Inevitable

Hayato Ken's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. *** Venture-Captain, Germany–Hannover 4,372 posts (12,666 including aliases). 3 reviews. 3 lists. 1 wishlist. 17 Organized Play characters. 18 aliases.


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Moving to discussion thread ;)


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Uh that's a really nice idea! I knew about the shuriken thing, but thought it would never be any good. Gonna try it^^

Can i already afford that upgrade at level 3?


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DR34-M12 wrote:
Hayato Ken wrote:

Haha, i might root for elf supremacy :P

Still don't know whether to do an unarmed or melee build at all with the operative. The comments on that i could find aren't really satisfying or self-explanatory.
Seems to me it's like a rogue in PF1/2 a bit, but of course the game is different.

Operative is definitely the rogue of Starfinder, although as you said there are differences. For an unarmed build, I'd recommend taking 3 levels in Soldier with the Ascetic Warrior alternate class feature. This will give you the foundation you need to make unarmed strikes more than a backup option. The Qi Adept fighting style will get your unarmed to count as magic, which helps with DR and incorporeal creatures as well as being thematic.

From there taking levels in operative and picking up the Death Strike operative talent will let use use trick attack and triple/quad attack with your unarmed strikes.

That should give you everything you need for a viable unarmed operative. It might not be the most tuned build but you'll easily carry your weight. Plus it frees up weapon funds that you can spend on other things. And if we every run into a situation were we don't have weapons you'll be our ace in the hole.

Of course you could also just go straight soldier with the initial set up as well. That'd give you more damage and toughness but less utility.

Thanks for the tips!

Guess i'll skip on the unarmed stuff though, seems just too much trouble and not really effective.
I want to play an operative and not take several levels in different classes just so one thing works^^


Pathfinder Adventure Path Subscriber

Alright, that makes it clearer. Thanks.

Are any of the alternate class features good?


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Well, that's a point i don't really understand.

With "Death Strike" operative exploit IUS is effectively a weapon with the operative trait, meaning it uses DEX to hit. Not missing out on STR there.

Seems like weapons are overall better then?


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Haha, i might root for elf supremacy :P
Still don't know whether to do an unarmed or melee build at all with the operative. The comments on that i could find aren't really satisfying or self-explanatory.
Seems to me it's like a rogue in PF1/2 a bit, but of course the game is different.


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Happy new year!
We starting at level 1 or 3? Thought it would be level 1.

Edit: Ah no, actually says level 3. Overread that^^


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Yeah that sounds very good to me.
Have some merry holidays everyone!


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I made some inquiries and it seems that melee operatives are not the best and using improved unarmed strike is even worse, except you go for a STR route, what isn't my plan really.
Would there be some compromises or things like the ring of fangs and other crafts possible?

Also, when is this projected to start?
Seems there are 3-4 players, that should be good right?

I'll be away until the end of the year with less to no computer access.


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So an operative with high DEX, the 2nd level battleflower specialization for IUS and death strike, giving IUS the operative weapon trait would not make enough damage with trick attack?

I mean i can see how pistols are kind of better, because they are ranged weapons, but the question is more would a DEX build with IUS utterly fail or be playable?
Or better use a melee weapon?
Or avoid melee at all best?


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BigNorseWolf wrote:

If you're going to be in melee str operative (especialy the new one from interstellar species) is a fun and different way to go.

The nice thing about battleflower as an archetype is that the swaps are optional, so if you like your operative exploits better you take those.

Level 2: Battleflower training for a strength/ melee operative advanced weapon training to pick up weapon proficiency and specilization in advanced melee is amazing: two feats for one exploit. The EAC weapons tend to be advanced, and you want EAC weapons because the bonus to hit with a bunch of d8s outweighs the difference between a d4 and a d6

Level 6 Acrobatic grace is niche but really good when it comes up if you have no social skills.

1 Feat Weapon focus (whatever you hit people with)
2 Battleflower thingy Advanced weapon prof
3 Feat Mobility (free weapon spec. kicks in)
4 Uncanny mobility
5 Toughness ?
6 Acrobatics to make friends
7 Spring attack

Gear: Putting the throwing fusion on your weapon gives you a lot of reach and versatility if you cant get into melee

Would that work with DEX too?

And maybe unarmed strike?


Pathfinder Adventure Path Subscriber

Is a melee operative with improved unarmed strike, the battleflower archetype and the death strike exploit working?
Or is it better to focus on other weapons?


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While 40k can be nice, a certain other company is a real pain, i agree there. I wonder how long they can pull off this behavior before the unavoidable backlash.
On the other hand, there are quite some companies and people in line for some backlash^^

I got the outlines for my character already finished, the rest would be adapted to the other party members and general party composition.

