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Helaman's page

FullStar Pathfinder Society GM. 4,878 posts (15,872 including aliases). 4 reviews. No lists. 1 wishlist. 18 Pathfinder Society characters. 23 aliases.


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1 to 50 of 4,878 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Kalindlara wrote:
They're doing a Medium (or smaller) pet in every Iconic Heroes set, I believe. ^_^

Lem can be considered a pet.

Grand Lodge

Ed Reppert wrote:
I need Lem. Unfortunately, while there was a Lem in an early PF Battles release, he is now "unavailable". :-(

I wonder why they included a bloody badger and not Lem in this set?

Grand Lodge

I'll have Dunstan be boarding with one of the families of Shadewell. 'Reduced' circumstances and all that.

Grand Lodge

Looking forward to this. Hoping I make it

Grand Lodge

Some divine focus wouldn't hurt.

Grand Lodge

Sod it - I'll keep the Calvary part. I imagine that the realm still maintains SOME of them - just a very small, select number.

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AlexM wrote:

Zherisia Gazetteer has some information on Paridon (Zherisia is two linked domains, Paridon is the city above while Timor is the depths below the city.

Note that realm does not extend beyond the city, there are just mists where the countryside should be, and eerie dark roads leading to other realms.

Horses will be limited as feeding them is an issue with no farm or grasslands of note. That said the noble cavalryman is enough of an archetype that I'm sure we can make it work.

Wow - that is amazingly depressing from a number of angles when I read the gazetteer - kudos to the writers. I thought barovia was bad... That said I'll go with noble soldier and skip the Calvary part. Will also change the flaw to something more fitting.

Grand Lodge

Am curious if this is the case...

Grand Lodge

Ooooh - I think I have what I want - if we are going Victorian that is... incidently I don't have any online references to this particular dark realm so I am just going to base it off the Victorian era.

Back in a bit

Grand Lodge

I'd love to play my alchemist but in a four person party I think an Alchemist is not as good as having a wizard or sorcerer to carry the arcane role fully. In a five person party he'd (or a bard would) shine.

I may come back with another submission.

Posting isnt really an issue barring real life issues - I play in three pbp's and run one of my own.

Grand Lodge

When are applications closing out? I want to see what gap is needed to be filled before I submit.

Grand Lodge

I am thinking a martial type of character.

Two choices I am going with is either a twit noble - a natural athlete who got through his education in spite of his natural stupidity. "I'm a duffer at Mordentish - no head for books at Hugglestone but show me a boxing ring and I'm your man what?"

I quite like the idea there.

Or a bodyguard/servant type - would need to build off another players background

Question. If its victorian london-ish then how is heavy armour like chainmail factored in?

Maybe a duellist bard even...

Grand Lodge

4d6 ⇒ (3, 4, 2, 6) = 15 13
4d6 ⇒ (6, 6, 6, 1) = 19 18
4d6 ⇒ (2, 2, 3, 2) = 9 7
4d6 ⇒ (2, 5, 5, 5) = 17 15
4d6 ⇒ (5, 3, 3, 4) = 15 12
4d6 ⇒ (5, 5, 3, 1) = 14 13

And on that happy note, here is my rolls.

Are you allowing the new races in the expanded release - goliath Gensai etc? Tieflings?. I seem to remember non humans getting a lot of xenophobia in Barovia etc.

How are you on custom backgrounds? Or tweaking existing backgrounds, traits bonds etc?

Enworld has some great ideas on custom backgrounds

http://www.enworld.org/forum/content.php?1883-Fan-Content-Database

Grand Lodge

Someone has generated a 5th Ed Ravenloft conversion PDF document over on the WOTC forums. DEFINETELY worth you looking up and downloading.

May I suggest a different approach to horror? Something that was suggested also on the Wotc forums?

It is important to note that fear and horror are different things, the latter being a deeper sort of emotion that has a lasting impact on a person. Fear is something that passes after the event. Horror is something that sticks with you. Too much exposure can change a person and ultimately drive them insane.

When the DM calls for a horror check, make a saving throw. The DM will set the save and save DC based on the situation. If the scene of horror represents some corruption of your established ideal, you make the save with advantage. If it somehow plays into your established flaw, you make the save with disadvantage.

Horror checks are much the same as death saves, with a maximum of 3 horror points. 3 Check boxes can be added to your character sheet if you wish.

Accumulating Horror Points: If you accumulate 3 Horror Points, you must make another Saving Throw. If you succeed you can you fight off the horror for just a bit longer, remaining at 3 horror… If you fail, you reset Horror to 0 but replace a trait, ideal, or bond with a flaw based on a corruption of the given trait, ideal, or bond. Horror then resets to 0.

