Owl

Higginz's page

43 posts. Alias of Deleon.


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Spoiler:
They won't meet him until they return from their battle at the bandit camp at letter "k" though. So their ability to benefit from his ability would be dependent upon whether or not they bring back prisoners from the camp.


I think there is another solution as well, actually. If the bandits they capture and interrogate have never actually been to the Stag Lord's hideout, then they can't tell the PCs where it is, similar to the situation with Happs. This will allow the PCs to learn that a bandit leader named the Stag Lord exists, but they will still have to find him.

If they capture Kressle and interrogate her, I could just rule that she won't sell the Stag Lord out for fear of his wrath, no matter how strenuously they interrogate her.


CalebTGordan wrote:

I did it your way the first time I ran Kingmaker, and there honestly wasn't an issue.

The second time I ran it that he purchased only the gear from the first bandit encounter at full price. I liked this one much better, but only because the party is more careful about how they spend their gold.

Ok, I'm happy to hear I wasn't the only one who thought this.


I wish the AP had not worded that so misleadingly. It could have just listed the appropriate percentage he pays them. When I read full price I just posted that and told the PCs without thinking.


Nullpunkt wrote:

Hm... how to balance the wealth of a few low-level PCs in a bandit-stricken backwater region...

;-)

That got a chuckle out of me Nullpunkt. Funny.


OK, that is all very helpful information. I think I know how I will handle it now.


Spoiler:
The adventure path says that Oleg pays the PCs full price for any gear they find. Well, my party interpreted that to mean 100% of the value, and I wasn't thinking to question it. So now they have 500gp in store credit and 200gp divided amongst the four of them. Is there a way to compensate for this overpayment? Will this be a game breaker?


Spoiler:
If the PCs capture and interrogate the bandits at the northern camp, do the bandits know the way to the Stab Lord's fort? My players will almost certainly do this. How do you prevent them from making a straight line from the bandits at letter "K" to the Stab Lord's lair?


For some reason that is a little confusing for me. Let me see if I understand it correctly. After a character makes his stabilization check, he must make a con check with his neg hps as a modifier in order to wake up. Each time he fails this roll he loses another hp. So if he fails that roll enough times to bring his hps equal to his neg constitution, he still dies.


After stabilizing, how long does it take before a character recovers hps?


I think I may house rule this into a skill challenge, and give them a certain number of rounds to collectively come up with a number of successes and add in the potential of the fire spreading.


It helps greatly, thank you.


What are the rolls to determine whether alchemists fire catches a building on fire, and what would the skill check be to extinguish said fire?


WeirdGM66 wrote:
The CRB-(Core Rule Book) has in the chapter on NPC's chapter 14 in my copy a list of suggested feats by the role of the NPC. This might be considered the closest thing to an offical system.

I'd forgotten about that section. That is actually very helpful. Thank you.


When you add levels to NPCs to make an encounter more challenging or to compensate for larger parties, how do you assign additional feats and skills? Is it just arbitrary, or is there a system I can use?


OK, thank you for the advice everyone.


I'm getting ready to start an online Kingmaker campaign, and I want to reward one of my players for having greatly assisted in the preparations for the game by creating the character sheets for several of the other players. What would be a nice item to bestow upon a level 1 cavalier in Kingmaker that would be nice enough to be significant, but not OP?


Also, which rumors about House Rogarvia are you referring to, James?


I'm a little confused about some of background in the Brevoy section.

Spoiler:
In the section on House Rogarvia, it says that Nikos Surtova offered his daughter in marriage to Choral the Conqueror. I don't see the relationship this has to the fact that House Rogarvia has controlled the throne until the vanishing though


The title of this thread is a good example of why you shouldn't post on forums while drinking sake. I guess that typo is my punishment.

He has a rank in knowledge (nobility), so I think he would know quite a bit. At least all of the history relating to the Surtova line, since his Noble Born heritage makes him tangentially related to that line.


I have a player who chose the "Noble Born" trait from the Kingmaker Player's Guide, and he wants me to provide him with some historical and background color with which he can flesh out his character's history and roleplay. I'm looking through the first module, and I'm wondering if there is anything in the chapter on Brevoy (pp. 60-67 of Stolen Land) that his character wouldn't know. I don't think there are any spoilers in this section, but I want to make certain before I give away any details.


OK, thank you.