My character would be in for the roles of possibly best pilot in the system, skill monkey and some damage dealing/assassinating/spying/sjady stuff with mark of the shadow dragonmark shenanigans.


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EltonJ wrote:
Hayato Ken wrote:
EltonJ wrote:
You can do a full-blooded orc as long as he doesn't look like an orc from the Alien Archives.
Hu? How do those look like?

Horrible purple. Everything's right except for the purple skin. Let me open one of my Alien Archive and give you the reference:

Page 90 of Alien Archive 2 shows them off. Now that's not what an actual orc looks like.

Just googled it, looks weird. I mean who knows what happens to orcs in space and might be a change breaking up the stereotypes.

But half-orcs still seem to be green?

I like the drow purple skin though.


Pathfinder Adventure Path Subscriber
EltonJ wrote:

Asanan Elf

Some Castrovelian elves dwell on Asana, rather than Sovyrian.
Lashunta influence—with the aid of elven magic used during the
Gap, some scholars say—has caused these elves to develop limited
telepathy and lashunta magic, as the lashunta racial traits.
This replaces elven immunities and elven magic.

Actually, I think that can work. Are you planning on taking the mark of shadow?

I wasn't planning on taking mark of the shadow, because i did not consider the option.

Might be an interesting option though, how would that work?

I was thinking about taking unarmed attack and the operative exploit which enhances it at some point though. Not sure yet.


Pathfinder Adventure Path Subscriber
Hayato Ken wrote:
EltonJ wrote:
You can do a full-blooded orc as long as he doesn't look like an orc from the Alien Archives.

Hu? How do those look like?

I think they have Valkyres in one, that's something i want to play at some point hehe.
Kind of Guardians of the Galaxy and Space Thor vibes.


Pathfinder Adventure Path Subscriber
EltonJ wrote:
You can do a full-blooded orc as long as he doesn't look like an orc from the Alien Archives.

Hu? How do those look like?


Pathfinder Adventure Path Subscriber

According to herolab that appears in Character Operations Manual and is an alternate racial trait.


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Asanan are alternative race things for elves, which gives them some Lashunta stuff. Pretty cool i think for what i have in mind.
Hope you are alright with that.


Pathfinder Adventure Path Subscriber

Very nice!
Cooperatively building is also very cool.

I would opt for an asanan elf operative i think.
Possible backgrounds for me are:
-ace pilot obviously for being a pilot then
-spy theme(or something similarly suited) with criminal background


Pathfinder Adventure Path Subscriber

Yeah going for Drow or Elf operative!
We could have a little chat about what the differences of drow and elf bring with respect to Eberron in this scenario.

Will we have or acquire a ship at some point? Or is traveling only through the gates? How do those work? Are they for ships or installed on planets?


Pathfinder Adventure Path Subscriber

Well, dragonkin is not for me^^
I would be more interested in playing an elf or drow operative, or maybe an envoy.
Solarian and a mix of soldier/technomancer are something i could look at, but probably less enthusiastic about it.
Rest of the newer classes i don't really know.


Pathfinder Adventure Path Subscriber
EltonJ wrote:
Hayato Ken wrote:
I would love to play some Starfinder and Eberron is never wrong!
Ah, so far so good.

So, is this a thing? Should i keep an eye out?

Are you doing heavy conversions?
Anothe way might be just to file off the serial numbers and rename some races and stuff.
Like say a dragonborn is just a Vesk. Not sure if there are actual dragonborn or half-dragons or something similar by now.


Pathfinder Adventure Path Subscriber

I would love to play some Starfinder and Eberron is never wrong!


Pathfinder Adventure Path Subscriber

Question regarding Vandy Banderdash, the town cleric, and remove disease:
Is there a general assumption on how she would cast that?
Seems to me her stats and therefore mods are missing, but would be needed for the casting.
Just make it up by GM fiat for a 5th level character or are there guidelines?


Pathfinder Adventure Path Subscriber

ConceptCalamity Valeria LaCroix, Tyrant Antipaladin. Dark Dame/Knight holding up the tenets of her faith and believes, namely those of Asmodeus. Classix (Anti)Paladin, healing herself with negative energy and punishing enemies. Power attacking paired with intimidation later on, using Hurtful and Cornugon Smash. Maybe some Dhampir feats too.

