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Trumpet Blower

Herald's page

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,575 posts (1,791 including aliases). 2 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters.


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Grand Lodge

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Owen,
One of my most favored of Paizo's work was the Guide to Absalom. How much work was based of of Erik's and how much of it was your material?

If you could go back and expand on one of the sections of the book, what would you choose and why?

The Varlokkur are listed as judges and ministers, but also investigators. This doesn't necessarily conflict each other, but is a little confusing. Am I to take it that the Varlokkur are more or less a "Magical Justice Department" where there is a division between the investigative side, the Prosecuting side and another side for judges, or are Varlokkur merely all in one, investigator and judge?

What is your favorite section of the book?

And finally (and thank you for your time.) what do you like writing the most, settings material or rules material?

Grand Lodge

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I'd love to play a character that was similar to a summoner with eidolon but was more of a Alchemist or wizard with construct. Sort of a character that was constantly fiddling with creation. His construct would evolve with upgrades.

Grand Lodge

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I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.

They don't go quite as far as I like, but they allow me to extrapolate from there.

Grand Lodge

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Yakman wrote:
Herald wrote:
Yakman wrote:
Herald wrote:
Yakman wrote:

Aroden's church under the Taldans didn't take over Varisia, iirc.

So, if you are reading Rise of the Runelords, of course, Aroden's influence isn't felt. But his footprint is all over Cheliax.

Well we know that the Runelords knew who he was so there was some influence.

And who could say how much influence was had there. The Runelords and much of their people were of the same racial (Azlanti) stock.

The Runelords were long slumbered by the time Taldor and their Aroden Church began marching all over Avistan.

Aroden had no power in Thassilon. Taldor never conquered Varisia. Cheliax was beyond Thassilon and it was firmly under the grip of the Arodenites.

Aroden was known to the Runelords prior to Earthfall. It's been established in the Pathfinder comics. He wasn't worshiped, but he was considered powerful figure. The knew of his resistance to those who wanted to become emperor of Azlant but he deemed to week to have the Diamond Sword and the throne.

The Runelords in Thassilon knew of him at the time. But he was over in Azlant. Then Earthfall happened, and the Runelords went underground.

Aroden came to Avistan and did his thing, and the Taldans conquered most of Avistan and set up his church pretty much everywhere they went. But they didn't get to Varisia. The Cheliaxans later settled some of southern Varisia, but that's about the extent of Aroden's church in the country.

My point is that Aroden's just not that important in the Varisia material, because he's not important, canonically, to Varisia. He's really important in other places, as has been highlighted in the three Cheliaxan based APs.

I'm not sure you can say that as the Azlanti refugees started washing up on those shores right after earthfall. At best I think you can say its not revealed yet, Aroden was the wanderer. As for his religion, no I don't think that it made an impact. But for the man himself, thats for the story writers to decide.

Grand Lodge

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Yakman wrote:
Herald wrote:
Yakman wrote:

Aroden's church under the Taldans didn't take over Varisia, iirc.

So, if you are reading Rise of the Runelords, of course, Aroden's influence isn't felt. But his footprint is all over Cheliax.

Well we know that the Runelords knew who he was so there was some influence.

And who could say how much influence was had there. The Runelords and much of their people were of the same racial (Azlanti) stock.

The Runelords were long slumbered by the time Taldor and their Aroden Church began marching all over Avistan.

Aroden had no power in Thassilon. Taldor never conquered Varisia. Cheliax was beyond Thassilon and it was firmly under the grip of the Arodenites.

Aroden was known to the Runelords prior to Earthfall. It's been established in the Pathfinder comics. He wasn't worshiped, but he was considered powerful figure. The knew of his resistance to those who wanted to become emperor of Azlant but he deemed to week to have the Diamond Sword and the throne.

Grand Lodge

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Yakman wrote:

Aroden's church under the Taldans didn't take over Varisia, iirc.

