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Helaman's page

FullStar Pathfinder Society GM. 4,829 posts (15,386 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 23 aliases.


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Grand Lodge

I enjoyed the E6 aspect. Proves it can work.

Grand Lodge

+1 armour is only base price + 1000. Shadow armour on the other hand is pricy. It is a lot to spend on one item.

Grand Lodge

Hedge wizard cloaks are great value and add some flexibilty but a cloak of resistance will pay for itself in saves vs spells.

Grand Lodge

You can't use it without the profiency and if you have the proficiency must use it two handed, can't be one handed... however there MAY be a loophole with the Barb archetype that allows two handed weapons in one hand

Grand Lodge

I get where you are coming from but its hard enough to focus on getting mapping right when you are face to face across a table and can clarify things on the fly, the DM can lean over the screen and see what is being drawn etc. PbP generally has pacing issues with a person posting once or twice a day. A combat and 25 posts later (a week real time has past) and the players can feel lost.

You have been around a long time and I daresay you play and run a lot of PbPs - are all of them mapless? Which games flow best with players for you? The mapless ones or the mapped ones?

In all my PbP games I try to provide as much as possible (inc. an obsidian portal site in my CC campaign) to make it easy for the players to feel connected, to minimise confusion and to aid game flow. I dont have your length of experience in GMing I dare say but I've only shut down one cmapaign PbP game and its not because of player stagnation or feeling lost, its because the players screwed the pooch so royally that it would have taken weeks of time I didnt have with a new player who was late in joining.

I for one appreciate the map - I know it makes it easier to post which in turn keeps the game flowing and hopefully the other players to get more involved and post more too.

As for party numbers, yeah, you may want to go for another recruit.

Grand Lodge

Yeah - but I want to be fair as well. As much as it would make the game interesting with increased challenge I am happy to be consistent with the rules. Due to all the errata and writer rulings out there sometimes it can be best to go with additional rulings as posted.

My first instinct however was as I posted, that it trumps invisibility. Blindsight, life sense or see invis are what I need to trump invis moving forward. Lets see what the rest of the module brings :)

Grand Lodge

Quote:
This is the reading of Tremorsense: A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.

Blindsense reads a bit differently

Quote:

Blindsense (Ex)

Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

There is no reference to automatically in tremorsense, where blindsense is given more caveats and details to describe the limitations of blindsense.

My read is that Tremorsense doesn't allow for concealment, which is specifically called out in blindsense.

Am happy to discuss this here and if you've something to prove your case happy to review the original to hit roll/addition of concealment.

Grand Lodge

I dont think Simeon has adjusted his stability yet - with the one for defending the town and another for the sleep he is up 6 stability points or 11 total

Grand Lodge

The side column graphics make the module unreadable in the bottom of the columns when printed black and white. Please stop those little graphical background flourishes that add nothing to the content as a playable module but mess with the printing

Grand Lodge

Dotting to do an in depth read thru

Grand Lodge

Take all the time you need mate. I enjoyed hearing about your Dad - he sounds like a good man. Keep an eye in your mom. She'll next someone to help her through it all, even if it's via phone.

Grand Lodge

Sorry for your loss.

Grand Lodge

Heeeeeeey - be good to have to see you.

Interested in playing a rogue?

Grand Lodge

And you too mate

Grand Lodge

I go with the PG13 approach myself... kissing etc is fine, after that fade to black, action to resume post coital dressing or pillow talk.

Grand Lodge

Consensus seems to be run, but I'll wait on 1-2 others before posting

Grand Lodge

And Glamor for armor - I think its avail for weapons or could be with the right GM.

Grand Lodge

Limited spells is part of their cons to balance the pros but there is a lot of flavour in those domain spells.

Has anyone tried giving them domain bonus spells? Maybe even a lower powered house rule that the domain spells are added to the list of spells the can choose to learn? Even giving the a choice of domain ability OR domain spells?

It would make the class just a bit more nuanced depending on their god.

Grand Lodge

Bump

Grand Lodge

At convention this weekend. Will post later.

Grand Lodge

1 person marked this as a favorite.

Why not have a 'rank' system for MOST engagements

1st rank... can attack and be attacked by melee in opponents first rank
2nd rank... cannot melee or be melee'd - firing into opponents first rank gives opponent cover +2 ac. can heal etc ppl in 1st rank.
3rd rank - can only heal etc ppl in second rank.

If you have double the opponents first rank then the opponents 2nd rank can be melee attacked by your first rank.

Spells with range of 30 or less may only strike ranks 1 and 2. Area affect spells of 10 only affect some or all of a single rank. 20 affects 2 ranks. Area of 30 gets all 3. Area 40 may have some over spill :) You may need to play with this a little but its simple ish

Ex, Goblin fighter x 2 = first rank. Goblin archer = 2nd rank. Gob shaman = 3rd rank.

Round 1 we have 3 melee characters - Not double the gob 1st rank... so we can only melee the 1st rank. Our archers and spell slingers can fire at ranks 2 and 3 without issue but a +2 AC cover bonus applies if firing at the gobs 1st rank.

Round 2.

A goblin is killed.

