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Helaman's page

FullStar Pathfinder Society GM. 4,671 posts (13,945 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 22 aliases.


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Grand Lodge

Depends... on the build.

I've thought of a human Swordlord fighter that starts with a dip in Kensai Magus. Gives you a lot of feats at level 1. You get your exotic weapon and weapon focus free, giving you two additional feats at 1st. Weapon Finesse and Slashing Grace maybe?

Grand Lodge

Playing in one E6 game and running an E7.

I'd like to put something on the table.

How do the new players arrive? New colony vessel? Marooned by Pirates ?

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Dotting

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I am enjoying it and my kid loved it.

Grand Lodge

Fort saves will serve you well in the wilderness. Initiative is always useful.

Grand Lodge

Yep - what Protoman said.

Strength dumping works when you have access to the goodies that mitigate that - Kingmaker will see you levels 1-3 or 4 without any chance of that.

Generally characters who start at a higher level work best.

Grand Lodge

Worthy to note that Dullahan make excellent ring wraith figures for E6 games if they are re-skinned/re-headed.

Grand Lodge

TarkXT wrote:


As for all the dipping suggestions my thoughts on all dips are this: If you need to dip to make a concept work than either your mechanics or your strategy is already faulty. I don't like it. IF it works for you by all means do it. But, I've never seen nor felt the need to on any character I knew worked.

Your guide mate and its appreciated.

That said I enjoy dips and it can for myself (and others given that multi-classing/dipping sections appear in many of the guides) be a flavoursome addition, as well as shoring up any potential weaknesses such as saves, skill gaps etc

Grand Lodge

Changed to

Martial characters (which includes rogues in this case) have more resistance to physical perils and a bonus ( + 2 ) to resist stability losses from such. The GM may rule that they can ignore rolls for seeing a mundane dead body, blood etc. Likewise characters with magical ability and experiences gain a bonus ( + 2 ) against supernatural threats, and the GM may rule they can avoid losses from simple supernatural phenomenons.

As a note to you newer players, part of the game has been to play test things I want to use in table top or have seen theory crafted on the forums.

Some stuff seems to be working well.

Some has been hit and miss, with this Sanity system looking like its bound for the junk pile. Likely it will disappear after the end of this module.

And some I think I've edited or trashed.

I do accept feedback and discussion so please join in on critiquing

Grand Lodge

Let me make an edit that is easier to follow then and just remove that part about the lower die so its smoother. Just the +2 saves seems right.

Grand Lodge

Harrow of Hightower wrote:
Does this make a Investigator//Slayer Prof. James Moriarty?

Actually I'd say he was a mastermind.

Now his right hand man, Sebastian Moran, may be a good fit for that though steel hound or a combination gunslinger/Slayer.

Grand Lodge

graystone wrote:

I'm thinking of a Inspired Blade for a one level dip and pick up Fencing Grace. Got your dex to damage and hit for only 1 multiclass level and a feat.

EDIT: Also you get panache with Cha AND Int added. Not bad for a single level.

Pretty cool idea

Grand Lodge

I would love to play Harn or some of the awesome systems out there but its hard to get my group to learn a new system. Pathfinder just works as a common foundation - some house ruling and its ready to roll. Not the best fit but it still works after a fashion.

Grand Lodge

Arikiel wrote:

Why low magic?

Lord of the Rings, the Conan series, Game of Thrones, etc.
Basically more fantasy novels then I could ever hope to list here.

Yeah, basically this - its the fantasy I am most familiar with.

Just that Pathfinder isn't best vehicle for it but hey, it does work after a fashion and I am relatively happy with what I am using house rules wise.

Grand Lodge

No monsters etc etc - Thats not low magic as much as low fantasy.

I dig on Low Magic pathfinder simply because the rules are well known and understood even if players have familiarity with one form of D&D or another.

E6 (or E7) scratches my itch in a fmiliar game system

Grand Lodge

dotting this

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Leik:
He's counting in romanised Japanese.

Grand Lodge

Hi - roll call. Who's still in and posting? Elidal and Jaru, Simeon has family issues... anyone else?

Grand Lodge

cool

Grand Lodge

Can you bot him?

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No need mate - are you ok?

Grand Lodge

Huzzah?

Grand Lodge

Currently the grey aspect favoured by thieves. Forgot the name.

Grand Lodge

GM Niles wrote:

Howdy Helaman, I'd be interested in E7 play.

I'm thinking of a Dirge Bard....a dour and odd half elf drawn to Harrowstone to compose songs about its ghosts.

** spoiler omitted **

Sounds good - can you throw out some more on the characters personality, background etc? Don't need a novel but a few more paragraphs fleshing out the character.

Grand Lodge

Sent

Grand Lodge

Gimme a bit to get access to the map and I'll explain it better Or reposition them but you should be able to see two sets of rats. One on the stairs and another and smaller, separate near the cottage

Grand Lodge

It comes across.

"I could kill you all but I'm not here for that so I'm happy to just buy a meal" to "Fine. You want to fight? I'm gonna make you regret it"

Grand Lodge

Oh and guys, today is not a good day. May not be posting due to work.

Grand Lodge

Jaru Toth wrote:
Jaru is beginning to understand how Father Grimburrow got so crotchety!

:D

Grand Lodge

1 person marked this as a favorite.
Ssalarn wrote:


I never noticed any big issues with Ultimate Magic, but Ultimate Combat was notorious for the huge amount of errors in it, including (but not limited to): The tetori gaining feats that don't exist, bloodlines granting spells that don't exist, feats that do nothing or less than nothing, archetypes that grant different versions of previous abilities without actually replacing the old, and of course the Gunslinger and its supporting materials which ultimately added up to the most poorly designed class Paizo has ever released, which isn't even internally balanced to itself, let alone properly balanced to the rest of the system. And that's not to say the Gunslinger is OP (though some builds are, some are drastically underpowered), it's to say that they used poor balancing decisions that went against the common sense of most game designers and built too many loopholes into their own firearm system, with weird and/or poorly explained mechanics (like the troublesome double barrels).

I've my own bugbears with Paizos technical editing. One of my big ones is the snafu they made out of the Samurai achetype that is the sword saint and mounted charge - its the one archetype and it got messed up. The Tetori thing was REALLY disappointing to me because I really expect better. That they keep making the same mistakes over and over again in their approach to the quality of their editing is frustrating.

I haven't bought ACG simply because its (from accounts of their customers) its riddled with errors.

Their most glaring (to my mind) quality glitches seem to come in the Gencon releases.

I've suggested small releases to a select group of players such as Venture captains or superstar winners under NDA to get others to help but I've been assured by one of the Paizo team (I forget who but I appreciated them answering me) that it wasn't a viable solution. As he's in the publishing game and I am not, I choose to trust them... but I don't have a better idea and seems Paizo doesn't either.

The only thing I could suggest is increased focus on editing in approaching the final run a week before the printers release orders go out and bring in extra editors (again, superstar winners etc seem to be the most logical choices) to really put the book through its paces and find the gremlins/goblins that slipped past the tired eyes of the editorial staff who have read the book 100 times but who no longer seeing the errors.

Grand Lodge

They're great but compared to say longswords, morning stars, great swords and long spears they lag a bit damage wise

Grand Lodge

Apologies - with the conversation on L7 I was assuming we levelled?

Grand Lodge

I like this thread.

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Loving it to date

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1 person marked this as a favorite.

Midnight would be good - love that magic system.

Grand Lodge

2 people marked this as a favorite.

Nope. It risks splitting the player base *IF* PF2.0 diverges too much from its current incarnation - a part of the problem with the move to 3.5 to 4 was that many players had invested buttloads in materials they couldn't use anymore with 4th Ed.

Grand Lodge

+1 LazarX

Grand Lodge

this is all marvelous

Grand Lodge

I dont find it hard to strip out most of the stuff (secret doors being the exception) out with a right click copy image and then paste into Paint (yep, not photoshop etc). People with photoshop experience can get everything out with a min of work.

Now, I get what the poster wants - more convenient graphics that doesn't need him faffing around and yes, it would be nice if paizo were to do it for us all but in the interim, with some work (normally 10 mins tops, otherwise 2-3 mins if there are just 1-2 secret doors) with some minor graphics editing I can have a map thats great for my VTT.