So, if you are reading Rise of the Runelords, of course, Aroden's influence isn't felt. But his footprint is all over Cheliax.

Well we know that the Runelords knew who he was so there was some influence.

And who could say how much influence was had there. The Runelords and much of their people were of the same racial (Azlanti) stock.

Grand Lodge

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drumlord wrote:
Herald wrote:
But Aroden actually wanted to advance Humanity and yet very little stands as a testament to his work. Yet the Runelords have dams and crumbling bridges and arcs that still stand.
I'm all for learning more about Aroden and how his death shaped Golarion. But it's not fair to say very little of his work remains. He raised the Starstone. The existence of multiple gods is a direct result of Aroden's actions, as is the existence of the largest city in the Inner Sea. Additionally, there are plenty of churches, monuments, art, and other miscellany in Cheliax [at least] from Aroden's time.

The Starstone is not something that the average person can see or interact with. As far as most people could say, it might not even exist. His largest church in Absolom is now an Chellish embassy, and Chelliax is overwriting his history on a daily basis with "Alternative History".

And while its true Absalom is more than likely second largest achievement, creating Taldor was more than likely his greatest. Even still we don't really see that many monuments to the god.

And before I go on, this is my opinion, based on my observations.

Grand Lodge

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Erik Mona wrote:

Have you read the huge article I wrote about that stuff in Pathfinder #100?

I did, and while I liked it, it felt like I was looking through a knot hole in a fence.

I know more about how the Runelords effected Golarion than I do about what Aroden and his church created.

Just read that and it sounds harsh, I don't mean it that way. But Aroden actually wanted to advance Humanity and yet very little stands as a testament to his work. Yet the Runelords have dams and crumbling bridges and arcs that still stand.

It would seem to me that someone who stood for the advancement of humanity would stand as an example of what it could become and inspire humanity to do great works.

I don't see a whole lot of that. I used to think that it was sort of implied at the beginning of the campaign that was the case, but after reading more of the material I feel like I was mistaken and so that's on me.

So while I don't advocate for Aroden to return or his murder to be solved, I do think that for a god that influenced the world like he did I'd like to some evidence of it where it seems suitable.

Grand Lodge

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Erik Mona wrote:
bitter lily wrote:


If your decision to keep your personal "working theory" isn't happy-making for some of your fans, why do it? Why not let us know in a blog -- nothing "official" -- what your personal theory is? If we as GMs want to tell a different story, you're still freeing us to do so. End of mystery in the sense of withholding information, on-going mystery in the sense of what we make of it.

Why not?

Because I don't have a personal theory.

I do not know how Aroden died, or why, or who did it, or in which room it happened. I don't find those things to be the interesting parts about him. In fact, it's kind of the one aspect of the character that I don't find particularly interesting.

The interesting thing to me is more in the "what now" aspect of what happens to the campaign world when "God" dies. What happens to institutions, to culture, etc. Add to that the idea that this also casts prophecy in doubt, and you've got a bunch of inherent questions that are more interesting to me than "who did it."

I never really considered "who did it" when I created Aroden. I left that to be determined later, to be woven into other stories by other authors, very likely stories that hadn't been considered yet, left for future development if we decided to develop it at all.

The "working theory" is more something James and others have pieced together in the time since Aroden's creation, tying in the few clues that I left with other cool stuff that they're planning to have a "maybe this is how it went down," but as I mentioned earlier, even that's flexible until we actually decide to address the issue. If we do.

I could outline an entire Aroden-focused Adventure Path with all kinds of insight into his life, his cult, and the ruins of his influence, but to be perfectly honest I'm not certain even that would answer the question of how he died.

I like that the people of Golarion don't know. So long as there's no "official" answer, the answer is free to be whatever you want it to be.

And this is the part of the mystery that I want solved. I want to know his path from Azlant. I want to know what the disporata was like. I want to know what Absolom was like when it rose from the see. Was there a civilization that had sunk into the see that inspired Aroden to rise it up. What was it like for Aroden to see his people die off? ECT, and ECT. It would seem to me that Aroden would have not just inspired a religion, but a school of magic.

