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Once in a while there comes along a kickstarter that takes off and offers a lot of value for your pledge. Reaper Bones was one such.
The latest Zombicide seems to be another that has taken off.
I've played the original and found it to be a good game but this version adds some some good rule changes that help the game flow well.
Zombie apocalypse has rarely been played out in a fantasy setting but I think they've nailed it here
On the subject of PbPs. I've had two drop from a long running game - the problem is that players need to be committed. I was thankfully able to find two more.
The hard part is finding that commitment. I think its best emphasised in the recruitment phase. I asked for people with a track record of participation in PbPs and it helped. The two who dropped were in game for about 6 months before they left us.
I'd be interested in a number of these, especially the Lovecraftian one.
I've both played and run Carrion Crown and making players members of the Palentine eye is a fantastic cohesive move that would not have gone amiss in the Haunting of Harrowstone and in fact would add a nice structure and theme - Ustalav's x-files agents. To be fair this is probably the easiest of your APs and it requires very little in the way of re-writes until you want to split the story line.
I did a sort of this, though I do not place (or gm) PFS games at the moment - I had one character who did every Blackros module he could. Another did every Chellish one he could... back when it was still its own faction.
The changes in factions I think is ultimately a good thing and makes more sense but it did add to my reasons for wanting to take a break from PFS.
Ed Reppert wrote:
I need Lem. Unfortunately, while there was a Lem in an early PF Battles release, he is now "unavailable". :-(
I wonder why they included a bloody badger and not Lem in this set?
Wow - that is amazingly depressing from a number of angles when I read the gazetteer - kudos to the writers. I thought barovia was bad... That said I'll go with noble soldier and skip the Calvary part. Will also change the flaw to something more fitting.
Ooooh - I think I have what I want - if we are going Victorian that is... incidently I don't have any online references to this particular dark realm so I am just going to base it off the Victorian era.
Back in a bit
I'd love to play my alchemist but in a four person party I think an Alchemist is not as good as having a wizard or sorcerer to carry the arcane role fully. In a five person party he'd (or a bard would) shine.
I may come back with another submission.
Posting isnt really an issue barring real life issues - I play in three pbp's and run one of my own.
I am thinking a martial type of character.
Two choices I am going with is either a twit noble - a natural athlete who got through his education in spite of his natural stupidity. "I'm a duffer at Mordentish - no head for books at Hugglestone but show me a boxing ring and I'm your man what?"
I quite like the idea there.
Or a bodyguard/servant type - would need to build off another players background
Question. If its victorian london-ish then how is heavy armour like chainmail factored in?
Maybe a duellist bard even...
4d6 ⇒ (3, 4, 2, 6) = 15 13
And on that happy note, here is my rolls.
Are you allowing the new races in the expanded release - goliath Gensai etc? Tieflings?. I seem to remember non humans getting a lot of xenophobia in Barovia etc.
How are you on custom backgrounds? Or tweaking existing backgrounds, traits bonds etc?
Enworld has some great ideas on custom backgrounds
Someone has generated a 5th Ed Ravenloft conversion PDF document over on the WOTC forums. DEFINETELY worth you looking up and downloading.
May I suggest a different approach to horror? Something that was suggested also on the Wotc forums?
It is important to note that fear and horror are different things, the latter being a deeper sort of emotion that has a lasting impact on a person. Fear is something that passes after the event. Horror is something that sticks with you. Too much exposure can change a person and ultimately drive them insane.
When the DM calls for a horror check, make a saving throw. The DM will set the save and save DC based on the situation. If the scene of horror represents some corruption of your established ideal, you make the save with advantage. If it somehow plays into your established flaw, you make the save with disadvantage.
Horror checks are much the same as death saves, with a maximum of 3 horror points. 3 Check boxes can be added to your character sheet if you wish.
Accumulating Horror Points: If you accumulate 3 Horror Points, you must make another Saving Throw. If you succeed you can you fight off the horror for just a bit longer, remaining at 3 horror… If you fail, you reset Horror to 0 but replace a trait, ideal, or bond with a flaw based on a corruption of the given trait, ideal, or bond. Horror then resets to 0.
So let’s take the example of Red Creek Rufus - a druid.
Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
After accruing 3 Horror and based on the context of the game thus far, he decides that civilization is an actively corrupting influence on the world. He replaces his ideal with a flaw: “Civilization is the root of all evil and it is time for deliverance.” His Horror resets to zero. Next time he accrues 3 Horror, he replaces his trait with “I hate wealthy and well-mannered folk – they’re the ones responsible for civilization.” Horror resets to 0. Finally, he acquires another 3 Horror and replaces his bond with “All civilization is an injury to me.” At this point, he’s done and becomes a villain or the like, getting drunk all the time, killing wealthy or noble people in an effort to bring down civilization.
Alternatively the player can replace the trait, ideal or bond with a minor insanity or phobia. Aversion, Revulsion, Obsession, Senseless Rage, Mental Shock, and Fear-struck are the six choices to Role Play the effects of failed horror saves.
When you no longer have traits, ideals, or bonds and only flaws, you give into insanity and despair. This may lead to the character being retired or becoming suicidal.
The effect of this is a longer-term descent into madness
Meenak the Weird wrote:
Oh thank lord, finally someone else put in an app for a divine class. I was feeling lonely up there on my own.
I would have gone a priest except I am playing one in a pbp RotRL game already and I've only ever played an Alchemist once (this one).
May I recommend a 5 person or 6 person party? This builds buffer in when it comes to the all too frequent player attrition - its easy to up the CR by throwing in an extra monster or two but its hard to run a game when you drop to 3 players when you only start with a four person party.
Just some food for thought with my experience.
Was very tempted to make an inquistor style character with criminal/spy background or a Paladin of vengence Ragathiel Paladin but settled on the relible Iomadae that fits the 'standard' paladin model.
Notes from the Pathfinder Wiki that I can possibly build upon... :
One of the largest temples in all of Magnimar this fortress like building is dedicated to Iomedae, the goddess of justice and honour. The temple occupies a central location within the city, it is located in Keystone, the central district where the Avenue of Sails and The Ascent. The temple is run by chaplain Tira Ronnova.
Worshipers and Clergy Edit
Iomedae's priests are composed of clerics and paladins. Personal cleanliness as well as an honorable demeanor are both very important for her followers. An hour of prayer a day is practiced, in addition to a weekly public worship service. 
The temples of Iomedae function as both a church and living space for her holy knights. Also commonly used are former temples of Aroden. These buildings are often painted white and feature arched entrances, pillared courtyards, fountains, and statues. 
Her holy text recounts the 11 miraculous Acts of Iomedae.
The Inheritor's Ascendance is celebrated on the first of Arodus every year. On the 19th of Rova is the Day of the Inheritor and the 6th of Lamashan is Ascendance Day.
4d6 ⇒ (2, 6, 2, 4) = 14 12
I would very much like to play if there is a spot still open.
I could do a Paladin - fills healer and combat slots. Are Human optional rules being used?
I run 1 PbP and am steadily participating in 3 others (all are long running) where I maintain a healthy post rate... I did have to drop one or two other games due to some personal and work issues but these have stablised. I'm very much interested in playing.
I'll throw my 2 cents in. I am running this with 5 players at 15pt builds and they are doing fine though they too have had a few tight spots that they thought they'd die in.
25 pt builds will just make them feel uber - even with slow progression.
Ant one want to do a journal entry wrapping up the events of last chapter?
I've a 2 hp or 1 skill point bonus for a good write up to close out the last chapter as a journal entry
DM Aku wrote:
Clean week 1Repair traps week 2
Build traps week 3