Kitsune

Hijiro's page

485 posts. Alias of JAF0.


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HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.

Sorry for my absence of late... going through a rough patch... I'll try to keep up when I return.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro lofts a brow with admiration at Silena's words and her graceful execution of the misguided fellow. "Sweet," he whispers in admiration. He assists in the looting by helping separate the valuable from the chaff, though he takes nothing for himself, merely offering aid.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

cool! happy summer!


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro, feeling a mix of anger and disgust at the scene in this room, he follows Silena, rapier out and ready for use.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Will be at Gamex this weekend (Fri-Mon)... will check in as and when I can, but no guarantees - depends on hotel wifi and charging possibilities... Bot me as necessary to keep the pace of the game up, don't want to slow things down.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

confusion affect: 1d4 ⇒ 3

dmg to self: 1d8 + 1 ⇒ (5) + 1 = 6

Hijiro bonks himself on the head, causing a messy bleeding wound... it does close up and stop bleeding eventually though.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

... try that again:

will dc 13: 1d20 + 3 ⇒ (1) + 3 = 4

Hijiro succumbs to whatever the affect is...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

[dice=will dc 13]1d20+3[/dic]e


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

init: 1d20 + 5 ⇒ (9) + 5 = 14


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro stays downstairs.. waiting for those who went up to return.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro joins the others before the doors are secured, locking him out (he would have come forward when Barezata did) - sorry for my absence... was on a retreat for 4 days and the boards kind of got away from me.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

W
Will catch up when I return home tonight...sorry for my absence


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

init if needed: 1d20 + 5 ⇒ (8) + 5 = 13


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Just a heads up. I am posting this in all my games, so you may see it more than once.

I am leaving for a cruise at 2am on March 5th. I'll be on the road all night and arriving at the ship midday. I won't have internet access til sometime the night of the 5th... For the next 2 weeks, I will have spotty internet (wifi at sea isn't the best), and I'll probably only be checking in at night once a day. Please if my character needs to take action between my own posts, GM feel free to bot me as necessary.

Ship returns to port on March 19th, and I will resume normal posting on the 20th.

Thanks, and sorry for any inconvenience my semi-absence may cause.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

No rush to return... whenever you are up to it will be fine... in the meantime, hope you heal quickly and that they replace your car with a better one ;)


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro continues to hang back, hiding... preferring to avoid combat if it even can be avoided at this point...

init if it absolutely must be rolled... : 1d20 + 5 ⇒ (17) + 5 = 22


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro stays hidden as well, not far from Barezata, listening, tho he doesn't understand the conversation, he hopes to be able to tell if and when it all turns hostile.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Happy new year, everyone!


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro sneaks in behind the others, trying to stay as unseen as possible.

stealth: 1d20 + 15 ⇒ (11) + 15 = 26


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Leaving on a cruise tomorrow and will be gone a week... will have some limited internet access, but it's never good on board... feel free to bot me as necessary.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

omg... i hope you're alright and mend quickly -


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro nods at the plan. Though splitting the group seems unwise in some ways, a two-pronged approach could be beneficial in this case, so he raises no objections. His only objection is being apart from Sonya when she may be facing danger... then he smirks at his own silliness... she is far more capable at taking care of herself than he is, and he's well aware of it...

He gives Barazata a little smile. "You and me to the rear entrance then it seems... "


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

"that seems a sound plan, let's hope they aren't too well defended so we aren't spotted too quickly."


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

same here


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

oic... interesting... My group in rotl is currently in the middle of book 5, it's been a LONG trying time running it for them... so much death and destruction, including some character deaths... very lethal ap.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

is this ap originally written for 3.5? Because if it's anything like rotrl (which I'm running for friends at home), it doesn't pull any punches and assumes the characters are taking full advantage of all their character abilities from pathfinder, and whatever they can acquire from their city-relations resources (buying from large city Magnimar, for example, crafting when they've had time, which does happen from time to time, etc).


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro assists Barezata through the knowledge he's picked up since arriving in the area, and using his network as well...

take 10 to assist: 10 + 13 = 23 (auto assist, so you have a 32 now!)


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

happy wedding day!!! congrats! enjoy and don't worry about us... we'll be here when you get back. Just have fun!


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

never mind - I JUST got a pm from you...YAY!!! I'm in!!! I'm SO stoked..t hanks for picking me!


