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Kusari-Gama Monk

Hobbun's page

Goblin Squad Member. Pathfinder Roleplaying Game, Deluxe Comics, Battles Case Subscriber. Pathfinder Society Member. 2,088 posts. No reviews. No lists. No wishlists.




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The problem I have with using the t-shirts as a reroll, is you can’t find them anymore.

I do a search here (Paizo.com) and you will find smalls and mediums for some of the factions, and some of them have no sizes available at all.

So I support other venues in gives options for rerolls. Are new faction shirts going to be made?


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With already being part of the Pathfinder miniature line, contributed to Reaper KS, not sure if I will do so with this, especially considering it’s metal. (Would have preferred plastic).

Although I do love my Tome of Horrors Complete. :)

Goblin Squad Member

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GenCon has been a yearly trip for me for quite a few years now, so yes, I will be there. I'm actually looking forward to Paizo's increased booth size this year. PaizoCon is the big change for me, will be my first one this year.

Soldack Keldonson wrote:
Lisa Stevens wrote:

Pretty much the entire Paizo staff is going to GenCon. I know that Ryan is going. I am pretty sure somebody from the design team will also be there. There will be a panel or two also, but I don't know the details at this early stage.

-Lisa

Will there be a pathfinder online presence? I know it is far away but I am just asking for your intent. The sooner you know would help some of us decide whether we are going.

Soldack, that is what Lisa was referring to when she said "a panel or two", she was talking about PFO.

You should give it shot if you haven't been there before. One of my favorite aspects is being able to talk one on one with the designers of your favorite systems, Paizo included. They are extremely accessible at the booth and always willing to answer questions or just talk in general.

Oh, and if you like buttons, don't forget to stop daily at the Paizo booth as they hand out a different one every day. :)

I will try to make a couple of Paizo's panels, as well as at least one of the PFO panels.

Goblin Squad Member

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Ryan Dancey wrote:

Emphasis added.

You are not "protecting the innocent". You are taking revenge, or enforcing your idea of justice on others.

Protecting the innocent would involve you accepting a contract to guard a caravan or resource harvesting team, and being present when they were attacked, and responding.

Going into the wilderness looking for a fight isn't "protecting" anyone. It's just you deciding that you want others to fear you when they choose to attack others.

RyanD

So, even though you know that is the character/group that murdered those innocents, and you know they will repeat their actions, it is evil for you to stop them from doing it again? By the only means the game is set up to do right now, but attacking and killing them?

Ryan, sometimes justice needs to be served after the fact. In fact, it happens a lot of the time like that. With the way it is set up now, with the information that we have, there is no way to do that without taking an alignment hit.

Goblin Squad Member

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LordDaeron, read his post again. Alexander was being sarcastic.

Goblin Squad Member

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Waruko wrote:
So underwhelmed...and it wasn't even my post. Well, tell you guys about it later. ^_^

Darn, I missed all the excitement. Hope it wasn’t in response to my post.


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My badge, banquet ticket and hotel room are taken care of.

Only thing left is the airline ticket.

Will be my first PaizoCon, looking forward to it!

Goblin Squad Member

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"Goggles are rare in the River Kingdoms due to the limited number of glassworkers with the skill to make the lenses."

I know you can't make these special items, and that's fine, but it would be neat if you can become a glass crafter. Making beakers for potions, windows for structures, etc.

Goblin Squad Member

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Ryan,

I agree with Valkner, I really feel many will hold back on pledging because they don’t want the chance to lose their unique item(s), unless they decide to do so. At least for those where these Daily Deals will be a tipping factor in making a pledge.

Yes, there is risk and reward associated with the game, but what has been said multiple times is many of the items you lose can be replaceable. May not be cheap, but you can replace them.

With these Daily Deals, as the description even indicates, they are unique. Never can be bought or crafted. You lose it, it’s gone forever. I can see people getting very angry if they get ambushed and losing their unique item they will never see again. And really, it’s an option that doesn’t need to be in the game, there will still be plenty of risk and reward with other items you will be able to lose/gain.


