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Baron Hannis Drelev

Horus Hightower's page

122 posts. Alias of Fanguar.


Classes/Levels

Human Paladin (Shining Knight) 1 AC 18/11/17 / HP 15/15 / F +3 R +1 W +2 / Init. +1 / Perc. +5 / Sense Motive +0

Strength 18
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Horus Hightower

Horus Hightower
Human Paladin (Shining Knight) 1
LG Medium Humanoid (Human)
Init +1; Senses Perception + 5
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DEFENSE
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 15 (1d10+1+3+1)
Fort +3, Ref +1, Will +2
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OFFENSE
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Speed 20 ft.
Melee Two-Handed Sword +5 2d6+6 (19-20 x2) or PA Two-Handed Sword +4 2d6+9 (19-20 x2)
Ranged N/A
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SPELLCASTING
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STATISTICS
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Str 18, Dex 12, Con 13, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +5; CMD 16
Feats Toughness, Power Attack
Traits Dangerously Curious, Friend of the Family
Trained Skills (3) Diplomacy +7, Use Magic Device +8, Perception +5
Untrained Skills(ACP-6)
Languages Common,
Equipment
Weapons Two-Handed Sword (50gp)
Armour Banded Mail(250gp),
Other Gear
Wealth

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SPECIAL ABILITIES
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Aura of Good (Ex):
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp):
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su):
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

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RACIAL TRAITS :

+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans receive a bonus feat at level 1

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

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Description and Background:

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