:
Classes:
Race: Half elf
FCB: +5 skill points
Ability Scores:
Str: 18
Dex: 12
Con: 14
Int: 12
Wis: 12
Cha: 16
Vitals:
HP:44
AC: 24 T: 11 FF: 23(10+1dex+10armor+3shield)
Saves:
Fort:+8 (5base+2con+1resistance)
Ref:+4 (2base+1dex+1resistance)
Will:+5 (2base+1wis+1resitance+1 Trait)+2 vs enchantments and fear, immune to sleep
BaB: +5
Init: +3
Offense:
Movement: 20ft, 50ft mounted
Melee:
+1 Lance (reach): +10
Damage: 1d8+5
MwK Armor Spikes: +10
Damage: 1d6+4
Ranged:
Javelin(4): +6
Damage: 1d6+4
Feats:
1- Skill Focus: Intimidate (half-elf) Mounted Combat (1), Power Attack (Gendarme 1), Ride-by Attack (Fighter 1)
2- Dazzling Display (Order of the Cockatrice), Hero's Display (Fighter 2)
3- Performing Combatant
4- Performance Weapon Mastery
5- Savage Display, Spirited Charge (Gendarme 5)
Traits: Reactionary, Indomitable Faith
Special Qualities:
Performance Combat Checks: +9 (+1 from ranks in Perform, +1 from BAB, +3 from Cha, +2 From Performance Weapon Quality, +2 from use of feat) (DC 20 flat)
Options: Hero's Display (Swift Action, Demoralize opponents within 30 ft), Savage Display (+1d6 Damage)
Banner:
Stand Firm: +1 bonus to CMD against bull rush, drag, overrun, and trip attempts. This bonus also applies on saves against trample attacks.
Phalanx Fighter: When a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon.
Ready Pike: phalanx soldier can, once per day, ready a weapon with the brace property as an immediate action, gaining a +1 bonus on attack and damage rolls
Challenge: 2/day, Swift Action, +5 (+7 if only one threatening) to damage vs. one target, -2 to AC vs other targets
Banner: all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.
Braggart: Dazzling Display as a standard action and with no specific weapon necessary. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.
Skills: 4+int/level+1 (6/level)
Intimidate: +14
Diplomacy: +11
Bluff: +11
Perform (Dance): +11
Handle Animal: +11
Ride: +9
Perception: +2 (no ranks)
Gear: Gold left: 150 (rounded down)
Misc. Items:
backpack, 4 torches, flint and steel, waterskin, Soldier's Uniform, Quickrunner's Shirt, 50 ft of hempen rope, 10 foot pole
Magic Arms and Armor:
+1 Hellknight Armor
+1 Heavy Steel Shield
+1 Cloak of Resistance
+1 Lance
MwK Armor Spikes
Romulus, Heavy Warhorse:
Ability Scores:
Str: 21
Dex: 19
Con: 21
Int: 3 (+1 at 4th HD)
Wis: 17
Cha: 11
Vitals:
HP:45
AC: 22 T: 13 FF: 18(10+4 dex+5 armor+4natural-1size)
Saves:
Fort:+9 (4base+5con)
Ref:+8 (4base+4dex)
Will:+4 (1base+3wis) +10 vs fear
BaB: +3
Attacks:
+8
Bite: 1d4+5
2 Hooves: 1d6+5
Feats:
Improved Overrun (1) Light Armor Proficiency (bonus), Valiant Steed (3), Charge Through (5)