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Helaman's page

FullStar Pathfinder Society GM. 4,844 posts (15,679 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 23 aliases.


1 to 50 of 4,844 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Well said Simeon :)

Grand Lodge


Grand Lodge

DM Aku wrote:


Just to clarify:

Agrippa gets 3 actions from his organization.

Sidious gets 3 actions from his organization as well.

Johan gets 3 actions for being boss of the frogs.

Eldred gets 3 actions from the hired help from Drowninton.

Clean week 1

Repair traps week 2
Build traps week 3

Grand Lodge

I am sparticus

No, I am sparticus

Grand Lodge

Core rules only... APG and UM spells are rare and not avail via stores. Stuff like found in the PF Campanions etc are ultra rare/specialised magic

Grand Lodge

Jaru Toth wrote:

OK, keep the magic, sell the rest. bolded items double check.

10gp lock w/key
Fancy war medallion 40
painting of Stavian I 100
silver hair clips 35
mw punching dagger 152.5
dagger-cane 70
masterwork silvered war razor 162.5

Old moldy Spell Book (Simeon keeping this?) 1000gp
Chains of high quality Holy Symbols 300gp
Masterwork Flute 300gp
Blood Stained Hand Axe +1 ? 2305gp
Masterwork Hammer 100gp
Wardens Office papers 25gp
Safe Contents: Cash 500gp
2 MW Chainmail 300gp
4 MW Wooden Shields 314gp
4 MW Longswords 630gp
MW Heavy Mace 155gp
40 Gp

3164 / 5 = 632.8 each + 500 each from town reward. 1000 more when you get to Lepidstadt from the will.

You guys are below WBR if we don't count the wands and potions etc but I am running a leaner game where, hopefully, I will balance the game appropriately without the need for lots of Magic items... by end of Book 2 however you guys will be level 7 and more appropriately kitted out for characters of that level.

Grand Lodge


Maybe this is something we all think from 3.something era.
However, Adamantine makes it easier to destroy things, ignoring hardness, not to bypass damage reduction.

It’s counted as having a +1 enchantment bonus (to hit only), which does not count as magic bonus to add an enchantment bonus to your weapon. Meaning if you want to add flaming, you would still need to enchant is to +1, right?

Adamantine can, however bypass magic DR, even without enchant because it is somewhat considered ‘magic metal’.

does it allow you, however to bypass specific DR reduction?

DR/Cold Iron means that only Cold Iron bypasses it.
DR/Silver Means only that Silver Bypasses it.
DR/Good Means only that a Good weapon bypasses it.
DR/Slashing Means only a slashing weapon bypasses it.

I may be wrong about it, and I appreciate any input from you guys.

Grand Lodge

Big thanks

Grand Lodge

I used to run a pbp that has been taken over by another GM.

The GM has supposedly removed my name and aliases from the campaign thread in the game but its still appearing in my camapigns section.

Hoping you can help.

Grand Lodge

Still showing in my campaigns... can you take another look at what alias' have been removed? Sorry for the inconvenience.

Grand Lodge

Glad to see you taking over OGGM. Hoping you do a better job with these choice players than I did.

When you get a chance please remove me from the players list on the campaign tab under both GM Helaman and Helaman.

Grand Lodge

Jaru Toth wrote:

insanity is a hard thing to get right. We're still fine tuning it in my 4 year PbP game...

Would be interested in you posting some notes on that.

Grand Lodge

Those buggers grow BIG

Grand Lodge

It seems really substandard compared to the hybrid form, but it seems thems the rules. It seems the wolf-man trope is what Paizo was aiming for.

Grand Lodge

The bestiary gives a fighter 2 stats as human and hybrid form but no wolf (animal) form.

Can any one tell me what the stats for the animal form would be?

Grand Lodge

I enjoyed the E6 aspect. Proves it can work.

Grand Lodge

+1 armour is only base price + 1000. Shadow armour on the other hand is pricy. It is a lot to spend on one item.

Grand Lodge

Hedge wizard cloaks are great value and add some flexibilty but a cloak of resistance will pay for itself in saves vs spells.

Grand Lodge

You can't use it without the profiency and if you have the proficiency must use it two handed, can't be one handed... however there MAY be a loophole with the Barb archetype that allows two handed weapons in one hand

Grand Lodge

I get where you are coming from but its hard enough to focus on getting mapping right when you are face to face across a table and can clarify things on the fly, the DM can lean over the screen and see what is being drawn etc. PbP generally has pacing issues with a person posting once or twice a day. A combat and 25 posts later (a week real time has past) and the players can feel lost.

You have been around a long time and I daresay you play and run a lot of PbPs - are all of them mapless? Which games flow best with players for you? The mapless ones or the mapped ones?

