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Inevitable

Hayato Ken's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStar Venture-Captain, Germany—Freiburg. 2,886 posts (7,165 including aliases). 1 review. 3 lists. 1 wishlist. 12 Pathfinder Society characters. 7 aliases.


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Lantern Lodge

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It´s pretty cool and funny. Thanks for this!

Will try to come up with a review as soon as i can fit in the time.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Well i absolutely see Mengakre the same way as Mr Jacobs there. He would have to be on the villains side somehow and a lot of things would have to be real challenging moral decisions in such adventures, to a point where many people might be uncomfortable about things implied actually.

And i also agree on the alignment discussions!

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Hopefully the bloodlines will not be bloodrager only, but finaly have some nice and meaningfull flavor and mechanics for sorcerers again!

And some stuff for monks! More Dragon Style!

Lantern Lodge

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Secret Wizard wrote:


Swashbucklers are so 2014.

Archetypes which give any other class more TianXia flavor are always welcome!

Even though it trades away whip proficiency and other good stuff , the lots geisha bard archetype for example is awesome.

Swashbuckler could get a TianXia archetype too!
And every martial class could get a samurai style archetype!

Samurai Derail:

Making that archetypes for most classes instead of making samurai and ninja alternate classes might have been the better design decision retrospectively. Both classes are mainly flavor and the ninja was a hidden attempt at a better rogue, what the unchained rogue does way better, what was also the right decision.

Lantern Lodge *** Venture-Captain, Germany—Freiburg aka Hayato Ken

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Back to TianXia and the Lantern Lodge! That´s good news!
Please let it be a faction again^^

Lantern Lodge

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Pathfinder Adventure Path Subscriber

It would also be nice to have such changes announced.
Hijacking websites and forwarding critical information is not unheard of, you know.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

If something, there needs to be a lot more on TianXia!

Lantern Lodge

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Pathfinder Adventure Path Subscriber

A political & intrigue style AP like curse of the crimson throne with some kingdom building set in TianXia might be a real good thing^^

Lantern Lodge

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Pathfinder Adventure Path Subscriber

I would really love to see another TianXia AP!
One that doesn´t start in the Inner Sea though.
TianXia from start to end^^
With imperial dragons and kraken despots and all the interesting stuff.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

I have to ask, will there be a Player Companion for monks?

I think it would be a great idea to have one that focuses a bit on martial arts, monk stuff, etc., with some Tian Xia inspiration and things that could also be used by ninjas.
If it must be even by inner sea ruffians and brawlers.
Talking improved unarmed strike mainly, but also shuriken and other monk weapons and fighting styles.

That would be awesome!

Lantern Lodge

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While there are surely some FAQs that are like errata and personaly i don´t like or understand all of them, i think overall it´s a good thing.

As a non-native speaker, some phrases in rules texts are sometimes difficult to understand for me, since i myself see multiple possible interpretations.
Now a designer writes that stuff, deeply involved in his imagination and the creation process. There´s also probably a set field of people around that person and probably they have similar views and interpretations on rules and how things work. It´s very easy to oversee some stuff there, even though there is a process to avoid that.

As a next step, i have to say, that even in america there is no clear line and common ground on the meaning of many words, so different people understand different things in totally different ways.
Just last week i have been laughing about the pronounciation of the word "cache" from two americans that come actually from the same state, but spoke it totally different, leading to me not understanding it first.

Then there is the limited text space...

All that makes me think, clarifications are really needed.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Yeah after Dirty tactics Toolbox and heroes of the Street i´m really looking forward to this one!

Owen K. C. Stephens wrote:
Sadly the order of then the books have to be outlined and approved vs when Bestiary 5 was actually out means we didn't do specific caligni support, though obviously there are lots of dark- and shadow-themed options they can access.

I´ve been thinking, wouldn´t it be possible to apply something like a descriptor to races and feats/abilities that grant them access or not.

There could still be exceptions then and something similar is already in the game with feats building on keen senses or low-light vision.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

The Player Companion line indeed improved a lot and brought forth really awesome things lately! Especially balanced stuff that is fun to play.


