I am starting in a new home campaign with an Alchemist and trying to figure out how quickly I can make alchemical items at a (relatively) lower level.
In my example, let’s say I’m a 6th level Alchemist with the Master Alchemist feat and Swift Alchemy.
I decide I want to make Alchemist Fires to try to restock as much as I can, as I went through 8 of them in our last adventure. However, it needs to be fast as we only have a day of downtime. My bonuses are: +5(INT)+12 skill (including the Alchemist ability of +1 a level)+3 class skill+2 Alchemist’s Lab = 22 total.
As it’s only a day I have, I divide the result by 7. And again, since it needs to be quick, I add +10 to the DC, which would make it 30. To keep this simple, I take 10, so my final result is 32. 32x30=960. I divide by 7, which comes out to 137 GP (rounding down). Due to the fact I have Master Alchemist, I do not need to turn the gold into silver, so since an Alchemist Fire is only 20 GP, I rolled high enough to make 5 of them.
Now my question is, where does Swift Alchemy come into play? It says it takes half the time to make items, so does that mean I was able to make 10 of them for that day?
The numbers I have given here, are they correct? If not, how should it be figured out?
And the big question is, are you able to craft more than one item in a day without Instant Alchemy? I would like to think you can, since you can divide the result into daily (instead of a week).