Now we are more than double - one of our guys is considered to have broken through.

Their 1st and 2nd ranks count as rank 1 and the shaman rank 2.

Terrain may only allow for x amount of people in ranks 1 and 2. Rank 3 is more ambigious.

Grand Lodge

Not good unfortunately - Scrolls, sure. Potions ehhhhh.... maybe. Anything else? Thats just a pain.

The events all roll on back to back with little down time, access to labs, workshops etc and the AP finishes in a few months, 6-7 months tops. How do I track days of crafting time vs half days vs partial days etc?

... which brings me to the next point.

How crucial is it to you as a player that Tolvan be a crafter? Is this what he is all about? If not then I am happy for you to change the feat.

If its one of his major hooks then lets nut something out but even with me being on the generous side we are talking many days per item and the number of days goes up with the price... drawing it further out. Even best case scenario you're unlikely to get good bang for your feat buck.

Grand Lodge

Nice

Grand Lodge

Take all the time you need mate

Grand Lodge

We will want the second character in about a week or two. I'll reach out via PM.

Thanks all.

Grand Lodge

You fools - you are making one of the classic mistakes. The first is never fight a landwar in Asia, the second is never go up against a Sicilian when death is on the line - only SLIGHTLY behind that is never trust the GM in a mystery game - mwhahahaha *cough* *wheeze* hahahah.

In all fairness, yes Adran is right - The Priest MAY be a mundane or even a level 1 like yourselves. At the moment there is no way to check it.

ALL Golarion lore is applicable - forget the D&D, its just the rule set. The Game World is Golarion, the place is Ustalav and you are in a small town that has people supposedly going missing in the middle of nowhere.

It could be anything. In case you haven't picked up on it, there is a discordant theme here. Things are sort of okay. Sort of. But there are things that are not quite right.

SOME of it is just local accent.

SOME of it may be something more significant. Dare I say 'sinister'?

Investigate my friends - peek behind the curtain... AND HAVE YOUR SANITY SHREDDED LIKE ROTTEN LINEN!!! Mwhahahaha-hahahaha.

Edit: Lets have a house rule as I have made allowance for Mala to use a scimitar. You can have access to your gods favoured weapon in this Setting - In this case for Clerics of Erastil, its a short bow - Longbows are too hardcore. However the Priestess never said SHE saw the man leaving, one of the people who serve here did and it does no good to have bow proficiency IF one isn't carrying a bow.

Grand Lodge

Andan, your doing what I hope ALL my players do. Think and post their thoughts and theories. Nice work.

Grand Lodge

Yeah, saw your recruitment and was very very tempted but I'm GMing 3 games and involved in 3-4 more so I don't think I can take on another game. The BG game does look good.

Grand Lodge

Okay - no more submissions. I mean it ;)

We are in the final down select ATM but the group consensus may allow an extra player.

Grand Lodge

Ok - map of your Windowless rooms is up.

The rooms are clean, and come with a locking door. The mattresses are likely stuffed with straw but don't smell.

I have Ardan and Rex is room 2, Mala and Grimm in room 2. That leaves Beckett and Gusteelus to share the four bedroom room... room 4.

Would like to see more posting from some of the less frequent posters.

Grand Lodge

Mala Salazar wrote:
I really appreciate the effort on the ASCII map, but I'm failing to get the meaning. Any chance you can draw something on roll20 instead? :)

Yeah ignore that - my bad.

Grand Lodge

My vote of the two paladins is for Oathar The Vigilant

Grand Lodge

I just got this PM.

Quote:

Hello, I am late to the party, but I came across your thread about the game you inherited. I went to the game and read some of the discussion. I was impressed with how into the game the players were and that they wanted another player with good rp and NOT maximized. I have been trying to get into a serious game with good interplay between characters and not have to be a half-dragon/half-troll/half-gorgon with a vampire template bloodrager/whatever the hot new twerk is character.

I have a couple of long running campaigns winding down.

I have never abandoned a game.

I like posting often.

I would love a chance to try out.

I can play whatever the party would like.

It's 2am and I have to wake up in four hours, but I was engrossed in the thread and looking at what types of players were in the game. Please check out the body of my work in my aliases for references.

I really really wanted to post in the discussion thread, but I was worried it would be rude.

Please let me know.

Darren

Anyone interested in giving this guy a go? I think he has the right attitude. Allow him to post a late entry character?

Grand Lodge

Oathar The Vigilant's background is up... waiting on the 4th player to vote

Grand Lodge

Anna Dunsany wrote:

While we're still debating about our fifth, can we slow up a bit at Schloss Caromarc? I think we would have had some pretty big questions for the guy. We found some evidence the Whisperers were the ones behind the attack -- I would love to hear what he had to say about them.

Furthermore, I was looking forward to rescuing Caromarc from the statue thingy. Anna had a rough go when she was trapped inside that iron maiden inside Harrowstone (brief as it was), and rescuing him would be incredibly cathartic. I don't know if Mug had planned for this or it was part of the AP; awesome bit of planning if it's the former, amazing coincidence if it's the latter.

