Curthew

Helios Sunscream's page

261 posts. Organized Play character for Helikon.


Full Name

Helios Sunscream

Race

Human

Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10

Classes/Levels

Fighter 6

Gender

male

Size

medium

Age

18

Special Abilities

Bravery +1, Armor Training 1, Weapon Training (Flails) +1

Alignment

LN

Deity

Saranrae

Languages

Common, Skald, Anzient Azlanti

Homepage URL

Character Sheet

Strength 23
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 7

About Helios Sunscream

Data:

Name: Helios Sunscream
Race: Human
Job: Fighter 6
Age: 18
Alignment: LN
Personality:
Likes:
Dislikes:
Favorite foods:
Hobbies:
Physical Description:
Deity:
Languages: Common

Stat point distribution:

STR: 18/21 -17 (+2 Human Racial) +1 level 4
DEX: 12 / 12 -2
CON: 14/14 -5
INT: 10 / 10
WIS: 10 / 10
CHA: 07 /07 +4


Stats:

Hit Points: 58 / 58
Init: +5
Slitherbane +13 (1d10+19/19-20x2/B Magic)
Knochenknacker +13 (1d10+18/19-20x2/B Silver)
Entweider +10 (1d4+10/18-20x2/S Cold Iron)

Attack:
Melee: 12 = 6(base) + 6(STR);
Range: 7 = 6(base) + 1(DEX);
CMB: 12 = 6(base) + 6(STR); (+13 Sunder)
CMD: 23 = 10 + 6(base) + 6(STR) + 1(DEX);

AC:
AC: 22 = 10+ 10(Armour) + 0(Shield) +1(Dex)+1Defl;
Touch: 12 = 10 +1(Dex)+1Defl;
Flat: 21 = 10 + 6(Armour) + 0(Shield)+1Defl
Saves:
Fort: 8 = 5(base) + 2(CON) +1 RES
Ref: 4 = 2(base) + 1(DEX) +1 RES
Will: 5 = 2(base) + 0(WIS) +2 Feat +1 RES


Class Features, Racial Traits:

Class Features:
Prof:
Armour:
Simple & Martial weapons, light, medium & heavy armor & all shields (Incl Tower)
Bravery +1 to Will saves against fear
Armor Training (Ex):A Fighter reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. In addition, a fighter can also move at his normal speed while wearing medium armor.
--------------------------------------------------------------------------
Racial Traits:
+2 to any one trait
+1 Feat at level 1
+1 Skill point per level

Feats, Traits,Skills:

Feats:
(1)Power Attack
(H)Improved Sunder
(F1)Improved Iniative
(F2)Weapon Focus (Heavy Flail)
(3) Iron Will
(F4)Weapon Spez. (Heavy Flail)
(5) Step Up
Traits:
Observer
+1 Trait to perc + Perc = Class skill
Armor Expert
-1 Armor Check penalty for all medium and Heavy armors

