This build is kinda interesting. I wouldn't go for a knife master though as it seems to be built more around the whip rather than the blade. Might also think of going for a str based rogue instead of a dex based one, helps cut down on feat requirements.
The Thug archetype might be something worth looking at, though I'd discuss how Enforcer and Frightening interact with your GM before playing. Cuts down on arguments at the table.
Jimbo Juggins wrote:
You can't make attacks of opportunity with a ranged weapon.
This doesn't seem in the least bit problematic to me. You have a party with an effective level of 20 (+2 for the 3 party members above the traditional 4) who handily defeated an enemy group who were 1 CR higher than they were.
This happens all the time and isn't unique to Mythic.
I do agree that saves have to be looked at for mythic, though simply adding on progressions similar to class levels seems to boring and un-mythic.
Dual focus is a mythic feat that allows you to draw mythic power from two ability scores, so that gets around your Dex vs Str problem, especially if you can't think of feats to use anyway.
I have no other suggestions for the character right now as it is too early to think.
*Edit - aaaand this has already been suggested. Doesn't say you can't take it more than once... doesn't say you can either though.
I didn't see one of these here so I thought I'd start a thread for them.
Suggestion, the first
Rapid reload (Mythic)
Not sure about mythic tier for this one. I'm leaning towards 3rd.
Generic Villain wrote:
Bah, tell that to Scrooge McDuck. He's clearly a Mythic Trickster.
That's part of his mythic weakness
Generic Villain wrote:
You're supposed to be akin to a demi god. I think "incredibly powerful" is what they're aiming for.
Diego Rossi wrote:
The selection of spells that can be cast as a swift action is somewhat limited. That being said I see your point.
Jason Bulmahn wrote:
Amazing InitiativeAlways count your initiative result as having been a 20, only rolling to determine initiative order against other creatures with this ability/power.
You may spend one Mythic power, as a free action, to gain a +10 bonus to your initiative for that round.
In addition you may act a second time at your initiative -20 (including the +10 bonus) on the same round you activate this ability/power.
Azaelas Fayth wrote:
Sean K Reynolds wrote:
Likewise, what sort of mythic upgrade would you add to wile shape that wouldn't just be something you'd get by gaining more levels in the druid class?
Access to those mythic templates for monsters, or at least the powers they grant would be a nice boon for wildshape(or any shapeshifter). Instead of transforming into a cheetah, I get to be an agile cheetah. Just a, not very well thought out, suggestion.
Could always introduce a mythic power that lets you take up to two swift actions a turn. We're already handing out full and move actions, so it's not exactly a game breaking idea.
I honestly don't think that applies here.
Dimension door wrote:
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction.
There's nothing there about the space being safe for you. Honestly by RAW, this doesn't seem to be covered. I'd allow it because at the level you'll be doing this you have a multitude of options for closing with an enemy, even when it's flying, so it's not game breaking. Also it's cool.
Take the dimension dervish feat chain. Teleporting full attacks on a Dragon(reminds me of the giant spider boss in darksiders 1).
If you do decide do take class levels, consider a few magus levels and the Broad study magus arcana(it does require magus 6 though).
I don't have any other suggestions.
David knott 242 wrote:
Whisk is a touch spell to teleport away another creature, target is creature touched.
As a suggestion how about a spell that lets you teleport a single unattended object to your hand, or beside you if your hands are full. If the range and weight was fixed, and low, you could even get away with a cantrip.
If you do choose to fight at night and, for whatever reason, you end up going into the camp while it's still dark and enemies are still active, consider using spells like obscuring mist or smoke sticks. This will obscure the party and their ally's from the goblinoids darkvision, negating a major enemy advantage, and make ranged attacks against them largely meaningless.
Check how soft that ground/moist is after being a goblin camp for so long, that'll have a major effect on your flour bombs(nice idea).
I'd avoid poisoning the water as you may need to use this as a fall back point at some stage. It's also close to your city and you may accidentally contaminate your own water supply.
That's all I can think of for now.
Keep in mind the reactions of people to those carrying weapons. If someone walked up to me with a drawn sword in their hand I'd be nervous at best, and most people's reactions would be the same. So when your player walks up to some NPC with his bow in hand have them react as such. Unless of course he actually states he puts his bow, and other weapons, away. then just ask him to have a minimum 12 int/wis to have a character that smart/thoughtful and call it a day. It's not really that big a deal.
I think the mythic archetypes are going to be broader than that. Also it depends how you play your alchemist. As an example, I play an alchemist that's focused on his mutagen and goes into melee frequently so the champion would fit me perfectly.
I've never understood the whole stance of, eating sentient is "evil" while eating animals isn't. Sure, if it's unnecessary that'd be evil. But if you have to do it to survive, well it's not really that malicious is it. I mean you're not eating members of your own species or anything. I'm sure antelopes have the same feelings towards lion's. That doesn't make the lion evil, though a lion that specifically caused the suffering of an antelope for entertainment would be evil.
gustavo iglesias wrote:
Because they purposedly feed on rational beings, yes. Humans, or dwarves, or elves, doesn't matter.
While I now I'm being pedantic, I think you mean "sentient" as defined by the game, rather than rational. Though it conjures up some very odd scenarios involving cows dancing in tutu's.
I was going to say Lycanthropy, but I just checked the bestiary and apparently the forced alignment change was removed. Hooray!
I run all mindless creatures as TN with a specific caveat for undead. All undead being controlled count as having the same alignment as the controller for the purpose of spells and other effects that target alignment. I added that last bit after running an evil campaign and the necromancer used his neutral undead to get through a circle of protection from evil that was protecting some NPC's.
I read this in the voice of Lord Bravery. I couldn't think of anything good for the other one.
The no templates rule seems to be an artifact from 3.5, as a template doesn't effect the use of polymorph and polymorph-like spells the way it would have before.
Polymorph (and wildshape) used to function off the target creatures HD and most templates don't grant extra HD, just extra power, so shapeshifting casters could squeeze more power out of the spells they were using. Now the benefits from each polymorph spell are more explicit. Applying a template like giant or young doesn't really change how powerful the spell is as the limitations(such as ability score bonuses) are built in. Something like halfdragon still wouldn't grant you the immunities or special attacks of the creature, just the appearance.
So while I agree that the by RAW you are correct, I honestly don't see the harm in letting it happen.
As for the giant eagle thing. Aside from it's above average intelligence, it doesn't really have anything special going for it(can't even speak)so I'd allow it, though there are sooo many magical beasts I would flat out refuse, so a specific ruling is a good idea.
Edit: Just checked, polymorph (the spell) allows for magical beasts. Though Beast shape doesn't.
The NPC wrote:
My body odur was once described as Masculine mystique. I think she meant to say miasma, oh how we laughed(once she got down wind).
Loup Blanc wrote:
I always thought of it as a concept rather than as a feat, so I guess you could make some tricks up?
Personally, I see a paladin who considers himself final judge on something like this a little too close to a vigilante, which is not a terribly lawful way of acting, regardless of deity. He is required to respect legitimate authority within his code of conduct, which I would think includes following the laws and due process of the country he is in.
Vigilante = Batman = Lawful.^^my opinion
On a side not, the only thing that can cause a paladin to loose his/her powers is willingly committing an evil act or changing from a LG alignment. Anything else may still get him/her into trouble, but with (mere) mortal authorities, rather than divine ones.
Arguably he could hold it in one hand, but not wield it. Though that is a commonly contested issue.I'm curious as to why he's using shield bash instead of the great sword on his charge?