Hephaesta's page

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Shouldn't the flat-footed AC be 14, not 13? You lose the dex portion of the AC when flat footed, not the size portion.


Dragnmoon wrote:
Those are perfect examples of Stories that don't hold themselves to the "Rules".

Except where those stories vary from the rules it is (for the most part) sideline to the main story. The two PF novels so far have been centered entirely around where they vary from the rules. The flip books in "Wolves" and the map magic in "Witch". Without those two major deviations from the rules those two novels fall entirely apart.

The original Dragonlance novels were written based off of an actual game campaign. Yes, the later novels centered on Raistlin strayed way off course but the original trilogy was extremely close to the rules. IMHO the better Dragonlance novels were the ones that stuck close to the rules.

Don't get me wrong, I enjoyed the two novels and will continue to subscribe to the novels. Just try not to make the main feature of the story something that isn't in the rules.


Dave Gross wrote:
That said, I'm of the "If you can hear the sound of dice rolling, it's not working as a story" philosophy.

That doesn't seem to hold back RA Salvatore and his Drizzt stories. Or any of the classic Forgotten Realm stories. Or the numerous Dragonlance stories.

I want the stories closer to the game, please. If they introduce new rules/mechanics then give me the new rule/mechanic in the back of the book.

That said I will continue to read the stories for nothing else than to get a better feel for Golarion and how the different nationalities interact. That and so far they have been good reads.


Dark_Mistress wrote:
I would love to see some novels about adventuring parties. Ed Greenwood did a series like that Knights of Myth Drannor which had I think 7 or 8 main characters in it. I would love to see similar style novels. Plus they would help be a gateway into Pathfinder RPG if they read like the type of adventures most groups would play or like to play.

+1

And I also agree with keeping the mechanics as close to the game world as possible. While the new magic mechanics in "Wolves" and "Witch" were neat I prefer to be able to see how it fits into the world/game.


Link for picture is wrong. Should be this


The Orc link should be this

Make that two broken links. The NPC guide is here


Mairkurion {tm} wrote:
I sure would like to see today's blog pic. :(

Here


Just pre-ordered! Is there any way to get this shipped with my regular subscriptions? There wasn't that option when I went through the checkout.

Order #1284678


Alright, I caved. Although I must admit part of the reason is that I get to support a local business. :) I live just down the road in the western KC metro area.