FI 2 +INT +1 H = 3 * 2 = 6
ACP = 0 //Armour Check Penalty
Acrobatics: 0 = 0 + DEX Mod + 0 - ACP;
*Appraise: 0 = 0 + INT Mod + 0;
*Bluff: -2 = 0 + CHA Mod + 0;
Climb: 4 = 1 + STR Mod + 3 -ACP;
*Craft WS 0 = 0 + INT Mod + 0;
*Diplomacy: -2 = 0 + CHA Mod +0+2racial;
Disable Device: NA = 0 + DEX Mod + 0 -ACP;
Disguise: -2 = 0 + CHA Mod + 0;
Escape Artist: 0 = 0 + DEX Mod + 0 - ACP;
Handle Animal: 0 = 0 + CHA Mod + 0;
Heal: 0 = 0 + WIS Mod + 0;
Intimidate: -2 = 0 + CHA Mod + 0;
Know(Arcane): 0 = 0 + INT Mod + 0;
Know(Dung): 4 = 1 + INT Mod + 3;
Know(Engin): 4 = 1 + INT Mod + 3;
Know(Geo): 0 = 0 + INT Mod + 0;
Know(Hist): 0 = 0 + INT Mod + 0;
Know(Local): 0 = 0 + INT Mod + 0;
Know(Nature): 0 = 0 + INT Mod + 0;
Know(Noble): 0 = 0 + INT Mod + 0;
Know(Planes): 0 = 0 + INT Mod + 0;
*Know(Religion): 0 = 0 + INT Mod + 0;
Linguistics: 1 = 1 + INT Mod + 0;
Perception: 10 = 6 + WIS Mod + 3+1 trait;
Prof Soldier 8 = 3 + WIS Mod + 3+2 circ
Prof Scribe 6 = 1 + WIS Mod + 3+2 circ
Ride: 0 = 0 + DEX Mod + 0 - ACP;
Sense Motive: 0 = 0 + WIS Mod + 0;
Sleight of Hand: NA = 0 + DEX Mod + 0 -ACP;
Spell Craft: NA = 0 + INT Mod + 0;
Stealth: 0 = 0 + DEX Mod + 0 - ACP;
Survival: 6 = 3 + WIS Mod + 3;
Swim: 5 = 2 + STR Mod + 3 -ACP;
Use Magical Device: 0 = 0 + CHA Mod + 0;

Equipment:

Weapons: (537gp)
Slitherbane:
telephatic+1 Heavy flail awakened
Intelligence 12, Wisdom 14, Charisma 12
Darkvision 60 feet
Language Ancient Azlanti
Liberating Command 1/day
Alc Silver Heavy Flail
cold iron Kukri
sling
bullets 10
--Weight: 6
Armour: (255gp)
Full Plate +1
Ring of Protection
--Weight: 0
Misc:
potion clw x2
potion enlarge person x2
wand of clw
flasks of alchemist fire x3
--Weight: 18
Light: 133, Med: 266, Heavy: 400
--Weight:
Cash:
0 Platinum


Appearance:

Height: 6' 6"
Weight: 230 lbs
Hair: Honey Coloured
Eyes: Cornflower Blue
Skin: lightly tanned with freckles
Physical Description
The body of Ralf Moeller with more freckles and a very high pitched voice bordering on the painful to the ear

Backstory:


PFS:

Gallows of Madness lV1 3XP 4PP 1441gp
Orders of the Gate LV 5 1XP 2PP 4038gp
Valley of the VF LV 5 1XP 2PP 4015gp
BAR LV 6 1XP 2PP 3213gp

Grand Lodge FactionS8:

EXPLORER (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a
circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the
check. You also halve your armor check penalty for the purpose of this skill check.
GUIDING COMPASS (4+ goals): Your wayfinder guides you to safety in all circumstances. If you fail a saving throw against an
effect that allows additional saving throws to mitigate the effect (e.g. glitterdust or dominate person), you gain a bonus on
subsequent saves against such effects equal to 1 for every three goals you have completed.
EXPEDITION COORDINATOR (7+ goals): You can forgo your Downtime to organize an expedition to a site you recently
visited and discover things you missed before. Check one of the boxes to retroactively succeed at the scenario’s secondary success
condition that you would have failed. If you do so, all other PCs at the table also succeed at the secondary success condition.
[X][X][X][X][X][][][]Adventure in a nation other than Absalom. You may only receive credit for visiting a particular nation once.
Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.
[X][]Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence,
Wisdom, or Profession (scribe) check.
[X]Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions.
Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
[]Complete six consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned
adventures that do not include secondary success conditions neither interrupt not contribute to this goal.
[][]Participate in an adventure that includes at least two encounters that do not take place on the Material Plane.
[][]Resolve an encounter with an organization led by genies, elemental forces, or those who revere them.
[]Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by
mounting a rescue, recovering an important object, or defending that group’s resources and reputation.
[X][X][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.