Mynafee Gorse

Hieron Dreimalgroßen's page

70 posts. Alias of Mairkurion {tm}.


Full Name

Hieron Dreimalgroßen

Race

Human

Classes/Levels

Cleric 2/Rogue 1

Gender

male

Size

M

Alignment

CG

Deity

Hermes

Location

Hometown: Hermopolis Current Location: Checking Herms along the boundary of Xaos and the Fairywood.

Languages

Tradespeak (Common), Auran, Celestial, Draconic, Sylvan

Strength 12
Dexterity 17
Constitution 10
Intelligence 15
Wisdom 15
Charisma 12

About Hieron Dreimalgroßen

HISTORY

Hieron father's family come from a region originally belonging to the Fairywood that was colonized by the Akhaians. Thus his last name comes from the old tongue of the woodsmen, but its meaning indicated a priestly lineage dedicated to one of the gods of the colonial religion. When this area was absorbed into the expanding kingdom of Xaos, his family moved to the cultic center of Hermopolis, in one of the remaining fragments of old Akhaia bordering Xaos.

Somewhat light-skinned and tall marking his colonial heritage, Hieron nevertheless has the dark eyes and hair of an Akhaian. Only a discerning eye can tell the difference between nondescript traveller's clothes and those worn by itinerant clerics of Hermes. His eyes are generally shaded by the wide-brimmed, straw pot hat that he wears, which fits perfectly as part of the lining to the gleaming silvery, winged pot helmet. Hieron bears a caduceus staff, but it is more than a walking staff. The stylized wings of the staff are actually double axe blades. The staff is also a holy symbol of Hermes.

Priests of Hermes receive basic training as rogues as well, and after moving from acolyte to the second level of the priesthood, Hieron's desire for travel into the wider world was fulfilled by his being assigned to the peripatetic detail that checks the location and condition of the Herms that once marked all boundaries and crossroads. Traveling into Xaos and along the boundaries of the Fairywood with the dwarven stone mason and master sculptor, Dornn Gonnsson, his enjoyment of the wider world, the open road, and his cataloguing of the Herm network were cut short when Dornn disappeared into the Fairywood and never returned. He is torn between continuing his mission as best without him, searching for Dornn, or returning to report his uncompleted mission--the latter a particularly unwelcome idea.

STATS:

Sex: M Race: Human Class Level: Cleric 2/Rogue 1
Alignment: CG, Medium Humanoid

Initiative +7; Senses Perception +2

DEFENCE
AC 18 (19 with buckler), touch 13, flat-footed 14; (+4 armour, + deflection, +3 Dex, +1 dodge, +1 shield)
CMD 16
hp 24
Fort +3, Ref +5, Will +5
Resistances
DR

OFFENCE
Speed 30ft.
Base Attack +2 CMB +3
Melee: Caduceus staff axe (alchemical silver) +4 (+2 BAB, +1 STR, +1 MW) Weapon 1d8 (min:1) x3 (S)
Melee: Hand axe (cold iron) +4 (+2BAB, +1 STR, +1 MW) Weapon 1d6 x3 (S)
Ranged: Sling +6 (+2 BAB, +3 DEX, +1 MW) Weapon 1d4 x2 (B) [50ft]
Special Attacks

ABILITIES
STR 12, DEX 17, CON 10, INT 15, WIS 15, CHA 12
FAVOURED CLASS: Cleric
SPECIAL ABILITIES

TRAITS
Sacred Touch, Sacred Conduit

FEATS
Combat Casting, Improved Initiative, Dodge

SKILLS
Acrobatics +3
Appraise +6
Bluff +5
Climb +1
Craft (-) +
Diplomacy +7
Disable Device +
Disguise +5
Escape Artist +3
Fly +
Handle Animal +
Heal +7
Intimidate +1
Knowledge (Planes) +7
Knowledge (Religion) +6
Linguistics +7
Perception +2
Perform (-) +1
Perform (-) +
Profession (-) +
Ride +
Sense Motive +7
Sleight of Hand +7
Spellcraft +6 (Combat Casting +10)
Stealth +8
Survival +
Swim +1
Use Magic Device +

SPELLS:

CLERIC DOMAIN: Air
1st Obscuring Mist

CLERIC DOMAIN: Travel
1st Longstrider

DIVINE CLASS SPELLS
Caster Level
Spells per Day
1st Level/4+1 [ ][ ][ ][ ][ ]

Spells Known
Orisons
Bleed: Cause a stabilized creature to resume dying.

Create Water: Creates 2 gallons/level of pure water.

Detect Magic: Detects spells and magic items within 60 ft.

Detect Poison: Detects poison in one creature or object.

Guidance: +1 on one attack roll, saving throw, or skill check.

Light: Object shines like a torch.

Mending: Makes minor repairs on an object.

Purify Food and Drink: Purifies 1 cu. ft./level of food or water.

Read Magic: Read scrolls and spellbooks.

Resistance: Subject gains +1 on saving throws.

Stabilize: Cause a dying creature to stabilize.

Virtue: Subject gains 1 temporary hp.

1st Level
Bane: Enemies take –1 on attack rolls and saves against fear.

Bless: Allies gain +1 on attack rolls and saves against fear.

Bless WaterM: Makes holy water.

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.

Command: One subject obeys selected command for 1 round.

Comprehend Languages: You understand all spoken and written languages.

Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).

Curse WaterM: Makes unholy water.

Deathwatch: Reveals how near death subjects within 30 ft. are.

Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.

Detect Undead: Reveals undead within 60 ft.

Divine Favor: You gain +1 per three levels on attack and damage rolls.

Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.

Endure Elements: Exist comfortably in hot or cold regions.

Entropic Shield: Ranged attacks against you have 20% miss chance.

Hide from Undead: Undead can't perceive one subject/level.

Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).

Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon: Weapon gains +1 bonus.

Obscuring Mist: Fog surrounds you.

Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment.

Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sanctuary: Opponents can't attack you, and you can't attack.

Shield of Faith: Aura grants +2 or higher deflection bonus.

Summon Monster I: Summons extraplanar creature to fight for you.

Cleric Domain: Air
Cleric Domain: Travel

POSSESSIONS:

(Starting=gp)
Weapons
Caduceus staff axe (alchemical silver, MW)
Hand axe (cold iron, MW)
Sling (MW)
Bullets (10)

Clothes & Armour
Traveller’s Outfit [Pants, Shirt, Vest, Boots] (Free)
Straw hat, winged pot helmet
Mithril shirt

Magic Items

Potions

Scrolls

Miscellaneous
Backpack
Flint and Steel
Whetstone
Waterskin
Candes (10)
Scroll Case (5 sheets of parchment)
Ink Pot (2) and Quills (3)
Holy Water (2 glass vials)
Canvas (2 squares)
Journey Book and Record of Herms
Fishing line and hooks (2)
Trail rations (5)
Soap (1 lb)
Small Steel Mirror
Healer's Kit (MW: +4 to heal check)
Disguise Kit (MW: +4 to disguise)

Treasure
Belt Pouch
Containing:
8pp, 18gp, 17sp, 4cp

Weight of gear: 85 lbs (medium load)

XP:

0/1,300

GM INFORMATION: