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Helaman's page

FullStar Pathfinder Society GM. 4,636 posts (13,249 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 21 aliases.


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Grand Lodge

2 people marked this as a favorite.

Nope. It risks splitting the player base *IF* PF2.0 diverges too much from its current incarnation - a part of the problem with the move to 3.5 to 4 was that many players had invested buttloads in materials they couldn't use anymore with 4th Ed.

Grand Lodge

+1 LazarX

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this is all marvelous

Grand Lodge

I dont find it hard to strip out most of the stuff (secret doors being the exception) out with a right click copy image and then paste into Paint (yep, not photoshop etc). People with photoshop experience can get everything out with a min of work.

Now, I get what the poster wants - more convenient graphics that doesn't need him faffing around and yes, it would be nice if paizo were to do it for us all but in the interim, with some work (normally 10 mins tops, otherwise 2-3 mins if there are just 1-2 secret doors) with some minor graphics editing I can have a map thats great for my VTT.

Grand Lodge

1 person marked this as a favorite.
Xethik wrote:
Kitsune, I think Paizo has been consistently doing values like this in the past. Most style feats with crazy amounts of prereqs have the same issue.

Yep - I wish there was another way. Paizo MUST put out the latest big shiny by Gencon and it seems they are always under crushing time constraints.

Time and time again technical editing quality suffers.

Grand Lodge

3 people marked this as a favorite.
mswbear wrote:
It makes me a little sad faced that Paizo has been having so many problems with editing lately.

Lately?

Ooookay, sure, if you want. Lately.

Grand Lodge

meh - could be.

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Great stuff- threw some praise to you guys on Facebook.

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They're baaaaaack!

Grand Lodge

1 person marked this as a favorite.

So sorry to hear about this. He was an extraordinary actor and from most accounts a good person too.

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soooooo buying this.

Grand Lodge

1 person marked this as a favorite.

Worthy to note what your expectation of the cleansing of Harrowstone should be.

If you think it needs to be in a epic single dungeon delve session then 15pts wont cut it. If you are ok with them heading back to Kendra's to rest after a few encounters? (which I think is a positive because it gives other opportunities to engage with the village) then 15pts is a-ok.

Grand Lodge

I am running with a straight 15pt build and its going fine. Its challenging them without killing them.

Grand Lodge

Here is the link --->E6.

There are other articles around on it. I'll let the site speak for itself as to why some people want to limit their max level in game play.

For some reason some ppl feel that with Pathfinder it needs to be P6.

Others feel that the x factor (max level) is tweakable - so the max level in the game can be 6 or 8 (ie E8) or 10 or whatever.

Me? I prefer E7 (or P7 for those who feel the need to distinquish) as 7th level seems to fit PF better.

Getting back to the main discussion topic? For this (and many APs) its tough to stick to a max level mentality past either chapter 2 or 3. By Ashes of Dawn the players are about 12th level. If one wants to limit the level of the players then SOME re-write is a must... the question is, 'Is it too much as to make it not worth the effort' to which I think, for Ashes of Dawn, it is manageable.

Its Chapter 6 that I cannot (yet) reconcile to a limited max level campaign as it is crammed to the rafters with high CR threats. That said? I'll work at it - I like low power / low level campaigns. Thats just my thing.

Grand Lodge

Abildstrom wrote:

I must say that I have gotten so much inspiration from this forum! I am a first time GM and the community resources are unimaginable! Some we have just used for inspiration, and other ideas we have downright stolen. We are in the end of "Wake of the Watcher", and in book 5+6 we are doing something different. Our players have longed for a game with more options, so we have tried to give them that.

The setting is that there is a serious uprising of undead all over ustalav, they can feel something stirring, and everybody wants to get in on the action. The players will see ravaged country sides, and blacksmiths will be busy making arms and armor.

We want the players to gather a small army with which they can break through the undead masses and get to gallowspire and stop AA. The Ustalavian aristocraty will be unable to gather a large army due to the fact, that their counties all suffer from this undead uprising.

The players will need all their contacts to gather this small break-through force. They will need manpower, ressources and information about the opposing force. The idea is that the PCs can contact several people about these subjects. They, of course, require something of the PCs (we are afterall in the ambitious city of caliphas). The PCs could ally with Luvick's vampire forces, to gain information about gallowspire and the undead army when Luvick served. They will also be able to use allied vampires in the final battle. This will however create lots of problems if they have also allied themselves with the Knights of Ozem. Another example is that they will be able to get werewolves in the final battle (they loved them in the 3rd book), if they help Cybrisa Dorzhanev establish dominance in Shudderwood. Of course there are other conflicts, as Edjureus Modd is not the head of the Esoteric Order (EO) in our game, but he really wants to be. The leader of EO is not so willing to help the players, but will give some agents of EO for the cause. If Edjureus is made leader however, he will convince the...

