Valeros

Helgash's page

1,627 posts. Alias of Edeldhur.


Full Name

Helgash

Race

Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 //

Classes/Levels

Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Gender

Roll20 /

About Helgash

Helgash
Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 19 (2 HD; 1d8+1d10+4)
Fort +5, Ref +10, Will +6
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee +1 cold iron rapier +5 (1d6+6/18-20) or
. . dagger +4 (1d4+3/19-20) or
. . mwk dagger +5 (1d4+3/19-20) or
. . silver light mace +3 (1d6+3)
Ranged sling +4 (1d4+1)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—monkey fish[ACG], shield
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Statistics
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Str 13, Dex 17, Con 14, Int 16, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dodge, Fencing Grace[UI], Power Attack, Weapon Focus
Traits besmara's blessing, fate's favored, outcast, student of philosophy
Skills Acrobatics +6, Bluff -1 (+3 to lie (as a result of using Int instead of Cha)), Climb +3, Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +3 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +5, Intimidate +5, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Linguistics +7, Perception +7, Profession (sailor) +7, Sense Motive +6 (+4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +7, Stealth +6, Survival +6, Swim +3, Use Magic Device +3; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Goblin, Orc, Polyglot
SQ alchemy (alchemy crafting +1), finesse weapon attack attribute, inspiration (3/day), inspired panache, orc blood, pride, trapfinding +1
Other Gear chain shirt, buckler, cold iron rapier, dagger, mwk dagger, silver light mace, sling, sling bullets (20), bandolier[UE], investigator starting formula book, masterwork backpack[APG], trail rations (5), waterskin
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Tattoo +1 to all saves.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Focus (Light Blades) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group.

Notes:

Trevor0828 wrote:
Btw, Helgash, as the cook's mate, you have more freedom to move about, so your daytime actions are slightly modified. For instance, Shop and Shirk do not impose a -2 penalty on you.

- Permanent +2 to influence any of the crew.

Gear recovered
+2 gold
+1 tindertwig
Link
+1,5 gold
Link
+1 animal bane MW dagger
MW buckler