going to work on a character tomorrow and submit it. Also, I think I could get a Paladin to work, If i take a trait to add stealth. And because of the Defense house rule I don't need armor, necessarily to make myself clanky and noisy. As for being lawfull good. I can be the alignment of the Angel of Death. If you really want to nix it I'll drop it an go another way. I'm just throwing it out there it might work.
Edit: If magic is a turnoff how about this! Although I'm just trying to toss out ideas here. If you don't like em' I'll just move on to something else that's shiny.
I've never done play by post, or Rise of the RuneLords. I would like to know if I can still submit a character? I was thinking of running a Halfling Bard.
Geo is my name. I lived with my parents in the city and they were happy with their lives and their humble community. But I can't live with that. I don't want to live my life not being known. Not having my name spoken and whispered through the streets with awe. So I'm on my way to Sandpoint to Prove myself as Geo Storyteller Extraordinaire! This festival is going to be unforgettable and I'm going to play a role in it.
I am Beskermer Kennis. I have always studied the history of our people because I still believe in the old ways. I still believe in the World my father died for. I refuse to use the weapons of the outsiders. I will answer the call and drive them back and teach our children of who we still are. I fight as those before me have with courage and with my family in my heart. The only place left to find them. I have spent years learning more about everything. Any key any advantage to our enemy. I will find what will break them.
My name Translates roughly to Protector of Knowledge. Lore Warden 4 Still want a Riding Wolf but I don't know how I could get it.
Probably a Silly question but I notice the Race Sheet says all advance traits. Do we also have all standard Traits?
EDIT Sorry to keep peppering you with questions. I also wanted to know if we get 2 character traits, like Deft Dodger? And other small things. And If I went fighter, in a world where armor isn't going to do me any good. What does Armor Training do for me? Or do i need to just look up archtypes?
EDIT AGAIN If I go Lore Warden Do I get to keep my +7 Bonus to Defense?
Dotting, Looks interesting and potentially fun. I may or may not have access to a computer next week so I will try to decide quickly. Also, what's starting gold for a 4th level character? I am a bit confused, if these Green Skins are in an encampent stlye living, I understand guns being common place outside the camp but are the Elesomari giving the GS guns? Also, can we get more information on what life is like for the GS?
I haven't been playing games nearly as long as you all but I'd still like to say something. One thing that Immediatley popped into my mind after reading this thread is. Maybe there is a cultural barrier here? My understanding is this game was GM'd by an Itallian and probably played by Itallian men. The cultural difference might change things a little bit. I don't know.
As for the comment on having real life morals cross with a characters. I think it's a usefull life skill to be able to put yourself into someone elses mindset even when it fully conflicts with your own. This is teaching Critical Thinking and that's a valuable lesson.
As for the Gaming Scenario. My only suggestion is, did you guys stop for 10-15 minutes and grab a snack take a breather? It can cloud your judgement and they needed time to decide. You kept putting pressure on them and they shut down. I don't know how much time you gave them but my impression is they didn't have a whole lot.
*You are being offered a large sum of gold by an extremely rich noble to go and retrieve an artifact from a secure location. The location is a museum and the noble claims the artifact actually belongs to his family and he feels it belongs in his home not the museum. What is your response?
History belongs to those who make it. So if this artifact is your family's. It belongs to you.
*Do you think looting crypts, ruins, and dungeons is stealing or more like Indiana Jones? Why?
*Cue Music* *Cue Boulder Chase*
*A group of 3 Orcs have raided and captured a group of travelers. One of the hostages is rumored to be one of the King of Absalom children. How would you go about rescuing the hostages and making sure the King's child is not harmed.
Get a distraction, I mean ally to go in front and try to negotiate. In anticipation of that breaking down sneak in and sneak the hostage out.
I was hoping to run a Ninja, but if that's off limits a Rogue works just fine for my goals.
From young age, Janthe was raised to repect history and enjoyed it. Growing up he would join his parents on artifact hunts and dig sites. History belongs to those who make it son. That's why we must search for it and bring it back to where it belongs. Imagine if you were ever stolen from us? Now Janthe works with the Grand Lodge to recover lost items and explore new locations.
Burning Wheel actually has a system that changes time based on the action. My friend came up with his own system based off of that where every action had a point cost. There were 6 action types and each had 3 actions on it that cost a certain amount of points. And every round you regained a certain amount of action points. It was pretty simple but it was fun. Pathfinder might be a bit complex to make a system that way but I thought it might be worth noting.
Here is my 2 cp if you care to listen. I like your idea of a horse getting smarter, and stronger. I did think the +10/+15 was a bit high, and instead of the Natural Armor a dodge bonus. You've thought these over and that's cool.
Another thought I had though was maybe giving horses Evasion after much survivability. Way back to riding checks if a fighter rides the same horse maybe every battle gives him a +1/4 to riding checks made with the same steed? Familiarity and all that whatnot.
I made an elemental alchemist class that might fit.
Sorry to bring it up but I used the search thred function and couldn't find the elemental alchemist.
On a seperate but similar note I was going to ask you if you had a seperate thread where you posted a condensed list of all your classes in one easy to find place.
I like this but I'm curious as to why the +4 only goes to the rogue and not say, rogue and bard? This is kind of nit picky but it stuck in my mind and I was wondering if it was just something you didn't put or had reasoning for.