Male Human (Desert) Druid 14 HP 152/152 | AC 22 , T 13, FF 20 | F: +13, R: +8, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Classes/Levels
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7
Gender
Current form: Huge Air Elemental
About Hazreem Al'Shakar_1
Hazreem Al'Shakar
Human Druid 14
AL: NG
Deity: Gozreh
Languages: Common, Druid
STR 14 (16) +2(+3)
DEX 10 0
CON 14 +2
INT 10 0
WIS 20(24) +5(+7)
CHA 12 +1
Combat Defense
HP: 152
AC: 22 (+5 armor, +2 shield, +3 deflection, +2 amulet) Touch 13; FF 20; CMD 21
Concentration +18
Saves (Base + Ability + feats):
Fort +13 (9+2+2)
Ref +8 (4+0+2+2)
Will +18 (9+5+2+2)
*Heat Shimmer (Su): As a free action, you can surround yourself with heat distortion that acts as the blur spell. Creatures that strike you in melee while you're using this ability are dazzled for 1 round (Fortitude DC 21 negates). You may use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds need not be consecutive. Use 10/10 rounds/day.
Offense
Init: +0; Move: 30'
BAB: +10/+5 CMB: +12
+1 fire outsider bane frost scimitar (+14/+9 to hit, 1d6+4+1d6 cold, 18-20/x2) S or
+1 Dagger (+14/+9 to hit, 1d4+4, 19-20/x2) P or
Club (+13/+8 to hit, 1d6+3, 19-20/x2) B or
Sling (+11 to hit, 1d4+3) 50' B or
Servant of the Sands (Sp): At 12th level, you may call upon the aid of any type of common (non-noble) genie as if using planar ally.
Equipment
Explorers outfit
+2 Leather Armour
Heavy Wooden Shield
+2 Amulet of Natural Armor
+4 Headband of Inspired Wisdom
+2 Cloak of Resistance
+1 fire outsider Bane Frost Scimitar
+1 Frost Scimitar
+1 Dagger
Club
Sling
+3 Ring of Protection
Druids Vestments
Belt of Giant Strength +2
Ring of Fire Resistance (minor)
Spellguard Bracers
Backpack: Two waterskins; Tent; Bedroll
Wooden Holy symbol of Gozreh
3 tindertwigs
Thunderstone
Wand of Bull's Strength (3 charges)
Wand of Cure Moderate Wounds {2d8+3} (CL 3, 23 charges)
Wand of Stone Shape (21 charges)
3 vials of soften earth and stone
2 Potions of Cure Moderate Wounds
2 Potions of Shield of Faith (+2)
2 Potions of Heroism
4 Goodberrys (7 days)
Emerald hair comb. (Focus for Aliya)
bag with 205 gold pieces
4902.5 GP
Looks:
Male, 27 years old. Strongly tanned and looking weathered from his time in the sun drenched sands of the southern desserts, Hazreem isn't a picture of beauty. His hair is dishevelled and wind tossed, even on days when no winds seem to be about, and the crackle of static can often be heard as he moves around. His grey eyes always seem to twinkle with humour however, an his face is often creased with a smile as he finds new joys in the wilderness of the deserts.
Background:
Hazreem always believed he had been a child of the village of Sendrae, in the Southern deserts of Katapesh. It was there he held all his memories and it was there he had first come to understand the ways of nature and the blancing effects of the elements in the great deserts. His love of nature, and his abilities with the local wldlife soon developed beyond natural to become spiritual force in the man. He worked closely with the villages int he region, helping them to maintain balance and peace with the land, while still ensuring their continued survival in the harsh environments. Gozreh, god of nature guided his travels, and it was his god who finally gave him the understanding of the Winds power over everything int he desserts. IT shaped the sands, eroded the buildings and brought the rains when warm airs mixed with colder winds from the oceans. While mighty Sarenrae and her sun might be an obvoius power in the land, the subtle effects of the wind were what called to Hazreem.
It was only recently that his father revealed to him the truth of his past, and his birthplace far to the north in the village of Kellmarane. His mother, also a druid and shaman for the region had remained to help defend against the dangers that had forced the village to be abandooned, but she had not been seen since. When his father had finally revealed this infomation he had also handed the druid the scimitar he now carried, claiming it was his mothers. In that moment a greater purpose bloomed in Hazreems mind and he now travels North, hoping that if the village is to be resettled, he can continue in the role his mother died serving.
Being awarded the honorary title of Knight Protector of Kelmarane, Hazreem feels a sense of accomplishment, and pride. He knows his mother would be proud of him!
Huge Air Elemental:
HP: 152; AC: 23 (+6 dex, +4 natural, +3 deflection, +2 amulet, -2 size) Touch 18; FF 16; CMD 32 (10 + 10 bab + 6 str + 4 dex + 2 size); CMB +18 (10 bab + 6 str + 2 size); Fort +13, Ref +10, Will +18; Speed: Fly 120’ (perfect); Melee: slam +15/+10 (2d6+6) (-2 size); Space 15 ft.; Reach 15 ft.; Special Attacks Whirlwind(3/day, 6 rounds, Max 10–40 ft. high, 2d6+6 damage, DC 26); SQ: darkvision (60’); Immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
Original HP roll.:
99, Currently 99 (8+8+6+4+6+6+3+7+5+7+4(Druid)+22(CON)+3(favored class)+11(toughness)