Sheila Heidmarch

Helane Tes's page

104 posts. Organized Play character for Xynen.


Full Name

Helane Tes

Race

F Human PFS #186188-7 (Core)

Classes/Levels

Conjurer 2

Stats:
│HP: 16/16│ AC 11 │ T11│ FF10│ F2│R1│W3│Init 3│Perception +0│CMB -1│CMD10│

Gender

Skills:
Appraise +9,K.Arcana+10/His/Loc/Nob +9, Prof. Merchant +5, Spellcraft +9

Strength 8
Dexterity 12
Constitution 14
Intelligence 18
Wisdom 10
Charisma 14

About Helane Tes

Helane Character Sheet

Laurels::

Experience: 3

Prestige: 2

Fame: 6

Boons & Titles:
Inside Knowledge (Consortium Compact)
Lord Avid's Recommendation (Consortium Compact)

Faction Goals Achieved: 0

Faction Goals In Progress: 0
Faction Goals Resolved: 1
(Season 7 Faction Card) Resolve a combat encounter using diplomacy, bribery or some form of trickery (2/2)

Crunch:

Female Human Conjurer 2
NG Medium humanoid (Human)
Init +3; Senses: Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex, +0Armor, +0 Size )
Hp 16 (2d6+6)
Fort +2, Ref +1, Will +3

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Offense
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Speed 30 ft.

Melee:Dagger 0 (1d4-1)

Ranged Attack:
+2
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Statistics
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Str 8, Dex 12, Con 14, Int 18, Wis 10, Cha 14
Base Atk +1; CMB 0; CMD 10
Feats: Spell Focus (Conjuration), Combat Casting, Augment Summoning
Traits: Reactionary, Mathematical Prodigy
Skills: Appraise +9,K.Arcana+10/His/Loc/Nob +9, Prof. Merchant +5, Spellcraft +9
Languages Common, Varisian, Dwarven, Elven, Kelish, Osiriani
Opposition Schools: Necromancy and Abjuration
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Special Abilities
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Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.

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Prepared Spells
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Cantrips 3/day - prestidigitation, daze, light

1st level 3/day - summon monster I, charm person, grease

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Gear
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Dagger
MWK Signet Ring (Bonded Item)
Spell Component Pouch
Spellbook
Backpack
Scroll Case
Merchant's Scale
Wand of mage armor48 Charges
Wand of magic missile 49 Charges
1484 gp