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Shag Solomon

Hida_Dragonbane's page

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I found it entertaining when a friend showed it to me, and picked up a copy to share with my local group. The consensus is that it is a fun diversion game, about the same level as Fluxx or Guillotine, to be pulled out when we aren't in the mood for one of the heavier tactical board games we usually play.

The goal is to acquire one (or more) character types, and acquire equipment that benefits your character type. Most equipment is good for one type and bad for another, so if you're both types you won't be able to benefit from it - in which case you kindly play it in front of your friend playing the character type who is penalized. :) It's a fast-paced back-and-forth game. The rules are fairly clear too, other than a bit of confusion we had regarding scoring an equipment you had played before gaining a type (the answer was, the equipment cards constantly check for type, and rescore accordingly).

It's not an expensive game either, I say go for it. :)


Honestly? Justin Pfiel, my gamemaster from college. I've not met a better one before or since. :)


DragonNerd wrote:
Something has got to be wrong with this statistic. Sure they can use only 20 level 9 spells per day.....that can pretty much waste an entire army.

That statistic is, in fact, meaningless. The reason why: Any Wizard worth his salt can decimate a couple armies with just his 3rd level spells, maybe dipping into 4th or 5th level spells if he wants to take them out with style and panache. The big balancing fact of the above stastic is that your typical Psion must use the equivalent of a 5th-9th level spell to effectively use most of his 1st-3rd level powers.

I've played both to around 12th level, and I assure you I felt FAR more powerful playing the wizard. The Psion has an enviable ability to open up a whole can of hurt on a single target, but he doesn't even come CLOSE to touching what the Wizard was able to do to battlefield control.



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