In all my PbP games I try to provide as much as possible (inc. an obsidian portal site in my CC campaign) to make it easy for the players to feel connected, to minimise confusion and to aid game flow. I dont have your length of experience in GMing I dare say but I've only shut down one cmapaign PbP game and its not because of player stagnation or feeling lost, its because the players screwed the pooch so royally that it would have taken weeks of time I didnt have with a new player who was late in joining.

I for one appreciate the map - I know it makes it easier to post which in turn keeps the game flowing and hopefully the other players to get more involved and post more too.

As for party numbers, yeah, you may want to go for another recruit.

Grand Lodge

Yeah - but I want to be fair as well. As much as it would make the game interesting with increased challenge I am happy to be consistent with the rules. Due to all the errata and writer rulings out there sometimes it can be best to go with additional rulings as posted.

My first instinct however was as I posted, that it trumps invisibility. Blindsight, life sense or see invis are what I need to trump invis moving forward. Lets see what the rest of the module brings :)

Grand Lodge

This is the reading of Tremorsense: A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.

Blindsense reads a bit differently


Blindsense (Ex)

Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

There is no reference to automatically in tremorsense, where blindsense is given more caveats and details to describe the limitations of blindsense.

My read is that Tremorsense doesn't allow for concealment, which is specifically called out in blindsense.

Am happy to discuss this here and if you've something to prove your case happy to review the original to hit roll/addition of concealment.

Grand Lodge

I dont think Simeon has adjusted his stability yet - with the one for defending the town and another for the sleep he is up 6 stability points or 11 total

Grand Lodge

The side column graphics make the module unreadable in the bottom of the columns when printed black and white. Please stop those little graphical background flourishes that add nothing to the content as a playable module but mess with the printing

Grand Lodge

Dotting to do an in depth read thru

Grand Lodge

Take all the time you need mate. I enjoyed hearing about your Dad - he sounds like a good man. Keep an eye in your mom. She'll next someone to help her through it all, even if it's via phone.

Grand Lodge

Sorry for your loss.

Grand Lodge

Heeeeeeey - be good to have to see you.

Interested in playing a rogue?

Grand Lodge

And you too mate

Grand Lodge

I go with the PG13 approach myself... kissing etc is fine, after that fade to black, action to resume post coital dressing or pillow talk.

Grand Lodge

Consensus seems to be run, but I'll wait on 1-2 others before posting

Grand Lodge

And Glamor for armor - I think its avail for weapons or could be with the right GM.

Grand Lodge

Limited spells is part of their cons to balance the pros but there is a lot of flavour in those domain spells.

Has anyone tried giving them domain bonus spells? Maybe even a lower powered house rule that the domain spells are added to the list of spells the can choose to learn? Even giving the a choice of domain ability OR domain spells?

It would make the class just a bit more nuanced depending on their god.

Grand Lodge


Grand Lodge

At convention this weekend. Will post later.

Grand Lodge

1 person marked this as a favorite.

Why not have a 'rank' system for MOST engagements

1st rank... can attack and be attacked by melee in opponents first rank
2nd rank... cannot melee or be melee'd - firing into opponents first rank gives opponent cover +2 ac. can heal etc ppl in 1st rank.
3rd rank - can only heal etc ppl in second rank.

If you have double the opponents first rank then the opponents 2nd rank can be melee attacked by your first rank.

Spells with range of 30 or less may only strike ranks 1 and 2. Area affect spells of 10 only affect some or all of a single rank. 20 affects 2 ranks. Area of 30 gets all 3. Area 40 may have some over spill :) You may need to play with this a little but its simple ish

Ex, Goblin fighter x 2 = first rank. Goblin archer = 2nd rank. Gob shaman = 3rd rank.

Round 1 we have 3 melee characters - Not double the gob 1st rank... so we can only melee the 1st rank. Our archers and spell slingers can fire at ranks 2 and 3 without issue but a +2 AC cover bonus applies if firing at the gobs 1st rank.

Round 2.

A goblin is killed.

Now we are more than double - one of our guys is considered to have broken through.

Their 1st and 2nd ranks count as rank 1 and the shaman rank 2.

Terrain may only allow for x amount of people in ranks 1 and 2. Rank 3 is more ambigious.

Grand Lodge

Not good unfortunately - Scrolls, sure. Potions ehhhhh.... maybe. Anything else? Thats just a pain.

The events all roll on back to back with little down time, access to labs, workshops etc and the AP finishes in a few months, 6-7 months tops. How do I track days of crafting time vs half days vs partial days etc?

... which brings me to the next point.

How crucial is it to you as a player that Tolvan be a crafter? Is this what he is all about? If not then I am happy for you to change the feat.