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I am? I didn't get a pm. Did you maybe type in Ineluki with one i instead of linking through the board? because someone else is using that name already...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Aww... I'm disappointed.. but enjoy the game - It was fun making a submission for it anyway. If you ever need another cleric, let me know.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro, having backed off into the background after assuring himself that Silena was alright, watches Zayifid with suspicion.... waiting for that same straight answer Barezata seeks.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I saw Trey post shortly after I did... very similar character! Glad I posted first, so it didn't look like I was copying her... lol


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

cool... I didn't know your background when I created Ineluki, but that's a great connection... Perhaps they have met and know each other, if both selected, before game starts... would be a nice pre-game relationship if they were friends.

There, I edited Ineluki's background so it has a tie to Inuksuk... it's a tenuous sort of amorphous friendship, basically based on them both being Erutaki, nothing much more, just kinda casual... I didn't pick an Erutaki tribe for her, they could be from same or rival tribes... could be interesting either way...

If you don't like the tie-in, let me know and I'll modify her background again.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Anyway - let me know what you think of Ineluki and what I might tweak to make her better...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Made a cleric for the other game - Ineluki


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

can you give us a quickie synopsis of the recent story so far... it would help me with ideas... but I'm thinking a life oracle? or maybe a straight cleric would be fun.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I'm thinking about it - trying to evaluate if I have time for another game... what are you looking for in the way of classes to round out the party and what are the character creation guidelines?


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro, knowing Silena's thoughts bore much merit, agreed it best that their personal relationship remain a secret and that they be simply friends and adventuring companions, nothing more, to the general public.

He stood aloof during Zayifid's introduction of himself, watching and listening, knowing a few of his operatives were listening and making note of it all, ready to take the information to his headquarters immediately, as such intel was of great import to an organization that thrived on information.

When Silena entered her trance and spoke, he himself was confused as to who Princess Nefeshti, Vardishal and Jhavhul might be, but sure he'll know in the fullness of time...

When Silena slumps to the floor he rushes to her side, but without revealing any special tenderness, he still drops to his knees by her and checks her vitals for signs she is okay. "Silena... Silena, are you alright?" Once assured she is exhausted, nothing more, he bows deeply. "Please excuse any improprieties, my friend. I feared for your safety, nothing more."


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro wakes lazily as is his usual style.. stretching languidly and curling against Silena gently, letting her wake in her own time and style... just watching her contentedly... when she does wake and the messenger brings news of these new arrivals in town, he hurriedly rises, washes and dresses casually in kimono and hakama. "Sleep well?" he asks Silena before he slips his feet into worn sandals...

"I think we'd need to check out these newcomers even if they hadn't asked for us, but we'd best go prepared for a fight. While they haven't by all reports shown any hostile acts so far, they must have a reason for sending for both the town leadership and its heroes. Shall I wait for you or head to the tavern and order us some breakfast while I try to get some more intel on them?"


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

don't skip your items for it... and I think Hijiro will have enough with income to do so, so let's go for it. it will help with a lot of his skills.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Can you make 2 headbands of alluring charisma? Hijiro wants one too, lol.. wait, that would put him over wbl.. nvm... i'll wait.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Surprising that Hijiro is so easily flustered and blushing at Silena's attentions, being that he owns a brothel, but he doesn't seem uncomfortable with sensuality as a concept... But intimacy is something he has no personal experience with. When Silena does get him alone and interested, he proves to be a very sensitive and attentive lover (perhaps not quite what she's looking for though, since she likes her men rougher and buffer)... he's not very experienced, but definitely willing to learn... He seems to know the basics of how it all works, just never done it before himself... He is also quite, for a beginner, adventurous and willing to try just about anything. :)

When he is spent, he doesn't roll over and fall asleep as some men are wont to do... he continues to caress and speak gently to Silena and slowly and deliberately pleasures her further if she's willing and able.

The next day, he makes sure she receives a small bouquet of flowers, but other than that, he doesn't press his suit unless she seems interested in more... After a little bit of awkwardness, he's willing to share more intimate time with her or resume just friendship... whatever Silena wants... It's not that he doesn't WANT to go 'round again, he just doesn't want to put undue pressure on her... Despite being quite sensitive, he IS after all, 18 years old, and more than willing to share further intimacy - even on a daily basis, if Silena wants him.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13
Silena Dulare wrote:
I considered that.. but "Wild" is a +3 enchantment... that means ANY armor made with "Wild" is a minimum +4 set of armor! That's 16,000gp.. my Entire WBL! Just not practical.

it won't be out of reach forever.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I know it's not the same as wild shape, but maybe if you built the 'wild' function into the armor, it would change with you into kitty form?


