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Harsk

Hoskuld Wulfson's page

32 posts. Alias of Keepiru.


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Full Name

Hoskuld Wulfson

Race

Human

Classes/Levels

Fighter 3

Gender

Male

Size

6' 7"

Age

59

Alignment

LG

Deity

Erastil

Location

Land of the Linnorm Kings

Languages

Common, Sylvan

Occupation

Advisor to the White Estrid Queen

Strength 19
Dexterity 14
Constitution 17
Intelligence 12
Wisdom 14
Charisma 10

About Hoskuld Wulfson

Combat

Spoiler:

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +0 +2 +0 +0 +2 19
Touch: 13 Flatfooted: 16

Base Mod Misc Total
Fort: 3 +3 +0 +6
Ref: 1 +2 +2 +5
Will: 1 +2 +3 +6 (+1 vs Fear)

Weapon Attack Damage Critical
MW Cold Iron Scythe +8 2d4+8 20x4
H. Crossbow +5 1d10+0 20x3

Abilities:

Spoiler:

Race : Ability
Human : +2 to (Str)
Human : Martial Weapon Proficiency (Scythe)
Human : Favored Class (Fighter): +1 hp
Human : +1 Skill point per level
Fighter : Bravery +1 vs Fear
Fighter : Armor Training +1 AC, +1 Dex Limit, -1 ACP

Feats:
Feat - Location - Description
Campaign Trait - Betrayer - +1 to Will Saves (see background text)
Fight 1 - Overhand Chop - Double Str damage as standard action
Human 1 - Iron Will - +2 to Will Saves
Level 1 - Dodge - +1 to AC
Fight 2 - Blind Fighting - Reroll miss chance due to concealment
Level 3 - Lightning Reflexes - +2 to Reflex saves

Skill Points:

Spoiler:

Skills Ranks Mod Misc Total
Acrobatics 0 +0 +0 +0
Appraise 0 +0 +0 +0
Bluff 0 +0 +0 +0
Climb 1 +4 +3 +7(-1)
Craft 0 +0 +0 +0
Diplomacy 0 +0 +0 +0
Disable Device 0 +0 +0 +0
Disguise 0 +0 +0 +0
Escape Artist 0 +0 +0 +0
Fly 0 +0 +0 +0
Handle Animal 0 +0 +0 +0
Heal 1 +2 +0 +3
Intimidate 3 +0 +3 +6
Knowledge (arcana) 0 +0 +0 +0
Knowledge (dungeoneering) 1 +1 +3 +5
Knowledge (engineering) 1 +1 +3 +5
Knowledge (geography) 0 +0 +0 +0
Knowledge (history) 0 +0 +0 +0
Knowledge (local) 0 +0 +0 +0
Knowledge (nature) 0 +0 +0 +0
Knowledge (nobility) 0 +0 +0 +0
Knowledge (planes) 0 +0 +0 +0
Knowledge (religion) 0 +0 +0 +0
Linguistics 0 +0 +0 +0
Perception 3 +2 +0 +5
Perform 0 +0 +0 +0
Profession(Sailing) 1 +2 +3 +6
Ride 0 +0 +0 +0
Sense Motive 0 +2 +0 +2
Sleight of Hand 0 +2 +0 +1(-1)
Spellcraft 0 +0 +0 +0
Stealth 0 +2 +0 +1(-1)
Survival 0 +0 +0 +0
Swim 1 +4 +3 +7(-1)
Use Magic Device 0 +0 +0 +0

Equipment: Cost Weight

Spoiler:

Hide Shirt +1 (Linnorm) 1000gp 25lb
Armor Spikes 50gp 10lb
Feather Token - Swan Boat 450gp
Feather Token - Anchor 50gp
Mw Cold Iron scythe 600gp 10lb
Alchemist Fire x2 20gp
Antitoxin x4 200gp
Bedroll 1sp 1.25lb
Tent 10gp 20lb
Fishing Net 25gp 4lb
Silk Rope 10gp 5lb
Sunrod x3 6gp 3lb
Grappling Hook 1gp 4lb
Masterwork Manacles 50gp (EA DC35, Str DC25)
Explorer Outfit
Total Weight:77.25lb Money: 27gp 9sp 0cp

Lgt Med Hvy Lift Push
Max Weight: 116.00 117-233 234-350 700 1750

Appearence

Spoiler:

A giant of a man, Hoskuld Wulfson stands 6'7", an average height for his race. The Ulfen man has long rust-colored hair that merges with his flowing beard. Some of the color from his hair has begun to fade and in places it is streaked with greys. Deep wrinkles line his eyes and face, showing a weathered visage of a man used to squinting against the light of the sun over the sea. Despite his advanced age, he still moves with surprising limberness. Beneath a white cape lined with seal fur he wears hide armor of unusual design. The armor is still covered with white scales tinged with blue at the edges, obviously some large reptile from his homeland. The armor is also studded with dozens of sharp animal teeth. In his hands he carries a tall Scythe and upon his back in easy reach is a heavy crossbow with a carved ivory stock. The stock has been scrimshawed to depict dragon-headed longships attacking various monstrous sea creatures.

Background

Spoiler:

Campaign Trait - Betrayer - (Using stat from Missing Child)
Hoskuld Wulfson was born on a simple farm in the far distant Land of the Linnorm Kings. Of the lineage of mankind known as Ulfen, Hoskuld's people are part farmers, part sailors, and part raiders. In the harsh northlands known for year-round rains and deep winters only the hardiest survive. Hoskuld left the family farm at the age of 15 to join the longboat crews that sailed the coastline seeking adventure. He soon made a name for himself among the rough seamen and soon came to captain a longboat of his own.
When the White Estrid quested for her Linnorm head to make herself a Queen, Hoskuld captained one of the longboats that joined her in the hunt. In the end, she returned with a live Linnorm that had sworn to serve her in exchange for its life. She ascended to the throne when they marched through the streets with the captive creature. Hoskuld had served her well and was given a position in her service at the archipeligo stronghold of Holgrim. 4 Years ago he set out to sea once more, leading a raiding fleet of 15 longships against the port of Nisroch in Nidalese, and venturing as far as Absolom.
The years passed and in time Hoskuld ceased raiding and spent more time in Holgrim training the next generation. His life was disrupted when a visitor appeared to see the queen. The visitor, a Chelaxian from Korvosa, lavished the queen with gifts from the faraway lands and soon won her favor. Over the years he whispered poisoned words in her ears, driving away her trusted advisors. Hoskuld was one of them, he became a bitter outcast in his own home. Others in time realized that the man was a vile influence on the White Estrid. They soon discovered magical devices and potions amongst the mans possessions that allowed him to manipulate minds. When confronted, the man fled, but not before wounding the Queen. Enraged, Hoskuld swore to slay the man and set out in pursuit. He set his cold grey eyes for Korvosa, the man's home port, with bloody vengeance in his heart.



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