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Helaku's page

429 posts. Alias of michaelane.


AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

About Helaku

Male Human Sorcerer 8
NG Medium Humanoid (Human)
Init +7; Senses Perception +0 (+2 when Abukcheech is within arms reach)
AC 14, touch 14, flat-footed 11. . (+3 Dex, +1 deflection)
hp 52 (8d6+18)
Fort +4, Ref +6, Will +6
Spd 30 ft.
Melee Quarterstaff +3 (1d6-1/20/x2) and
. . Unarmed Strike +3 (1d3-1/20/x2)
Sorcerer Spells Known (CL 8, +3 melee touch, +7 ranged touch, Concentration +15, vs. SR +8):
4 (4/day) Greater Invisibility
3 (7/day) Dispel Magic, Fly, Haste, Hold Person (DC 21)
2 (8/day) Create Pit (DC 18), Glitterdust (DC 18), Hideous Laughter (DC 19), Invisibility, Oppressive Boredom (DC 19), Scorching Ray
1 (8/day) Burning Disarm (DC 17), Charm Person (DC 18), Ear-Piercing Scream (DC 18), Enlarge Person (DC 17), Grease (DC 17), Identify, Mage Armor, Protection from Evil
0 (at will) Read Magic (DC 16), Ghost Sound (DC 16), Mage Hand, Prestidigitation, Detect Magic, Message, Light, Touch of Fatigue
Str 8, Dex 14/16, Con 12, Int 10, Wis 8, Cha 22/24
Base Atk +4; CMB +3; CMD 17
Feats Empower Spell, Eschew Materials, Improved Initiative, Intensified Spell, Spell Focus: Enchantment, Spell Focus: Evocation, Toughness
Traits Ease of Faith, Magical Lineage: Scorching Ray
Skills Diplomacy +21, Knowledge (Arcana) +6, Knowledge (Local) +5, Perception +2, Spellcraft +10, Use Magic Device +12
Languages Common
SQ +3 bonus on Diplomacy, Arcane, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Metamagic Adept (1/day) (Ex), Share Spells with Familiar, Speak With Familiar (Ex)
Combat Gear Quarterstaff; Other Gear Backpack (7 @ 11 lbs), Bedroll, Belt of Incredible Dexterity, +2, Headband of Alluring Charisma, +2, Pouch, belt (empty), Rations, trail (per day) (6), Ring of Protection, +1, Scroll: Comprehend Languages, Wand of Obscuring Mist, Wand of Silent Image (47/50), Waterskin, Potion of Cure Moderate Wounds, Potion of Cure Light Wounds (2), 21 gp
+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ease of Faith +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Magical Lineage: Scorching Ray A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.

Abukcheech (Thrush Familiar):

Male Thrush
NG Diminutive Magical Beast ((Animal))
Init +2; Senses Low-Light Vision; Perception +9
AC 19, touch 16, flat-footed 17. . (+2 Dex, +4 size, +3 natural)
hp 17 (1d8-2)
Fort +0, Ref +4, Will +6
Spd 10 ft., Flight (40 feet, Average)
Melee Bite (Thrush) +1 (1d2-5/20/x2) and
. . Unarmed Strike +1 (--5/20/x2)
Space 1 ft.; Reach 0 ft.
Str 1, Dex 15, Con 6, Int 8, Wis 15, Cha 6
Base Atk +2; CMB +0; CMD 5
Feats Skill Focus: Perception
Skills Climb +2, Diplomacy +3, Fly +12, Perception +9, Spellcraft +4, Stealth +14, Swim +2
Languages Common
SQ Improved Evasion (Ex)

Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Cayenne (Light Combat-Trained Horse):

XP 400 CR 1
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
HP 15 (2d8+6)
Fort +6, Ref +5, Will +1
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Skills Perception +6
Handle Animal Tricks Known: attack, come, defend, down, guard, heel
Carrying capacity: Can carry up to 228 pounds as a light load, 459 pounds as a medium load, and up to 690 pounds as a heavy load

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