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Inevitable

Hayato Ken's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStar Venture-Captain, Germany–Hannover. 3,072 posts (7,467 including aliases). 2 reviews. 3 lists. 1 wishlist. 15 Pathfinder Society characters. 7 aliases.


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Dark Archive

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HP 83 | varies | AC 19/14/15 | Fort +12, Ref +11, Will +6 | INI +4 | Per +10 | Acro +8 | Bluff +13 | Diplomacy | Disguise +8(+10) | EA +10 | Fly +8 | Heal +4 | Intimidate +10 | Kl(nature) +4 | Stealth +15 | UMD +10 | BAB+5 CMB +5 CMD 19 | low-light vision

Like every sane person in europe, im using the metric system, so your talk of measurements confuses me :D

I did plan to invest in CHA, it was originaly higher at 16, but then i thought a 10 STR wouldn´t hurt.
Steadfast Personality got some errata and now works on the whole will save. The idea is to combine that with iron will perhaps.
Reason is i wanted the CHA so she´s good in the social skills.

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Old school can mean so many different things by now, without definition it doesn´t mean anything really^^

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I think Endzeitgeists idea is really, really good.
Doesn´t need to be fleshed out for every single character, but something more along guidelines and examples as well as providing good mechanics goes a long way.
Other APs and adventures can then be used with it and GMs and players can put in some own stuff.
I would certainly like that and know some gaming groups who could make use of it.

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zimmerwald1915 wrote:
Lord Fyre wrote:
Are there any other areas of strong "First World" activities ... that have not been a major part of an AP?
There's Dtang Ma and Shenmen in Tian Xia, but the powers that be are wary of Tian Xia after Jade Regent failed to meet expectations.

Yeah only Jade Regent failed for very different reasons than ending in Tian Xia according to most people.

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Well i just witnessed a kind of mediocre (meaning not minmaxed as hell) unchained summoner in an AP with diverse problems doing very, very well.
The Eidolon is one of the main damage dealers and tank at the same time, able to do some skill checks and the summoner himself can contribute through a lot more skills, aid on combat or cast enough other meaningful spells (when he´s not buffing the eidolon) as well as support the party with some utility like teleport, etc.

I think the unchained summoner is way better than the chained one, which was totaly out of line, and kind of an half-official errata.
I highly welcome that and hope we will see more along those lines in the future.

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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I tihnk there´s a lot of players who don´t get to play PFS every week or even every month, who most probably don´t watch this stuff like it´s the stockmarket feed and they have billions in there.

Catching someone unaware is therefore a relative term.
Language like "within x timeframe or untill after the next played game" would be better. Yet it still could happen that both player and GM might be unaware of any changes, so things are complicated.

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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Yeah yeah, lots of stuff has been written about complex systems and close couplings, all of the agreeing that it´s not good.
Mainly because of unforeseen interactions which lead easily to desaster and catastrophe.
While that´s from organizational studies regarding high-risk technical systems, recent developments have me believe it might also be good to avoid in game systems ;)

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Orfamay Quest wrote:
Hayato Ken wrote:

I can assure you there is no uh or rrhh sound in the word ki/chi/qi.

It´s a chinese word and the chinese transcription is actually qi with a falling pronounciation at the end.
Unfortunately i don´t really know the english phonetic spelling that good anymore.
.

Does that depend on the dialect? Mandarin and Cantonese are quite different....

Yes they are and i dont speak cantonese, but i´m pretty certain it doesn´t depend on that at least in this case. Just doesn´t make any sense linguistically. Even japanese and korean pronounciation is very similar. Uhh and rrrh are just too far away phonetically.

What i can imagine though is people being victim of some older and confusing transcription systems than pinyin. Some of those are really hard to understand and esoteric.

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I can assure you there is no uh or rrhh sound in the word ki/chi/qi.

It´s a chinese word and the chinese transcription is actually qi with a falling pronounciation at the end.
Unfortunately i don´t really know the english phonetic spelling that good anymore.

Quain kinda can´t be a chinese word, because of it´s syllable structure, so there´s no sense in speaking that in chinese. I´m just speaking it in german like kwain.

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Pillars of eternity is a real good reference of what i would hope for!
So is Wasteland 2 though.

As for classes etc, i hope Unchained would be preferenced.
Like mentioned somewhere else, NWN1 also did a real good job for perspective and the modability as well as the ability to have your own servers and worlds, where a GM could run adventures with a tileset, were incredible.
In fact, when made well enough, this could beat any VTT.

For locations, besides the always famous Inner Sea Tian Xia and Casmaron might be real good places.