Grand Lodge

1 person marked this as a favorite.
Xethik wrote:
Kitsune, I think Paizo has been consistently doing values like this in the past. Most style feats with crazy amounts of prereqs have the same issue.

Yep - I wish there was another way. Paizo MUST put out the latest big shiny by Gencon and it seems they are always under crushing time constraints.

Time and time again technical editing quality suffers.

Grand Lodge

3 people marked this as a favorite.
mswbear wrote:
It makes me a little sad faced that Paizo has been having so many problems with editing lately.

Lately?

Ooookay, sure, if you want. Lately.

Grand Lodge

meh - could be.

Grand Lodge

Great stuff- threw some praise to you guys on Facebook.

Grand Lodge

They're baaaaaack!

Grand Lodge

1 person marked this as a favorite.

So sorry to hear about this. He was an extraordinary actor and from most accounts a good person too.

Grand Lodge

soooooo buying this.

Grand Lodge

1 person marked this as a favorite.

Worthy to note what your expectation of the cleansing of Harrowstone should be.

If you think it needs to be in a epic single dungeon delve session then 15pts wont cut it. If you are ok with them heading back to Kendra's to rest after a few encounters? (which I think is a positive because it gives other opportunities to engage with the village) then 15pts is a-ok.

Grand Lodge

I am running with a straight 15pt build and its going fine. Its challenging them without killing them.

Grand Lodge

Here is the link --->E6.

There are other articles around on it. I'll let the site speak for itself as to why some people want to limit their max level in game play.

For some reason some ppl feel that with Pathfinder it needs to be P6.

Others feel that the x factor (max level) is tweakable - so the max level in the game can be 6 or 8 (ie E8) or 10 or whatever.

Me? I prefer E7 (or P7 for those who feel the need to distinquish) as 7th level seems to fit PF better.

Getting back to the main discussion topic? For this (and many APs) its tough to stick to a max level mentality past either chapter 2 or 3. By Ashes of Dawn the players are about 12th level. If one wants to limit the level of the players then SOME re-write is a must... the question is, 'Is it too much as to make it not worth the effort' to which I think, for Ashes of Dawn, it is manageable.

Its Chapter 6 that I cannot (yet) reconcile to a limited max level campaign as it is crammed to the rafters with high CR threats. That said? I'll work at it - I like low power / low level campaigns. Thats just my thing.

Grand Lodge

Abildstrom wrote:

I must say that I have gotten so much inspiration from this forum! I am a first time GM and the community resources are unimaginable! Some we have just used for inspiration, and other ideas we have downright stolen. We are in the end of "Wake of the Watcher", and in book 5+6 we are doing something different. Our players have longed for a game with more options, so we have tried to give them that.

The setting is that there is a serious uprising of undead all over ustalav, they can feel something stirring, and everybody wants to get in on the action. The players will see ravaged country sides, and blacksmiths will be busy making arms and armor.

We want the players to gather a small army with which they can break through the undead masses and get to gallowspire and stop AA. The Ustalavian aristocraty will be unable to gather a large army due to the fact, that their counties all suffer from this undead uprising.

The players will need all their contacts to gather this small break-through force. They will need manpower, ressources and information about the opposing force. The idea is that the PCs can contact several people about these subjects. They, of course, require something of the PCs (we are afterall in the ambitious city of caliphas). The PCs could ally with Luvick's vampire forces, to gain information about gallowspire and the undead army when Luvick served. They will also be able to use allied vampires in the final battle. This will however create lots of problems if they have also allied themselves with the Knights of Ozem. Another example is that they will be able to get werewolves in the final battle (they loved them in the 3rd book), if they help Cybrisa Dorzhanev establish dominance in Shudderwood. Of course there are other conflicts, as Edjureus Modd is not the head of the Esoteric Order (EO) in our game, but he really wants to be. The leader of EO is not so willing to help the players, but will give some agents of EO for the cause. If Edjureus is made leader however, he will convince the...

A very late Kudos but I LOVE this idea.

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