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Hekirin Fujima's page

125 posts. Pathfinder Society character for Kozaric.


About Hekirin Fujima

Hekirin Fujima
Male Human Ninja 1
CG Medium Humanoid
Init +4; Senses: Perception +4
--------------------
DEFENSE
--------------------
AC 18, touch 14, flat-footed 13. (+3 Armor, +4 Dex +1Dodge)
HP: 10 (1d8+1+1)
Fort +1, Ref +6, Will +0
--------------------
OFFENSE
--------------------
Spd: 30 ft.
Melee:
-Wakizashi +4 (1d6+2/18-20x2)
-Dagger +4 (1d4+2/19-20/x2)
-Nunchaku +4 (1d6+2/x2)
Ranged:
-Shuriken +4 (1d3+2/x2) Range 10
-Short bow +4 (1d6/20x3) Range 60
-Dagger +4 (1d4+2/19-20/x2) Range 10
Special Attacks:
-Sneak Attack:1d6
--------------------
STATISTICS
--------------------
Str 14 Dex 18 Con 12 Int 10 Wis 10 Ch 13 (20 point buy)
Base Atk +0; CMB +2; CMD 16;
Feats:
-Weapon Finesse (Bonus)
-Dodge
Traits:
-Dirty Fighter:+1 damage while flanking

Skills:
(8+Int0+1Race= 9)
Acrobatics (Dex), +8
Appraise(Int),
Bluff (Cha),
Climb (Str), + 6
Craft (Int),
Diplomacy(Cha), +5
Disable Device (Dex), +8
Disguise (Cha),
EscapeArtist (Dex), +8
Intimidate (Cha),
Knowledge (local) (Int),
Knowledge (nobility) (Int),
Linguistics (Int),
Perception (Wis), +4
Perform (Cha),
Profession (Wis),
Sense Motive (Wis),
Sleight of Hand (Dex), +8
Stealth (Dex), +8
Swim(Str),
Use Magic Device (Cha) +5
Languages: Common,

Racial Abilities:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class Abilities:

Weapon and Armor Proficiency: Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Sneak Attack The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC or when the ninja flanks her target.
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Gear:

Start 150g

Weapons/Armor
Wakizashi 35g 2lbs
Nunchaku 2g 2 lbs
Bow, Short 30g 2 lbs
40 Arrows, 2g 6 lbs
Dagger, 2gp 1lb
Dagger, 2gp 1lb
10 Shuriken 2 g 1 lb
Armor, Studded Leather, +3 AC, –1 Skill Check, 25g 20lbs
=100g for Weapons/Armor

Gear
Backpack (empty) 2 gp 2 lbs.
Pouch, belt (empty) 1 gp 1/2 lb.
Bedroll 1 sp 5 lbs.
Hammock 1 sp 3 lbs.
Shovel 2 cp 3 lbs.
Rope, Hemp (50 ft.) 1 gp 5 lbs.
Lamp, Common 1 sp 1 lb.
Oil (3-pint flask) 1 sp 1 lbs.(x2)
Rations, trail (per day) 5 sp 1 lb.
Waterskin 1 gp 4 lbs.
Flint and steel 1 gp —
Thieves’ tools 30 gp 1 lb.
Compass 1 gp 1/2 lb.
Sunrod 2 gp 1 lb.
Grappling Hook 1 gp 7 lb.
Crowbar 2g 5 lbs
=43.02 Gear

=143.02 Total for Gear
On Hand
0pp 6g 9sp 8cp



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