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Tangent101 wrote:
The sad thing is these same people would be complaining if various NPCs were named John or Bob or Jane. You know, easily-pronounced names.

You can bet i´m gonna be complaining when persons and monsters start to be named Ted, Chad, Bud, or similar stuff.

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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Here are some thoughts:

-many people seem to imply playing a CN character is actually playing an evil character. I think that´s wrong and offensive. CN is a distinct alignment with a clear write up and totally worthy playing of it´s own.
-when a player has a CN (or other alignment character, because the same is possible with LN or N alignment and those are much closer to some very interesting evil gods...), but plays evil, then it´s a player problem, the problem of one certain person and should be handled as such by eventually marking of that character as evil and unplayable.
-most players i know and have seen who want to play an "evil" character aren´t actually playing an evil character, they want to play a struggle and fiddle with dark forces, so they are really better off playing a neutral character. That´s a 100% legal concept and quite often seen in the most thrilling literature. Probably the most famous character like that is one from very iconic novels in the RPG genre, Raistlin Majere from Dragonlance.
-I have seen more jerkish paladins than jerkish CN characters so far.
-If you want to have a black and white game world that´s fine. Please accept that others have their own ideas though and all have to cooperate within PFS. (And your homegames most likely win a lot when you cooperate there too. We have a very interesting Mummys Mask game going on with an UC summoner and an undead eidolon, who wants to head the call of Urgathoa, and a calistrian warpriest and life oracle on the other side, who want to defend life and especially the living, for various reasons. Not to mention that there are cursed half-undead party members, what makes channeling positive energy very difficult often.)

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AIR-oh-den???

Not A-Roh-Den? What´s the "i" doing after the "a"? I´m confused.

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James Jacobs wrote:

My adavantage, of course, is that I've been saying names like Sarenrae and Norgorber and Achaekek...

(nor-GORE-bur)

(ah-CHAY-kek)

...for many years now... many of the Golarion deities are from my homebrew setting. Sarenrae is actually over 30 years old...

ANYWAY. If anyone's coming to PaizoCon, feel free to ask me to say any of the names out loud and I will!

How about an official youtube video with someone from Paizo naming them?

Golarion lingustics^^

I´ve been wondering about american pronounciations very often and it made me question my english just as often :D
Most common pronounciation of Sarenrae i heard was more like Saeraenrae.

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Orthos wrote:
I have to admit, my biggest want out of anything like that is not so much anything about the game itself, but a hope that it comes with a toolset/builder similar to NWN1, one that's fairly flexible while remaining user-friendly (unlike NWN2's toolset, which was an unholy mess), and a capability for making online persistent worlds, again like NWN1 could do.

That´s exactly what i hoped for Pathfinder online to have been.

Still would be nice and i think NWN 1 did a really good job there too.
Would Paizo do something like that for Pathfinder, that could really explode due to the awesome community.
Also: Mods!

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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I really like John Comptons take in the Catfolk introduction, wish that effort had been made for some other races out there too. Some could profit heavily from it and it might be good to keep things a bit more Golarion Lore friendly.

Pathfinder Academy is surely a good idea, but to an european, some things like safecleaning the scenarios sounds very american^^
Now i don´t know every scenario, but i think Paizo keeps most things between the lines and safe anyway, so it seems more as an GM thing to me. I saw some of the "Deathpool" outcries though and it´s probably better to be on the safe side.

No capital "E" races^^
I´m glad for all the people who are so concerned about Drizzt clones hehehe. However i am very sad about the hobgoblins. A hobgoblin samurai or geisha or something similar from Dhucharg would have been something awesome to play. Consider that for a special please, it includes some TianXia too!

As for the avoidable encounters, i would really enjoy it when diplomacy and bluff aren´t the only options, but you could use climb, acrobatics, stealth, etc to avoid some encounters, like by taking another more difficult way or sneaking around etc.

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Newer games like Wasteland 2 and the latest Divine Divinity did a pretty good job on PC games and perspective in my eyes.

For a Pathfinder PC game, being able to view it from above is important i think. After all you have a party of PCs and want to place them strategically.

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TianXia and Casmaron really, really need some love and good story action!

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There is also the gnomestew blog, a real good resource.

Yet i would fully back up such a product.
There´s more than enough stuff and insights Paizo designers could share about Pathfinder to justify it.
I imagine stuff there could be a lot more system and mechanic specific.
Like scaling pathfinder encounters to smaller or larger groups, how to beef up those single BBEG encounters against a larger group, how to deal with groups with heavy power level differences better, how to deal with players using different resources like CRB, ACG and OA, resulting in greatly different power levels again, but also different action economy.
Or what to do when your GM is very strong on the story telling side, but lacks the rulesfu and powergaming attitude?
The newer classes making it a lot easier to reach a very strong game make this a large point in my eyes.
Practical tips in such direction would be real gold.
I think that´s a great help to new GMs as well.

