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Helaman's page

FullStar Pathfinder Society GM. 4,891 posts (16,200 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 23 aliases.


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1 to 50 of 4,891 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Well its all over at a who'd have thunk it 4+ mill

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19hrs left and 3.4m on the pledge clock. Great value.

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Kicktraq has the kickstarter rate slowing down some. Maybe it will peak up some in the last day or two. At the moment its set to go over 3 mill.

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That would be cool

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Interesting review - real food for thought.

Grand Lodge

Once in a while there comes along a kickstarter that takes off and offers a lot of value for your pledge. Reaper Bones was one such.

The latest Zombicide seems to be another that has taken off.

https://www.kickstarter.com/projects/coolminiornot/zombicide-black-plague/d escription

I've played the original and found it to be a good game but this version adds some some good rule changes that help the game flow well.

Zombie apocalypse has rarely been played out in a fantasy setting but I think they've nailed it here

Grand Lodge

On the subject of PbPs. I've had two drop from a long running game - the problem is that players need to be committed. I was thankfully able to find two more.

The hard part is finding that commitment. I think its best emphasised in the recruitment phase. I asked for people with a track record of participation in PbPs and it helped. The two who dropped were in game for about 6 months before they left us.

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Crap has hit the fan - need another day

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JDPhipps wrote:
I'd be interested in a number of these, especially the Lovecraftian one.

I've both played and run Carrion Crown and making players members of the Palentine eye is a fantastic cohesive move that would not have gone amiss in the Haunting of Harrowstone and in fact would add a nice structure and theme - Ustalav's x-files agents. To be fair this is probably the easiest of your APs and it requires very little in the way of re-writes until you want to split the story line.

Grand Lodge *

I did a sort of this, though I do not place (or gm) PFS games at the moment - I had one character who did every Blackros module he could. Another did every Chellish one he could... back when it was still its own faction.

The changes in factions I think is ultimately a good thing and makes more sense but it did add to my reasons for wanting to take a break from PFS.

Grand Lodge

So not a good black god but a black one nonetheless

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The Black Pharoah is a thing in Golarion? If not, it should be.

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Updated. Let me know if I missed anything

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Kalindlara wrote:
They're doing a Medium (or smaller) pet in every Iconic Heroes set, I believe. ^_^

Lem can be considered a pet.

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Ed Reppert wrote:
I need Lem. Unfortunately, while there was a Lem in an early PF Battles release, he is now "unavailable". :-(

I wonder why they included a bloody badger and not Lem in this set?

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I'll have Dunstan be boarding with one of the families of Shadewell. 'Reduced' circumstances and all that.

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Looking forward to this. Hoping I make it

Grand Lodge

Some divine focus wouldn't hurt.

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Sod it - I'll keep the Calvary part. I imagine that the realm still maintains SOME of them - just a very small, select number.

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AlexM wrote:

Zherisia Gazetteer has some information on Paridon (Zherisia is two linked domains, Paridon is the city above while Timor is the depths below the city.

Note that realm does not extend beyond the city, there are just mists where the countryside should be, and eerie dark roads leading to other realms.

Horses will be limited as feeding them is an issue with no farm or grasslands of note. That said the noble cavalryman is enough of an archetype that I'm sure we can make it work.

Wow - that is amazingly depressing from a number of angles when I read the gazetteer - kudos to the writers. I thought barovia was bad... That said I'll go with noble soldier and skip the Calvary part. Will also change the flaw to something more fitting.

Grand Lodge

Am curious if this is the case...

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Ooooh - I think I have what I want - if we are going Victorian that is... incidently I don't have any online references to this particular dark realm so I am just going to base it off the Victorian era.

Back in a bit

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I'd love to play my alchemist but in a four person party I think an Alchemist is not as good as having a wizard or sorcerer to carry the arcane role fully. In a five person party he'd (or a bard would) shine.

I may come back with another submission.

Posting isnt really an issue barring real life issues - I play in three pbp's and run one of my own.

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When are applications closing out? I want to see what gap is needed to be filled before I submit.

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I am thinking a martial type of character.