Calamity LaCroix:

Female dhampir antipaladin (tyrant) 1
LE Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +4
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0; +2 vs. disease and mind-affecting effects, +2 vs. death
Defensive Abilities negative energy affinity; Resist undead resistance
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee halberd +4 (1d10+4/×3) or
. . longsword +4 (1d8+3/19-20)
Special Attacks smite good 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—charm person (DC 14), command (DC 14)
Antipaladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect good
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 7, Cha 16
Base Atk +1; CMB +4; CMD 16
Feats Fey Foundling[ISWG], Power Attack
Traits Hellknight ancestry, hellknight aspirant (Order of the Scourge)
Skills Acrobatics -3 (-7 to jump), Bluff +9, Handle Animal +7, Intimidate +7, Knowledge (planes) +5, Linguistics +1, Perception +4; Racial Modifiers +2 Bluff, +2 Perception
Languages Celestial, Common
SQ fangs[ARG], heir to undying nobility, resist level drain
Other Gear four-mirror[UC], heavy steel shield, halberd, longsword, 5 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Fey Foundling Magical healing works better on you
Heir to Undying Nobility Can use command and charm person each once per day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.

Background
Calamitys was cursed from birth on, being the offspring of her human mother and - most likely - a vampire. Something her mother, the daughter of a long line of glorious Hellknights, never admitted too.
The signs were and are obvious though and her mother never really took another man. Instead Calamity was raised with iron discipline and dark fate looming over her.
Her undead blood is strong as is her believe in the infernal emperor, Asmodeus.
Seeing her own birth as the unwanted outcome of chaos, Calamity is driven by a healthy amount of self-hate and disregard. Not enough to punish herself, but enough to want to establish the infernal order on Golarion, making it a true haven.
She thinks she owes something to Cheliax and the Hellknights, admires the Queen and the Knights, who keep and establish true order in Cheliax, and strifes to proof herself, defend the homeland against foreign and chaotic threats, be it from different realms and planar intrusions or dangerous and foolish ideas and ideals, hoping one day to join the ranks of the Hellknights and make a name for herself.


Pathfinder Adventure Path Subscriber

I've been asked to express my interest here, so i gladly will.
For a fully fledged concept i would need a bit of time still though.


Pathfinder Adventure Path Subscriber

Ah Hell's Vengeance is very interesting.
How about an Antipaladin here with the Tyrant archetype?
More of an evil, dark knight LE type than the CE Joker type.

More details later.


Pathfinder Adventure Path Subscriber

Wow you came up with the recruitment a lot faster than i expected!

I like your setup and expectations. Can even send you the herolab files :D

Likely it will take some time for me to come up with something and I'll thoroughly read the players guide in between.


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I would be highly interested and a 3 year commitment seems legit for that.
For PbP, making an abridged version is probably a good idea.


Pathfinder Adventure Path Subscriber
Speaker of the Vale wrote:
Kana Cherryblossom wrote:

Sure! Gonna go with the cloak.

Magic weapon is too expensive as well then right?

You can start with a +1 weapon OR a +1 spellcasting focus for free at creation. The rest needs to be bought with your 700 gp starting allowance.

Keep in mind anything you’d like to purchase or discover throughout the adventure.

That's cool!

Could you say something to the above questions about size and Point Blank Shot though?
The character is somewhat experimental, relying on trip for sneak attack.
Can also sneak and hide i guess, that's why i want to know about size.

Also, is there something like a returning dagger? That could be kind of crucial in the long run.


Pathfinder Adventure Path Subscriber

Another thing i have to ask:
What exactly is the (dis)advantage of being small?
Besides the thing with heavy weapons.

Also, does the Point Blank Shot maneuver overrule the disengage action?


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Well, VTT i would suggest building a group and perhaps even pay a GM.
But PbP i don't know, it's pure luck i guess.


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Ah some well known suspects!
I would be down to conduct some honest family business^^

Is there a GM in sight?


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Wow that's wildly different from my play experience with 5e.


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Hehe i wondered about it but automatically assumed it was some sort of input mistake from a mobile phone^^

I have some similar quarrels like you wanderer82, there's some stuff i really liked in 5e, but AE5 changes that up a lot it seems and now the options seem to be a bit meh in parts, or very niche.
Possibly interaction with the maneuvers outbalances that again, but don't have enough oversight to say so yet.


Pathfinder Adventure Path Subscriber
DM DoctorEvil wrote:


I got a chance to look this over. Might be my misunderstanding, but I thought if you chose half-elf heritage that was really a human heritage, and so you cannot choose arctic elf with it? I don't think it changes much except your cold resistance 1

As far as i understand it, being a half-elf lets you pick elf stuff and with elf atavism you can then pick arctic elf, or cavern elf, etc.

Cold resistance is half level, but technically i think frozen human would be the same.

