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Heather Whiteraven's page
482 posts. Alias of Wellard.
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Don't think I've ever put out so much damage in a fight ever..in any iteration of this game..I may have one last trick up my sleeve if she's still standing once it comes round to my initiative again
Fortitude Save 1 1d20 + 2 ⇒ (6) + 2 = 8
Fortitude Save 2 1d20 + 2 ⇒ (18) + 2 = 20
Heather staggers back and then away from Andasain her clothes shredded and blood flowing freely.
Full Withdrawal Action..I'm on 2hp
God I missed that I'd rolled a 20 there and the rule is any attack you have to make an attack roll for can critical.Sorry Tim
Touch attack critical confirmation 1d20 + 2 ⇒ (11) + 2 = 13 Crit damage5d6 ⇒ (5, 5, 3, 6, 4) = 23
Heather darts in and delivers her shocking grasp.
5' step and touch attack 1d20 + 2 ⇒ (20) + 2 = 22 Damage 5d6 ⇒ (6, 5, 2, 2, 2) = 17 no save
Initiative 1d20 + 1 ⇒ (10) + 1 = 11
Fort.Save1d20 + 2 ⇒ (4) + 2 = 6
Heather feels the gorge rise in her throat and her head swims at the stench.
"Like I said earlier..death Cultists..no class..no taste ..no.. Imagination" she says between the attempts off her stomach to empty itself.
I'm pretty sure that Istas' Harrow Boon is still valid
Heather has 2 first level spells left plus the shocking grasp she still has held 11 charges in the Lightning bolt wand, 44 charges in her 1st level magic Missile wand and 17 in her 3rd level Magic Missile wand. Emerion needs to remember the four scrolls of disrupt undead I gave him 6 months ago in real time..Do you realise we've been down in this dungeon since October?
"Here we go again" Heather mutters as she mentally reviews what she has left at her disposal in the way off spells.
Heather steps back in alarm her hand coming up with the shocking grasp at the ready.
"What now, in the name of all that is holy"
Heather frowns.."That's it?..I..well... I thought...that she would be more off a challenge really."
The Sorceress seems curiously deflated by the end off the combat..perhaps being around Istas is beginning to make her enjoy the sensations she gets during it.
She gazes down at the corpse the tendrils of electrical force running idly up and down her arm.
Remember you get 10 temporary HP from some unknown source for this fight..and +2 to fortitude saves..so it might not even be a scratch..
Heather casts shocking grasp and holds the charge.
hmm let's see..Istas..turn down a chance to do damage to a follower of the 'Pallid Princess'?....nah..not gonna happen
You can't use sight to locate her outside of 5' distance though that's implicit in the spell description
You boys need to go in there and get her I have no doubt she's healing up
Heather grabs her Haste wand and casts the spell on her comrades.
Heather lets the Priestess have another bolt from the wand.
5d6 ⇒ (3, 4, 6, 4, 1) = 18 DC18 Reflex for half
"I can do this till your dead" she proclaims..13 charges left in wand
Laughs..if I hadn't had to go afk during the typing of that post it would have come before yours..
"Don't shoot till she's casting Emerion" Heather warns "you can disrupt her spells if you can stop her completing them"
Will Save1d20 + 7 ⇒ (15) + 7 = 22
For an instant Heather contemplates obeying the command but just as instantly throws the idea away.
"Fry" she responds and throws a ray of Electricity from her own fingertips.
Shocking Ray1d20 + 4 ⇒ (9) + 4 = 13 Damage 4d6 ⇒ (5, 6, 2, 1) = 14No Save
Emerion chanelling James Bond again Dabbler?
Heather moves forward to get a better angle..(move to G6)
Ah..then I suppose we had better add resisting arrest to the charge sheet" she states before she hurls a ray of crackling electrical force at the woman.
Lightning bolt from wand 5d6 ⇒ (6, 6, 1, 3, 6) = 22 DC 18 Reflex for half
Put Heather in E6
Heather steps to one side to allow herself a good line of sight
"Lady Andasain I presume...by the power invested in me as a Guard of Korvosa you are under arrest for mass murder..worship of an illegal deity and..well those will do for the time being..do you wish to surrender?"
Initiative 1d20 + 1 ⇒ (13) + 1 = 14
Knowledge Religion 1d20 + 5 ⇒ (11) + 5 = 16
Her nose wrinkles as she identifies what is in the basins and then her gaze fixes on the Priestess as she speaks.
