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Nope. It risks splitting the player base *IF* PF2.0 diverges too much from its current incarnation - a part of the problem with the move to 3.5 to 4 was that many players had invested buttloads in materials they couldn't use anymore with 4th Ed.
I dont find it hard to strip out most of the stuff (secret doors being the exception) out with a right click copy image and then paste into Paint (yep, not photoshop etc). People with photoshop experience can get everything out with a min of work.
Now, I get what the poster wants - more convenient graphics that doesn't need him faffing around and yes, it would be nice if paizo were to do it for us all but in the interim, with some work (normally 10 mins tops, otherwise 2-3 mins if there are just 1-2 secret doors) with some minor graphics editing I can have a map thats great for my VTT.
Kitsune, I think Paizo has been consistently doing values like this in the past. Most style feats with crazy amounts of prereqs have the same issue.
Yep - I wish there was another way. Paizo MUST put out the latest big shiny by Gencon and it seems they are always under crushing time constraints.
Time and time again technical editing quality suffers.
Worthy to note what your expectation of the cleansing of Harrowstone should be.
If you think it needs to be in a epic single dungeon delve session then 15pts wont cut it. If you are ok with them heading back to Kendra's to rest after a few encounters? (which I think is a positive because it gives other opportunities to engage with the village) then 15pts is a-ok.
Here is the link --->E6.
There are other articles around on it. I'll let the site speak for itself as to why some people want to limit their max level in game play.
For some reason some ppl feel that with Pathfinder it needs to be P6.
Others feel that the x factor (max level) is tweakable - so the max level in the game can be 6 or 8 (ie E8) or 10 or whatever.
Me? I prefer E7 (or P7 for those who feel the need to distinquish) as 7th level seems to fit PF better.
Getting back to the main discussion topic? For this (and many APs) its tough to stick to a max level mentality past either chapter 2 or 3. By Ashes of Dawn the players are about 12th level. If one wants to limit the level of the players then SOME re-write is a must... the question is, 'Is it too much as to make it not worth the effort' to which I think, for Ashes of Dawn, it is manageable.
Its Chapter 6 that I cannot (yet) reconcile to a limited max level campaign as it is crammed to the rafters with high CR threats. That said? I'll work at it - I like low power / low level campaigns. Thats just my thing.
A very late Kudos but I LOVE this idea.
A note on E8 play: I am subbing Carrion Hill for WotW. The addition of additional flunkies or addition of Advanced template for the earlier stage of the game will work just fine. By end game the players will be working hard even being slightly ahead of the curve.
Ashes of Dawn requires SOME re-writing. I will be Vamp SPAWN for vamps (both standard, my own variant with gives half stat bonuses across the board and the one included at the back of the module) in addition to Master Vamps (ie class levels. The one in the Bestiary is a level 8 sorcerer. This would be bad ass enough). There are some other tweaks needed but its not impossible.
Book 6 is what has me stumped. My game is a long way from there but its just too epic from what I can see for E8 play. There are some incredibly high level monsters that I just can't think my way around atm.
a) A local ordinance against visits without permission
It worked for my current group and they spent a solid week prepping before they attempted the prison. I've pulled MOST of the extra events and will run some additional ones moving forward to let them feel the water start to boil so to speak.
It's a funny thing to clear ones stuff out and realise that clothes and some instruments make a remarkably small pile of s@~%...
And then to clean out the games and miniatures etc (41 yrs old and gaming for 28 yrs) and realising its two car loads...
Hells, while there are a lot of factors and while this has been a year or two coming, I can't help but think maybe that's part of what bought the marriage to this pass
I do like this... will think on it.
Thats a toughie WK, particularly with the game as it is and structured.
Maybe a dual approach? Active defense coupled with very limited hitpoints?
What I mean by that is something like HPs = Con + BAB, coupled with an opposed roll against attacks with the margin being the hit (with armour soaking some of it).
