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About Hoban Randir________________________________________________________________ NAME: Hoban Randir
________________________________________________________________ ABILITIES:
________________________________________________________________ STATS (SPD, AC, HP, SAVES & BONUSES):
Armor Class: 19 = 10 +4 [dexterity] +5 [studded leather +2] (AC 20 v. traps)
Fortitude save: +4 = 4 [base]
Attack (weapon): +7 = 5 [base] +2 [strength]
________________________________________________________________ WEAPON STATS: Handaxe +1 +10
Short Sword +1 +10
Two weapon: +8/+8 Mwk Composite Short Bow (+2 Str): +10 (+11 within 30')
________________________________________________________________ FEATS: Improved Initiative, Point Blank Shot, Weapon Finesse, Precise Shot, Big Game Hunter ROGUE ABILITIES:
RANGER ABILITIES:
________________________________________________________________ SKILLS:
________________________________________________________________ EQUIPMENT: Studded Leather +2 4,175 gp
Mwk Composite Short Bow 225
Lt. War Horse 150
POTIONS:
Currency: 26 gp ________________________________________________________________
BACKGROUND: Born in Korvsa, Hoban never knew his mother -- she died giving birth to him. He only knew his father, a wanderer and explorer, a few years more, and even then only occasionally, in between long treks to months unknown. His father would be gone for months at a time, leaving Hoban alone to be raised by the servants, a nanny and a butler. Then one day, not long after his twelfth birthday, a note came. The servants showed it to each other, then set about ransacking the house for anything even remotely valuable. Then they too left him, apparently taking the note with them. Hoban never discovered what was in the note, or what had happened to his father. Fear kept him in the house for days, hoping his father, or the servants, or anybody to help him to appear. Eventually, hunger and desperation drove him out into the streets. For a time he lived as an urchin, begging and stealing what he could, trying to stay away from the watch and other dangerous men the rest of the time. Gangs and other organized criminal tried to press him into service, but Hoban had been long been told by his nanny to stay away from those types, and always he refused. After a few years of this kind of existence, the thives guilds stopped taking "No" for an answer, and told him he could either join them, leave Korvosa, or die. Hoban chose to leave Korvosa. He walked away from everything he knew, and never returned. His first days and weeks in the wild were miserable. Barely able to fend for himself on the streets of the city, he was utterly lost trying to survive in the wilderness. Unsure where else to go, he wandered rather aimlessly, living day by day, eating what he could pick or catch and hoping not to be found by some predator or worse. He probably should have died there, but something instinctual inside him, and hard won experience, kept him alive. Still, weak from too little food, and sick from exposure, he almost did die, when a ranger named Caleb Oakbrow found him and nursed him back to health. Oakbrow took Hoban under his wing for a time, teaching him how to survive, how to track, how to hunt and make shelter and fire, and how to understand the weaknesses and strengths of one's enemies and how to take advantage of them. When they too eventually parted ways, Hoban no longer feared being alone, but prefered it. He now wandered confidently through the wilds, hunting magical megafauna, and keeping highways safe for travelers where he could. He occasionally adventures with others, exploring untamed areas or forgotten tomb and dungeons, but always he would go his separate way in the end. Now, having seen the posted handbill in a small village, he makes his way toward Fort Thorn, less interested in reward than experience, but sooner or later, he needs provisions, and reward goes a long way with helping that. |
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