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hp 31 AC 16/16/14 Fort +5 (+2 vs. hot weather), Ref +5, Will +6 Skills Acrobatics +8, Climb +6, Escape Artist +6, Kn:religion +4, Sense Motive +9, Stealth +8 Init +8; Senses low-light vision; Perception +10

Sleep you say? Good thing i already had a nap today.

Lantern Lodge

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As a rogue, you want to utilize sneak attack on ranged too.
There are some nice feats in the Dirty Tactics Player Companion for that.

-Expert Sniper: reduce sniping penalty by 10
-Master Sniper: 2 attacks at -2 while sniping, needs rapid shot as prereq.

Heroes of the streets palyer companion also has the rogue trick "false attacker", letting you make a bluff check to have them believe someone else attacked them and you then keep cover/concealment and stealth.

Bluff is subject to GM calls and there can be a +5 to -20 on it.

Most probably you would want the typical ranged feats though:
-Point Blank
-Precise Shot
-Rapid Shot
maybe deadly aim.

I recommend investing in boni on your stealth and bluff skill.
Perhaps minor and major magic could be used for that, would have to look it up.
Remeber the UC rogue level 4 class ability though! -4 to hit or AC is a real game changer. That goes on ranged sneak attacks too.

Lantern Lodge

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Can we have a halflings & gnomes unleashed book please?

Lantern Lodge

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All we need now is a really good AP that plays in TianXia and does not start or end or whatever in the Inner Sea, but might visit the very nice TianXia city in this book as well as the Kraken Empire!
And features a lot of awesome halflings!

Lantern Lodge

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Pathfinder Adventure Path Subscriber

UC rogue with elven branched spear 3 levels for damage and utility.
Then go UC barbarian untamed rager from dirty tactics toolbox, improved/greater dirty trick + boni for free, rage also helps with CMB, so does the full BAB.
Giant-Harried trait from Giant Hunters Handbook gets rid of the -1CMB/CMD.
Then your most important feat: Dirty Fighting. Ignore AoO for combat maneuvers you don´t have when flanking or get +4 on the ones you have.
Makes it very easy to get more combat maneuver feats.

For the "dancing" around look for: dodge, mobility, reach defense, just out of reach.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

That makes a lot of sense. Thank you.

This whole stuff could use a lot more of streamlining though.


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Invite only.

Please check in here, update your alias profiles and post your PFS numbers etc.

As wished, this will be a core table.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Looking at Hells rebells i find that...sexy^^

Lantern Lodge

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falco1029 wrote:
Hasn't been much for Sorcerers (unless you count general spells) in recent companions. That makes me sad.

I second the notion that sorcerers could use a ... little help.

Especially compared to arcanists.

Lantern Lodge *** Venture-Captain, Germany—Freiburg aka Hayato Ken

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Changing alignment wrote:


Over time, a character might become disillusioned and drift toward a different alignment. This section describes an optional system for tracking incremental changes to a character's alignment.

That part is missing in your quote...and sheds a different light on it i believe.

Lantern Lodge

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There´s many people arguing that archers are already strong and should not get better things than people with reach weapons.
Also some think it shuts down the game in some aspects, because it is too strong.
The whip mastery nerf falls into the same boat.
Also snap shot is for gunslingers too.

But i´m gonna say: Enlarged Bloodrager with reach weapon.
-Has reach
-Can enlarge themselves, more reach.
-Maybe even more reach due to bloodline.
-Add rage on top.
-Can do maneuvers better than archers, but most only want to SMASH!

Totally not game breaking or strong.

Lantern Lodge

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Bloodrager needs a nerf.

Lantern Lodge

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Some tactics might be really good, explain what teamwork actually is, something like that.
Also how to do interesting character backgrounds with personality that are easy to roleplay.
Or how to do some characters that are not rip offs from some anime/manga/superhero stuff from other universes.

Lantern Lodge

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Yup captain yesterday already solved what i wanted for me, since i didn´t think of that possibility.

Really glad about the no facebook policy as well.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Castrovel! That would be awesome! As well as some elf origins and Lashunta! Hot stuff! Also weird exotic riding beasts! Good fit with the psychic stuff if you ask me!