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uriel222 wrote:
It's important to note that the Mythic rules, as described, won't really help a party keep playing past lvl 20.

That’s actually not true.

Jason has said more than once that the mythic rules are designed just as much to continue the mythic levels (tiers) post 20th as they are to take earlier on. So you can very much do all 20 levels and then continue right into the 10 Mythic tiers.


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drumlord wrote:

I don't have the thread handy, but the rules folk are going to be clarifying soon what requirements can actually be bypassed by increasing the DC by 5. My reading of the core rules suggests any requirement, but the implication is that when an item says you must be a druid or other unusual requirements, that those will become hard requirements that can't be bypassed.

.

I had a chance to talk with SKR (he will be doing the clarification rules in the upcoming book, btw) at GenCon and he did indicate that racial requirements can be bypassed, as well.

We talked about creating the Boots of Elvenkind, and he said you can take a +5 to the DC for bypassing “creator must be an elf.”

Sean indicated the main reason the +5 DC rules were implemented, and allowing anyone to make items, is it opened up the chance for cursed items.

I did point out to him that most people would most likely wait until they were within 10 of the result needed, and then just take 10 to guarantee result. He agreed that most would do it that way, but said not all, and they wanted to give the chance out there for those who are willing roll their checks in making their items.


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I hope 20 character levels + 10 Mythic tiers are not equivalent power-wise as a CR 30. I am actually hoping it is designed you can take on higher CRs (than 30).

I know in the Tome of Horrors there are several creatures that are CR 30+, Asmoedus is the one that sticks out my mind right away at CR 39. I do hope the Mythic levels are designed to take on creatures of that scale.


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Duncan Forsyth wrote:

Has the Stealth play test been abandoned or did it already become integrated into the rules somewhere?

.

No, these rules are not official or have been integrated by any means, they’re on hold at the moment. However, I spoke with SRM at GenCon and he did say the changes on Stealth have not been abandoned, it’s just taking longer than anticipated. They were finding the current changes were not working as well as they liked, conflicting with other class abilities.

For example, he said the changes did not work well with the Ranger’s HiPS. However, he stressed it is something they are still working on, but there is no ETA at the moment.


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gbonehead wrote:
Hobbun wrote:
James Jacobs wrote:

Just because we've got Mythic Adventures out doesn't mean you'll be seeing mythic goblins popping up in our adventures.

Or, frankly, popping up ever.

Really? That's too bad, I think Mythic goblins would actually be really darn awesome.

:(

Nothing will be stopping *you* from making some mythic goblins, just like nothing will be stopping me from running my party up to level 60 using the core and mythic Pathfinder rules :)

Oh yes, I know. I wasn't truly 'sad', I guess just more surprised. I could see some really cool stories with goblins having mythic levels.

And to Jim Groves, really love that idea, that's what I'm talking about. Just because goblins are normally weak, dumb creatures, there is no reason you can't have that unique one who has elevated himself above the tribes.

However, James has found some goblin candidates for mythic, although I don't think they necessarily have to be gods to do so. It's like the example Jason gave at GenCon on the Mythical Minotaur, I had the impression the Minotaur wasn't necessarily a god, just a minotaur that was extremely powerful and stood out (and above) his race.


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Quote:
Begin your Pathfinder Comics Ongoing Subscription today to make sure you don't miss a single issue! We've worked with Dynamite to create a special paizo.com-exclusive cover for each issue of the Pathfinder comic, designed with Pathfinder super-fans in mind! Your Pathfinder Comics Ongoing Subscription will bring this exclusive release—not available in retail stores—direct to your mailbox.

.

So yes, you receive the exclusive paizo.com cover.

I decided to go with the deluxe subscription as it gives me some flexibility in keeping some issues ‘complete’ as I probably I will be taking out the map tiles for at least a couple of them.