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I´m not here to antagonize other people, so i´ll leave that with saying that it wasn´t my intent and excuse for any offense.

James Jacobs wrote:

Frankly, a "how to adapt adventures" product is a good idea. A product that helps GMs adjust adventures for more players or to account for new character build options is something I've wanted to do for a LONG LONG LONG time. It'd double down with a "How do you build adventures" handbook and perhaps even a book to help GMs run higher level content, with tips and suggestions for how to keep a game running smoothly at those levels. Unfortunately, I've had no luck (obviously) convincing management that such a book would be a wise idea to put on the schedule, and they are probably right, since a book like this would most likely sell a LOT less than another book filled with character options.

ALL of that sort of advice is more or less "not feasible' to put into an adventure. We're able to build the adventures we do in the way we do BECAUSE we have a GM on team with the writer, developer, editor, artists, and art director. All of those roles are required to present an adventure to a group of players. We do what we can to make the GM's job easier, but it's still going to be tough and still going to require work on your part to customize to your game. Adding in customized "here's how" sidebars in adventures would crowd out pages and pages of content, and seeing how folks are already pretty eager to freak out whenever they imagine we're "robbing them" of content by doing something like running with a larger font size or putting ads in the book or including additional support articles... I'm confident that spending several pages overall on tips to adjust adventures for size or options would NOT be popular.

I actually like most of your answers there, because it shows that you see what i´m talking about and at least recognize it.

If there´s no place for such a book (yet), how about some blog posts?
Not only for differently sized groups, but also how to mitigate different power levels and how to deal with some of the newer classes in older adventures and at all. That could also show resonance.

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Can we please skip the "need to defend Paizo" and "everything in GM hands" options as well as the "this is not feasible" choir?
It´s an all too common trend to answer questions which err on a bit more critical side.

Also, i don´t see how giving some newer books some thought comes anywhere close to adressing every possible group makeup.
There´s a ton of new stuff and books, ignoring that they were produced in the meantime won´t do this AP any good.

On the upside, i especially mentioned the vigilante and the investigator because i think they might actually fit in here and by dropping some lines on that, a lot could be won.

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Franz Lunzer wrote:
Hayato Ken wrote:

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".

Most AP´s i see played have 6-7 PCs.
Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.

When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?

Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?

This has always been, and will most likely be for the future, the job of the GM.

Paizo can't spell out any possible interactions with all options (What if the group uses Wound&Vigor, armor as DR, revised action economy?).

What if the GM is allowing the use of Ultimate Psionics?

That´s the most easy answer on what i asked and kind of missing the point. Paizo has been producing a lot of new stuff which in parts changes the game to different degrees. From powerlevels over action economy to now different interaction forms (aka vigilante personalities). That´s a lot different from the more obscure side systems you name there and neither a 3PP option.

As a GM you can either ban all that stuff or spend tons of time reworking and rewriting the AP. Only i figure most people who buy an AP do that because they don´t have or want to spend that time in the first place.
Ergo it is a very viable question to ask wether Paizo pays some tribute to their own developments and stuff, especially since this is a very old AP.

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Yeah the dark pharao has a strong following on Golarion.
His warpriests are awesome. *cough*

Meanwhile on the other side of Golarion:
Hobgoblin wardrums go bum bum bum bum bum bum. In front of a large army a priest slays a rooster, cutting his throat, letting the blood flow into a barrel of sake. The soldiers bang their weapons against their shields and armors. As the last drop has fallen, the priest sacrifices the rooster in the flames before the cruel stone idols representing their gods. The barrel of booze and blood gets carried away to the soldiers, each one participating in the communion ritual, ready for war.
Ready to conquer the long ears kingdom.

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IUS + Sap adept + Sap master + knockout artist + brawling armor enhancement.

Dragon Style needs 15 STR, on the long run jabbing style is probably easier, but needs 13 STR and more other feats.
I would probably go with pummeling style for this if you take a style feat at all.

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That´s a surprise to me. The webstore is super easy to navigate.
There´s also this nice navigation bar on the left side, where you can find everything easily.
Given, the site doesn´t work as well for mobile phones or tablets probably, but that´s not the pinnacle of the world.

Also, when someone new comes into a room where there are already some people and basically tells them that room sucks, chances are people won´t cheer him.

