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GM Niles wrote:
Sounds good - can you throw out some more on the characters personality, background etc? Don't need a novel but a few more paragraphs fleshing out the character.
Gimme a bit to get access to the map and I'll explain it better Or reposition them but you should be able to see two sets of rats. One on the stairs and another and smaller, separate near the cottage
I've my own bugbears with Paizos technical editing. One of my big ones is the snafu they made out of the Samurai achetype that is the sword saint and mounted charge - its the one archetype and it got messed up. The Tetori thing was REALLY disappointing to me because I really expect better. That they keep making the same mistakes over and over again in their approach to the quality of their editing is frustrating.
I haven't bought ACG simply because its (from accounts of their customers) its riddled with errors.
Their most glaring (to my mind) quality glitches seem to come in the Gencon releases.
I've suggested small releases to a select group of players such as Venture captains or superstar winners under NDA to get others to help but I've been assured by one of the Paizo team (I forget who but I appreciated them answering me) that it wasn't a viable solution. As he's in the publishing game and I am not, I choose to trust them... but I don't have a better idea and seems Paizo doesn't either.
The only thing I could suggest is increased focus on editing in approaching the final run a week before the printers release orders go out and bring in extra editors (again, superstar winners etc seem to be the most logical choices) to really put the book through its paces and find the gremlins/goblins that slipped past the tired eyes of the editorial staff who have read the book 100 times but who no longer seeing the errors.
Pathfinder With Lower Damage, Higher Mobility and Increased In-Combat Versatility. Would You Play / Like It?
Nope. It risks splitting the player base *IF* PF2.0 diverges too much from its current incarnation - a part of the problem with the move to 3.5 to 4 was that many players had invested buttloads in materials they couldn't use anymore with 4th Ed.
I dont find it hard to strip out most of the stuff (secret doors being the exception) out with a right click copy image and then paste into Paint (yep, not photoshop etc). People with photoshop experience can get everything out with a min of work.
Now, I get what the poster wants - more convenient graphics that doesn't need him faffing around and yes, it would be nice if paizo were to do it for us all but in the interim, with some work (normally 10 mins tops, otherwise 2-3 mins if there are just 1-2 secret doors) with some minor graphics editing I can have a map thats great for my VTT.
Kitsune, I think Paizo has been consistently doing values like this in the past. Most style feats with crazy amounts of prereqs have the same issue.
Yep - I wish there was another way. Paizo MUST put out the latest big shiny by Gencon and it seems they are always under crushing time constraints.
Time and time again technical editing quality suffers.
Worthy to note what your expectation of the cleansing of Harrowstone should be.
If you think it needs to be in a epic single dungeon delve session then 15pts wont cut it. If you are ok with them heading back to Kendra's to rest after a few encounters? (which I think is a positive because it gives other opportunities to engage with the village) then 15pts is a-ok.
Here is the link --->E6.
There are other articles around on it. I'll let the site speak for itself as to why some people want to limit their max level in game play.
For some reason some ppl feel that with Pathfinder it needs to be P6.
Others feel that the x factor (max level) is tweakable - so the max level in the game can be 6 or 8 (ie E8) or 10 or whatever.
Me? I prefer E7 (or P7 for those who feel the need to distinquish) as 7th level seems to fit PF better.
Getting back to the main discussion topic? For this (and many APs) its tough to stick to a max level mentality past either chapter 2 or 3. By Ashes of Dawn the players are about 12th level. If one wants to limit the level of the players then SOME re-write is a must... the question is, 'Is it too much as to make it not worth the effort' to which I think, for Ashes of Dawn, it is manageable.
Its Chapter 6 that I cannot (yet) reconcile to a limited max level campaign as it is crammed to the rafters with high CR threats. That said? I'll work at it - I like low power / low level campaigns. Thats just my thing.
A very late Kudos but I LOVE this idea.
A note on E8 play: I am subbing Carrion Hill for WotW. The addition of additional flunkies or addition of Advanced template for the earlier stage of the game will work just fine. By end game the players will be working hard even being slightly ahead of the curve.
Ashes of Dawn requires SOME re-writing. I will be Vamp SPAWN for vamps (both standard, my own variant with gives half stat bonuses across the board and the one included at the back of the module) in addition to Master Vamps (ie class levels. The one in the Bestiary is a level 8 sorcerer. This would be bad ass enough). There are some other tweaks needed but its not impossible.
Book 6 is what has me stumped. My game is a long way from there but its just too epic from what I can see for E8 play. There are some incredibly high level monsters that I just can't think my way around atm.
a) A local ordinance against visits without permission
It worked for my current group and they spent a solid week prepping before they attempted the prison. I've pulled MOST of the extra events and will run some additional ones moving forward to let them feel the water start to boil so to speak.
It's a funny thing to clear ones stuff out and realise that clothes and some instruments make a remarkably small pile of s&&@...
And then to clean out the games and miniatures etc (41 yrs old and gaming for 28 yrs) and realising its two car loads...
Hells, while there are a lot of factors and while this has been a year or two coming, I can't help but think maybe that's part of what bought the marriage to this pass
I do like this... will think on it.
Thats a toughie WK, particularly with the game as it is and structured.
Maybe a dual approach? Active defense coupled with very limited hitpoints?
What I mean by that is something like HPs = Con + BAB, coupled with an opposed roll against attacks with the margin being the hit (with armour soaking some of it).
Eddie attacks Frank. He rolls a 17 with all bonuses factored in. Frank rolls to parry (or dodge) and gets a 15. He takes 2 points of damage. Given that he's wearing armour this may or may not get through (depending on how you want to use armour).
Frank counters and gets 23. Eddie only gets 10 on his roll - and takes a whopping 13 damage! This is likely to drop him or at least make him wish he'd stayed in bed.
Alternatively? Middle Earth Role Playing/Rolemaster does a really good job - sure the locations are random when you roll for crits but it does a great job of simulating gritty nasty damage.
The old Chaosism Runequest isn't bad either. It uses a HP system tied to Con but as the HPs are scattered all over your body locations armour becomes key if you want to keep your limbs.
Interesting - keep playing with this concept. I think this could make the game more heroic. Ppl have been tampering with actions as class enhancements (esp for martial classes) for some time.
Check out Evil Lincolns approach to HPs as strain and injury. It keeps the game ROUGHLY the same but allows for rapid recovery of the strain of combat etc but that Wounds/Injuries don't come back without magic/applied heal skill etc. These are caused by failed saves and critical hits.
I'm using this in my Carrion Crown campaign atm and its proven to be ok so far.
Well, these latest changes in faction more or less completely screw a few of my characters. The change from the Lantern lodge more or less ended play with a character I enjoyed and now MONTHS of investment in a Chelish patriot is due to go down the toilet because I just can't see him working with Draleen. Fortunately I've another Chelish character who won't have any issues with the change but I'd be lying if I didn't say the changes did not cut my enjoyment a bit.
Sincerely hoping there is always a Grand Lodge. Moving forward all my characters are just going to be GL. Less chance of having to trash character backgrounds/motivations with changes in approach to the PFS story line.
That said, is there a blog somewhere on the wheres, hows and whys of the changes in factions?
Alex Stride wrote:
I like the character - its a good'un.