Not sure Anna what was planned for by GM Mugg but in order to give you your moment I'd have to run back through the previous pages of the game play and even then I'd be missing some of what the GM had in their head.

Feel free to post some montages from the moments and I'll do the best to follow your lead, however on the issue of the Whispering Way? I had planned to do that via Judge Daramid.

Grand Lodge

True - my bad. Some confusion there.

We have the uber Paladin (Assimar) - Darien Cedric Espoir, and the Human Pally (without background - I've asked him for one) - Oathar The Vigilant.

One of the players liked the human pally (as do I) because he is solid but not optimised. Background is key - we do need to see it.

The other is a bit too optimised and kitted out. Background is ok for Darien Cedric Espoir.

The halfling got one full vote, two half / secondary votes (one was mine) with one player saying they don't really dig on gunslingers.

I am ok with extending an invite as the ranged component if the player who PM'ed me with their objections is cool with it too.

Finally we have one player who hasn't PM'ed me - this may change things up a bit too.

Grand Lodge

So far Bvhearts Paladin is getting 2 votes, and 2 secondary votes.

We haven't had one of the players PM me yet but it seems the most popular.

Anyone have issues if I extend the invite to Oathar The Vigilant - Human Paladin?

Grand Lodge

We're closing this up in a few hours. If you've posted a concept and not a character then firm up the character with a character sheet/stat block.

Grand Lodge

Only have one lot of votes PM'ed to me.

You can either PM me or just vote here.

Grand Lodge

There is a pirate swashbuckler if you are into 'Scoundrels'

Grand Lodge

Sounds both good and colourful - thanks. Got a link?

Grand Lodge

Your status bar shows you as full hps :)

Grand Lodge

Str 27 Jelani? Is that a typo?

Give your non raging stat block

Grand Lodge

My DM style: Tends to be more democratic than autocratic. I tend to lower power games... this game is not low powered. I post regularly and often.

There was this group lost their DM at the end of Book 2 and they wanted someone to take over the campaign. I am very familiar with the CC AP and thought I'd get some karmic points by helping out and taking over.

I don't think I'll go the whole campaign route (Ob Portal with journal updates etc)

-------

HUGE Thanks Jelani on listing the PCs out and your concept sounds solid but we'd need any character joining to be in Lepidstadt in order to journey with the party and while I have zero issues with nobility we'd need you to be the happy inclusive noble.

A noble would make the tenuous link into the lodge a s%!$ load easier but it isn't necessary.

----

I dont have a complete say in who joins and who doesn't - at best I get a single vote SO don't let my notes distract anyone from a concept they wish to play.

Grand Lodge

Funny me... should have listed it. 25 pt build. Max HPs level 1, half Hp +1 per level after that (like PFS)

Level 6. Also take WBL for level 6 too. When buying armour, rings, amulets and weapons, stick to +1 items for now please. Special materials are fine if paid for.

I think the players are open minded in this game so sure, make it part of your submission, but they are looking for a more physical approach - the 5th player would be taking over the role covered by an archer paladin. If you can fill that gap then fantastic.

They have a:
cleric
Monk/Inquisitor
Rogue
Wizard

So find something that can fit.

Grand Lodge

I'm inheriting a PbP Carrion crown game that is due to move to module 3, Broken Moon.

Ideally we are looking for a wilderness type so a ranger would be a good fit, but Pally or Fighter, Barbarian or Slayer would be a good fit too.

Traits - pick any two NON campaign traits.

Any classes and feats from Core, Ult. Magic, Ult. Combat, Adv. players guide and Adv. class guide.

We want someone who can be a TEAM player and is affable - broody lone wolf types need not apply.

Some one with a desire to enter the lycanthrope infested Shudderwood would be good too.

Ideally we are looking to have the applicant start after thanksgiving.

The players will review your applications and select one.

Grand Lodge

I think wouldn't hurt. A ranger (melee or bow or switch hitter) wouldn't hurt. I'll advertise.

Enjoy thanks giving.

Grand Lodge

Happy Thanksgiving for all your North American (Non Canadian) players.

Grand Lodge

Nice one。pity I missed it.

Grand Lodge

Anna Dunsany wrote:


As for the matter of the ring, if that's how I get to keep it, so be it. But I'm not really happy, since I can't use it for the frivolous, playful stuff without fear that I'll really need it at some point. It diminishes much of the roleplaying potential.

A max of fifteen minutes per day, or three combat rounds with a round spent in between to re-activate it... I dunno. I guess I don't agree that it's so overwhelmingly powerful. Expensive, yes. But not every magic item is priced correctly.

So I guess I'm asking you to reconsider, but obviously it's better than no ring at all.

If you want to be playful with it, be playful with it. Not every day is gonna be 4 combats and you gain a real edge.

If I were GMing I'd not have given the magic item to you or made it clear it was a loaner unless the module leaned in that direction but different strokes for different folks. The sign of a good compromise is no one is 100% happy. So seems we're somewhere in the middle.

Turkey day for some of you is coming up and stuff just burst into flames in Australia for me at work so allow me until Mon next week and we'll start then. If you want to recruit I'll leave you to that aspect too.

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