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DR34-M12 wrote:
Thanks for the tips! Guess i'll skip on the unarmed stuff though, seems just too much trouble and not really effective.I want to play an operative and not take several levels in different classes just so one thing works^^
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Haha, i might root for elf supremacy :P
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I made some inquiries and it seems that melee operatives are not the best and using improved unarmed strike is even worse, except you go for a STR route, what isn't my plan really.
Also, when is this projected to start?
I'll be away until the end of the year with less to no computer access.
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So an operative with high DEX, the 2nd level battleflower specialization for IUS and death strike, giving IUS the operative weapon trait would not make enough damage with trick attack? I mean i can see how pistols are kind of better, because they are ranged weapons, but the question is more would a DEX build with IUS utterly fail or be playable?
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BigNorseWolf wrote:
Would that work with DEX too? And maybe unarmed strike?
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While 40k can be nice, a certain other company is a real pain, i agree there. I wonder how long they can pull off this behavior before the unavoidable backlash.
I got the outlines for my character already finished, the rest would be adapted to the other party members and general party composition. My character would be in for the roles of possibly best pilot in the system, skill monkey and some damage dealing/assassinating/spying/sjady stuff with mark of the shadow dragonmark shenanigans.
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EltonJ wrote:
Just googled it, looks weird. I mean who knows what happens to orcs in space and might be a change breaking up the stereotypes. But half-orcs still seem to be green?I like the drow purple skin though.
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EltonJ wrote:
I wasn't planning on taking mark of the shadow, because i did not consider the option. Might be an interesting option though, how would that work?I was thinking about taking unarmed attack and the operative exploit which enhances it at some point though. Not sure yet.
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Hayato Ken wrote:
Hu? How do those look like? I think they have Valkyres in one, that's something i want to play at some point hehe.
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Yeah going for Drow or Elf operative!
Will we have or acquire a ship at some point? Or is traveling only through the gates? How do those work? Are they for ships or installed on planets?
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Well, dragonkin is not for me^^
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EltonJ wrote:
So, is this a thing? Should i keep an eye out? Are you doing heavy conversions?
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Question regarding Vandy Banderdash, the town cleric, and remove disease:
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ConceptCalamity Valeria LaCroix, Tyrant Antipaladin. Dark Dame/Knight holding up the tenets of her faith and believes, namely those of Asmodeus. Classix (Anti)Paladin, healing herself with negative energy and punishing enemies. Power attacking paired with intimidation later on, using Hurtful and Cornugon Smash. Maybe some Dhampir feats too. Calamity LaCroix:
Female dhampir antipaladin (tyrant) 1 LE Medium humanoid (dhampir) Init +2; Senses darkvision 60 ft., low-light vision; Perception +4 -------------------- Defense -------------------- AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 13 (1d10+3) Fort +4, Ref +2, Will +0; +2 vs. disease and mind-affecting effects, +2 vs. death Defensive Abilities negative energy affinity; Resist undead resistance -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee halberd +4 (1d10+4/×3) or . . longsword +4 (1d8+3/19-20) Special Attacks smite good 1/day (+3 attack and AC, +1 damage) Spell-Like Abilities (CL 1st; concentration +4) . . 1/day—charm person (DC 14), command (DC 14) Antipaladin Spell-Like Abilities (CL 1st; concentration +4) . . At will—detect good -------------------- Statistics -------------------- Str 17, Dex 14, Con 14, Int 10, Wis 7, Cha 16 Base Atk +1; CMB +4; CMD 16 Feats Fey Foundling[ISWG], Power Attack Traits Hellknight ancestry, hellknight aspirant (Order of the Scourge) Skills Acrobatics -3 (-7 to jump), Bluff +9, Handle Animal +7, Intimidate +7, Knowledge (planes) +5, Linguistics +1, Perception +4; Racial Modifiers +2 Bluff, +2 Perception Languages Celestial, Common SQ fangs[ARG], heir to undying nobility, resist level drain Other Gear four-mirror[UC], heavy steel shield, halberd, longsword, 5 gp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Detect Good (At will) (Sp) You can use detect good at will (as the spell). Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam. Fey Foundling Magical healing works better on you Heir to Undying Nobility Can use command and charm person each once per day. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD. Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used. Undead Resistance +2 bonus to saves vs. disease and mind affecting effects. Background
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Speaker of the Vale wrote:
That's cool! Could you say something to the above questions about size and Point Blank Shot though?
Also, is there something like a returning dagger? That could be kind of crucial in the long run.
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Hehe i wondered about it but automatically assumed it was some sort of input mistake from a mobile phone^^ I have some similar quarrels like you wanderer82, there's some stuff i really liked in 5e, but AE5 changes that up a lot it seems and now the options seem to be a bit meh in parts, or very niche.
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DM DoctorEvil wrote:
As far as i understand it, being a half-elf lets you pick elf stuff and with elf atavism you can then pick arctic elf, or cavern elf, etc. Cold resistance is half level, but technically i think frozen human would be the same.DM DoctorEvil wrote:
Yeah can do, give me a little time for it. Thought it to be a mixture of elven style and Broken Tusk traditions made into a unique style by Satu.I might want to reflavor the rapier a bit, since an elegant fencing weapon does not really fit there, but the selection of weapons is a bit limited. Aldori dueling sword would work, but needs a feat or some proficiency i think.
Overall i want to give all of this a northern and elven feel and flavor for this story.
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From my gming experience, AC 18 is fine.
I have some players with AC 20/21 and even on level 3 monsters often don't hit them unless i deploy hard mode.
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DM DoctorEvil wrote:
Ah didn't refresh before posting. I switched it to half-elf, but with the arctic elf ancestry and i do have something in mind for the backstory.Good old get lost and find love story :D Also planning to do a champion now, because i have this idea of elf with a spear in my mind, but could still try a rogue if that's more suitable.
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spinningdice wrote:
No that's fine, please go ahead. I just decided i'll try something completely different than i usually play, a snowborn half-elf champion paladin of Sarenrae.That fits my idea of snow elf with spear and some abilities pretty well i think. Don't have that much experience outside of gming with PF2 yet, so might not be optimal and a bit unplanned, but alas, it's more for the fun and a fitting concept.
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Tokens are easily made with Tokenmaker. Right now i'm torn between playing another elf or a halfling. Got to think about it for a while.
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Thanks for the invitation here. Gonna be interesting. 2d6+6: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Guess that's a reroll, since it's only 19 points. Hoping for some more! 2d6+6: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Well, 28 is a bit better. The dice here are never really with me.
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KingHotTrash wrote:
You can still do one of your want to. I might switch to the fey /dreaming thing instead of alien ist. Already have 30 feet telepathy. Need to read the stuff again, but only on mobile with limited time until next week.
Atia Leroung wrote:
That's pretty cool.
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