What is the general consensus on these two choices? Are either actually good at all?
Pseudodragon are generaly considered lackluster familiars, their redeeming point is their blindsense.The poison DC scaling on the master's level is DM fiat (whether or not it is an effect based on HD), so ask him first if you want to use it, otherwise you'll never make it work.
Faerie dragons have more uses, first they cast spells as a sorcerer, so no die roll needed for most wands. Also they have good SLA, but lack some nice detection ability.
Both have telepathy if you want to keep contact, but telepathic bond is better for that.
If you are into good familiars and if your options are not set on those 2, I suggest you take a look at the lyrakien and the silvanshee.
Casting 9th level spells with scrolls is managable sure, but it has a cost, it is cumbersome without special items, uses your move action to get the scroll and your standard to cast the spell (without considering full round spells), you can't apply metamagic rods, you need to make a UMD check of 37, and will have a crappy save DC (may not be relevant).
That said, remember that OP stated he wants access to 9th lvl spells, and while a buffed juggernaut is something to consider, it doesn't fulfill this criteria, at least the way you did it. That is the main reason for all the flaming on this thread.
Also escape is not the only option to stay alive, a wizard has so many ways to prevent his death it makes GM cry :).
And sorry, Highglander, my sarcasm was meant more for Wassum than you.
No offense taken, I don't doubt your character has been successful in dealing with casters, but it won't be able to deal with someone who wants to stay alive. I had an encounter yesterday against a custom succubus, I didn't even manage to toss a dimensional anchor before she teleported away, and we're discussing high level wizards here, with divination spells and loads of items and contingency plans.
I stand corrected on the beads though, I tend to forget about some of the things UMD can do. However I think it is not really practical to have all these beads to maintain all these buffs.
Back on topic and to suggest more builds, I always wanted to try this, it would be a fun scry and die tactic. With a fire elemental familiar and loads of clones or simulacrum it can be doable :).
"Greater Spell Immunity Duration: 10 minutes/level, CL 24 (480 minutes with Extend Spell = 8 hours duration)It's worth noting that this makes you immune to Greater Dispel Magic, along with a variety of other effects."
So your guy is just a random dude with a "dispel me" sign over his head. One disjunction and he's done. Plus all his buffing won't save him from AMF, gates, massive summoning, prismatic spheres and such, and these are spells discussed here (OP is insisting on ways to defeat 9 level spells).
ps : don't forget that a diviner will almost always go first, and is a possible target for the would be mage killer.
Teleport next to your target, make your familiar cast AMF and stick to your target.
"Sorry, what is OP?"
On topic when you polymorph you should know what you expect of the form you'll assume.
Also 11th level, you can use form of the dragon, wich is far superior to beast shape since you can still cast spells (provided you have the component).
Make a Theologian cleric with the death domain (undead is good, gives enervation), lvl6 you will heal yourself while damaging your foes. Have a few zombies to cover your flanks and back and you'll heal them as well.
As for guides, There is Abraham Spalding's Guide to the Holy Vindicator (or more specifically channeling). It covers channeling.
If you want to do damage with your channeling I strongly suggest not to take a variant channel, it would be like giving a free save on your fireball as a blaster.
Ray shield is 5 feat dip
Only 3 you don't already have by my count.You need missile shield wich you can swap with deflect arrows since they do the same. Then disruptive, spellbreaker and finaly ray shield.
But that is indeed heavy investment.
I'd rather, buy a Ring of Evasion as there is no ring of DR 5/-, that said it might be worth it, but I'm not all that worried about blasts.
A level of monk would give evasion, and would only delay armor/weapon training. You don't lose BAB or any bonus feat (you can even get crane wing earlier). Plus you already have your ring slots assigned, with freedom of movement being kind of mandatory you would lose 5 AC.
I fail to see the point of damage reduction a ring of DR would give you when the point of the build is to avoid damage altogether.
Theres only one infinite that I know of and thats the universe.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
On a side note, pathfinder comes from d&d, wich himself is an evolution of wargames. I for one still consider a player someone who enjoys rolling dices more than giving life to his character.
Bigger issue however is that when you cast shadow projection on your Familiar it loses all spell-like and supernatural abilities
Is it stated somewhere that he loses them, or just the fact that it is not stated that he keeps them ?Anyway, isn't arcane bond a supernatural ability of the master, not the familiar ?
About the points, I think "comatose" is just a description of the lifeless body, it is not a condition like say paralysed or unconscious. So if I hop into said body I should be able to put it in motion as my own.
