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Limited spells is part of their cons to balance the pros but there is a lot of flavour in those domain spells.
Has anyone tried giving them domain bonus spells? Maybe even a lower powered house rule that the domain spells are added to the list of spells the can choose to learn? Even giving the a choice of domain ability OR domain spells?
It would make the class just a bit more nuanced depending on their god.
Why not have a 'rank' system for MOST engagements
1st rank... can attack and be attacked by melee in opponents first rank
If you have double the opponents first rank then the opponents 2nd rank can be melee attacked by your first rank.
Spells with range of 30 or less may only strike ranks 1 and 2. Area affect spells of 10 only affect some or all of a single rank. 20 affects 2 ranks. Area of 30 gets all 3. Area 40 may have some over spill :) You may need to play with this a little but its simple ish
Ex, Goblin fighter x 2 = first rank. Goblin archer = 2nd rank. Gob shaman = 3rd rank.
Round 1 we have 3 melee characters - Not double the gob 1st rank... so we can only melee the 1st rank. Our archers and spell slingers can fire at ranks 2 and 3 without issue but a +2 AC cover bonus applies if firing at the gobs 1st rank.
A goblin is killed.
Now we are more than double - one of our guys is considered to have broken through.
Their 1st and 2nd ranks count as rank 1 and the shaman rank 2.
Terrain may only allow for x amount of people in ranks 1 and 2. Rank 3 is more ambigious.
Not good unfortunately - Scrolls, sure. Potions ehhhhh.... maybe. Anything else? Thats just a pain.
The events all roll on back to back with little down time, access to labs, workshops etc and the AP finishes in a few months, 6-7 months tops. How do I track days of crafting time vs half days vs partial days etc?
... which brings me to the next point.
How crucial is it to you as a player that Tolvan be a crafter? Is this what he is all about? If not then I am happy for you to change the feat.
If its one of his major hooks then lets nut something out but even with me being on the generous side we are talking many days per item and the number of days goes up with the price... drawing it further out. Even best case scenario you're unlikely to get good bang for your feat buck.
You fools - you are making one of the classic mistakes. The first is never fight a landwar in Asia, the second is never go up against a Sicilian when death is on the line - only SLIGHTLY behind that is never trust the GM in a mystery game - mwhahahaha *cough* *wheeze* hahahah.
In all fairness, yes Adran is right - The Priest MAY be a mundane or even a level 1 like yourselves. At the moment there is no way to check it.
ALL Golarion lore is applicable - forget the D&D, its just the rule set. The Game World is Golarion, the place is Ustalav and you are in a small town that has people supposedly going missing in the middle of nowhere.
It could be anything. In case you haven't picked up on it, there is a discordant theme here. Things are sort of okay. Sort of. But there are things that are not quite right.
SOME of it is just local accent.
SOME of it may be something more significant. Dare I say 'sinister'?
Investigate my friends - peek behind the curtain... AND HAVE YOUR SANITY SHREDDED LIKE ROTTEN LINEN!!! Mwhahahaha-hahahaha.
Edit: Lets have a house rule as I have made allowance for Mala to use a scimitar. You can have access to your gods favoured weapon in this Setting - In this case for Clerics of Erastil, its a short bow - Longbows are too hardcore. However the Priestess never said SHE saw the man leaving, one of the people who serve here did and it does no good to have bow proficiency IF one isn't carrying a bow.
Ok - map of your Windowless rooms is up.
The rooms are clean, and come with a locking door. The mattresses are likely stuffed with straw but don't smell.
I have Ardan and Rex is room 2, Mala and Grimm in room 2. That leaves Beckett and Gusteelus to share the four bedroom room... room 4.
Would like to see more posting from some of the less frequent posters.
I just got this PM.
Anyone interested in giving this guy a go? I think he has the right attitude. Allow him to post a late entry character?
Anna Dunsany wrote:
Not sure Anna what was planned for by GM Mugg but in order to give you your moment I'd have to run back through the previous pages of the game play and even then I'd be missing some of what the GM had in their head.
Feel free to post some montages from the moments and I'll do the best to follow your lead, however on the issue of the Whispering Way? I had planned to do that via Judge Daramid.
True - my bad. Some confusion there.
We have the uber Paladin (Assimar) - Darien Cedric Espoir, and the Human Pally (without background - I've asked him for one) - Oathar The Vigilant.
One of the players liked the human pally (as do I) because he is solid but not optimised. Background is key - we do need to see it.
The other is a bit too optimised and kitted out. Background is ok for Darien Cedric Espoir.
The halfling got one full vote, two half / secondary votes (one was mine) with one player saying they don't really dig on gunslingers.
I am ok with extending an invite as the ranged component if the player who PM'ed me with their objections is cool with it too.
Finally we have one player who hasn't PM'ed me - this may change things up a bit too.
So far Bvhearts Paladin is getting 2 votes, and 2 secondary votes.
We haven't had one of the players PM me yet but it seems the most popular.
Anyone have issues if I extend the invite to Oathar The Vigilant - Human Paladin?
My DM style: Tends to be more democratic than autocratic. I tend to lower power games... this game is not low powered. I post regularly and often.
