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You can't use it without the profiency and if you have the proficiency must use it two handed, can't be one handed... however there MAY be a loophole with the Barb archetype that allows two handed weapons in one hand
I get where you are coming from but its hard enough to focus on getting mapping right when you are face to face across a table and can clarify things on the fly, the DM can lean over the screen and see what is being drawn etc. PbP generally has pacing issues with a person posting once or twice a day. A combat and 25 posts later (a week real time has past) and the players can feel lost.
You have been around a long time and I daresay you play and run a lot of PbPs - are all of them mapless? Which games flow best with players for you? The mapless ones or the mapped ones?
In all my PbP games I try to provide as much as possible (inc. an obsidian portal site in my CC campaign) to make it easy for the players to feel connected, to minimise confusion and to aid game flow. I dont have your length of experience in GMing I dare say but I've only shut down one cmapaign PbP game and its not because of player stagnation or feeling lost, its because the players screwed the pooch so royally that it would have taken weeks of time I didnt have with a new player who was late in joining.
I for one appreciate the map - I know it makes it easier to post which in turn keeps the game flowing and hopefully the other players to get more involved and post more too.
As for party numbers, yeah, you may want to go for another recruit.
Yeah - but I want to be fair as well. As much as it would make the game interesting with increased challenge I am happy to be consistent with the rules. Due to all the errata and writer rulings out there sometimes it can be best to go with additional rulings as posted.
My first instinct however was as I posted, that it trumps invisibility. Blindsight, life sense or see invis are what I need to trump invis moving forward. Lets see what the rest of the module brings :)
This is the reading of Tremorsense: A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.
Blindsense reads a bit differently
There is no reference to automatically in tremorsense, where blindsense is given more caveats and details to describe the limitations of blindsense.
My read is that Tremorsense doesn't allow for concealment, which is specifically called out in blindsense.
Am happy to discuss this here and if you've something to prove your case happy to review the original to hit roll/addition of concealment.
The side column graphics make the module unreadable in the bottom of the columns when printed black and white. Please stop those little graphical background flourishes that add nothing to the content as a playable module but mess with the printing
Limited spells is part of their cons to balance the pros but there is a lot of flavour in those domain spells.
Has anyone tried giving them domain bonus spells? Maybe even a lower powered house rule that the domain spells are added to the list of spells the can choose to learn? Even giving the a choice of domain ability OR domain spells?
It would make the class just a bit more nuanced depending on their god.
Why not have a 'rank' system for MOST engagements
1st rank... can attack and be attacked by melee in opponents first rank
If you have double the opponents first rank then the opponents 2nd rank can be melee attacked by your first rank.
Spells with range of 30 or less may only strike ranks 1 and 2. Area affect spells of 10 only affect some or all of a single rank. 20 affects 2 ranks. Area of 30 gets all 3. Area 40 may have some over spill :) You may need to play with this a little but its simple ish
Ex, Goblin fighter x 2 = first rank. Goblin archer = 2nd rank. Gob shaman = 3rd rank.
Round 1 we have 3 melee characters - Not double the gob 1st rank... so we can only melee the 1st rank. Our archers and spell slingers can fire at ranks 2 and 3 without issue but a +2 AC cover bonus applies if firing at the gobs 1st rank.
A goblin is killed.
Now we are more than double - one of our guys is considered to have broken through.
Their 1st and 2nd ranks count as rank 1 and the shaman rank 2.
Terrain may only allow for x amount of people in ranks 1 and 2. Rank 3 is more ambigious.
Not good unfortunately - Scrolls, sure. Potions ehhhhh.... maybe. Anything else? Thats just a pain.
The events all roll on back to back with little down time, access to labs, workshops etc and the AP finishes in a few months, 6-7 months tops. How do I track days of crafting time vs half days vs partial days etc?
... which brings me to the next point.
How crucial is it to you as a player that Tolvan be a crafter? Is this what he is all about? If not then I am happy for you to change the feat.
If its one of his major hooks then lets nut something out but even with me being on the generous side we are talking many days per item and the number of days goes up with the price... drawing it further out. Even best case scenario you're unlikely to get good bang for your feat buck.
You fools - you are making one of the classic mistakes. The first is never fight a landwar in Asia, the second is never go up against a Sicilian when death is on the line - only SLIGHTLY behind that is never trust the GM in a mystery game - mwhahahaha *cough* *wheeze* hahahah.
In all fairness, yes Adran is right - The Priest MAY be a mundane or even a level 1 like yourselves. At the moment there is no way to check it.
ALL Golarion lore is applicable - forget the D&D, its just the rule set. The Game World is Golarion, the place is Ustalav and you are in a small town that has people supposedly going missing in the middle of nowhere.
It could be anything. In case you haven't picked up on it, there is a discordant theme here. Things are sort of okay. Sort of. But there are things that are not quite right.