For the 6th point, familiar melding says I take over the body but leave the familiar's consciousness intact, so I was thinking about sending his consciousness into the shadow. The point was more to define the familiar "entity". As it does not cease to exist when I take over the body, so does the link between us.
I thought of this spell combo but I have things that trouble me.
I can't find something making this illegal, if there is please point it out :)
So now I have this situation (I think):
*Do I share the shadow with the familiar ? The spell says I take over his body
Assuming I am in my familiar's body:
I was wondering if I could possess the familiar's inanimate body with magic jar, but since it is a soulless body similar to an undead like a zombi or skeleton, I think I can't.
Prerequisite: Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6.
Benefit: If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend a swift action to attempt a trip combat maneuver against that opponent.
You must use an attack action wich is a standard action. Charge is a full round action. You can't do both in a given round.
Highglander: I understand your point of view and see why you are saying what you are saying. I understand the other points of view too and they just make more sense to me. *shrug*
Ultimately the GM has the final say, but "fire the arrow as part of the casting" isn't the same as getting a free attack action
Vital strike requires an attack action, which is a standard action.
ps: "Highglander rather than Highlander."
What kind of action does it take to "fire the arrow"?
you quoted it yourself : "...can fire the arrow as part of the casting"
So it depends on the action required to cast the spell.
Ps : hitted faq anyway
You are indeed cherrypicking Rasmus, you are choosing monsters with higher than average damage output but lower than average saves. In such cases healing is one of the worst choice.
To get back on topic, I support Jodokai experience, but standard action healing should emergency only. To add water to the mill, it is also good to have a reliable mean to top off party HP, CLW wand is good at lower levels, but will seriously cripple the party wealth later. Channel is really good for it, healing skill helps a lot as well, optimising self healing can be good too.
To sum it up :
- eidolon : has human level intelligence (a PC can lower int to 7), so you can talk to him and give him orders as you would the next commoner, just don't try to debate philosophy with him.
- monster summoned : most of them speak a language, if you know that language as well you can order them what to do. If the monster is an animal with the celestial or fiendish template, and has 1-2 int, it has animal level instinct and can be directed with handle animal checks. Otherwise, it just attacks your nearest ennemy.
PRD states : "Creatures of animal-level instinct have Intelligence scores of 1 or 2. Any creature capable of understanding speech has a score of at least 3."
Thing is, I can't find a creature with 3 or more int that doesn't understand a language. Even big T knows Aklo.
After a quick search I found this have already been debated for animal companions
Default behavior as stated in the spell summon monsters (insert lvl here) is to attack :"It attacks your opponents to the best of its ability".
Then it states : "If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."
So to the question "does it require a Handle Animal check to send it into combat?", the answer is no, as the summoned creature does so by default.
My precedent post goal was to point that falling is not lethal by itself, it is the impact with the ground that is.
Now in pathfinder terms :
PS : Notice how falling in pathfinder is as deadly as standing in a fire :)
Summoning a bison on top of a cliff or few yards away where the beast will fall is no different when it comes to "an environment that support them". Thing is, summoning a creature in a position that will ultimately kill it can be considered sadist and may affect alignment :)
"Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. ..."
As it changes the descriptor you can apply it.
There are traits that modifies metamagic spells, namely magical lineage and wayang spell hunter.
If you're a wizard trying to cast vampiric touch on a dragon, something's already gone horribly wrong! :)
If I'm a touch spec tank sorcerer I can use the free additional x1.5 damage that convert into temporary HP.
Actually finding a story for a razmiran priest is rather easy, even if limited to quite a few alignement (not so much considering a paladin).
Just a thought
can I be CG? Possibly.
Razmir is your god, and while many of razmiran inhabitants want to be part of his clergy as it seams the easiest way to wealth, they are first led to the heart of the exalted woods to be indoctrinated.Indoctrination by people led by a 19th level wizard would be much more than simply "Razmir is good, *** is bad", so NE or LN ok, but CG definitely no.
Razmiran clergy is more like some sect than any simple religious organisation.
Nope, SR doesn't scale, and it is not even debatable like the silvanshee lay on hands.
Arbiters are not very impressive on their own, but as familiars they have all the best buff spells in the game available, and doesn't even have to take a round to cast them. An arbiter polymorphed into a dragon with transformation (check with GM for CL->HD), mirror image and such can pretty much kill anything.