DM DoctorEvil wrote:


I read the origin, and think its a fine story, but what I want is for you to tell me how she ended up a swashbuckler with a rapier, or an expert in thrown weapons/performance. I understand she is a songsinger in training, but how did that end up being expressed in her swashbucker style (which I assume is battledance?).

Give me a little more about that if you can.

Yeah can do, give me a little time for it.

Thought it to be a mixture of elven style and Broken Tusk traditions made into a unique style by Satu.

I might want to reflavor the rapier a bit, since an elegant fencing weapon does not really fit there, but the selection of weapons is a bit limited. Aldori dueling sword would work, but needs a feat or some proficiency i think.
Could use a short sword maybe.

Overall i want to give all of this a northern and elven feel and flavor for this story.


Pathfinder Adventure Path Subscriber

From my gming experience, AC 18 is fine.
You will get hit, but not definately not automatically.
Depends on the foes and GM of course as well.

I have some players with AC 20/21 and even on level 3 monsters often don't hit them unless i deploy hard mode.
Crits can get you quickly though with a 20.


Pathfinder Adventure Path Subscriber
DM DoctorEvil wrote:
Hayato Ken wrote:
Right now thinking of an Ilverani elf rogue or snowborn half-elf, but might also consider a 'sister Cinder' cleric.
Bet the party will love to have a rogue or a cleric when the time comes. Those elf ancestries are certainly a fit for the setting. Might need a little explanation how you, or your forebears, ended up with the Broken Tusks.

Ah didn't refresh before posting.

I switched it to half-elf, but with the arctic elf ancestry and i do have something in mind for the backstory.
Good old get lost and find love story :D

Also planning to do a champion now, because i have this idea of elf with a spear in my mind, but could still try a rogue if that's more suitable.
Then probably more focused on ranged combat and skills.


Pathfinder Adventure Path Subscriber
spinningdice wrote:


Might try a Cleric of Sister Cinder instead, if it's not stepping on Hayato's toes.

No that's fine, please go ahead.

I just decided i'll try something completely different than i usually play, a snowborn half-elf champion paladin of Sarenrae.
That fits my idea of snow elf with spear and some abilities pretty well i think.

Don't have that much experience outside of gming with PF2 yet, so might not be optimal and a bit unplanned, but alas, it's more for the fun and a fitting concept.


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I'm super interested in Quest for the frozen flame!
Expressed interest in your thread as well, albeit more at the end of it.

Right now thinking of an Ilverani elf rogue or snowborn half-elf, but might also consider a 'sister Cinder' cleric.


Pathfinder Adventure Path Subscriber

Tokens are easily made with Tokenmaker.

Right now i'm torn between playing another elf or a halfling. Got to think about it for a while.


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I'm thinking halfling burglar rogue here and probably taking the 30 point buy, that's 2 points more than i rolled last.


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I'm interested as well!


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Thanks for the invitation here. Gonna be interesting.

2d6+6: 2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6+6: 2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6+6: 2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6+6: 2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6+6: 2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6+6: 2d6 + 6 ⇒ (1, 1) + 6 = 8

Guess that's a reroll, since it's only 19 points. Hoping for some more!

2d6+6: 2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6+6: 2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6+6: 2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6+6: 2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6+6: 2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6+6: 2d6 + 6 ⇒ (5, 2) + 6 = 13

Well, 28 is a bit better. The dice here are never really with me.


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Red Hand of Doom would interest me as well and we're already starting a AE5 game together.


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Looking to join at some point next week.


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KingHotTrash wrote:
Aeleni wrote:
KingHotTrash wrote:
Alienist is the A5E subtybe, Undead is the 5e Subclass.

I'm doing an alienist hexblade warlock.

Not completely decided on every detail yet, but just for you to consider so we don't step on each other's toes to much.
Right now I have a hand crossbow with the respective features.
Ah phooey then, I must've missed that while reading. I find 5th edition has way too much toe-stepping so I'll consider something else if there is anything else I want to play before the game starts. <3

You can still do one of your want to.

I might switch to the fey /dreaming thing instead of alien ist. Already have 30 feet telepathy. Need to read the stuff again, but only on mobile with limited time until next week.


Pathfinder Adventure Path Subscriber

Is there already a drow in the party?


Atia Leroung wrote:

Well, it's not like people were wearing inappropriate pajamas - nothing to be embarrassed about there. :P

We were doing a live stream on Twitch to raise money for charity (Extra Life event) & since all of our friends and family were either there doing the event with us or watching...it just worked out really well & was perfect for my partner and I - and we raised $3k that year for children's hospitals. Wins all around!

That's pretty cool.

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