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ICTech wrote:

Why am I "Personalizing" a PDF that has no personalized info in it ?

Every personalized PDF has personalized info in it. You might want to look at the top and bottom of each PDF page there a bit closer again.

Also with >45.000 sold bundles, this is comparable to the start of a Triple A PC game or MMO. Those are done by a lot larger companies with a lot more resources and see servers etc crashing on a regular scale.
And unlike Steam, there´s not preload on a Humble Bundle.

As for the robbery, the Beginners Box is quite heavy and everyone who ever ordered something by international orders should already know, from the picture alone, that it´s gonna be expensive to order that.
Not to mention that the shipping prices are actually named on the Humble Bundle Site.

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Or

he´s working on the Pathfinder PCRPG with Obsidian.
To make that single player Pathfinder RPG with an AP-like story finaly.
After D&D disapointed there heavily with Legends of the Sword Coast, and after the surprising Humble Bundle deal, such a PC game, where Pathfinder mechanics aren´t changed like in PFO, but ported 1:1 or nearly there, might very well be the road to unequaled glory.

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Vic Wertz wrote:
TheName Unknown wrote:
Hawkmoon269 wrote:
You can see all that is inside the Beginner's Box here.
I can see the contents of the physical one, but don't see the contents of the digital Beginner's box.

The PDF edition contains everything but the dice, the plastic pawn bases, and the box itself (though a PDF of the box cover is included).

But while it does include PDFs of the maps and pawns, the pawns you print aren't going to be neatly die-cut on thick cardboard, and the maps you print probably aren't going to have a surface that allows you to erase permanent, wet-erase, and dry-erase marker.

Actually, with the quality Paizo delivers there, with some little additional knowledge about printing it´s very easy to print very cool and durable pawns and maps from those PDFs.

Maps:
Take Nitro PDF reader (free) to extract the maps and pictures from the PDF.
Take the map picture, open with a programm with Photoshop or Gimp (free).
You can now size up the pixels, edit colors and sharpening, so the print is going to look even better a bit if you want to. Save for web use. Then take Posterazor (free programm) and make it a PDF. Print.
There are cheap home laminating solutions out there you can use to laminate the single DINA4 pages, then use some invisible duct tape to stick them together. Beware that you might wanna fold them, so don´t put tape everywhere. I recommend using 160-200mm paper.
With the PDF maps you can skip some steps here.

Pawns:
You need to take a look, but when my memory serves right, the pawns are normaly organized so you can use duplex printing.
Either do that on 200mm paper and simply laminate them, or print them on 2 pages and put some thin foam or styrofoam (max 0.5cm) between them.
But you could also print on 2 pages and laminate then.
A home paper cutting machine goes a long way here and you can cut the laminating sheets as well.
My personal experience is, that you want to cut the paper into the right pieces after printing, then arrange it on a laminating sheet leaving enough space between different pawns, so the plastic can stick there, then cut it.

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What´s this thread necro?
Guess the OP chose some AP already. Or not.

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So either it will be revealed that the black dominion is a hidden sith empire force choking you down or you might stu,ble upon voyager 9 on the run from some borgs?

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I would support a Distant Worlds AP right after a cool Tian Xia AP!

Castrovel, Aktion, all very interesting places.

[Irony] Perhaps there could be a caravan or something starting in Sandpoint, making it´s way through some elf gates to different other worlds. Or using a space ship relict from Numeria. Of course the AP would mainly be about the caravan, but it would offer good flesh and interesting NPCs the PCs can bond with. Perhaps in the end someone gets the next whatever of the black dominion. And on their way there, PCs can try different cuisines and burn down different cities on different planets. While fighting off the occasional agent from the black dominon.[/irony]

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Of course Paizo has sales figures.
But the sales figures on the books mentioned are some years old, just like those books. Back in the time, they were kinda a novelty and caused some peoples ire. Some were also disapointed in different ways about how things were done. Like i said, mainly samurai and ninja as well as eastern arms and armors were in the center of attention.
In the meantime, lots of other content came out, partly causing even greater uproars and the game changed a lot.
Paizo also gathered a lot of experience and i think it´s about time to learn from that experience. Paizo is able to do awesome stuff and they should.

I daresay the TianXia PFS scenarios are quite popular.
People who are into dragons got Dragons Demand.
A module could be a good start and test.

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That´s a very disapointing statement which makes me very sad.

The Tian Xia products were linked to some classes and development choices which at that time were new and among some people controversial, what they still are. Like samurai and ninja being alternate classes and "asian" armors and weapons being different from "european" ones.
That´s mechanical design choices separate from the flavor.

