Sylph

Heveel Ash'maïm's page

270 posts. Organized Play character for Zinou.


Race

HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.

Classes/Levels

Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Gender

Sylph High Anachoret 3 | Permanent Feather Fall |

Size

Medium

Age

77

Alignment

NG

Deity

Gozreh

Strength 7
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 17
Charisma 10

About Heveel Ash'maïm

Macros:

[dice=Perception]1d20+9[/dice]
[dice=Initiative]1d20+5[/dice]
[dice=Scimitar]1d20[/dice] for [dice=Slashing Damage]1d6-2[/dice]
[dice=Wind Blast (Bull rush attempt)]1d20+7[/dice]

Eagle of impending doom!
[dice=Talon, AS]1d20+3[/dice] for [dice=P,S]1d4+2[/dice]
[dice=Talon, AS]1d20+3[/dice] for [dice=P,S]1d4+2[/dice]
[dice=Bite, AS]1d20+3[/dice] for [dice=B,P,S]1d4+2[/dice]

Heveel Ash'Maïm
Male Sylph Druid (Sky Druid) 3.0
CG Medium outsider (Native)
Init +5 ; Senses Darkvision, Perception +9

Appearance:
Coming soon!

Background:
Coming soon!

Defense
AC 18, touch 13, flat-footed 15 (+3 armor, +2 shield, +3 Dex)
HP 24
Fort +5, Ref +5, Will +7
DR Sonic 5

Offense
Speed 30 ft.
Melee Scimitar +0 (1d6-2/18-20/x2)
Ranged Sling +5 (1d4-2/x2), Ammo 20, 50ft.

Special Abilities
Active Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Result: 3 [Caster Level] + 1 [Air affinity] + 3 [Wisdom] = +7 / 6 times per day

Passive Air Affinity: Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.
Thunderous Resilience: DR Sonic 5
Whispering Wind: +4 stealth
Wild empathy ; Nature Sense
Sky’s Embrace (Su): At 2nd level, a sky druid no longer takes falling damage, as though she were constantly under the effect of feather fall. Additionally, she may take ranks in the Fly skill regardless of whether she has a natural fly speed, and may use her Fly skill in place of Acrobatics when making jump checks.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Druid (Sky Druid) Spells (CL 3rd; Concentration +6)
0 - (4 / at will) ; Create water, Light, Detect magic, Stabilize ; DC 13
1st - (3+1) ; Calm Animals (O) ; Cure light wounds (O) ; Entangle (O) ; Domain spell: Whispering wind (CL 4th) ; DC 14
2nd - (2+1) ; Animal Aspect (O) ; Barkskin (O) ; Domain spell: Wind Wall (CL 4th) ; DC 15

Statistics
Str 7, Dex 16, Con 12, Int 13, Wis 17, Cha 10
Base Atk +1; CMB -1; CMD 12

Feats Light armor proficiency, Spell focus (conjuration)

Traits Reactionnary (+2 init), Highlander (+1 stealth and becomes class skill, +2 stealth if in hilly or rocky area)

Skills (-3 ACP already applied)
Acrobatics +0
Appraise +1
Bluff +0
Climb -5
Diplomacy +0
Disguise +0
Escape Artist +0
Fly +6 (3 ranks)
Handle Animal +5 (2 ranks)
Heal +8 (2 ranks)
Intimidate +0
Knowledge (Geography) +5 (1 rank)
Knowledge (Nature) +7 (1 rank)
Perception +9 (3 ranks)
Ride +0
Sense Motive +3
Spellcraft +5 (1 rank)
Stealth +9 (+10 hills) (1 rank)
Survival +9 (1 rank)
Swim -4

Languages Common, Druidic, Auran, Sylvan

Consumables
Alchemist's fire x2
Acid Flask x3
Wand of Cure Light Wounds (39 charges)

Other Gear
Wooden armor ; Heavy wooden shield ; scimitar; sling ; Druid's kit ; rope ; Healer's kit ;

Boons:

None.

PFS information for the GM:
PFS #93583-9
XP: 6 (normal advancement)
Faction: Liberty's Edge
Fame: 11 / Prestige: 9
Heveel's additional resources can be scanned on demand for GMs, please ask via PM.

Chronicles applied:
#1 – GM Reward (Winter 2014) : Elemental Ancestry (Air), given by Cyril Corbaz, #76466.
#2 – 6-10 The Wounded Wisp (1 xp, 2 fame)
#3 – 5-19 The Horn of Aroden (1 xp, 2 fame, GM Credit)
#4 – Module Master of the Fallen Fortress (1 xp, 2 fame)
#5 – 3-09 The Quest for Perfection, part 1: The Edge of Heaven (1 xp, 2 fame)
#6 – 3-11 The Quest for Perfection, part 2: On Hostile Waters (1 xp, 2 fame)
#7 – 3-13 The Quest for Perfection, part 3: Defenders of Nesting Swallow (1 xp, 2 fame)