Eddie attacks Frank. He rolls a 17 with all bonuses factored in. Frank rolls to parry (or dodge) and gets a 15. He takes 2 points of damage. Given that he's wearing armour this may or may not get through (depending on how you want to use armour).
Frank counters and gets 23. Eddie only gets 10 on his roll - and takes a whopping 13 damage! This is likely to drop him or at least make him wish he'd stayed in bed.
Alternatively? Middle Earth Role Playing/Rolemaster does a really good job - sure the locations are random when you roll for crits but it does a great job of simulating gritty nasty damage.
The old Chaosism Runequest isn't bad either. It uses a HP system tied to Con but as the HPs are scattered all over your body locations armour becomes key if you want to keep your limbs.
Interesting - keep playing with this concept. I think this could make the game more heroic. Ppl have been tampering with actions as class enhancements (esp for martial classes) for some time.
Check out Evil Lincolns approach to HPs as strain and injury. It keeps the game ROUGHLY the same but allows for rapid recovery of the strain of combat etc but that Wounds/Injuries don't come back without magic/applied heal skill etc. These are caused by failed saves and critical hits.
I'm using this in my Carrion Crown campaign atm and its proven to be ok so far.
Well, these latest changes in faction more or less completely screw a few of my characters. The change from the Lantern lodge more or less ended play with a character I enjoyed and now MONTHS of investment in a Chelish patriot is due to go down the toilet because I just can't see him working with Draleen. Fortunately I've another Chelish character who won't have any issues with the change but I'd be lying if I didn't say the changes did not cut my enjoyment a bit.
Sincerely hoping there is always a Grand Lodge. Moving forward all my characters are just going to be GL. Less chance of having to trash character backgrounds/motivations with changes in approach to the PFS story line.
That said, is there a blog somewhere on the wheres, hows and whys of the changes in factions?
Alex Stride wrote:
I like the character - its a good'un.
I too would recommend a module... that said? Put me down for curse of the crimson throne and a 2nd-ary vote for Legacy of Fire IF you are hell bent on an AP.
15 or 20 pt build? I more or less have my character - a melee intensive bard.
I like the idea of the Guilds/Acadamies policing their own... And others who may possibly drag down the reputation and standing of wizards such as rogue summoners, sorcerers and the like.
The head of the Qadarian faction of the PFS uses twin kukri's in The Dalsine Affair
I'll use Nighteyes take 20 here. Map updated
Moving to the front of the building Nighteyes notices that the ivy and grass have been cleared along the edge of the building where the foundation meets the ground.
Looking closer and investigating you find a series of sinuous runes has been etched along the base of the wall and then smeared with blood. The runes would seem to go around the entire length building’s foundation on the front of the building save for the northeast corner, where part of the building has flooded and the foundation has crumbled away.
The runes themselves are written in Varisian, and among numerous magical incantations, repeat the name Lyvar Hawkran dozens of times.
Metamagic - Superior Summoning (Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned) or try Arcane discovery of Fast Study
GM Helaman wrote:
Long bloody story here but it shouldn't matter as I have been massively delinquent in getting these out.
Here is the link.
Megferra is up. The others will be up in the next bit or so.
Apologies on the delays all. Inexcusable but hoping you'll forgive me.
I will check mine again later and compare against chronicles but I envy the guys who kept it all in spreadsheets. Would be a lot easier for me.
Edit: found one with a double claim for the Confirmation but I believe its a multi play for level 1s and that you can play it once with a level 2. Have emailed a report back via the link on the sessions page.
There is some missing credit for recent events but I am unsure if thats because they haven't been reported yet or not.
Sounds like they're fishing for Against the Giants nostalgia here, but it is just such a generic title... Not impressed, especially not after Iron Gods.
Hopefully it will get a rename.
I can't help thinking it would be a better format if started level 4 and went to level 20 or a mid level large page module like the Dragons Demand.