| Full
Name |
Heather Whiteraven |
|
| Race |
Human(1/2 Chelaxian 1/2 Varisian) |
|
| Classes/Levels |
Sorceress 5 (favoured class) |
|
| Gender |
Female |
|
| Size |
Medium 5'11" 132 lbs |
|
| Age |
21 |
|
| Special Abilities |
Bloodline Arcana (elemental) |
|
| Alignment |
NG |
|
| Deity |
Sarenrae |
|
| Location |
Korvosa |
|
| Languages |
Common(Taldane) Draconic, Elven ,Gnomish, Goblin. |
|
| Occupation |
Sometime Student/Guardswoman/Righter of Wrongs |
|
| Strength |
9 |
|
| Dexterity |
12 |
|
| Constitution |
12 |
|
| Intelligence |
18 |
|
| Wisdom |
15 |
|
| Charisma |
21 |
|
About Heather Whiteraven
A tall,some would say overly tall, attractive woman with gentle grey eyes and fine dark hair that falls to her waist Heather is the younger half-sister of Sabina Merrin(same mother.. different fathers). The sisters don't get on too well due to Sabina's disdain for Varisians(she being pure blooded Chellish)
A few weeks ago her older half brother(same father..different Mother)had his child kidnapped. As her brother was out of town in the wilds of Varisia Heather took it upon herself to discover the childs whereabouts and found a name..Gaedren Lamm...she tracked this Lamm down to the docks area but knew she was too weak to rescue her nephew by herself. Zellaras summons therefore was a godsend or so she thought at the time.
Since then Heather has been exposed to some of the worst that Korvosa can show her..she strives to make her city a better place to live for everyone knowing that she struggles against entrenched attitudes on all sides
HP:25
AC: 14 FF: 11 Touch: 12
Move: 30'
FRW 2/2/6
Bab: +2 ;
CMB 1
CMD 13
Init+1
Resistance(electricity) 10
Dagger +1 melee or +3 ranged 1d4-1 dmg. 19/x2 10'
Club +1 melee 1d6-1damage x2
Light X-bow(MW) +4 1d6 Dmg 19-20 x2 range increment 80'
Feats:
Eschew materials,Alertness, Proficient with Simple weapons, Point blank shot,Precise Shot.
Skills:8/lvl (2+4 Int +1 human)(+1 favoured classx4)
Appraise +12 (5 rnks +3 class +4 Int)
Bluff: +13 (5 rnks +3 class +5 Cha
Diplomacy +10 (5 rnks +5 Cha)
Intimidate +13(5 rnk +3 class +5 Cha)
Kno. (Arcana):+12 (5 rnks +3 class +4 Int)
Kno.(The Planes) +8 (1 rnk +3 class +4 Int)
Kno.(Local)+5 (1 rnk +4 Int)
Kno.(Religion)+5 (1 rnk +4 Int)
Kno.(Nobility)+6 (2 rnks +4 Int)
Kno.(Nature) +5 (1 rnk +4 Int)
Kno.(Geography)+5 (1 rnk +4 Int)
Kno. (History)+5 (1 rnk +4 Int)
Perception +7 (3 rnk +2 Wis +2 Alertness)
Sense motive +5 (1 rnk +2 Wis +2 Alertness)
Spellcraft: +12 (5 rnks +3 class +4 Int)
Use Magic Device +11(3 rnks +3 class +5Cha)
Profession (Fortune teller)+6 (1 rank +3Class +2Wis)
[b]Equipment:[b]
Dagger, Back pack.MW Lt Crossbow,20 bolts, 5 potions of CLW,Ring of protection +1,Headband of Alluring Charisma +2,Bracers of Armour +2, Wand of Magic Missiles(CL1 50 charges), Wand of Lightning bolt CL5(17 charges) Wand of Enlarge Person CL1(25)Wand of Reduce Person CL1(25) Wand of Protection from Evil CL1(25) Wand of Grease CL1 (25)Wand of Bulls Strength CL3(50) Wand of Hideous Laughter CL3(25)Wand of Haste CL5(5)2 Scrolls of Knock(CL3)2 Scrolls of See Invisibility(CL3)Scroll of Invisibility(CL3)2 Scrolls of Hold Person(CL5) 2 Scrolls of Halt Undead(CL5) 2 scrolls of Slow (CL5)4 scrolls disrupt undead(CL1) 2 Scrolls Magic Missile(CL1) Scroll of Identify(CL5), Scroll of command undead(CL5)
575 GP
Spells:
Cantrips:At Will DC 15
Detect magic, Read magic, Light, Ray of Frost, Prestidigitation, Disrupt Undead
1st level:6/day DC 16
Charm Person, Summon Monster I, Sparking Hands(electrical version of Burning hands), Shocking Grasp, Endure Elements,Magic Missile
2nd Level 4/day DC 17
Web,Shocking ray(Electrical Scorching Ray)Summon Monster II
Languages:Common(Taldane) Draconic, Elven ,Gnomish, Goblin.
Elemental Bloodline(Air)
Class Skill: Knowledge (planes).
Bloodline Arcana: Whenever you cast a spell that deals
energy damage, you can change the type of damage to
match the type of your bloodline. This also changes the
spell’s type to match the type of your bloodline.
Bonus Spells: burning hands* (3rd), scorching ray* (5th),
protection from energy (7th), elemental body I (9th), elemental
body II (11th), elemental body III (13th), elemental body IV (15th),
summon monster VIII (elementals only) (17th), elemental
swarm (19th).
*These spells always deal a type of damage determined
by your element.
Bonus Feats: Dodge, Empower Spell, Great Fortitude,
Improved Initiative, Lightning Reflexes, Power Attack,
Skill Focus (Knowledge [planes]), Weapon Finesse.
Elemental Ray{Electrical) (Su): Starting at 1st level, you can unleash
an elemental ray as a standard action, targeting any foe
within 30 feet as a ranged touch attack. This ray deals
1d6 points of damage of your energy type +1 for every two
caster levels you possess.7/day
Elemental Resistance (Ex): At 3rd level, you gain energy
resistance 10 against your energy type. At 9th level, your
energy resistance increases to 20.
CONTACTS
Eddared Stang..Sergeant in the Guard..an old friend of her fathers
Alina Mertin..Scribe and Librarian at the Temple of Sarenrae
Dinal Gerthin...Book seller who finds her interesting texts
Silena Murrond...best friend since childhood...recently married and expecting her first child to whom Heather has agreed to be godmother.
http://www.youtube.com/watch?v=rddj64hfMrc&feature=PlayList&p=C2E55 4FAA038B1A7&playnext=1&playnext_from=PL&index=22