It seems to me that there are so many pieces to pick up after Aroden died that PCs should try and retrieve, not necessarily to become the new Aroden, but to try and help the world recover from its current state.

How cool would it be to be on a quest to find something like a famous last message that started out. "If you found this message it must mean I'm dead." from Aroden and were given clues to find something that lead you to find a device that protected humanity?

It doesn't have to reveal his death, but it could help uncover how he lived.

Grand Lodge

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Erik Mona wrote:
Razcar wrote:

Exploring Absolom, the Starstone cathedral, tracing Aroden's steps as a mortal, hunting for old clerics holding clues, entering decrepit temples of the fallen god... the death of Aroden could become a really cool part of the setting instead of just a backdrop, and I think it would absolutely be worth telling stories about.

LOL, you just described my Kings of Absalom campaign. The first installment alone covers literally everything in your list.

Maybe we should just publish _that_. :/

And that is the product I have been waiting for since day one of Pathfinder. I can think of no greater politer way of saying this. Please, please, please consider making this an adventure path.

I don't need to to know exactly how he died, but the concept of how he lived and ruled as a god is really good fiction. Please consider doing this!

Grand Lodge

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It does seem like a missed opportunity not to use Aroden history for more material, even if what we get has absolutely nothing to do with his death. The whole Pyramid Eye icon certainly screams "Mystery Cult" or "Occult Society" group so I get why people get twisted up about it. However, I would much rather get nothing than get something rushed or botched.

But the thing is with missed opportunities is that they might just come around. I'm not holding my breath, but I'd like to see more written about his church prior to his death. What influence his church had on arcane spell casters.

I like what we have seen so far and maybe what I'm hoping for is more in the line of a novel, rather than source book.

Grand Lodge

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Rysky wrote:

Dose by itself is not a certain amount, just like the word "amount" is not a certain amount by itself. Whereas a flask has a certain amount in Pathfinder (1 pint).

Sorry, I just can't let that go, it eats at me too much.

I think that I have to agree with Rysky on this.

Basically, there has to be a close proximity in value to the two components of the spell otherwise this throws the game economy out the window, (IMHO) and I'm not talking about the economics here in the rest of the imaginary world, just game economics.

Logically the two items must be closely related in value so they can be substituted, or at the very least it is certainly implied.

Secondly, as explained by Rysky by using the words "dose" it proscribes using a measured amount. A flask is a measure of an amount of water. It is defined and stated and by that standard can be described as a dose.

But you bring up a point, and Lorewalker I can totally see your point of view. I disagree with it, but I get it and respect it.

On the other hand by virtue of this discussion I now have a totally new image of how this spell is cast. It certainly implies to me (YMMV) that the recipient of the spell must ingest, or at the very least have the contents of the outsiders blood/unholy water placed on the wound of the injured. (gah) The things that desecrate water in my body is the image of nightmare fuel.

Based on so many traditions of having something unpure absorbed into your person for what ever reason is nasty stuff. I don't need rules for that, its unsettling.

Grand Lodge

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Will there be a system that will simulate a character being wealthy rather that just adding to the character wealth itself.

I love to have characters that had traits and/or vanities that allowed them to be able to play "rich" without just giving them more gold (i.e player character wealth)

Grand Lodge

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Magic items have never excited me. Magic locations, people and creatures excite me. Action excites me. Items are tools and extensions of the character. IMHO.

Grand Lodge

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NenkotaMoon wrote:
Space brothels in SPACE!!!!

Don't you mean "Dance Halls"? :P

Grand Lodge

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Knowledge is a funny thing, you can learn things from rote, but forgot the time which you learned them.

Grand Lodge

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I certainly don't think that a whole hard back would need to come out, but I'd love to see a soft cover book that offered some options.

