Alastir Wade

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Remco Sommeling wrote:
Lesser Warding and have it only provide one of the benefits but against all alignments. A level 1 spell. Warding, have it protect against two of the effects. A level 2 spell.

Good...

Only one thing....
You say +2 deflect protection at first, adding the +2 to ST at second....
I think deflect adding something to ST... what about +1 deflect protection&+1 to ST at first, enhancing the two bonuses to +2 at second?


SmiloDan wrote:
I'm bored: give me ideas for a new base class I can design!!!

an unusual master of self protection, obtained through exceptional ST and effects tailored to the thought "ever more, things outside me cannot harm me".

Not like "I pass through things like a ghost", but "everything fails to touch me", if I can say.
[note: put the BAB of such a class to the lowest possible rank, but please do not use 'vows' :-)]

thank you in advance!

BTW, I do like your 'Evolver'; and I would like 'there' the transformation into objects, too :-)


It's a Wonder, thanks to all of you!

--
As a side note, I am trying to obtain one of these effects tinkering with the 'protection from evil' spell (see the 'protection from neutral' thread) :-)


Alzrius wrote:
The problem with the Neutral alignment is that it really encompasses two dynamics. (omissis) ... these two types of Neutral alignment mixed up.

True, and there's more....

[me thinking]
Protection from evil, law, chaos and good, all specifically focus and limit 1/3 of the alignments.
Boost it to include the other 2/3 and you have "Protection from generic enemies". What this could be, a spell of level of 2 or 3?

Well, let's proceed.
Divide and conquer- that is, there are 3/4 powers working here: deflect bonus to AC, bonus to Saving Throw, putting to sleep undue controlling mental powers, keeping away summoned creatures. Keeping the first one (maybe two, I have no problems with this), entitles us to bring back the 2-3-level "protection from generic enemies" to a more affordable 1-2 level spell.

the last 2 effects could well be (to me) spells in themselves...

I would terribly like this... I would like to allow it to an Abjurer (abjuration specialist) as the "Abjurer's deflector 1" as a 1st level spell, since he should be the master of protective effects (maybe a prerequisite of specialization is needed, to let all others continue with this protection as a 'powerful and empowered' protection as a 2nd level spell...).


FarmerBob wrote:

This came up in another thread, but it got me thinking. There is no Protection from Neutral spell in the core books, but should there be?

In 3.5, good/evil/law/chaos protection spells worked vs. neutrals anyway for 2/3 of the benefits. That changed in PF, and now all benefits are alignment specific.

Is it an oversight that you cannot protect yourself from neutrals, or is that intentional?

I find it being so limitating...

I say, "Protection True, x" (x being 1, 2, or 3, or whatever you think it right, working "against" every alignment ... is so gamebreaking?

stripping protection from evil to base "bonus +2 to AC and ST", with no such things as hedging out psi or conjurations, well worthy of their single spell of "protection from" ...
I think it 1st or 2nd spell! to make it 1st, tone it down to +1 bonus...
but with it, along with "magic circle agaist...." I would place a "enhanced Protection True" (or enhanced protection x+y, to meet the new SpellLevel [range 1-9, obvioulsy])

these being my two cents of voice. :-)


Greeting to all!
As per the subject. But, mind you, unconditioned. no 'against something and something other not'.

Could you help me? Please, point out level, etc ^_^

I'm Even Accepting, in such spells, a tradeoff with a penalty to hit (and damage) [even with spells, obviously].

Thank you in advance!


Tim Hitchcock wrote:
... That is, the feats really, really limit the spells you're able to cast with combined caster levels.

combined, that's multiclassing ... ^_^

Quote:
...The purpose of the article was to balance out some areas where say a cleric of fire who happened to take a few arcane levels to increase his knowledge of fire spells

that is precisely what I would like to avoid.

In a restricted area of professionality, as a priest of fire should not say "that wizard spell utilizes fire in a way my god-granted spells cannot match", so a wizard should not need to envy a priest's spell doing something he is expert into... again, the abjurer saying "I would like to use the protection given by 'Shield of Faith' ".

Quote:
If I get where you're coming from, I'm guessing your saying I want my spellcaster to be able to cast a both arcane and divine spells.

As I perceive it, something of the old view "wizard damage and alter, priest create and cure" has been changed more and more with years of roleplaying. Some priest do hit more than a few wizards (not to mention specialists in abjuration and divination schools)...

Quote:
If so, I have a suggestion for a house rule feat. Try something like "Scribe Theurgic Scroll" (scribe scroll as a prerequisite)...

I see the point tending to limit the whole thing, that probably is for good....

I think me poisoned by some concepts of Ars Magica (® or TM ?) of old...
Something that makes me see some oddities in a few rules here in there...

oh well ...

I'm happy to see there is someone remembering the Dragon Magazine old issues ^_^

see you again somewhere in these pages!


