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Hojas's page
Pathfinder Society Member. 533 posts. 2 reviews. No lists. No wishlists. 1 alias.
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Grappling is still confusing after all these years :( Maybe someday I will finally "get" it! Thanks for trying to clarify how it works, I need all the help I can get with it too.
I just can't hang with all the product anymore. I love what you guys are doing and will buy books when I can!! Please cancel all of my subs. *I really feel bad about it*
Runeforge would be a great dungeon to expand. Who knows how many hidden areas were built over 10,000 years....
Tome of Horrors and Rapan Athuk!!
"The Skeletal Family"
Anyone remember them? Merry Xmas!

sowhereaminow wrote: The ONLY problem I have had with channel energy has been while being the DM and using negative channelers. When they negative energy burst, even to control undead, they tend to damage their living allies (yes, I know, selective channeling is an option).
The turn portion hasn't been a problem at my table. So far undead encountered have either made their save or had nowhere to run and were forced to cower (and fight the party). Prior to Beta, I usually treated turned undead as "defeated" and simply gave the party XP, unless the party felt the need to track the undead down. Major villian undead were usually too powerful for a party cleric to turn, so that wasn't a concern either.
However, I could see where this could be a problem at some tables. Maybe the solution is to break the Channel ability into two options, instead of turning it into feats.
For the positive channeler, they can spend a burst to:
1. heal living creatures/harm undead creatures
2. turn undead
For the negative channeler, they can spend a burst to:
1. harm living creatures/heal undead creatures
2. control undead
This would preserve the backward compatibility, as clerics would still have their old turn or control, but would have the new burst option. In the end, isn't that one of our goals here - to add options?
Rambled a bit. Thanks for reading.
This is perfect!
I think it would be great for the bard to have a mass heal at an earlier level. This would solve a lot of problems :)
*My Halfling Cleric of Urgathoa is loving the negative energy with selective channeling. I really like the idea of it being "free" instead of a feat, but a full-round action to be "selective".
I like this fix too! (+1 to +3 = any x-bow) (+4 and up = heavy x-bow)
Maybe let slings have a +1 to +4?
I agree that Halflings should have their own special "zip-zinger".
Lifer: *peep the golem tattoo on the neck :)
A joke but I'm down just the same...

All of this talk about Pathfinder not being backwards compatible has me thinking about the RotRL game I'm running with Beta PC's and not converting any of the AP material. CMB's and PER checks are the only thing that I have to keep converting on the fly because I don't have time to do it in advance. These are pretty easy to adjust though and the stat blocks are still very similar to each other. In the case of power attack I have just been using the 3.5 version for mobs and that has been very easy because the adjustment is usually included in the stat block(in the AP's at least).
I have noticed the increase in power for the melee types but I think this is a good thing. I have been keeping the group about one level under the suggested range for the modules and it seems to be working out perfect. We have been using feats from the complete series and other splats and everything has been meshing together better than I thought it would.
It sounds like a lot of the complainers haven't even tried to run a game on the fly with no conversions. Give it a whirl, I think you might be surprised at how compatible pathfinder really is.
If I could change any rule it would be the cleave tree of feats. Great cleave would be better if you could move before and after attacks with it(as someone suggested above). Cleave could just revert back to the original form. I would love to see more feats that give melee types the ability to move between attacks. This would make combat "feel" a lot faster than it really is. I hope some of those feats make it into the final cut.
Energy sub would be a great class feature. I would also like to see some abilities that let the evoker bypass evasion and SR from time to time. I think the bonus to damage that would scale by level is a good idea as well. Show the evokers some love please!
I actually like Krenshars because I have fond memories of them from my AoW campaign. Good pets for the grims'. I need to check out that fungus article from KQ.
My name is Hojas and I approve this song :) My band's rendition of the goblin song will be mixed and mastered soon. I will make sure to post it when it's finished.
edit: A friend of mine wants to spray paint "You never think I write with you bloody head etc..." in a few choice spots around town. Those silly ogres!
Gailbraithe wrote: I absolutely cannot stand the staggered casting level of the Sorcerer. It is simply frustrating and annoying, creating endless headaches regarding magic items and scrolls and questions about the caster level of those items.
This is the big problem for me as well. Another vote for unstaggering the progression.
I would love to see some mechanics for throwing in pathfinder as well, even for throwing party members. The 1/2 orc in my game always wants to throw the halfling up into windows, over opponents etc... I think CoL's idea is a step in the right direction.
aye! *glug-glug
As a huge fan of old-school wrestling I think this is the greatest thing ever. I wish I could have used this in RotR!
We have a cleric of Urgathoa in our RotR campaign and we say bring it on! It would be great to have a shaken effect go along with the negative energy. The evil cleric is giving up all that extra healing after all :)
Starting RotR at "hook mountain massacre" would be no problem. Might as well jump head first in to one of the goriest adventures in the pathfinder series. Your players will love fighting the ogres!