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Sorry - I've been overwhelmed this weekend with chores relating to the new house (we just moved recently)...

Hijiro will blushingly agree to the dates with Silena, but not only is he not her type (not large, muscular, buff), he's very shy and obviously has never dated a woman before... She basically has to teach him how to act and what to do. He is a quick learner though and catches on, though he never becomes really amorous with her or anything, but he does learn from her how to properly treat a lady while on a date. By the second or third date, he warms to the tasks and performs them more naturally, rather than following orders from her. He even, after the third date, gives her a gentle kiss if she'll allow, but it's probably more like kissing her brother than a date kiss.

After a few dates, Hijiro will admit he thinks of her more like a sister than a woman.... perhaps some of that has to do with her shapeshifting abilities.

As for his business ventures, he proves over the year to have become quite adept at juggling his many projects - the thieves' guild, the inn and the brothel. All of them become quite profitable, and he relaxes into the role of 'absentee' owner of the inn and brothel, leaving them in the hands of adept managers, while he actively runs the guild, all the while training a manager/guildmaster to act in his absence when the party might strike out again.

The inn, the Wily Fox, offers just about everything a visitor to Kelmarane might want - comfortable rooms, a nice welcoming common room, private meeting rooms, baths, room service, a secure safe for valuables, and a discount coupon for guests who want to visit 'Something for Everyone', the local full-service brothel.

At Something for Everyone, just about everything is available for clients, from simple massages and spa time, to any kind of happy ending... If there's a church of Callistra in Kelmarane, he'll make arrangements for full-time clerical support for the workers, so no diseases are acquired or spread through the establishment, and anyone with sadistic tastes leaves no lasting harm on his employees (if not temple of Callistra, he'll find another temple with which he can make arrangements for clerical support)...Everything is seen to for both workers and clients...

He does have some pretty strict rules about substance abuse by employees of both establishments, but he pays well, and keeps his staff happy, so they comply when on duty (what they do on their own time, is their business though).

As for the guild, he sets up a strong chain of command, and rules about what can and can't be done for profit... and with limits on how much can be 'requested' for protection. He will put the cabosh on any attempts to set up a rival guild in town, and makes sure that any independent rogues are brought into the fold or expelled from the town, making it basically a requirement to belong to the only guild in the city. He doesn't like killing if it can be avoided, so will try to keep wet work to a minimum... with maybe only a few actual assassins in town, and those members of the guild as well, so they will have to respect the rules of the guild.

Hijiro will be so busy with all of these projects that he doesn't have a lot of time for romance... His only real ventures into this area are with Silena (see above). He does try to develop/maintain friendships with the party members, maybe meeting weekly for dinner and drinks at the Wily Fox?

Barezata - Any input/changes you want to make to the Thieves' Guild? Ideas are welcome and happy to implement any alterations you want to suggest.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

thx.. i will look those up this weekend


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

I don't own Ult. Campaign, so just loosely, Hijiro will work to develop a strong thieves' guild and suppress non-guild activity. Guild will manage and control all illegal activity in the city - not just thievery. Try to make the whole organization as self-sustaining as possible, with a strong chain of command. If we can develop our own lieutenants, let me know and I will do so. I'm not high enough level for leadership feat with a cohort or anything, but if necessary I can plan for that.

He'll also develop an inn, called the Wily Fox, which will, among other things, have an underground complex which will house the guild hall. (accessible from outside the inn via the sewers if nec.)... All that can be hashed out if necessary.

Another business he'd like to start up with be a house of ill repute called 'Something for Everyone'... with 'business associates' of all ages, races and genders to serve any comers.

Not sure what kind of income the guild will generate, but it should be fairly lucrative if it works like Herbalife or something, where everyone gets a cut of the income of the guys/gals below him/her.

Let me know if you need more information... If there's money to be made, great... and splitting with Barezata as co-guildmaster is fine. but the tavern and house of ill repute will be his separate business operations...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro would like a Shinobi Shozoku... it should add +2 to stealth. (From the Jade Regent AP - but he can probably instruct a seamstress on how to make one) - it is NOT a magic item - just clothing. Let me know what the cost would be please...


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

really? I would think found items count toward wbl... otherwise there would be a HUGE disparity between character wealth and leave most of us way behind others again.