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Cthulhudrew wrote:
Another thought occurs to me; this would be a great lead-in for some kind of Epic/Mythic rules - providing the backbone for post-level 20 world building PCs. :)

.

I wouldn’t mind seeing this, but I doubt it would happen as Paizo probably won't want to commit any Mythic rules for print until they are sure exactly where they are going with them.

What I read from Erik Mona in an interview he gave a few months back on reddit.com that they ‘think they have a good direction they want to go for Mythic rules, but still are working on them.’

But he made it pretty clear that Mythic rules are coming eventually. I am hoping for that announcement at this coming GenCon for a GenCon 2013 release, but I am thinking it will more realistically be a PaizoCon 2013 annoucement.

Here is the quote:

Quote:

Are we going to get an "Epic Level" rulebook of sorts? And will there be a module for taking the Test of the Starstone?

If yes to either, any idea when?
Erik Mona wrote:

YES! We will do this eventually, likely some time in the next couple of years. I must confess that the third edition epic-level rules have almost no "champions" at Paizo. The math underlying the d20 system rules gets shaky enough at the standard high levels, so simply patching another 20 levels on top of that with a bunch of uber feats and some lame monsters doesn't really work for us. We've been experimenting with a totally different concept that allows for the sort of high-octane "mythic" adventuring that we think fans of epic content want, but with a completely different mechanical approach. We're still in the concepting stage for how exactly this will work at the moment, but it's definitely something we will be getting around to in the relatively near future.

As for the Test of the Starstone, that's meant to bridge the gap between "mortal" and "demigod," and at present we're not exactly sure what level that should be. A proper treatment of this dungeon would probably be appropriate for the 20+ set, which means we need to create the rules for those types of characters before we can do justice to this idea.

As the inventor of the Test of the Starstone, however, I can say that we WILL do this at some point. My current Pathfinder campaign, "Kings of Abslom" (which all the other Paizo people participating in today's AMA have played) is sort of a long-form prelude to the Test of the Starstone, so this is definitely something we're thinking about and planning toward.

Goblin Squad Member

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The big thing for me is I want crafting to be as important and needed as someone who needs a good Fighter, Cleric, Wizard, etc. archtype.

The problem I have with a crafter/processor being a pseudo-archtype, where there are no drawbacks or consequences for an adventurer archtype going to crafting is it lessens the person who wants to focus completely on crafting.

If anyone can take an adventuring archtype AND a crafting archtype, for that person who only went with crafting hurts them in the long run. Due to the fact that everyone can adventure 'and' they can craft to the same level as the focused crafter. Maybe not in the beginning, but several years down the line, they can. Especially if each crafting specialty is only 6 months to master.

When I've read the blogs I've gotten the impression that the game is not just promoting those who want conquer strongholds, explore caverns and kill monsters, but you can also be someone who only wants to run a business, whether through harvesting/processing items, but to craft and sell them, as well. But if the game is set up where an adventurer archtype can freely go back and forth between his archtype and crafting, it kind of erases the need for that businessman who is focusing on crafting, because, in the long run, the adventurer/crafter will be able to do it just as well.

Goblin Squad Member

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Ryan Dancey wrote:


As a crafter, you won't have much (if any) personalization options on the finished goods.

That's a bit disappointing to hear. I was hoping we would be able to make the items we crafted a bit unique, if only to put our own personal mark on it showing that we crafted it.

Hopefully something like that will become available down the road.

PvP
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Andius,

I appreciate your post, but a lot has changed in my knowledge of PFO since I first started this thread. Several posters have actually pointed out to me why PvP will be an integral part of PFO. I have also done a lot of reading on the blogs on Goblinworks and really have a good understanding on what Ryan (and the rest of the team) is trying to do with the game, and why PvP works well with it. And I agree.

Also, originally I never understood the difference between ‘theme park’ and ‘sandbox’ MMOs. So when those words were thrown around, I was a bit confused and that is why I couldn’t comprehend at first why you couldn’t have a ‘non-PvP’ server. It’s been done before, why can’t PFO do it as well? But after some nice posters pointed it out to me, and reading up on the blogs (the first blog gives a great description) I now understand.