There was this group lost their DM at the end of Book 2 and they wanted someone to take over the campaign. I am very familiar with the CC AP and thought I'd get some karmic points by helping out and taking over.
I don't think I'll go the whole campaign route (Ob Portal with journal updates etc)
HUGE Thanks Jelani on listing the PCs out and your concept sounds solid but we'd need any character joining to be in Lepidstadt in order to journey with the party and while I have zero issues with nobility we'd need you to be the happy inclusive noble.
A noble would make the tenuous link into the lodge a s&+~ load easier but it isn't necessary.
I dont have a complete say in who joins and who doesn't - at best I get a single vote SO don't let my notes distract anyone from a concept they wish to play.
Funny me... should have listed it. 25 pt build. Max HPs level 1, half Hp +1 per level after that (like PFS)
Level 6. Also take WBL for level 6 too. When buying armour, rings, amulets and weapons, stick to +1 items for now please. Special materials are fine if paid for.
I think the players are open minded in this game so sure, make it part of your submission, but they are looking for a more physical approach - the 5th player would be taking over the role covered by an archer paladin. If you can fill that gap then fantastic.
They have a:
So find something that can fit.
I'm inheriting a PbP Carrion crown game that is due to move to module 3, Broken Moon.
Ideally we are looking for a wilderness type so a ranger would be a good fit, but Pally or Fighter, Barbarian or Slayer would be a good fit too.
Traits - pick any two NON campaign traits.
Any classes and feats from Core, Ult. Magic, Ult. Combat, Adv. players guide and Adv. class guide.
We want someone who can be a TEAM player and is affable - broody lone wolf types need not apply.
Some one with a desire to enter the lycanthrope infested Shudderwood would be good too.
Ideally we are looking to have the applicant start after thanksgiving.
The players will review your applications and select one.
Anna Dunsany wrote:
If you want to be playful with it, be playful with it. Not every day is gonna be 4 combats and you gain a real edge.
If I were GMing I'd not have given the magic item to you or made it clear it was a loaner unless the module leaned in that direction but different strokes for different folks. The sign of a good compromise is no one is 100% happy. So seems we're somewhere in the middle.
Turkey day for some of you is coming up and stuff just burst into flames in Australia for me at work so allow me until Mon next week and we'll start then. If you want to recruit I'll leave you to that aspect too.
I was more arguing the statistics on Black people need to focus on violence within their own community rather than what happened in Ferguson.
As for the incident you cited or deaths in custody, yep unfortunately power does indeed seem to corrupt irrespective of the country.
Just as a white person is statistically more likely to be killed by a white person than a police officer or a white woman is statistically more likely to be killed by her spouse than a police officer.
But hey, I'm Australian. Our gun deaths (even via cop) are few.
No one is being punished.
The Homonculous does indeed have a ring of invisibility. At no point does the module mention that he give it away.
Your previous GM may have given the ring away but I can't discern his actual motivation for doing so. It may have been that it was to make someone more survivable to the Promethean or there may have been some other reason. Maybe the creature would have wanted it back at the end of the combat.
Without me knowing why (the negative side of coming in cold) I can't tell.
There is a bunch of stuff in the modules that is held by NPCs, some of it pretty good, but that doesn't necessarily give the players access to it. Its not penalising you if the NPC in question doesn't give you their magic items.
In this case its a story effect so that the homonculous can keep Cormac alive without being smashed to goo by its bigger 'brother' and communicate knowledge of the Bondslave Thrall machine and notes about the WW.
My compromise is to let the player have the ring (I can feel the attachment) but limit its use to 3/day and 5 minutes at a time.
Hey Nevynxxx - reviewed the wiki and found the treasure link but its not on the main page which the link you provided takes you to.
It may be a good idea to change your entry page to just that and have the links etc excusively off the wiki or move the wiki links off and all to the main page - your call. Having some off and some on confuses things.
I've a few campaigns over there if you want to look.
In both cases I've used a header which also helps navigation and put the fluff outlying the campaign on the front page and moved the rest to the wiki.
Sounds like whoever this A.A guy is, he got you your WBL gold for the most part.
I'll have Cormac give you a reward of sorts, give you some down time to buy from your underworld contacts.
As for the ring on Invis?
Its a 20k GP item, and puts you massively over WBL when counted along with your other adventuring gear (I'm not counting the other stuff like the houses and carriage and such, because thats just cool)
I am OK with letting it be a LESSER ring of invisibility. Say three times a day, and cast as if by a level 5 caster (5 minutes of use)? You get to keep it and all the groovy memories, you still get your invisibility and I don't have to worry about creating giant flaming eyes and shadowy figures in cloaks using big whopping swords to balance out the item.
So firstly kudos to your GM. He sounds like he did a great job.
I'd like to see a show of hands on if we fight the big fight or allow me to close it out and push to pt 3.
There isn't any wealth to be gained in the fight itself. Not sure if you've been looting the Schloss or not. Do you all feel appropriate for WBL?
I've read the games last few pages.
We can go one of two ways. We can epic battle this one or I can fast forward it to the end of the battle and bridge to book 3?
For my own part I'd like to bridge to book 3 as the final battle with be a real tough one to play out.
Also do we have a dedicated loot tracker person?