Mayor

Holys Aurelian's page

314 posts. Alias of Andyr.


Full Name

Holys Aurelian

Race

Human

Classes/Levels

Sorceror (Gold Draconic) 5; - HP 32/32 ,- AC 13/T: 12/FF: 11 - F: +4 R: +4/ W: +5 - CMB: +2 - CMD: 14, Speed: 30, Init. +8*, - Perception +8

Gender

Male

Size

Medium

Age

29

Alignment

NG

Deity

Ni-Gorth

Location

Ptolus

Languages

Common, Draconic

Occupation

Merchant, Barrister, Adventurer

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 18

About Holys Aurelian

Holys is from a minor branch of House Dallimothan (also known as 'House Dragon'), although sufficiently removed from the line of succession that he has to work for a living. He is a barrister and merchant in the city, and part-time adventurer. He realises that ancestral power flows in his veins and wishes to use his gifts to increase his standing within his family, or else bring himself more temporal power (either politically or through association with a more powerful noble house). His powers only began to develop a few years ago, once an old text about the old religion of Ni-Gorth fell into his hands and awakened the latent power within him. He is calm and self-assured but not so arrogant as to believe he can achieve his aims without friends, and truly seeks to work for the betterment of the city.

Holys Aurelian
Male human sorcerer 5
NG Medium humanoid (human)
Init +8; Senses Perception +8
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 32 (5d6+10)
Fort +4, Ref +4, Will +5
Resist fire 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . quarterstaff +2 (1d6)
Special Attacks claws (2, 1d4, treated as magic weapons, 7 rounds/day)
Sorcerer Spells Known (CL 5th; concentration +9)
. . 2nd (5/day)—burning gaze[APG] (DC 18), resist energy, scorching ray
. . 1st (7/day)—burning hands (DC 17), mage armor, obscuring mist, protection from evil, ray of enfeeblement (DC 15), true strike, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, arcane mark, detect magic, flare (DC 16), light, open/close (DC 14), prestidigitation, read magic, resistance
. . Bloodline Draconic
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +2; CMB +2; CMD 14
Feats Combat Casting, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Traits reactionary
Skills Appraise +9, Bluff +8, Diplomacy +6, Intimidate +9, Knowledge (arcana) +5, Knowledge (history) +2, Knowledge (local) +3, Knowledge (nobility) +2, Perception +8, Profession (barrister) +5, Profession (merchant) +4, Sense Motive +1, Spellcraft +5, Stealth +4, Use Magic Device +10
Languages Common, Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear lesser selective metamagic rod[APG], potion of cure light wounds (2), wand of cure light wounds, wand of fireball (50 charges), wand of shield (50 charges); Other Gear dagger, quarterstaff, cloak of resistance +1, jewelry[UE], noble's outfit, signet ring, silk rope (50 ft.), 87 pp, 101 gp
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Magic Claws (7 rounds/day) (Su) As a free action, gain 2 claw attacks.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.