And honestly, it is my fault, as if I did not take the time to read the blogs before posting. I just saw the mention of PvP in the FAQ and was immediately concerned. But now that I understand why it is needed, and what other things I read on the blog (crafting sounds awesome), I am pretty excited for the game.

But thank you for your post. :)

PvP
Goblin Squad Member

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I had read this on Goblinworks site in the FAQ:

Goblinworks FAQ wrote:

Will PvP (player-vs.-player aggression) be allowed?

Characters will be able to attack rival characters in most parts of the game world. In many circumstances, though, unprovoked aggression may carry severe in-game penalties.

I have debated on trying out Pathfinder Online (when it is released) but this actually kind of concerns me. The impression I get from reading this is that PvP is going to be very much part of the game, whether you want it or not.

I've never been a fan of PvP, and the MMOs I've played I have always played on non-PvP servers.

I was hoping PFO would have something similar, but it doesn't seem like this will be the case. I know it's early, and I don't know how it will work yet exactly, but the last thing I want is someone being able to attack me, I would much rather only deal with PvE.


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Ok, thanks Chris. :)

Order of shipping should be end of alphabet to beginning.

Spoiler:
I'm W.


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shallowsoul wrote:

If he has seen an effect like that in action then I would say that it is legitimate. Maybe he went to make a spellcraft check and didn't make it but saw it's effect.

How would we know the full range?

He doesn’t know the specifics on Color Spray, but the player is asking the vendor on what spells he knows that has them.

How about this:

Player: I would like a 1st level spell that allows me to potentially make opponents stunned, blinded and/or unconscious in an area of effect. Do you have something like that?

I mean I understand you want to keep outside knowledge as much as possible, but really, it gets to point where it just bogs down the game where you just get too technical with in-game conversation. There are going to be times where you need to have some assumptions to allow the game move on at a reasonable and enjoyable pace.


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Bill,

I haven't received my shipping email yet, but then it's only been a couple of days since you've begun. However, how long should I wait before I should send a note w/current mailing address?

Thanks.


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I will be buying two case bundles (subscription). However, where I am not rich, I am comfortable financially.

But I do understand why many can't/won't be purchasing this time around, it is a big pricetag.

I by no means feel Paizo (or WizKids) are ripping us off, as it's been said, it is very expensive to produce good quality pre-painted miniatures, and I do stress good quality.

I am ok with the higher pricing to get better product, I only worry the sales will not be this favorable this time around compared to H&M. The last thing I would want to see is for this to end.


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That’s the thing though, I don’t think those larger compartments were designed only for javelins, spears, staves, bows, etc. It just names those weapons to let you know how much room you have for each of those larger pouches.

And the same with the arrow compartment. It is letting you know you can’t fit anything larger in that compartment. At least that’s how I read it.


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Well, received my 2nd ToHC (Limited) copy yesterday, this one from Paizo. In flawless condition. :)

I showed my DM my PDF on Saturday and his eyes about popped out of his head. He loved it. I told him the story behind the book and he said if another print run happened, he would be right there. He added this is definitely a book to actually own.

I didn’t tell him there was another print run, as I didn’t want him to go out and buy one due to I am giving him his copy this coming weekend.


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Brian E. Harris wrote:

Not really. Not even close.

For those that want a commoner or similar non-combatants, they'll very likely want more than one of them, hence, distributing such a mini as a rare isn't effective.

For things like Karzoug the Runelord, distributing as a rare, with the potential to only get one per case makes total sense.

"Rare" rarity is best used for either minis that a buyer will only need/use one of, or to facilitate the "chase rare" system.

Yes, I see your point, but my example of the rare commoner was along the lines of the ‘bartender’ commoner, as I referenced in one of my above posts. However, I should have been clearer in my more recent posts. With the bartender mini, you wouldn’t need more than one of them.

Now with the ‘townsfolk’ mini, they could put one or two in a future set as an uncommon where you would get at least several of each.

Brian E. Harris wrote:
And that's totally cool - for me, however, getting a useless commoner as one of my few rares would be incredibly lame and frustrating. Even worse would be a tree or a unicorn or something like that.

Hey, I totally understand. There were minis in DDM that our DM has never used in our campaigns, and unfortunately some of them were commons. At least with the rare commoner, it would be only one mini you wouldn’t want/use.

To be honest, I would be happy if WizKids/Paizo came out with one of the visible packs for townsfolk. Then you, or others who don’t want commoners, wouldn’t have to worry about opening it in their booster packs. And you can just choose not to buy the ‘townsfolk encounter pack’.


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Count me as another person who is in support of peasant/townsfolk type minis. Although I do agree with Mazra, if it is something they do, it should be a rare mini as you don't need 8 of 'Max, the inkeeper'.

I think we have a better chance of seeing commoners with the Pathfinder line as we did with DDM, as DDM was also a miniatures based battle game. And you could not very well come out with a commoner mini (or if you did, very few of them) due to who wants the aforementioned 'Max, the innkeeper' in his DDM army? Where with Pathfinder, the minis are being released for RP puroses only (at least at this time).

So I think we could very possibly eventually see minis for bartenders, serving women, farmers and just commoners in general. Maybe we'll even see animals, as well. Horses would be extremely useful for us as we've gotten into many combats with horses being involved. And once or twice with a cow or pig in the area, as well. :)


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Erik Freund wrote:

We all campaign for what we want to happen. In 2004 US election, my reason for voting for John Kerry was pretty much "because I don't want George Bush in office." (I didn't even really like Kerry.)

Does that make me "selfish", that I would prevent Bush from ruling America? I mean, 48% of the country loves the guy, and I'm telling them no. I get my vote, same as you.

May the best man win. :-)

The whole thing is your example deals in absolutes. It’s either John Kerry or George Bush who will take office, not both. (Btw, was no fan of George Bush, either).

The great thing about playing Pathfinder is it is helmed by a company who has published many books for a great deal of supplemental information useful to us and the future looks bright in receiving much more. So why can’t we both win?

Yes, there will be those times you really don’t want books or product as it is not useful or interesting to you. I’ve never really been interested in playing a Halfling, so “Halflings of Golarian” is not on my radar. Same applies with Faction book, Villians or Seeker of Secrets. Where I like some oriental, the Xian Tia book overall is not at the front of my want list. I could really care less about the GameMastery tile maps as we use the 3-D dungeon tiles. The paper minis are not really useful to me (no offense Liz!) as we use plastic minis. Don’t really have any motivation for the APs as our GM has always done well in creating his own adventures.

However, I have never protested for none of this to be published. I understand and respect others want and enjoy using these products or books. I don’t expect Paizo to publish only what “I” want. Therefore, I only purchase what is useful to me.

I have confidence Paizo will do a good job in giving us what we want (both of us). There’s probably a good chance I won’t buy my Tian Tian book, and you don’t have to buy your mythic level book (if it does come out). We can both “win.” :)


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My GM is going to 'love' this book. He always likes to play races besides the core 7. I know he will especially like the section on making your own custom race.

Looking forward to this book as well, but just wish the date wasn't so far out!


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I would say mine is the point system because you have more flexibility and complete control. One of my favorite aspects of RPGs, whether pen and paper or video games, is the ability to shape my character as much as I can. Whether it be picking skill points, choosing feats or determining how many points I want to spend to raise ‘said’ ability score.

With the roll method, it is too random and you lose a lot of control. “Crap, I rolled a 6, where the heck am I going to put that?” Yes, part of the fun sometimes is roleplaying characters with a low ability score, but it’s no fun when you have 3 stats under 10. And with rolls that can sometimes happen.

How about the rest of you?



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