So let’s take the example of Red Creek Rufus - a druid.

Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Bond: An injury to the unspoiled wildnerness of my home is an injury to me.
Flaw: I am too enamored of ale, wine, and other intoxicants.

After accruing 3 Horror and based on the context of the game thus far, he decides that civilization is an actively corrupting influence on the world. He replaces his ideal with a flaw: “Civilization is the root of all evil and it is time for deliverance.” His Horror resets to zero. Next time he accrues 3 Horror, he replaces his trait with “I hate wealthy and well-mannered folk – they’re the ones responsible for civilization.” Horror resets to 0. Finally, he acquires another 3 Horror and replaces his bond with “All civilization is an injury to me.” At this point, he’s done and becomes a villain or the like, getting drunk all the time, killing wealthy or noble people in an effort to bring down civilization.

Alternatively the player can replace the trait, ideal or bond with a minor insanity or phobia. Aversion, Revulsion, Obsession, Senseless Rage, Mental Shock, and Fear-struck are the six choices to Role Play the effects of failed horror saves.

When you no longer have traits, ideals, or bonds and only flaws, you give into insanity and despair. This may lead to the character being retired or becoming suicidal.

The effect of this is a longer-term descent into madness

Grand Lodge

Meenak the Weird wrote:
Oh thank lord, finally someone else put in an app for a divine class. I was feeling lonely up there on my own.

I would have gone a priest except I am playing one in a pbp RotRL game already and I've only ever played an Alchemist once (this one).

Grand Lodge

May I recommend a 5 person or 6 person party? This builds buffer in when it comes to the all too frequent player attrition - its easy to up the CR by throwing in an extra monster or two but its hard to run a game when you drop to 3 players when you only start with a four person party.

Just some food for thought with my experience.

Grand Lodge

Yeah figured as much - the game falls smack bang in the middle of my working day and taking 2-4 hours off to game is not gonna happen :)

But all the best in getting a group together.

Grand Lodge

So skyping? What time zone are you in?

I doubt I will be able to join but ask out of curiosity and a possible chance that it will run on the US Saturday night (Australian Sunday morning)

Grand Lodge

Dotting

Grand Lodge

Doomed Hero wrote:
Switch games. Play Way of the Wicked. Your players are already in the right mindset.

I couldn't agree more.

Grand Lodge

Choant wrote:
I am backing out, not feeling a character at this time, too bad with those stats!

Man - you had some incredible rolls there.

Grand Lodge

4 people marked this as a favorite.

When characters are more scared of the impact of winter than potential monster encounters.

Grand Lodge

Was very tempted to make an inquistor style character with criminal/spy background or a Paladin of vengence Ragathiel Paladin but settled on the relible Iomadae that fits the 'standard' paladin model.

Grand Lodge

Small world Aku :) - are we putting the old band back together?

Grand Lodge

Nah - I just run the one PbP

Grand Lodge

Notes from the Pathfinder Wiki that I can possibly build upon... :

One of the largest temples in all of Magnimar this fortress like building is dedicated to Iomedae, the goddess of justice and honour. The temple occupies a central location within the city, it is located in Keystone, the central district where the Avenue of Sails and The Ascent. The temple is run by chaplain Tira Ronnova.

Worshipers and Clergy Edit

Iomedae's priests are composed of clerics and paladins. Personal cleanliness as well as an honorable demeanor are both very important for her followers. An hour of prayer a day is practiced, in addition to a weekly public worship service. [2]
Temples and Shrines Edit

The temples of Iomedae function as both a church and living space for her holy knights. Also commonly used are former temples of Aroden. These buildings are often painted white and feature arched entrances, pillared courtyards, fountains, and statues. [7]
Holy Texts Edit

Her holy text recounts the 11 miraculous Acts of Iomedae.[7]
Holidays Edit

The Inheritor's Ascendance is celebrated on the first of Arodus every year.[7] On the 19th of Rova is the Day of the Inheritor and the 6th of Lamashan is Ascendance Day.[8]

Grand Lodge

4d6 ⇒ (2, 6, 2, 4) = 14 12
4d6 ⇒ (3, 3, 5, 5) = 16 13
4d6 ⇒ (1, 4, 5, 5) = 15 14
4d6 ⇒ (6, 5, 1, 3) = 15 14
4d6 ⇒ (1, 4, 3, 2) = 10 9
4d6 ⇒ (5, 6, 5, 4) = 20 16

I would very much like to play if there is a spot still open.

I could do a Paladin - fills healer and combat slots. Are Human optional rules being used?

I run 1 PbP and am steadily participating in 3 others (all are long running) where I maintain a healthy post rate... I did have to drop one or two other games due to some personal and work issues but these have stablised. I'm very much interested in playing.

