|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Yep - what Protoman said.
Strength dumping works when you have access to the goodies that mitigate that - Kingmaker will see you levels 1-3 or 4 without any chance of that.
Generally characters who start at a higher level work best.
Your guide mate and its appreciated.
That said I enjoy dips and it can for myself (and others given that multi-classing/dipping sections appear in many of the guides) be a flavoursome addition, as well as shoring up any potential weaknesses such as saves, skill gaps etc
Martial characters (which includes rogues in this case) have more resistance to physical perils and a bonus ( + 2 ) to resist stability losses from such. The GM may rule that they can ignore rolls for seeing a mundane dead body, blood etc. Likewise characters with magical ability and experiences gain a bonus ( + 2 ) against supernatural threats, and the GM may rule they can avoid losses from simple supernatural phenomenons.
As a note to you newer players, part of the game has been to play test things I want to use in table top or have seen theory crafted on the forums.
Some stuff seems to be working well.
Some has been hit and miss, with this Sanity system looking like its bound for the junk pile. Likely it will disappear after the end of this module.
And some I think I've edited or trashed.
I do accept feedback and discussion so please join in on critiquing
Harrow of Hightower wrote:
Does this make a Investigator//Slayer Prof. James Moriarty?
Actually I'd say he was a mastermind.
Now his right hand man, Sebastian Moran, may be a good fit for that though steel hound or a combination gunslinger/Slayer.
Pretty cool idea
I would love to play Harn or some of the awesome systems out there but its hard to get my group to learn a new system. Pathfinder just works as a common foundation - some house ruling and its ready to roll. Not the best fit but it still works after a fashion.
Yeah, basically this - its the fantasy I am most familiar with.
Just that Pathfinder isn't best vehicle for it but hey, it does work after a fashion and I am relatively happy with what I am using house rules wise.
No monsters etc etc - Thats not low magic as much as low fantasy.
I dig on Low Magic pathfinder simply because the rules are well known and understood even if players have familiarity with one form of D&D or another.
E6 (or E7) scratches my itch in a fmiliar game system
GM Niles wrote:
Sounds good - can you throw out some more on the characters personality, background etc? Don't need a novel but a few more paragraphs fleshing out the character.
Gimme a bit to get access to the map and I'll explain it better Or reposition them but you should be able to see two sets of rats. One on the stairs and another and smaller, separate near the cottage
I've my own bugbears with Paizos technical editing. One of my big ones is the snafu they made out of the Samurai achetype that is the sword saint and mounted charge - its the one archetype and it got messed up. The Tetori thing was REALLY disappointing to me because I really expect better. That they keep making the same mistakes over and over again in their approach to the quality of their editing is frustrating.
I haven't bought ACG simply because its (from accounts of their customers) its riddled with errors.
Their most glaring (to my mind) quality glitches seem to come in the Gencon releases.
I've suggested small releases to a select group of players such as Venture captains or superstar winners under NDA to get others to help but I've been assured by one of the Paizo team (I forget who but I appreciated them answering me) that it wasn't a viable solution. As he's in the publishing game and I am not, I choose to trust them... but I don't have a better idea and seems Paizo doesn't either.
The only thing I could suggest is increased focus on editing in approaching the final run a week before the printers release orders go out and bring in extra editors (again, superstar winners etc seem to be the most logical choices) to really put the book through its paces and find the gremlins/goblins that slipped past the tired eyes of the editorial staff who have read the book 100 times but who no longer seeing the errors.
Pathfinder With Lower Damage, Higher Mobility and Increased In-Combat Versatility. Would You Play / Like It?
Nope. It risks splitting the player base *IF* PF2.0 diverges too much from its current incarnation - a part of the problem with the move to 3.5 to 4 was that many players had invested buttloads in materials they couldn't use anymore with 4th Ed.
I dont find it hard to strip out most of the stuff (secret doors being the exception) out with a right click copy image and then paste into Paint (yep, not photoshop etc). People with photoshop experience can get everything out with a min of work.
Now, I get what the poster wants - more convenient graphics that doesn't need him faffing around and yes, it would be nice if paizo were to do it for us all but in the interim, with some work (normally 10 mins tops, otherwise 2-3 mins if there are just 1-2 secret doors) with some minor graphics editing I can have a map thats great for my VTT.
Kitsune, I think Paizo has been consistently doing values like this in the past. Most style feats with crazy amounts of prereqs have the same issue.
Yep - I wish there was another way. Paizo MUST put out the latest big shiny by Gencon and it seems they are always under crushing time constraints.
Time and time again technical editing quality suffers.
Worthy to note what your expectation of the cleansing of Harrowstone should be.
If you think it needs to be in a epic single dungeon delve session then 15pts wont cut it. If you are ok with them heading back to Kendra's to rest after a few encounters? (which I think is a positive because it gives other opportunities to engage with the village) then 15pts is a-ok.
Here is the link --->E6.
There are other articles around on it. I'll let the site speak for itself as to why some people want to limit their max level in game play.
For some reason some ppl feel that with Pathfinder it needs to be P6.
Others feel that the x factor (max level) is tweakable - so the max level in the game can be 6 or 8 (ie E8) or 10 or whatever.
Me? I prefer E7 (or P7 for those who feel the need to distinquish) as 7th level seems to fit PF better.
Getting back to the main discussion topic? For this (and many APs) its tough to stick to a max level mentality past either chapter 2 or 3. By Ashes of Dawn the players are about 12th level. If one wants to limit the level of the players then SOME re-write is a must... the question is, 'Is it too much as to make it not worth the effort' to which I think, for Ashes of Dawn, it is manageable.
Its Chapter 6 that I cannot (yet) reconcile to a limited max level campaign as it is crammed to the rafters with high CR threats. That said? I'll work at it - I like low power / low level campaigns. Thats just my thing.
A very late Kudos but I LOVE this idea.
A note on E8 play: I am subbing Carrion Hill for WotW. The addition of additional flunkies or addition of Advanced template for the earlier stage of the game will work just fine. By end game the players will be working hard even being slightly ahead of the curve.
Ashes of Dawn requires SOME re-writing. I will be Vamp SPAWN for vamps (both standard, my own variant with gives half stat bonuses across the board and the one included at the back of the module) in addition to Master Vamps (ie class levels. The one in the Bestiary is a level 8 sorcerer. This would be bad ass enough). There are some other tweaks needed but its not impossible.
Book 6 is what has me stumped. My game is a long way from there but its just too epic from what I can see for E8 play. There are some incredibly high level monsters that I just can't think my way around atm.
a) A local ordinance against visits without permission
It worked for my current group and they spent a solid week prepping before they attempted the prison. I've pulled MOST of the extra events and will run some additional ones moving forward to let them feel the water start to boil so to speak.