Contract Devil

Hector The Imp's page

38 posts. Alias of Johnny_Panic.


Full Name

Hector Ronick

Race

Imp

Classes/Levels

Monster

Gender

M

Size

Tiny

Age

329

Special Abilities

As Race

Alignment

LE

Deity

Diabolism

Location

With Rosa

Languages

Infernal, Commom, Celestial, Draconic.

Strength 10
Dexterity 17
Constitution 10
Intelligence 13
Wisdom 12
Charisma 14

About Hector The Imp

Rosa Luminass

Hector Ronick,
A small red Imp, in a tiny well made red suit at top hat. Hector dos what ever Rosa say, as here Cohort its job is simple, spy on her for the powers in hell. She knows it to, they kind of spy on each other. Such is the way of hell, rules its all about the rules.

Devil, Imp
Fiendish wings and a whipping scorpion-like tail lash behind this diminutive, red-skinned nuisance.

LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +7

DEFENSE
AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)
hp 16 (3d10);
Fort +1, Ref +6, Will +4
fast healing 2
DR 5/good or silver;
Immune fire, poison;
Resist acid 10, cold 10

OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +8 (1d4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)
Constant—detect good Choas, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)

STATISTICS
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +3; CMB +1; CMD 15
Feats Dodge, Weapon Finesse
Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or raven, beast shape I)

SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

Familiar Service
Willingly serving spellcasters as familiars, imps play the role of dutiful servants, often granting their masters cunning advice and infernal insights. In truth, though, an imp works to deliver souls to Hell, assuring that its master's soul—and as many collateral souls as possible—faces damnation upon death.

Unlike most devils, imps often find themselves free and alone on the Material Plane, particularly after they've been summoned to serve as familiars and their masters have perished (often indirectly due to the machinations of the imp itself). With no way to return home, these imps, freed of their bonds to arcane masters, can become dangerous pests or even leaders of small tribes of savage humanoids like goblins or kobolds.

Diabolists tell of other breeds of imps with similarly specialized abilities, but if such creatures truly exist they are an especially rare lot.

Equipment:

--Items warn---
Headband:
R-Hand:
Chest:
Back: Fine tiny well made Red Suit 5gp
Body:
Head:
Helm:
Feet:
Belt:
Arms:

-:Wand of Infernal Healing Small black rod 20/50 300gp
-:Wand of Prestidigitation, Small black rod 10/50 300g
-:Wand of Magic Missile 1 10/50 150gp