Grand Lodge

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Knight_Druid wrote:
Herald wrote:
Signs point to doubtful. It would be a mine field to try and cross over all the rules. But that's just my opinion.
Do you think it changes the direction of Pathfinder since it was originally based of the d20 era SRD?

Judging from what I know of it's earliest products til now, it is my opinion that they are trying to design rules that fit their game world. I don't think that anything exists in a bubble, but i can draw a clear line through what I've seen and can see where things have sprung from since day one of Pathfinder.

Grand Lodge

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Hmmm, Now I'm going to have this heretical head canon that Aroden didn't actually die, he just just decided to pop over to the other side of the universe to live for a while. Deific midlife crisis. He is now living in LA at the beginning of the Hollywood studios, manipulating humanity if a far more subtle way.

In a few decades maybe he will move to Lake Geneva...

Grand Lodge

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Atarlost wrote:
Skaeren wrote:
Atheists DO NOT BELIEVE. There is a fundamental different between believing in a lack of something and not believing in the existence of something.

Agnostics do not believe. Atheists believe in a negative statement.

To merely not believe rather than to believe the negation is to admit the possibility of God or gods. One who admits the possibility of God or gods and the possibility that there is no God or gods is by definition an agnostic, not an atheist.

This is a false statement. Agnostics aren't sure of a higher power as they fell that divinity can not be proven or disproven.

Atheists have no belief in divinity as its lack of proof doesn't allow them to put their trust into a belief system.

Grand Lodge

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Something to take into consideration, what if the best and the brightest of Earth suddenly found out that they could perform magic. I could invent the electric light bulb., but it will take a while, or I could just learn to cast light.

while necessity is the mother of invention, the path of least resistance is hard to over look.

Grand Lodge

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Given that Aroden had several identities that he used to walk around the world unmolested, could it be that Aroden has merely created the legend of the Starstone and manufactured all of these godlings as a way to just keep everyone in the dark....

...steeples fingers...

Grand Lodge

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I keep hoping that there will be reveled a ancient Azlanti monastery in the Crown of the world with Occult Mystics and the like there who may eek out clues to Aroden. (Not that they have to explain how he died though, just maybe clues to his life.)

Plus it would be fun to use them in a sort of Cthulhu/Pulp fiction sort of way. Vril guns and the like.

Grand Lodge

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Purple Dragon Knight wrote:
LazarX wrote:
Purple Dragon Knight wrote:

Code of conduct kills it.

They were allowed at the time they released Council of Thieves, but Paizo retconned it afterwards

Mainly because they realised that they were smoking good ganga when they wrote it.

LOL - no comments... this is the West Coast after all! ;)

But seriously, I think it has more to do with the fact the campaign setting was getting bigger at the time of that AP, with a lot of moving parts, thus harder to have a "central canon" be all, end all reference/body of knowledge.

Part of it was to reconcile the fact that there are good people living in Cheliax, and thus a subset of that population could be paladins, and since the only religion allowed by Law is Asmotron Prime, paladins of other deities born there would be rebels/outlaw right? so a delicate and hard situation to deal with in terms of canon.

As I recall it's a point of pride in Cheliax that other religions are allowed. (But suppressed.)

Grand Lodge

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As far a the Golarian Campaign specifically, nothing has changed.

Wes explains it here.

And I don't have a dog in this fight, so I'm just pointing this out.

Grand Lodge

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OK, read through this PDF and I have to say WOW! Very nice read. I really, really want to see hard backs of all of the continents now. Out of all of the location books, I put this up there the the Guide to Absalom, which I find myself reading over and over again. It definitely feels like there is a whole lot more to explore in Golarion. The description of Anuli really made me want to see the buildings.

Nice Work. Now I'm really really wanting more world guides.

Grand Lodge

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Technically she doesn't have Antipalidens in her realm, as the dead shed those mortal concerns behind them. I wouldn't be surprised that the petitioner doesn't transfer alignment upon arrival to Calista's realm.