The Wraith wrote: Even if we modify some divine spells, the problem should still be there for Bards and Sorcerers (who cast Arcane spells, but their best score is Charisma).
Either we leave the skill as is (allowing Wizards the "better edge" on defensive casting), or we make an exception in Spellcraft checks made for defensive casting to use the caster's ability score he uses for his spells (Intelligence for Wizards - the default - , Charisma for Sorcerers-Bards-Paladins, and Wisdom for Clerics-Druids-Rangers). A solution similar to the Epic Spellcasting (Epic spells require a Spellcraft check to be casted, but as an optional rule it is possible to use the caster's spellcasting key ability instead of Intelligence).
And don't forget that Combat Casting is always useful for a caster in the middle of the battle...
I really like the idea of casting defensively being based off of the caster's ability score that he uses for his spells. That way every casting class gets a fair shake at pulling it off.
I will say thanks too! It's always cool to find that pack in the bottom of the box. These cards have helped my RotR game so much. I can't get enough wands/scrolls/potions.
I think an "ignore" button would be the easiest solution. Power to the people :P
We switched to this for our RotR game and the barbarian loved it. It was funny to watch him start to erase "points" when he wanted to use a rage power, only to realize that they didn't cost anything. :)
I like the idea that DD is a class skill for rogues only. I could also see a feat called "trapfinding" having some prq as others have suggested. I think it would be really cool if rogues had the "always-on" chance to find traps. Good idea Robert! I'm not one of the rules lawyer types, but I think that is some great crunch that supports the flavor of the class. If anything it's ideas like this that make me think pfrpg is going to be everything that 4th should have been and then some. I think the racial starting hp's are also a good example of the perfect combo of crunch and flavor. I want to see things keep going in this direction. I am so excited about the feats section now. It's going to be insane :)
I agree that Trapfinding should be a feat. The rogue will always be the best at it, but at least someone else can try to find and disable the traps when he's not around.
My group still does it everquest style: Need before greed! :)
After reading through this again it looks like 2a is the best!
*sorry, didn't really look at the limit on option 2, I'm an idiot.
Robert Brambley wrote:
I will staunchly support 4 skill points for a fighter. But I dont think they need a larger skill list.
Robert
I think this change as the default rule would make a lot of people happy with fighters.
We have a Barbarian in our RotR game and I think that option 2 would be the best. I think it keeps things simple while still allowing the barbarian to use all of those great powers. Just mark off one point at the start of each turn and you're good to go :)
Keep the darkness coming! My players are loving RotR more than any other AP because of the grim versions of goblins/ogres etc... I do understand that people want some variety though. It looks like LoF will deliver on that end :)
toyrobots wrote:
Plus, helmets could just be fun!
I would love to see helmets for the fighter/paladin/barbarian!
I really miss killing my players in SoLS and posting here :( The AoW has claimed many lives!!!
I live in Chandler and would love to get in on any pfs games/events in AZ. aarecording@hotmail.com
After searching for 19 years I FINALLY found the "beowulf" album that kept alluding me! They were a punk band from venice, CA that I loved as a kid. So happy!! It's even better than I remember it to be *wipes tear It was totally worth the wait!!!
Yes!!! I have a feeling they will be selling just as fast away from the con as well :)
weeeeee!!!
Fix high-level play! I think limiting buffs to 3 at a time will speed things up at my table though :) It was a nightmare to keep track of every single buff at the end of Age of Worms. Especially with dispel magic flying left and right.
Looks great! One of my players painted the scarecrow as well, but it doesn't look as good. Shhhh....Don't tell her that!! *hides
I know just the thing to mellow this thread out.... *snoochie boochie noochies!!
The biggest problem for me would be the devils and demons. I know a lot of us take our abyss quite seriously! Now we have daemons too!!! I'm so happy that some people still respect the nine layers :)
I'm probably way off the mark, but it sounds like a "threat" to wizards. Change the GSL or Necro goes Pathfinder.
*In a perfect world we would have Necro making Pathfinder and 4th products.
Sebastian wrote: There is absolutely no way WotC could be considered a monopoly under U.S. law, not even under the most stringent tests used back in the hayday when the anti-trust statutes were actually enforced. They don't have any way of keeping out competitors who create their own rpgs, they don't have any real pricing power because products in their market are not fungible, and, to top it off, in the eyes of every non-gamer in the world, there's no real harm even if there is a monopoly in tabletop rpgs. I can't even fashion an intelligible legal argument about that topic "your honor, because no other rpg is on the market, there is less fun than there would otherwise be. This loss of fun is the cost of monopoly action, and something must be done about it!"
Totally off-topic :)
It almost happened in pro wrestling a few years back, but Vince dodged the bullet(err, chair).
Nice! I have this software as well, but I haven't been using it as much since we switched to alpha 3.
Robert Brambley wrote:
Finally, freedom of speech is still not 100% free; like most rights and freedoms, it does come with limitations: It is act actually illegal for instance to threaten to kill someone. It is illegal to yell FIRE in a crowded building when it's not true - in order to start a panic. It is illegal to make comments of a sexual harrasment nature.
Robert
Razz isn't that bad :) Just remember that one man's "garbage" is another man's treasure.
I like razz! Sorry guys, but it was entertaining to me and I am a firm believer in freedom of speech/expression. Even if that means letting some people spew some ridiculous garbage along the way.
Didn't wizards change the song to "come-buy-all"?
Everytime this comes up I have to retell the story of my friend from elementary school who was forced to burn his d&d catalog. The church told his mom the books would scream and emit purple/green smoke when burned(I wish they did that!). She let him play gamma world though... haha!
*reminds me of skating through the 80's and 90's. It's crazy how things become accepted by the mainstream after a certain amount of time.
say hello to my little friend.... :)
My local bar still gets mexican coke :) Both kinds........
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