A very late Kudos but I LOVE this idea.

Grand Lodge

A note on E8 play: I am subbing Carrion Hill for WotW. The addition of additional flunkies or addition of Advanced template for the earlier stage of the game will work just fine. By end game the players will be working hard even being slightly ahead of the curve.

Ashes of Dawn requires SOME re-writing. I will be Vamp SPAWN for vamps (both standard, my own variant with gives half stat bonuses across the board and the one included at the back of the module) in addition to Master Vamps (ie class levels. The one in the Bestiary is a level 8 sorcerer. This would be bad ass enough). There are some other tweaks needed but its not impossible.

Book 6 is what has me stumped. My game is a long way from there but its just too epic from what I can see for E8 play. There are some incredibly high level monsters that I just can't think my way around atm.

Grand Lodge

I had

a) A local ordinance against visits without permission
b) A final letter from Lorrimor telling the players to learn all they could before attempting any action
c) Make the townsfolk and town events a distraction that has them needing to focus more locally
d) Sorrow and later breakdown from Kendra that meant they couldn't realistically just up and leave.

It worked for my current group and they spent a solid week prepping before they attempted the prison. I've pulled MOST of the extra events and will run some additional ones moving forward to let them feel the water start to boil so to speak.

Grand Lodge

Interesting. I allowed the drawbacks as per Ult. Campaign but with GM approval AND appropriate story background.

Grand Lodge

God protect you and the people of Hawaii

Grand Lodge

It's a funny thing to clear ones stuff out and realise that clothes and some instruments make a remarkably small pile of s@~%...

And then to clean out the games and miniatures etc (41 yrs old and gaming for 28 yrs) and realising its two car loads...

Hells, while there are a lot of factors and while this has been a year or two coming, I can't help but think maybe that's part of what bought the marriage to this pass

Grand Lodge

Ok... Seperation pending divorce turning bad atm PLUS my main computer is adyin'... forgive delays and issues with the game in the interim.

Grand Lodge

Better_with_Bacon wrote:

One of the ideas I've been toying with for hit point generation:

(All assume Max hit points at first level)
Static:
d6 becomes 4+CON modifier/level
d8 becomes 6+CON modifier/level
d10 becomes 8+CON modifier/level
d12 becomes 10+CON modifer/level

But I like the idea of the greedy dice generation described above.

Very Respectfully,
--Bacon

I do like this... will think on it.

Grand Lodge

Thats a toughie WK, particularly with the game as it is and structured.

Maybe a dual approach? Active defense coupled with very limited hitpoints?

What I mean by that is something like HPs = Con + BAB, coupled with an opposed roll against attacks with the margin being the hit (with armour soaking some of it).

Eddie attacks Frank. He rolls a 17 with all bonuses factored in. Frank rolls to parry (or dodge) and gets a 15. He takes 2 points of damage. Given that he's wearing armour this may or may not get through (depending on how you want to use armour).

Frank counters and gets 23. Eddie only gets 10 on his roll - and takes a whopping 13 damage! This is likely to drop him or at least make him wish he'd stayed in bed.

Alternatively? Middle Earth Role Playing/Rolemaster does a really good job - sure the locations are random when you roll for crits but it does a great job of simulating gritty nasty damage.

The old Chaosism Runequest isn't bad either. It uses a HP system tied to Con but as the HPs are scattered all over your body locations armour becomes key if you want to keep your limbs.

Grand Lodge

1 person marked this as a favorite.

Interesting - keep playing with this concept. I think this could make the game more heroic. Ppl have been tampering with actions as class enhancements (esp for martial classes) for some time.

Grand Lodge

Check out Evil Lincolns approach to HPs as strain and injury. It keeps the game ROUGHLY the same but allows for rapid recovery of the strain of combat etc but that Wounds/Injuries don't come back without magic/applied heal skill etc. These are caused by failed saves and critical hits.

I'm using this in my Carrion Crown campaign atm and its proven to be ok so far.

Grand Lodge

*Thumbs up for Luke*

Grand Lodge *

Blackbot wrote:

Thanks a lot, Jeff. I really DID miss that.

That's a relief!

Helaman:
Part I
Part II
Part III
Part IV

Thanks mate - appreciated.