Grand Lodge

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If you do your research on Vegas, you will find Mesmerists. To be honest, I really like mesmerists because their history is supposed to be mysterious, hypnotism is supposed to be scientific.

It's like comparing wizards to scientists. The both do research, they are both smart, but they are really worlds apart.

Grand Lodge

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Phantom concepts:

Basic Emotions: anger, fear, surprise, disgust(hatred is a good fit for this), joy and sadness

Higher Emotions: pride, guilt, embarrassment and shame.

Bold indicates concepts already created.

Grand Lodge

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Morzadian wrote:
DrDeth wrote:
Morzadian wrote:

If Pathfinder Unchained isn't edited by Erik Mona and Lisa Stevens (fantastic editing work on APG), we will have another Advanced Class Guide disaster to look forward to.

We can't have "another Advanced Class Guide disaster " as there was no disaster in the first place.

Unless you are holding Paizo to such a high level that anything short of perfection is "a disaster".

ACG has all sorts of balance issues, that wasn't evident in previous books.

And needing a bigger errata than previous books. House ruling is being implemented across the board. And in many cases not being allowed at all.

A million light years from being perfect.

I am happy you have not had the problems so many of us have experienced.

I think you are overstating the issue. Beware of using message boards as statistical samples. It tends to work as an echo chamber rather than giving you a true idea of most people's experiences.

Grand Lodge

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If we shot the messenger every time someone expressed an opinion that might not be delivered to everyone's satisfaction, the piles around her would be pretty high.

I like to think that I can step back, look at what the intention was and take it in. make of that what you will...

Grand Lodge

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There is no way you can ever predict how everyone is going to interpret anything written. That's true of any game.

Grand Lodge

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Anguish wrote:
jalroy wrote:
How can we get on the pkaytest for these new classes???

Step 1: wait.

Step 2: download it when it's released.
Step 3: playtest it.

Easy!

Step 1: Download...

Step 2: ?????
Step 3: Make lot's of money!!!!

Disclaimer: No actual profit can be made by downloading the playtest. Offer void in states where it is not legal or begin with vowels...

Grand Lodge

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Erik Mona wrote:

You guys are going to love the rules for midichlorians we're putting into this book!

SO EXCITED!

Must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller, must not troll the troller, must not troll the troller, must not troll the troller, Must not troll the troller...

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I'd like to see some magical objects that created by psychic happenstance, rather than say manufactured by magic. (Yea, creating a new system might be a pain, but hear me out)

Sort of a Warehouse 51 kinda thing. A statue that has been imbued with psychic energy because it was present during a massacre, or perhaps a device that was used by a healer that saved hundreds of lives.

Maybe there should be something that works like a haunt, but beneficial.

I like the idea of magic items that offer a bit of fluff with that crunch that could carry on past the discovery of the item.

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He turns into a pinata, explodes in to a flurry of candy and toys. The game ends, close up your rule books and start playing "Cards Against Humanity."

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In theory there can be quite a few magical items that are purifying buckets, or chilling mugs with Master Craftsmen spread through the world.

Grand Lodge

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leo1925 wrote:
So they are chaotic bat-s+$* crazy?

Choatic Alien. Crazy implies that they set out from a mindpoint like ours. They plainly didn't start out like us at all.

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Me, I like it.

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Oops, I just discovered that it becomes very readable using the "reader" function of the browser. takes out the background color and improves the text.

Wish I could get the fat page to load in Reader. It would be so much better.

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I know someone asked for this a while back, but it looks like it wasn't followed up on. There is no pinch and zoom on the iPad for this site. Speaking for myself, I find the site hard to read so increasing the font size would help (pinch and zoom could take care of that).

Also if there was a way to set the background to a more neutral background that would be awesome. I'm sure the parchment tone is really cool for some people, but it is another thing that makes it hard to read on a iPad, IMHO.

As always everyone else might not have a problem, it might just be me, or maybe others have this issue. I thought I'd bring it up.

