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About HeimothAppearance: 5’6", 135 lbs. Heimoth is a tiny wisp of a man - his considerable strength and toughness come as much from willpower as it does from bodily strength. He is olive-skinned and clean-shaven with blue eyes and short brown hair. Though fundamentally decent, well-intentioned and unflinchingly loyal, he is also impulsive, bad-tempered and intense, and his face is often drawn into a fierce scowl. XP: 2593 after the centaur face-off and exploration Init: +1 (+0 DEX, +1 level) Perception: Passive perception 13, Passive insight 20; Low-light vision AC: 21 (+8 platemail, +2 heavy bashing shield, +1 level; AC 15 with leather armour and heavy shield) HP: 48, bloodied at 25; Current damage: 5 Healing surges: 13/day, healing value 9 Defenses: Fortitude 15, Reflex 14, Will 14 (includes shield and level bonuses) Speed: 5 squares (includes armour penalty; Move 6 in leather armour) Melee: vicious Longsword +1 +8 (1d8+4; +1d12 extra damage on critical), Warhammer +6 (1d10+3), Handaxe +6 (1d6+3), Dagger +7 (1d4+3) Ranged: Handaxe +6 (1d6+3, range 5/10), Dagger +4 (1d4, range 5/10) Combat Gear: Potion of healing Feats: Human perseverance (+1 on all saving throws), Toughness (+5 hp per tier) Trained skills: Diplomacy +10, Insight +10, Intimidate +8, Religion +5 Untrained skills: Acrobatics -3*, Arcana +0, Athletics +0*, Bluff +3, Dungeoneering +3, Endurance +2 (includes +2 background bonus)*, Heal +3, History +0, Nature +3, Perception +3, Stealth -3*, Streetwise +3, Thievery -3* All skills include level bonuses. Skills marked with (*) includes ACP for platemail and heavy shield. When using leather armour and heavy shield, these skills improve by 2. Languages: Common, Elven, Giant Powers: At-will:
Encounter:
Daily:
Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit; Weapons: vicious Longsword +1, Warhammer, Handaxe, Dagger; Armour: Platemail, Heavy bashing shield; Possessions: Weapons, armour and clothing, adventurer's kit, riding horse with saddle and saddlebags containing 10 days' rations, 4 waterskins, 50' hemp rope, leather armour and a light shield; belt pouch containing 86 gold, 3 silver and 4 copper pieces Background: Heimoth was born to minor nobles in the Razmirian border town of Tymon. However, the family had to flee after one of the priesthood's innumerable purges, where Heimoth's dad, a popular councilman, was accused of heresy and sedition. The family left everything behind as they took off for a new life in Brevoy. These days, Heimoth's parents lead a reasonably comfortable life as tutors at an academy in New Stetven, but Heimoth, bored at his job as a city watchman, dreams of restoring his family's position and reputation; though he can't return to Razmirian, he hopes his Brevoy commission will enable him to carve out a new realm where his family can play a prominent role. Background features:
Quests: Spoiler:
Wanted: Bandits Task: The bandits in the Greenbelt need to be shown that their actions will not be tolerated. Capture or defeat at least a dozen of them to send a message.
Wanted: Kobolds Task: The Sootscale kobolds dwell in a cave somewhere in the Kamelands. Normally not a problem, they’ve been riled up by something lately. Find their lair and ensure that the kobolds aren’t going to continue being a threat.
Wanted: Tatzlwyrm Task: Slay a tatzlwyrm and deliver its head to Oleg's Trading Post.
Wanted: Tuskgutter Task: Whoever manages to kill Tuskgutter and deliver the ill-tempered beast's head to Oleg's will get a nice reward from retired hunter Vekkel Benzen, who lost his leg to the monster pig a year ago.
Wanted: Moon radishes Task: Find moon radishes for Oleg's soup.
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