Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Kitsune

Hijiro's page

363 posts. Alias of JAF0.


Full Name

Hijiro Hakamura

Classes/Levels

skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

Gender

HP 27/27; AC 17 (T 15, FF 12); saves F +2, R +10, W +2; bab: 3; melee 4(+8), ranged +8; CMB 4, CMD 19; speed 30; init +5, Kitsune Rogue/4

Size

M 5'0, 106 lbs

Age

17

Special Abilities

change shape, low light vision

Alignment

NG

Location

Sandpoint

Languages

Tien, Senzar, Minkaian, Common

Strength 12
Dexterity 20
Constitution 10
Intelligence 12
Wisdom 10
Charisma 15

About Hijiro

Picture that looks somewhat like Hijiro (lose the ears though) in his human form.

features/SA:
sneak attack 2d6
uncanny dodge
evasion
change shape
low light vision
+2 acrobatics
1d4 bite attack in humanoid fox form
3x/day: dancing lights

traits:
Rice runner (+1 acrobatics)
dirty fighter (+1 pt of dmg when flanking, multiplied on a crit)

feats:

Magical Tail - disguise self 2x/day
Magical Tail - charm person 2x/day

rogue talents:

Finesse Rogue (gain weapon finesse feat)
Canny Observer (+4 perception)

equipment:
rapier
dagger
dagger
haramaki +1 (worn under clothing)
sling, 20 bullets
sap
MW thieves' kit
50' silk rope
grappling hook
backpack
belt pouch
clothing
154 gp
+1 cloak of resistance
3 Minkaian art objects (fan w/map, hairpin, box)
potion CLW
potion invis x2

skills:
acrobatics 15, bluff 8, climb 6, diplomacy 7, disable 12, escape artist 6, perception 11, perform: comedy 6, craft: carpentry 5, sleight of hand 12, stealth 12, knowledge: local 8

background:
Hijiro and his twin brother Seijiro were born in a small kitsune village in Minkai. While Seijiro was always fascinated with water, Hijiro was fascinated with anything with shine or sparkle, whether or not the object had intrinsic value. It was a great struggle for his parents to instill in him a strong enough moral compass to keep him from stealing anything he could get his hands on. Yet they did succeed, for the most part.

When Hijiro was 12, his twin brother ran away to go to sea on a merchant vessel and was never seen by the family again. This caused his parents, Shinji and Misao, to cling to him even tighter than they had before. They insisted that he learn a trade, despite his natural tendencies for thievery. He did manage to apprentice to a carpenter for a while, but his true talents lay in different directions.

He loved tinkering with traps and locks, though there were few enough opportunities in his small village. When he was 14, bristling under the tight control his parents tried to impose on him, like his brother, he ran away from home. He found himself after a time in the city of Wanshi, where he apprenticed to a locksmith. His natural abilities made him an apt pupil and he learned quickly. Soon, he learned what he could from his master, and decided to move on. Hearing that there might be greater challenges in the capital, he began the long trip there.

On the way to the capital, he passed by a remote temple where he stopped in for a meal and a place to sleep for the night. What he didn't know was that the temple was actually the location of a torii, a magical gate. Wandering the temple grounds late at night, his natural curiosity getting the better of him, he passed through the torii, whereupon he fell unconscious.

When Hijiro woke, he was lying in the middle of a main street in the city of Sandpoint, truly a stranger in a strange land. He masked his true nature through shapechange, but was totally lost, not speaking the language of the strange looking people of Varisia. It took him a good six months to learn Common enough to get by easily, and during this time, he was a constant visitor to the Rusty Dragon Tavern, where the innkeeper spoke his language and helped him with his Common. He fell hopelessly in love with the woman, though she didn't return his affections he was undeterred. While not quite stalking her per se, he does spend a lot of his free time at the Rusty Dragon, and does little things for her whenever he sees a need arise. He obsesses about every kindness she does show him, and it just fuels his passions each time.

Now 17, Hijiro is fluent in Common and a regular figure around Sandpoint, doing odd jobs and occasionally entertaining children with feats of sleight-of-hand. He rarely pilfers in town, his sense of honor not permitting him to steal from friends. Doesn't mean he doesn't occasionally palm a coin or steal an apple from a cart when he's really down on his luck, but those times are few and far between.

experience:
xp total 1470

stats rolled for Teller of Tales JR game:

3d6 + 1 ⇒ (5, 1, 5) + 1 = 12
3d6 + 1 ⇒ (5, 2, 5) + 1 = 13
3d6 + 1 ⇒ (6, 2, 1) + 1 = 10
3d6 + 1 ⇒ (5, 4, 4) + 1 = 14
3d6 + 1 ⇒ (2, 3, 4) + 1 = 10
3d6 + 1 ⇒ (5, 6, 6) + 1 = 18

would give final stats of 12, 20, 10, 14, 10, 13, very close to current stats, as if was meant to be... I hope I make it into the game.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.