SOME of it is just local accent.
SOME of it may be something more significant. Dare I say 'sinister'?
Investigate my friends - peek behind the curtain... AND HAVE YOUR SANITY SHREDDED LIKE ROTTEN LINEN!!! Mwhahahaha-hahahaha.
Edit: Lets have a house rule as I have made allowance for Mala to use a scimitar. You can have access to your gods favoured weapon in this Setting - In this case for Clerics of Erastil, its a short bow - Longbows are too hardcore. However the Priestess never said SHE saw the man leaving, one of the people who serve here did and it does no good to have bow proficiency IF one isn't carrying a bow.
Ok - map of your Windowless rooms is up.
The rooms are clean, and come with a locking door. The mattresses are likely stuffed with straw but don't smell.
I have Ardan and Rex is room 2, Mala and Grimm in room 2. That leaves Beckett and Gusteelus to share the four bedroom room... room 4.
Would like to see more posting from some of the less frequent posters.
I just got this PM.
Anyone interested in giving this guy a go? I think he has the right attitude. Allow him to post a late entry character?
Anna Dunsany wrote:
Not sure Anna what was planned for by GM Mugg but in order to give you your moment I'd have to run back through the previous pages of the game play and even then I'd be missing some of what the GM had in their head.
Feel free to post some montages from the moments and I'll do the best to follow your lead, however on the issue of the Whispering Way? I had planned to do that via Judge Daramid.
True - my bad. Some confusion there.
We have the uber Paladin (Assimar) - Darien Cedric Espoir, and the Human Pally (without background - I've asked him for one) - Oathar The Vigilant.
One of the players liked the human pally (as do I) because he is solid but not optimised. Background is key - we do need to see it.
The other is a bit too optimised and kitted out. Background is ok for Darien Cedric Espoir.
The halfling got one full vote, two half / secondary votes (one was mine) with one player saying they don't really dig on gunslingers.
I am ok with extending an invite as the ranged component if the player who PM'ed me with their objections is cool with it too.
Finally we have one player who hasn't PM'ed me - this may change things up a bit too.
So far Bvhearts Paladin is getting 2 votes, and 2 secondary votes.
We haven't had one of the players PM me yet but it seems the most popular.
Anyone have issues if I extend the invite to Oathar The Vigilant - Human Paladin?
My DM style: Tends to be more democratic than autocratic. I tend to lower power games... this game is not low powered. I post regularly and often.
There was this group lost their DM at the end of Book 2 and they wanted someone to take over the campaign. I am very familiar with the CC AP and thought I'd get some karmic points by helping out and taking over.
I don't think I'll go the whole campaign route (Ob Portal with journal updates etc)
HUGE Thanks Jelani on listing the PCs out and your concept sounds solid but we'd need any character joining to be in Lepidstadt in order to journey with the party and while I have zero issues with nobility we'd need you to be the happy inclusive noble.
A noble would make the tenuous link into the lodge a s%!$ load easier but it isn't necessary.
I dont have a complete say in who joins and who doesn't - at best I get a single vote SO don't let my notes distract anyone from a concept they wish to play.
Funny me... should have listed it. 25 pt build. Max HPs level 1, half Hp +1 per level after that (like PFS)
Level 6. Also take WBL for level 6 too. When buying armour, rings, amulets and weapons, stick to +1 items for now please. Special materials are fine if paid for.
I think the players are open minded in this game so sure, make it part of your submission, but they are looking for a more physical approach - the 5th player would be taking over the role covered by an archer paladin. If you can fill that gap then fantastic.
They have a:
So find something that can fit.
I'm inheriting a PbP Carrion crown game that is due to move to module 3, Broken Moon.
Ideally we are looking for a wilderness type so a ranger would be a good fit, but Pally or Fighter, Barbarian or Slayer would be a good fit too.
Traits - pick any two NON campaign traits.
Any classes and feats from Core, Ult. Magic, Ult. Combat, Adv. players guide and Adv. class guide.
We want someone who can be a TEAM player and is affable - broody lone wolf types need not apply.
Some one with a desire to enter the lycanthrope infested Shudderwood would be good too.
Ideally we are looking to have the applicant start after thanksgiving.
The players will review your applications and select one.
Anna Dunsany wrote:
If you want to be playful with it, be playful with it. Not every day is gonna be 4 combats and you gain a real edge.
If I were GMing I'd not have given the magic item to you or made it clear it was a loaner unless the module leaned in that direction but different strokes for different folks. The sign of a good compromise is no one is 100% happy. So seems we're somewhere in the middle.
Turkey day for some of you is coming up and stuff just burst into flames in Australia for me at work so allow me until Mon next week and we'll start then. If you want to recruit I'll leave you to that aspect too.