At this point of the game, there have been a lot more developments much riskier and much more controversial. Just look at the Numeria and tech thing and how crazy some people went there. Yet you still pulled this off very succesfully.

If you look over the threads, there´s also a lot of people calling out for more content in that direction, just like there are people calling for other stuff, like more dragon whatever. Only the call for Tian Xia stuff isn´t really new.

Also, risky? More risky than inserting the horror stuff with new mechanics? Or the psychic stuff with some adventures which are already off in different regions?

Looking at Jade Regent, i have to back up J-Bone there. The Tian Xia part was the good and cool part, the part before and the caravan part was the downer somehow.

On another level, this is also feels a bit like you´re saying while it´s cool to add a lot of vibes which have nothing to do with the game or Golarion because some people like it, it´s uncool to add other stuff.
Yeah Ctulluh has been mentioned 1000 times before and has some fans, but TianXia is at least similarly rooted in the game and has fans as well. With Ultimate Intrigue even Marvel/DC fans get more stuff into the game.

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It´s pretty cool and funny. Thanks for this!

Will try to come up with a review as soon as i can fit in the time.

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Well i absolutely see Mengakre the same way as Mr Jacobs there. He would have to be on the villains side somehow and a lot of things would have to be real challenging moral decisions in such adventures, to a point where many people might be uncomfortable about things implied actually.

And i also agree on the alignment discussions!

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Hopefully the bloodlines will not be bloodrager only, but finaly have some nice and meaningfull flavor and mechanics for sorcerers again!

And some stuff for monks! More Dragon Style!

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Secret Wizard wrote:


Swashbucklers are so 2014.

Archetypes which give any other class more TianXia flavor are always welcome!

Even though it trades away whip proficiency and other good stuff , the lots geisha bard archetype for example is awesome.

Swashbuckler could get a TianXia archetype too!
And every martial class could get a samurai style archetype!

Samurai Derail:

Making that archetypes for most classes instead of making samurai and ninja alternate classes might have been the better design decision retrospectively. Both classes are mainly flavor and the ninja was a hidden attempt at a better rogue, what the unchained rogue does way better, what was also the right decision.

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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Back to TianXia and the Lantern Lodge! That´s good news!
Please let it be a faction again^^

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It would also be nice to have such changes announced.
Hijacking websites and forwarding critical information is not unheard of, you know.

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If something, there needs to be a lot more on TianXia!

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A political & intrigue style AP like curse of the crimson throne with some kingdom building set in TianXia might be a real good thing^^

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I would really love to see another TianXia AP!
One that doesn´t start in the Inner Sea though.
TianXia from start to end^^
With imperial dragons and kraken despots and all the interesting stuff.

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I have to ask, will there be a Player Companion for monks?

I think it would be a great idea to have one that focuses a bit on martial arts, monk stuff, etc., with some Tian Xia inspiration and things that could also be used by ninjas.
If it must be even by inner sea ruffians and brawlers.
Talking improved unarmed strike mainly, but also shuriken and other monk weapons and fighting styles.

That would be awesome!

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While there are surely some FAQs that are like errata and personaly i don´t like or understand all of them, i think overall it´s a good thing.

As a non-native speaker, some phrases in rules texts are sometimes difficult to understand for me, since i myself see multiple possible interpretations.
Now a designer writes that stuff, deeply involved in his imagination and the creation process. There´s also probably a set field of people around that person and probably they have similar views and interpretations on rules and how things work. It´s very easy to oversee some stuff there, even though there is a process to avoid that.

As a next step, i have to say, that even in america there is no clear line and common ground on the meaning of many words, so different people understand different things in totally different ways.
Just last week i have been laughing about the pronounciation of the word "cache" from two americans that come actually from the same state, but spoke it totally different, leading to me not understanding it first.

Then there is the limited text space...

All that makes me think, clarifications are really needed.

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Similar to Ultimate Intrigue, i hope this doesn´t change Golarion into a DC/Marvel superhero rip off.

On the other hand, if this generaly (and not only for vigilantes) expands options for stealth, subtlety etc, it´s highly welcome.

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Yeah after Dirty tactics Toolbox and heroes of the Street i´m really looking forward to this one!

Owen K. C. Stephens wrote:
Sadly the order of then the books have to be outlined and approved vs when Bestiary 5 was actually out means we didn't do specific caligni support, though obviously there are lots of dark- and shadow-themed options they can access.

I´ve been thinking, wouldn´t it be possible to apply something like a descriptor to races and feats/abilities that grant them access or not.

There could still be exceptions then and something similar is already in the game with feats building on keen senses or low-light vision.

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