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I've... seen things you people wouldn't believe... [contemptuous laugh] Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those... moments... will be lost in time, like [small cough] tears... in... rain. Time... to die...

Grand Lodge

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Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Here is my fluff perspective.

Headmaster: So we have our new students do we? What do we have in store for us this time.

Professor: Well to start, we have three candidates from the same family all of them have a strong gift of magic and suitable for training.

Headmaster: Good enough, what can you tell me about them.

Professor: Well to start there is the oldest boy,...very smart, strong mathematically and incredibly focused. His gift for memorization is very strong.

Headmaster: Sounds like a perfect candidate for wizardry. simply done...

Professor: Very true sir, it will be easy to place him with a mentor..., then there is the youngest girl. She is a natural talent, very intuitive by nature and gifted with some otherworldly gifts. What she lacks in focus, she more than makes up in will.

Headmaster: A sorcerer then...why present them like this to me,... are you being cagy on purpose?

Professor: Oh no, by all means no... it's just the middle child, he's well he's very bright, but isn't as focus as his older brother, and he lacks the will of his sister... but he has the gift...

Headmaster: one foot in each world, eh?

Professor: I'm not sure I follow, it seems to me that even though he's suited for magic, he's bound to not master either...

Headmaster: And like most middle children, he should bother to try and be either...

Professor: So your saying that we should cast him aside? I'm sure that would be devastating to the family, to say nothing of how the children would react...

Headmaster: I'm saying nothing of the sort. What you have here is an Arcanist. Someone who doesn't quite need all the focus and will to be a very potent caster. He can be more versatile is more ways than a Wizard or Sorcerer can imagine. Where you see weakness, I assure you I see strength.

Professor: Really Headmaster? Surely you are jesting. I've read about Arcanists for quite some time, but I have never seen one successful enough to be legendary, and for the exception of this boy, I doubt that I have seen one at all.

Headmaster: One need not be legendary to be successful my good sir...I imagine that you will be seeing more and more of them very soon. I think you would be surprised as to the amount of Arcanists that are out there. Tell the children that we will be admitting all three to the academy.

Professor: But where will we find a mentor for the middle boy?

Headmaster: Isn't that obvious, it will be me...

Grand Lodge

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Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Just a word on Robin Hood/Errol Flynn Movies. The concept of Fighting with broadswords (and I use that term as I would from the stunt person's lexicon, we can start a whole thread on sword names latter) in the style that was used in those movies was at best wrong. Mostly because no one really had been doing that style of fighting in a long, long time.

What was still being taught though was sabre style fighting in many military and boarding schools. For the sake of movies it was very cinematic, and allowed broad sweeps for safety sake.

Since we really don't have a "sabre" (sawtooth sabre I rebuke you)in the game, the scimitar does a close enough reskin if you ask my opinion.

Broadsword and buckler was a very proper dueling style (and has an English tradition, but I'm sure it extends to other cultures too. So I'm inclined to see it used here as well. The fight style however is far from the sabre style and it is certainly more gritty and far from foppish.

It seems to me that rather than try and piecemeal what works and what doesn't work, can't we just have a swashbuckler weapon list?

Oh and if this class doesn't receive a Cayden Cailean PRC or Archtype, I'm taking my rapier and going home.

Grand Lodge ***

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Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Lady Ophelia wrote:
Elondor wrote:
Huh just looked it up, they aren't banned. My GM is just ignorant, and lots of players auto agree with people they like.
May not necessarily be that your GM is ignorant. GM's can forget things or not know things too. GM's aren't perfect and to call them ignorant makes you ignorant. If you think you can do a better job than them, then become a GM and deal with all the crap they deal with. Just saying.

When people are posting, the word ignorant should not always be assumed as a pejorative. IMHO you should give the poster the benefit of the doubt. Ignorant simply means not informed. I for one am ignorant of several things, but I endeavor to learn every day.

I think that your bring to keep the posting here civil, and for that I commend you, I just thought that this should be said.

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