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Also, that speed increase is real nonsense.
Moving at full speed in armor is decidedly a fighter thing.
There are ways around that and many other classe can also magic out something there.

I´ve never seen a DEX to damage build that was more efficient than a STR build. And i witnessed enough of fighters (yes fighters), barbarian, inqusitors, or even alchemists deal out tons of STR damage.
Not to mention paladins.
Also all those don´t have precision damage on top of it that is sometimes canceled out.

Lantern Lodge

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I´m chiming in here to say that my halfling unchained rogue is actually one of the most succesfull characters in combat in our Giantslayer game, competing with a Bloodrager.

With the right players and some tactical understanding rogues work pretty well from level 1 on.
Many people saying otherwise often only proof that they either lack this understanding or just prefer to play single tactics charge/pounce/smite in, neglecting teamplay often. (Note the "often", not talking in absolutes here.)

While canny tumble was most probably intended for swashbucklers, it´s certainly a good and nice way for a rogue, and circling mongoose to.
So good point OP!

I didn´t yet catch the twist away errata, what was done there?

Lantern Lodge

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Adam Daigle wrote:
I don't see what any of this has to do with trans men and their representation in Golarion. I feel we're getting off topic again.

Yeah, more info on trans men and how to run/roleplay them would be way more interesting and probably a great help to everyone who is not a trans men, while at the same time spreading understanding and information.

Lantern Lodge

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Not to mention that many straight white guys enjoy some different perspectives in their fiction!
What else is fantasy and imagination there for as to explore different possibilities?

In my view, this can only add to the depth of the story.
Personaly i would also welcome a Trans Men Iconic or even one as the protagonist of a novel.
Providing a diversity of positive male role models is something that really falls short in too many ways, yet it is the key to the success of many other things.

Lantern Lodge

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I´m definately welcomning a fluff approach on the human ethnicities.
Costumization doesn´t necessarily mean different stats etc for me.
If those 4 pages each help me as a player and other players give characters from various regions more color and amke it easier to roleplay them, it will be a great book for sure!

Lantern Lodge

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Pathfinder Adventure Path Subscriber

Opressive boredom, hideous laughter are good examples for this feat.

Quote:
This affects spells that dissuade creatures from aggressive actions without exerting long-term or absolute control over them, and without leaving them defenseless

is certainly the key phrase.

I can imagine even a grease on a weapon, or glue seal to glue someone in place and hindering them to enter combat could work.
Or an illusionary wall with silent image. Plenty of room for creative options here and really a nice feat.

Lantern Lodge

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James Jacobs wrote:
ryric wrote:

I presume this AP will include GM/player advice for making evil campaigns work. It's doable and can be fun, but you need some ground rules so that players don't ruin each other's fun.

Too many players see that "E" in their alignment and use it as an excuse to be a jerk and mess with other players in unfun ways.

Absolutely. Starting with the Player's Guide and continuing with how each adventure is written we'll be providing advice for how to handle evil parties.

Evil does NOT equal party strife/PVP.

Very much looking forward to this and devious Cheliax plots!

Lantern Lodge *** Venture-Captain, Germany—Freiburg aka Hayato Ken

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You mean like some paladins of the silver crusade going rogue, stealing powerful artifacts and unleashing uncontrolled lawful stupid on Golarion, what threatens the whole structure of reality?
THAT would be a good plot :D

Lantern Lodge

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ShinHakkaider wrote:
Hayato Ken wrote:
Wiggz wrote:

Well, the good news is that you've been getting one. A new edition that is. Its called 'Unchained' (among other things) and its being enforced via PFS, a.k.a. Paizo's canary in the coal mine.

That is complete nonsense and actually purposefully creating wrong statements. Did you even bother to look into the subject?

Doesn´t seem so.

Language clean ups, getting rid or clearing up of rules artefacts etc and simplification are most important in my eyes.
And there is a reason for that:
Old gamers are already here, but the game needs to be open and easier to understand for people who did not play previous editions.
It needs to be easier to learn and understand.
And this can be done by changing the write up of the CRB, so its easier to access.
All the environmental rules etc. A side effect is that it would get easier for new GM´s.
Strategy guide is a very good beginning there.

