Dragnmoon wrote:
Those are perfect examples of Stories that don't hold themselves to the "Rules".
Except where those stories vary from the rules it is (for the most part) sideline to the main story. The two PF novels so far have been centered entirely around where they vary from the rules. The flip books in "Wolves" and the map magic in "Witch". Without those two major deviations from the rules those two novels fall entirely apart.
The original Dragonlance novels were written based off of an actual game campaign. Yes, the later novels centered on Raistlin strayed way off course but the original trilogy was extremely close to the rules. IMHO the better Dragonlance novels were the ones that stuck close to the rules.
Don't get me wrong, I enjoyed the two novels and will continue to subscribe to the novels. Just try not to make the main feature of the story something that isn't in the rules.