If its one of his major hooks then lets nut something out but even with me being on the generous side we are talking many days per item and the number of days goes up with the price... drawing it further out. Even best case scenario you're unlikely to get good bang for your feat buck.

Grand Lodge


Grand Lodge

Take all the time you need mate

Grand Lodge

We will want the second character in about a week or two. I'll reach out via PM.

Thanks all.

Grand Lodge

You fools - you are making one of the classic mistakes. The first is never fight a landwar in Asia, the second is never go up against a Sicilian when death is on the line - only SLIGHTLY behind that is never trust the GM in a mystery game - mwhahahaha *cough* *wheeze* hahahah.

In all fairness, yes Adran is right - The Priest MAY be a mundane or even a level 1 like yourselves. At the moment there is no way to check it.

ALL Golarion lore is applicable - forget the D&D, its just the rule set. The Game World is Golarion, the place is Ustalav and you are in a small town that has people supposedly going missing in the middle of nowhere.

It could be anything. In case you haven't picked up on it, there is a discordant theme here. Things are sort of okay. Sort of. But there are things that are not quite right.

SOME of it is just local accent.

SOME of it may be something more significant. Dare I say 'sinister'?

Investigate my friends - peek behind the curtain... AND HAVE YOUR SANITY SHREDDED LIKE ROTTEN LINEN!!! Mwhahahaha-hahahaha.

Edit: Lets have a house rule as I have made allowance for Mala to use a scimitar. You can have access to your gods favoured weapon in this Setting - In this case for Clerics of Erastil, its a short bow - Longbows are too hardcore. However the Priestess never said SHE saw the man leaving, one of the people who serve here did and it does no good to have bow proficiency IF one isn't carrying a bow.

Grand Lodge

Andan, your doing what I hope ALL my players do. Think and post their thoughts and theories. Nice work.

Grand Lodge

Yeah, saw your recruitment and was very very tempted but I'm GMing 3 games and involved in 3-4 more so I don't think I can take on another game. The BG game does look good.

Grand Lodge

Okay - no more submissions. I mean it ;)

We are in the final down select ATM but the group consensus may allow an extra player.

Grand Lodge

Ok - map of your Windowless rooms is up.

The rooms are clean, and come with a locking door. The mattresses are likely stuffed with straw but don't smell.

I have Ardan and Rex is room 2, Mala and Grimm in room 2. That leaves Beckett and Gusteelus to share the four bedroom room... room 4.

Would like to see more posting from some of the less frequent posters.

Grand Lodge

Mala Salazar wrote:
I really appreciate the effort on the ASCII map, but I'm failing to get the meaning. Any chance you can draw something on roll20 instead? :)

Yeah ignore that - my bad.

Grand Lodge

My vote of the two paladins is for Oathar The Vigilant

Grand Lodge

I just got this PM.


Hello, I am late to the party, but I came across your thread about the game you inherited. I went to the game and read some of the discussion. I was impressed with how into the game the players were and that they wanted another player with good rp and NOT maximized. I have been trying to get into a serious game with good interplay between characters and not have to be a half-dragon/half-troll/half-gorgon with a vampire template bloodrager/whatever the hot new twerk is character.

I have a couple of long running campaigns winding down.

I have never abandoned a game.

I like posting often.

I would love a chance to try out.

I can play whatever the party would like.

It's 2am and I have to wake up in four hours, but I was engrossed in the thread and looking at what types of players were in the game. Please check out the body of my work in my aliases for references.

I really really wanted to post in the discussion thread, but I was worried it would be rude.

Please let me know.


Anyone interested in giving this guy a go? I think he has the right attitude. Allow him to post a late entry character?

Grand Lodge

Oathar The Vigilant's background is up... waiting on the 4th player to vote

Grand Lodge

Anna Dunsany wrote:

While we're still debating about our fifth, can we slow up a bit at Schloss Caromarc? I think we would have had some pretty big questions for the guy. We found some evidence the Whisperers were the ones behind the attack -- I would love to hear what he had to say about them.

Furthermore, I was looking forward to rescuing Caromarc from the statue thingy. Anna had a rough go when she was trapped inside that iron maiden inside Harrowstone (brief as it was), and rescuing him would be incredibly cathartic. I don't know if Mug had planned for this or it was part of the AP; awesome bit of planning if it's the former, amazing coincidence if it's the latter.

Not sure Anna what was planned for by GM Mugg but in order to give you your moment I'd have to run back through the previous pages of the game play and even then I'd be missing some of what the GM had in their head.

Feel free to post some montages from the moments and I'll do the best to follow your lead, however on the issue of the Whispering Way? I had planned to do that via Judge Daramid.

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