Two choices I am going with is either a twit noble - a natural athlete who got through his education in spite of his natural stupidity. "I'm a duffer at Mordentish - no head for books at Hugglestone but show me a boxing ring and I'm your man what?"

I quite like the idea there.

Or a bodyguard/servant type - would need to build off another players background

Question. If its victorian london-ish then how is heavy armour like chainmail factored in?

Maybe a duellist bard even...

Grand Lodge

4d6 ⇒ (3, 4, 2, 6) = 15 13
4d6 ⇒ (6, 6, 6, 1) = 19 18
4d6 ⇒ (2, 2, 3, 2) = 9 7
4d6 ⇒ (2, 5, 5, 5) = 17 15
4d6 ⇒ (5, 3, 3, 4) = 15 12
4d6 ⇒ (5, 5, 3, 1) = 14 13

And on that happy note, here is my rolls.

Are you allowing the new races in the expanded release - goliath Gensai etc? Tieflings?. I seem to remember non humans getting a lot of xenophobia in Barovia etc.

How are you on custom backgrounds? Or tweaking existing backgrounds, traits bonds etc?

Enworld has some great ideas on custom backgrounds

http://www.enworld.org/forum/content.php?1883-Fan-Content-Database

Grand Lodge

Someone has generated a 5th Ed Ravenloft conversion PDF document over on the WOTC forums. DEFINETELY worth you looking up and downloading.

May I suggest a different approach to horror? Something that was suggested also on the Wotc forums?

It is important to note that fear and horror are different things, the latter being a deeper sort of emotion that has a lasting impact on a person. Fear is something that passes after the event. Horror is something that sticks with you. Too much exposure can change a person and ultimately drive them insane.

When the DM calls for a horror check, make a saving throw. The DM will set the save and save DC based on the situation. If the scene of horror represents some corruption of your established ideal, you make the save with advantage. If it somehow plays into your established flaw, you make the save with disadvantage.

Horror checks are much the same as death saves, with a maximum of 3 horror points. 3 Check boxes can be added to your character sheet if you wish.

Accumulating Horror Points: If you accumulate 3 Horror Points, you must make another Saving Throw. If you succeed you can you fight off the horror for just a bit longer, remaining at 3 horror… If you fail, you reset Horror to 0 but replace a trait, ideal, or bond with a flaw based on a corruption of the given trait, ideal, or bond. Horror then resets to 0.

So let’s take the example of Red Creek Rufus - a druid.

Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bond: An injury to the unspoiled wildnerness of my home is an injury to me.
Flaw: I am too enamored of ale, wine, and other intoxicants.

After accruing 3 Horror and based on the context of the game thus far, he decides that civilization is an actively corrupting influence on the world. He replaces his ideal with a flaw: “Civilization is the root of all evil and it is time for deliverance.” His Horror resets to zero. Next time he accrues 3 Horror, he replaces his trait with “I hate wealthy and well-mannered folk – they’re the ones responsible for civilization.” Horror resets to 0. Finally, he acquires another 3 Horror and replaces his bond with “All civilization is an injury to me.” At this point, he’s done and becomes a villain or the like, getting drunk all the time, killing wealthy or noble people in an effort to bring down civilization.

Alternatively the player can replace the trait, ideal or bond with a minor insanity or phobia. Aversion, Revulsion, Obsession, Senseless Rage, Mental Shock, and Fear-struck are the six choices to Role Play the effects of failed horror saves.

When you no longer have traits, ideals, or bonds and only flaws, you give into insanity and despair. This may lead to the character being retired or becoming suicidal.

The effect of this is a longer-term descent into madness

Grand Lodge

Meenak the Weird wrote:
Oh thank lord, finally someone else put in an app for a divine class. I was feeling lonely up there on my own.

I would have gone a priest except I am playing one in a pbp RotRL game already and I've only ever played an Alchemist once (this one).

Grand Lodge

May I recommend a 5 person or 6 person party? This builds buffer in when it comes to the all too frequent player attrition - its easy to up the CR by throwing in an extra monster or two but its hard to run a game when you drop to 3 players when you only start with a four person party.