Do any of the modules give the year in which this takes place or the month/day/season? I'd like to know, so I can manage a timeline and accurately describe the weather patterns. I did a search on these forums, and it appears many people just arbitrarily decided on a Golarion date.


Jal Dorak wrote:
A lot of the hesitance is holdover from the days when certain players would use an evil alignment (or a paladin) as justification for being a jerk to the other players. If you can overcome this, I often find an evil party can offer unique approaches.

I wonder if some of it isn't also motivated by an effort to avoid the social repercussions that occurred in the '80s when people were accusing D&D of promoting bad behavior.

Anyway, after rereading the alignment descriptions, I have decided that I will usually allow lawful evil alignments. For now, I'm going to continue to eschew neutral and chaotic evil though.


Caius wrote:
Higginz wrote:
I reread the descriptions of the alignments in the Core rule book, and I noticed that "lawful evil" characters play by the rules, so I've decided my players can be lawful evil, but not neutral or chaotic evil. Honestly, with that description I don't see why lawful evil characters should ever be disallowed. Moreover, as a GM I will hold them to that description.
I imagine because most APS assume a level of heroics and there's only so much handwaving on saving people before LE turns into grumpy good.

Yes, that's a good point, but you could say the same thing about neutral characters who sometimes break the rules out of self interest. I think there's some gray area around all of the alignments.


I reread the descriptions of the alignments in the Core rule book, and I noticed that "lawful evil" characters play by the rules, so I've decided my players can be lawful evil, but not neutral or chaotic evil. Honestly, with that description I don't see why lawful evil characters should ever be disallowed. Moreover, as a GM I will hold them to that description.


I'm getting ready to run a Kingmaker pbp, and several of my players have expressed interest in playing evilly aligned characters. Normally, I would say no, but I know all of these players well, and they are all very mature adults. My only concern, however, is whether or not a group with evilly aligned members will have the cohesion to fulfill the goals in an adventure path. Has anyone else tried this?


OK, thank you PJ.


This is my first time running a Pathdinfer AP, and I don't really know what to make of this interlude. Does it give me story information I will need later in the AP, or is it just meant to be an entertaining story for the GM? If it's not related to the AP, should I share it with my players?


That's a good point Thrund about the oriental classes and the treasure. I think I will just have to inform my party if they choose that type of character, they may have difficulty obtaining equipment. My primary concerns are the oriental classes and the gunslinger I guess, but I think I will allow them regardless.


Excellent Kajehase! I had lifted that pic into my photo files when preparing the wanted documents, but I hadn't realized those two pics were of Oleg and his wife. Thank you!


I'm getting ready to start GMing Kingmaker, and I'm wondering if they provide portraits for Oleg and his wife in one of the later modules. Right now, I only have the first. I want to know because if not, I'm going to use npc cards from the Pathfinder NPC deck, but I don't want to do that if there are portraits available.


I'm curious. What about the Ultimate Combat/Magic classes?


OK, thank you everyone for the advice. I will allow APG characters in my game then.


The Kingmaker Player's Guide doesn't mention any of the classes from the APG, so I'm wondering if there is any problem with allowing them. Has anyone had any problems allowing characters from the APG?


I was planning on running it for five, but I may end up with 4. With 5, it seems that the potential for TPKs would be reduced.


OK, thank you.


What is the intended party size for the Adventure Paths? I'm assuming 4-5? It doesn't seem to give any indication in the modules.


Well, my players are people with whom I play a monthly Carrion Crown game now. Therefore, I know all of them well, and I'm hoping that will prevent things from derailing as they sometimes do in play-by-post games. I know that some of them like the sandbox idea, but I don't know if it will be difficult to manage the kingdoms in a pbp game. At the same time though, I can see how political intrigue could work well in a text heavy game.

With that being said, however, I'm drawn to the Eastern theme of Jade Regent since I speak some Japanese, and my wife is Japanese, so I could really explore the eastern mythology aspect.


OK, that is actually very helpful advice. I'm browsing through the player's guide for Jade Regent now, and I realize that it will give me an opportunity to explore a lot of the Japanese mythology that I know as well. Thanks for the heads up on Kingmaker.


I'm trying to decide on an AP for a pbp game that I am going to run for some friends of mine. Does anyone have any advice on which of these would work better?


I'm interested in this game. I will try to submit a character by Wednesday. I've played in a live Carrion Crown game for a year now, but I'd like to try Kingmaker.


Awesome, thank you!