Grand Lodge *

Thanks to those who made it all possible!

Grand Lodge *

Well, these latest changes in faction more or less completely screw a few of my characters. The change from the Lantern lodge more or less ended play with a character I enjoyed and now MONTHS of investment in a Chelish patriot is due to go down the toilet because I just can't see him working with Draleen. Fortunately I've another Chelish character who won't have any issues with the change but I'd be lying if I didn't say the changes did not cut my enjoyment a bit.

Sincerely hoping there is always a Grand Lodge. Moving forward all my characters are just going to be GL. Less chance of having to trash character backgrounds/motivations with changes in approach to the PFS story line.

That said, is there a blog somewhere on the wheres, hows and whys of the changes in factions?

Grand Lodge

Alex Stride wrote:

Alex adjusts his breastplate, and taps his small club on the table, feeling the heft of his weapons and other equipment, smiling at the other people in the dingy tavern.

Ahhh.... Much better

I like the character - its a good'un.

Grand Lodge

Hoping I get to team with Luke

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My bard would fit into Second Darkness if I recall the player guide correctly.

Grand Lodge

I too would recommend a module... that said? Put me down for curse of the crimson throne and a 2nd-ary vote for Legacy of Fire IF you are hell bent on an AP.

15 or 20 pt build? I more or less have my character - a melee intensive bard.

Grand Lodge

Voted for the PACG

Grand Lodge

Looking forward to seeing said blogs. I am on the fence about S&S.

Grand Lodge

I could never find the Valeros one over on BGG. I do love your work... is there a one stop link I can go to in order to get them all in one shot?

Grand Lodge

Great movie.

Grand Lodge

2 people marked this as a favorite.

I like the idea of the Guilds/Acadamies policing their own... And others who may possibly drag down the reputation and standing of wizards such as rogue summoners, sorcerers and the like.

Grand Lodge

Blackvial wrote:

finally someone uses kukris

i am guessing because they are the closest thing to a scimitar that can be used in two-weapons fighting and are close to Sarenrae's favored weapon?

The head of the Qadarian faction of the PFS uses twin kukri's in The Dalsine Affair

Grand Lodge

Nicos wrote:

White mage: 1/2 full divine caster. [/QUOTE

Yes please

Grand Lodge

NP mate

Grand Lodge

I'll use Nighteyes take 20 here. Map updated

Moving to the front of the building Nighteyes notices that the ivy and grass have been cleared along the edge of the building where the foundation meets the ground.

Looking closer and investigating you find a series of sinuous runes has been etched along the base of the wall and then smeared with blood. The runes would seem to go around the entire length building’s foundation on the front of the building save for the northeast corner, where part of the building has flooded and the foundation has crumbled away.

The runes themselves are written in Varisian, and among numerous magical incantations, repeat the name Lyvar Hawkran dozens of times.

Grand Lodge

ready

Grand Lodge

Metamagic - Superior Summoning (Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned) or try Arcane discovery of Fast Study

Grand Lodge

GM Helaman wrote:

School holidays have sodded me up. I've been doing minimum posts for one of my PbP games.

Chronicles to follow tomorrow - promise.

Long bloody story here but it shouldn't matter as I have been massively delinquent in getting these out.

Here is the link.

link..

Megferra is up. The others will be up in the next bit or so.

Apologies on the delays all. Inexcusable but hoping you'll forgive me.

Grand Lodge

I will check mine again later and compare against chronicles but I envy the guys who kept it all in spreadsheets. Would be a lot easier for me.

Edit: found one with a double claim for the Confirmation but I believe its a multi play for level 1s and that you can play it once with a level 2. Have emailed a report back via the link on the sessions page.

There is some missing credit for recent events but I am unsure if thats because they haven't been reported yet or not.

Grand Lodge

Mr. Bubbles wrote:
Oh boy, here's me not wishing it was a "Legacy of the Empire" type campaign dealing with Taldor and Qadira.

That would be cool

Grand Lodge

Atrocious wrote:
Sounds like they're fishing for Against the Giants nostalgia here, but it is just such a generic title... Not impressed, especially not after Iron Gods.

Hopefully it will get a rename.

I can't help thinking it would be a better format if started level 4 and went to level 20 or a mid level large page module like the Dragons Demand.

Grand Lodge *

My report was sent US Thursday - that said it was sent once mislabled as Dalsine. I immedietely sent another email clarifying it was in fact day of the demon.

Grand Lodge

You should email it in and they do the rest.

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