And something that would stress out the cooperative teamplay aspect a bit more.

Pretty much agree with everything written here. A clean up and compilation like what was done between HERO 4th and HERO 5th would be great. If you had HERO 4th books (which I did/do and ALOT OF THEM) you could STILL use them, mechanically. with a little tweaking with HERO 5th rules.

I like what Paizo has done with both the Beginner Box and the Strategy Guide and if they could put something like that together for a cleaned up 2nd edition? I'd buy that.

But pretty much a new base game with new mechanics as part of the base game and not as options? NOPE.

That would more be like a revised CRB, far away from a second edition.

Lantern Lodge

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Wiggz wrote:

Well, the good news is that you've been getting one. A new edition that is. Its called 'Unchained' (among other things) and its being enforced via PFS, a.k.a. Paizo's canary in the coal mine.

That is complete nonsense and actually purposefully creating wrong statements. Did you even bother to look into the subject?

Doesn´t seem so.

Language clean ups, getting rid or clearing up of rules artefacts etc and simplification are most important in my eyes.
And there is a reason for that:
Old gamers are already here, but the game needs to be open and easier to understand for people who did not play previous editions.
It needs to be easier to learn and understand.
And this can be done by changing the write up of the CRB, so its easier to access.
All the environmental rules etc. A side effect is that it would get easier for new GM´s.
Strategy guide is a very good beginning there.

And something that would stress out the cooperative teamplay aspect a bit more.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

A Zarta Dralneen mission accomplished mini!

Lantern Lodge *** Venture-Captain, Germany—Freiburg aka Hayato Ken

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Sebastian Hirsch wrote:
Damanta wrote:

Mrh. So that's 1 character illegal until I can get the hardcover.

Any idea on when the hardcovers arrive in stores in the Netherlands?

Amazon Germany and UK said something like May 12th.

May 21.

Lantern Lodge

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I´m totally seeing some of the unchained rogue abilities applying to ninjas (i already let them trade poison use and the other one instead of trap finding and danger sense) and slayers, perhaps even swashbucklers.
Or even be it a consequence of taking weapon finesse^^

Lantern Lodge

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Mark Seifter wrote:
Rynjin wrote:

Eh. I could have put that better less condescendingly, if I'm being honest. It's not precisely the product I have a problem with, it's over-reliance on it.

I've played with a few people who have kinda soured me on the whole thing. Like "Why aren't you leveled like everyone else?" "HeroLab is down, I can't level up" levels of bad.

I've also seen that, in my PFS days, but I think in those cases, those might be players who would have otherwise left the game, or else had to essentially have another player build their character for them (both of which I've also seen). Anything a player can find that helps them make the game their own and feel more independent, like they can make and play their own character without somebody else calling the shots, is a good thing for that player and for the game, in my book. Whether it's an initiative tracker or Herolab, miniatures and lots of props like altitude trackers or buff and condition cards.

Pathfinder became a very complex game by now. Complex and close-coupled if that means something to you. It might be worth considering that there are person who do not have the time to read all the necessary books several times untill the deep understanding is reached. And many players today did not play previous editions of this game before for decades.

Those "weaker" players might still be supreme players, because of the fun that can be had with them or the stories they can tell.
I´m glad for herolab, it helps me save a lot of time. And Mark hit the spot there with his description. I saw exactly those things too.
I´m also glad for the the strategy guide. As soon as that book is translated to my native language, i´ll gift it to several people probably. And, while i personaly enjoy the complexity of the game, i secretly hope there´s more coming like the strategy guide, that makes entry and expanion for many people into the game a lot easier. Disentangling rules and synergies for them.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

A FAQ that has something to do with this book and might bring joy to some: Concealment and Precision Damage FAQ.

Lantern Lodge

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Pathfinder Adventure Path Subscriber

I do hope this book contains some halfling love.
After all, halflings are the only race beside humans that are all over the Inner Sea and Golarion!

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