Knowing what Istas reaction is going to be she prepares herself mentally for combat.
Heather grasps her wands of lightning bolt and grease.
"Just remember to leave a clear path for my bolts" she says softly.
Heather nods at Istas comment and proceeds to make everyone look as undamaged as possible..Fina's armour positively gleams, everyones clothing is clean if slightly tattered. and the blood is gone.
Bibbty---bobbity---boo
By my reckoning we are moving onto Lady Andasain..Istas gains a +2 bonus on all rolls modified by Constitution and a number of temporary hit points equal to twice her character level. These bonuses last for the encounter’s duration.
Heather fusses over Emrion casting Prestidigitation on him to clean up the gore and fly remains. She does this for anyone else who needs it as well.
Heather's hair begins to spark with tendrils of electricity as she points her wand at the Cultist..
Lightning bolt..5d6 ⇒ (1, 4, 6, 2, 6) = 19 DC 17 reflex save for half.
Should have just let me web the place..
As this Cultist is not Lady Andosain..it can't be THE BOSS fight..it is however A boss fight.
"Don't let it use the bow" Heather shouts.. "it can manifest arrows and they carry the plague"
she turns her gaze to the cultist.."You...You I can deal with" she says in a chilling tone.
Heathers next action will be to cast Bulls Strength on Emerion.
In that case...
Heather puts grease under the feet of Keliwyns foe.
Heather's actions are dependant upon Kel's save.
Heather will cast haste this round seeing as the Cultist has legged it.
We were struggling against one off these things and now we have a second one to deal with..and if we survive this we get to the boss fight whoopee
Heather steps to a point where she can see the newly freed daemon and attempts to see if it is in fact mobile.If it is she lets it have a lightning bolt.
Perception1d20 + 7 ⇒ (16) + 7 = 23
Caster check 1d20 + 5 ⇒ (9) + 5 = 14
Damage5d6 ⇒ (6, 3, 3, 2, 3) = 17
Heather casts grease from her wand at the point Emerion indicates.
Heather notes the damage being done.
"Ha 'tis a lesser version of the beast..not as great in power or protections"
Heather did move into the room so can we have her in D09 please
No real options here..eyes down for a TPK then
Heather points her wand and unleashes a lightning bolt at the creature
Caster check 1d20 + 5 ⇒ (16) + 5 = 21
the bolt hits home true and does no damage at all
Damage5d6 ⇒ (1, 1, 1, 2, 5) = 10 and against Resistance 10/Electric thats Sweet Fanny Adams
Heathers brow furrows.."Though from what I have read I would have thought a Leukodaemon would have no trouble breaking free from a broken glass tube"
She moves along the wall to the north trying to get a better view of the creature
"Hold..I believe that creature may be a Leukodaemon..a servant of the Horseman of Pestilence.and a creature of ineffable Evil..do not let it escape the tube" Heather cries
She steps into the room her wand of grease returning to the belt and the wand of lightning bolt replacing it.
"If I am right then it is resistant to weapons that are not blessed by the Gods off good, and to most forms of arcane energy, indeed it is immune to acids and poisons...it could slay us all without tiring itself in the least"
Knowledge (The Planes) 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (Arcana) 1d20 + 12 ⇒ (4) + 12 = 16
Heather wracks her brains to determine the origin of the creature
Cancel the web but I'll need to see if I can ID the creature first. Do I have a good view of it's size and general appearance ?
You forgot Fina
Initiative1d20 + 2 ⇒ (8) + 2 = 10
Heather speaks the words and centers the spell on the doors to the rear of the room..the entire room fills with web.
Heather moves up behind the men with her Wands of Grease and Hideous laughter at the ready.
"The left door, the right door..or both at once?" Heather whispers
Remember also that Istas gets the benefits from the harrow deck against Andasin she gains a +2 bonus on all rolls modified by Constitution and a number of temporary hit points equal to twice her character level. These bonuses last for the encounter’s duration.(we keep forgetting these and they are important..I can't remember if we were using harrow point as well)
"If we can surprise her I can make it more difficult for her to cast certainly..the spells from the wands will last us about three minutes"
Heather leaves without meeting the gaze of the Nosferatu.
"Before we enter this final chamber I will need to improve our chances of survival so I will make us all stronger and more resistant to damage..." she states "I can pull perhaps one more web from the threads of Magic and then I'll be down to Magic Missiles and wands.
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