StabbittyDoom wrote:
I once let a wizard take a feat to be able to research arcane versions of divine spells, but it was restricted to spells of a given domain (chosen with the feat) ...

that would add

***
--school version, one feat version per Domain --

Spontaneous Theurgy [Domain] [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells> in order to research/learn spells of the selected Domain from the 'other' source. Many spells could well result in enhanced level (1st level turning up being 3rd, etc)
***

Quote:
...A more fair approach would probably be to allow them to pick a number of spells based on int mod (3+int?) and add them to their spell list, but still require them to learn them separately

that would add

***
--Selected Spells --

Spontaneous Theurgy [3+ModInt] [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells> in order to research/learn 3+ModInt spells from the 'other' source. Many spells could well result in enhanced level (1st level turning up being 3rd, etc)
***

Quote:
(allowing them to be learned from divine scrolls).

maybe... in some instancies, in my campaign could well be divine inspiration from a deity not giving priest spells (or not having priests at all)...

Quote:

And make those spells one level higher than normal.

Even then this might be a bit strong, but if it is then you can just adjust it up to +2 spell levels instead.

That's something keeping showing its ugly head within my personal doubts: (e.g.) is there a good motivation for an abiurer not having an arcane version of the divine 'shield of faith' ? or an abjuration version of 'Mage Armor' ? and why not at as 1st level spells, too? he's an abjuration master, protection is his field of specialization, etc etc....

That could be exactly like the poor priest of the classic ' Xyhffsf the god of fire' without a fireball-like spell... BUT the gods can lend domain spells trimmed for the occasion, where wizards are (usually) alone...
[yes I know of magic colleges etc... that was written to add colour :-) ]

thank you for the useful insights!


Mr.Fishy wrote:
You might want to add a school or level restiction. Or Limit the cross to adept spell list. Adepts only get 6th level spells. Or write up a spell list for the feat.

Sounds good :-) thank you!

Could it be something such these?

***
-- level version, X being 1 to 6 --
Spontaneous Theurgy [X] [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells> in order to research/learn X level spells from the 'other' source. Many spells could well result in enhanced level (1st level turning up being 3rd, etc)
***

and

***
--school version, one feat version per school --

Spontaneous Theurgy [school] [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells> in order to research/learn spells of the selected school from the 'other' source. Many spells could well result in enhanced level (1st level turning up being 3rd, etc)
***


Mr.Fishy wrote:

OK Mr. Fishy is it broke test the short version.

1. Pretend you a player in your game.

2. Think about how much damage you could do with that "rule change."
Not how much you would, how much you could.

3. Multiply that by by 10.

4.Revise the rule.

It's easy gain power. Wanna see a grown man throw a tantum, take power away.

I see your point, but I would like to see the way to use a few Dm-selected & DM-Approved spells changed to both-source, always rulewise.

I do not say freecrossing, but free-researching; as a wizard could, say that, change the 'shield' and 'mage armor' to a different school (hoping this is not starting other 'tzk-tzk-tzk' responses)... :-)


ShadowcatX wrote:

I take it the whole point is to get into mystic theurge without having to take the proper number of divine caster levels?

I personally would never allow it.

As I said, this is only to allow researching/having some spell of the other source in your arsenal. that is not meant to multiclass.

Maybe you could help me , exactly as I am wishing for, to chisel such possibility without endangering the whole frameset? :-)

...Maybe the (key)word is _research_ ?

This way, I could phrase the feat as:

Spontaneous Theurgy [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells> in order to research/learn spells from the 'other' source.


Welcome, dear readers.

I am a DM, willing to tinker with rules and at the same time unwilling to bend them too much...

Today an old Dragon Magazine issue (namely, 325) came right under my nose. Now, the theurgic possibilities made me think.

--Alternative source spell [MetaMagic]. By taking this feat, you can prepare divine spells as arcane spells and/or arcane spells as divine ones (at a CasterLevel lowered by 1). PreRequisite, to be able to cast spells of the two sources.--

Well, to a religious and pious wizard [worshipping a Magic-Related entity/divinity/whatever] really not willing to take even one level of the priest-like classes it could be something to think upon! ...

Would it be so a fault, ruleWise thinking, to allow this by pre-requiring to the former this homemade Feat:

Spontaneous Theurgy [(MetaMagic? ) Feat] - By taking this feat, a spellcaster is considered <able to cast both divine and arcane spells>

Please, do give me your thoughts on this subject...
Thank you in advance!


Just my two-cents-worth wishes:

a) faeries , expecially Pixies, as a (playable) race.
b) a changeform race, with access to transforming yourself in animal, vegetal, mineral, well before high levels.
c) a spirit race. no kidding. Helping beings bound to a hero-would-be (thinking to a spirit shaman, but non restrainning the subject to other classes as well). Not going to explore what lies in the next room (beyond a wall or at the floor below), mind it (so material beings are able to explore with no one 'taking away the fun').


I would gladly appreciate someone addressing the Domains

  • Time (Time Stop as the upper limit, possibly with some paradox, like a "two-or-more of me-selves" effect)

  • Trascendency (from a limited gaseous form [where you cannot move] to permanent dematerialization of body [practically the character becomes a "living" hologram 1, instead of acquiring an extraplanary nature like ghosts or others])

--
1) note [for game balance] that this is meant to severily limit the variety of objects, even magical, the character could use.
--
Thank you in advance.