Grand Lodge

I'll throw my 2 cents in. I am running this with 5 players at 15pt builds and they are doing fine though they too have had a few tight spots that they thought they'd die in.

25 pt builds will just make them feel uber - even with slow progression.

Grand Lodge

Work is slowing things down again - just bear with me a while if things slow down again.

Maybe you can work on that journal wrap up post? Looking for a good one.

Grand Lodge

Helaman wrote:
Ant one want to do a journal entry wrapping up the events of last chapter?

I've a 2 hp or 1 skill point bonus for a good write up to close out the last chapter as a journal entry

Grand Lodge

Thanks for posting this... good stuff

Grand Lodge

Anyone else going to use them as markers for the PF adventure card game?

Grand Lodge

Ant one want to do a journal entry wrapping up the events of last chapter?

Grand Lodge

Hanging out for Australian distributors to get them

Grand Lodge

Well said Simeon :)

Grand Lodge

lol

Grand Lodge

DM Aku wrote:

@All

Just to clarify:

Agrippa gets 3 actions from his organization.

Sidious gets 3 actions from his organization as well.

Johan gets 3 actions for being boss of the frogs.

Eldred gets 3 actions from the hired help from Drowninton.

Clean week 1

Repair traps week 2
Build traps week 3

Grand Lodge

I am sparticus

No, I am sparticus

Grand Lodge

Core rules only... APG and UM spells are rare and not avail via stores. Stuff like found in the PF Campanions etc are ultra rare/specialised magic

Grand Lodge

Jaru Toth wrote:

OK, keep the magic, sell the rest. bolded items double check.

10gp lock w/key
Fancy war medallion 40
painting of Stavian I 100
silver hair clips 35
mw punching dagger 152.5
dagger-cane 70
masterwork silvered war razor 162.5

Old moldy Spell Book (Simeon keeping this?) 1000gp
Chains of high quality Holy Symbols 300gp
Masterwork Flute 300gp
Blood Stained Hand Axe +1 ? 2305gp
Masterwork Hammer 100gp
Wardens Office papers 25gp
Safe Contents: Cash 500gp
2 MW Chainmail 300gp
4 MW Wooden Shields 314gp
4 MW Longswords 630gp
MW Heavy Mace 155gp
40 Gp

3164 / 5 = 632.8 each + 500 each from town reward. 1000 more when you get to Lepidstadt from the will.

You guys are below WBR if we don't count the wands and potions etc but I am running a leaner game where, hopefully, I will balance the game appropriately without the need for lots of Magic items... by end of Book 2 however you guys will be level 7 and more appropriately kitted out for characters of that level.

Grand Lodge

Adamantine

Maybe this is something we all think from 3.something era.
However, Adamantine makes it easier to destroy things, ignoring hardness, not to bypass damage reduction.

It’s counted as having a +1 enchantment bonus (to hit only), which does not count as magic bonus to add an enchantment bonus to your weapon. Meaning if you want to add flaming, you would still need to enchant is to +1, right?

Adamantine can, however bypass magic DR, even without enchant because it is somewhat considered ‘magic metal’.

does it allow you, however to bypass specific DR reduction?

DR/Cold Iron means that only Cold Iron bypasses it.
DR/Silver Means only that Silver Bypasses it.
DR/Good Means only that a Good weapon bypasses it.
DR/Slashing Means only a slashing weapon bypasses it.

I may be wrong about it, and I appreciate any input from you guys.

Grand Lodge

Big thanks

Grand Lodge

I used to run a pbp that has been taken over by another GM.

The GM has supposedly removed my name and aliases from the campaign thread in the game but its still appearing in my camapigns section.

http://paizo.com/campaigns/CarrionCrown9tbnk

Hoping you can help.

Grand Lodge

Still showing in my campaigns... can you take another look at what alias' have been removed? Sorry for the inconvenience.

Grand Lodge

Glad to see you taking over OGGM. Hoping you do a better job with these choice players than I did.

When you get a chance please remove me from the players list on the campaign tab under both GM Helaman and Helaman.

Grand Lodge

Jaru Toth wrote:


insanity is a hard thing to get right. We're still fine tuning it in my 4 year PbP game...

Would be interested in you posting some notes on that.

Grand Lodge

Those buggers grow BIG

Grand Lodge

It seems really substandard compared to the hybrid form, but it seems thems the rules. It seems the wolf-man trope is what Paizo was aiming for.

Grand Lodge

The bestiary gives a fighter 2 stats as human and hybrid form but no wolf (animal) form.

Can any one tell me what the stats for the animal form would be?

Grand Lodge

I enjoyed the E6 aspect. Proves it can work.

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