Just some food for thought with my experience.

Grand Lodge

Yeah figured as much - the game falls smack bang in the middle of my working day and taking 2-4 hours off to game is not gonna happen :)

But all the best in getting a group together.

Grand Lodge

So skyping? What time zone are you in?

I doubt I will be able to join but ask out of curiosity and a possible chance that it will run on the US Saturday night (Australian Sunday morning)

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Dotting

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Doomed Hero wrote:
Switch games. Play Way of the Wicked. Your players are already in the right mindset.

I couldn't agree more.

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Choant wrote:
I am backing out, not feeling a character at this time, too bad with those stats!

Man - you had some incredible rolls there.

Grand Lodge

6 people marked this as a favorite.

When characters are more scared of the impact of winter than potential monster encounters.

Grand Lodge

Was very tempted to make an inquistor style character with criminal/spy background or a Paladin of vengence Ragathiel Paladin but settled on the relible Iomadae that fits the 'standard' paladin model.

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Small world Aku :) - are we putting the old band back together?

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Nah - I just run the one PbP

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Notes from the Pathfinder Wiki that I can possibly build upon... :

One of the largest temples in all of Magnimar this fortress like building is dedicated to Iomedae, the goddess of justice and honour. The temple occupies a central location within the city, it is located in Keystone, the central district where the Avenue of Sails and The Ascent. The temple is run by chaplain Tira Ronnova.

Worshipers and Clergy Edit

Iomedae's priests are composed of clerics and paladins. Personal cleanliness as well as an honorable demeanor are both very important for her followers. An hour of prayer a day is practiced, in addition to a weekly public worship service. [2]
Temples and Shrines Edit

The temples of Iomedae function as both a church and living space for her holy knights. Also commonly used are former temples of Aroden. These buildings are often painted white and feature arched entrances, pillared courtyards, fountains, and statues. [7]
Holy Texts Edit

Her holy text recounts the 11 miraculous Acts of Iomedae.[7]
Holidays Edit

The Inheritor's Ascendance is celebrated on the first of Arodus every year.[7] On the 19th of Rova is the Day of the Inheritor and the 6th of Lamashan is Ascendance Day.[8]

Grand Lodge

4d6 ⇒ (2, 6, 2, 4) = 14 12
4d6 ⇒ (3, 3, 5, 5) = 16 13
4d6 ⇒ (1, 4, 5, 5) = 15 14
4d6 ⇒ (6, 5, 1, 3) = 15 14
4d6 ⇒ (1, 4, 3, 2) = 10 9
4d6 ⇒ (5, 6, 5, 4) = 20 16

I would very much like to play if there is a spot still open.

I could do a Paladin - fills healer and combat slots. Are Human optional rules being used?

I run 1 PbP and am steadily participating in 3 others (all are long running) where I maintain a healthy post rate... I did have to drop one or two other games due to some personal and work issues but these have stablised. I'm very much interested in playing.

Grand Lodge

I'll throw my 2 cents in. I am running this with 5 players at 15pt builds and they are doing fine though they too have had a few tight spots that they thought they'd die in.

25 pt builds will just make them feel uber - even with slow progression.

Grand Lodge

Work is slowing things down again - just bear with me a while if things slow down again.

Maybe you can work on that journal wrap up post? Looking for a good one.

Grand Lodge

Helaman wrote:
Ant one want to do a journal entry wrapping up the events of last chapter?

I've a 2 hp or 1 skill point bonus for a good write up to close out the last chapter as a journal entry

Grand Lodge

Thanks for posting this... good stuff

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Anyone else going to use them as markers for the PF adventure card game?

Grand Lodge

Ant one want to do a journal entry wrapping up the events of last chapter?

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Hanging out for Australian distributors to get them

Grand Lodge

Well said Simeon :)

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lol

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DM Aku wrote:

@All

Just to clarify:

Agrippa gets 3 actions from his organization.

Sidious gets 3 actions from his organization as well.

Johan gets 3 actions for being boss of the frogs.

Eldred gets 3 actions from the hired help from Drowninton.

Clean week 1

Repair traps week 2
Build traps week 3

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