Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Ezren

Hazreem Al'Shakar_1's page

647 posts. Alias of Eric Swanson.


Facebook Twitter Email

About Hazreem Al'Shakar_1

Hazreem Al'Shakar
Human Druid 7
AL: NG
Deity: Gozreh
Languages: Common, Druid

STR 14 +2
DEX 10 0
CON 13 +1
INT 10 0
WIS 19(23) +4(+6)
CHA 12 +1

Looks:
Male, 27 years old. Strongly tanned and looking weathered from his time in the sun drenched sands of the southern desserts, Hazreem isn't a picture of beauty. His hair is dishevelled and wind tossed, even on days when no winds seem to be about, and the crackle of static can often be heard as he moves around. His grey eyes always seem to twinkle with humour however, an his face is often creased with a smile as he finds new joys in the wilderness of the deserts.

Combat
Defense
HP: 57, Currently 57 (8+8+6+4+6+6+3(Druid)+7(CON)+2(favoured class)+7(toughness)
AC: 19 (+5 armor, +2 shield, +1 deflection, +1 amulet) Touch 11; FF 17; CMD 17
Concentration +11
Saves (Base + Ability+ feats):
Fort +6 (5+1)
Ref +4 (2+0+2)
Will +11 (5+4+2)
Offense
Init: +0; Move: 30'
BAB: +5 CMB: +7
+1 Frost Scimitar (+8 to hit, 1d6+2+1d6 cold, 18-20/x2) S or
+1 Dagger (+8 to hit, 1d4+3, 19-20/x2) P or
Club (+7 to hit, 1d6+2, 19-20/x2) B or
Sling (+5 to hit, 1d4+2) 50' B or
Lightning arc (+5 vs touch AC, 1d6+3 damage) 7/7 per day

Skills: (ranks + ability mod + proficiency)
+5 Climb (2+2+3-2)
+12 Handle Animal (6+1+3+2)
+16 Heal (7+4+3+2)
+12 Knowledge (nature) (7+0+3+2)
+15 Perception (6+4+3+2)
+8 Spellcraft (5+0+3)
+15 Survival (6+4+3+2)

Feats:

Class ability:

Druid:

  • Nature Bond(Air Domain)
  • Nature Sense
  • Wild Empathy
  • Trackless Step
  • Resist Nature's Lure
  • Wild Shape 2/day
    Small Earth Elemental Form (Duration 6 hours)
    +2 size bonus to STR
    +4 natural armor
    Darkvision 60'
    Push SA
    Earth Glide SA
  • Spells
    0-level; 4/day (DC 16) Create Water, Detect Magic, Light, Stabilize
    1st level: 6/day (DC 17) Entangle, *Faerie Fire, Goodberry, Keen Senses, Longstrider, Produce Flame (1d6+5 fire, 7 minute duration); Obscuring Mist (D)
    2nd level: 4/day (DC 18) *Barkskin, Burning Gaze, Delay Poison, *Lesser Restoration; Wind Wall (D)
    3rd level: 3/day (DC 19) Cloak of Winds, Neutralize Poison, Protection From Energy; Gaseous Form (D)
    4th level: 2/day (DC 20) *Ball Lightning, *Spike Stones; Air Walk (D)

Equipment

Worn/Carried:

Explorers outfit (10gp)
+1 Frost Scimitar (gp)
+1 Dagger (2302gp)
Club (-)
+2 Leather Armour (4160gp)
Heavy Wooden Shield
+1 Amulet of Natural Armor
+4 Headband of Inspired Wisdom
+1 Ring of Protection
Backpack (2gp); Two waterskins (2gp); Tent (10gp); Bedroll (1sp); Wooden Holy symbol of Gozreh (1gp)
3 tindertwig (3gp)
Thunderstone (30gp)
Wand of Bull's Strength (4 charges)
3 Wands of Cure Light Wounds {1d8+1} (5/10/33 charges)
Wand of Cure Moderate Wounds {2d8+7} (CL 3, 45 charges)
2 Potions of Cure Moderate Wounds

Stored:

10675.5 GP
MW Scimitar
1175 gp - Hazreem's portion of Katapesh Abadar Depository certificate.

Background:
Hazreem always believed he had been a child of the village of Sendrae, in the Southern deserts of Katapesh. It was there he held all his memories and it was there he had first come to understand the ways of nature and the blancing effects of the elements in the great deserts. His love of nature, and his abilities with the local wldlife soon developed beyond natural to become spiritual force in the man. He worked closely with the villages int he region, helping them to maintain balance and peace with the land, while still ensuring their continued survival in the harsh environments. Gozreh, god of nature guided his travels, and it was his god who finally gave him the understanding of the Winds power over everything int he desserts. IT shaped the sands, eroded the buildings and brought the rains when warm airs mixed with colder winds from the oceans. While mighty Sarenrae and her sun might be an obvoius power in the land, the subtle effects of the wind were what called to Hazreem.

It was only recently that his father revealed to him the truth of his past, and his birthplace far to the north in the village of Kellmarane. His mother, also a druid and shaman for the region had remained to help defend against the dangers that had forced the village to be abandooned, but she had not been seen since. When his father had finally revealed this infomation he had also handed the druid the scimitar he now carried, claiming it was his mothers. In that moment a greater purpose bloomed in Hazreems mind and he now travels North, hoping that if the village is to be resettled, he can continue in the role his mother died serving.

Being awarded the honorary title of Knight Protector of Kelmarane, Hazreem feels a sense of accomplishment, and pride. He knows his mother would be proud of him!



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.