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Inevitable

Hayato Ken's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStar Venture-Captain, Germany–Hannover. 3,153 posts (7,623 including aliases). 2 reviews. 3 lists. 1 wishlist. 15 Pathfinder Society characters. 7 aliases.


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Lantern Lodge

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Pathfinder Unchained was really awesome.
When will we see more along those lines?

Lantern Lodge

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There´s some serious fun going on here^^

One of the reasons many people play PFS is because there´s no GM fiat and obscure "i know everything better" houserules turning out to be terrible ;)

There´s several different reasons the jingasa got nerfed:
-It´s a TianXia flavored item, a thorn in manies side. (minor reason)
-Seemingly, there were too many people using this item, more visibly in PFS, and together with the fates favored trait it was really good for a good price. (Note that it predates both the trait and the other crit avoiding item)
-Some of the people using it showed some personal bad traits, which are also more visibly in PFS, like shamelessly dominating tables and stealing other players fun as well as being overly arguing with GMs. Add in bragging.
-Some GMs and some other players just got tired of this and complained about it.
-Some of those GMs and other players might or might not have similar problems like some of the "bad" players.

Quite a lot very loud and well connected people playing this game have very, very conservative views of how this game has to be played.
Be reasonable, make good arguments, do some networking here and elsewhere and you might get heard too. Paizo showed on more than one occasion that all customers, players and GMs get taken serious.

Personaly i don´t think the jingasa was a problem, i even wished for the inner sea crowd there would be something like a normal knight helmet^^
But i also thought it´s a really good item for casters, halfcasters, monks and others! Saving your sorcerer from that one evil instakill crit when the rest of your crew messed up once again and not taking the valuable (and very necessary) headband slot? Oh yeah!

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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Kalindlara wrote:

The original version of the jingasa of the fortunate soldier appears in Pathfinder Adventure Path #52: Forest of Spirits. As of now, it's a legal source for the jingasa, much like Fencing Grace remains in un-errataed form in Advanced Class Origins.

While I'd love to see sales of Jade Regent PDFs spike, the team may want to address this. ^_^

Pssshhhhht!°

Let those sales spike so we get more TianXia!
After all it´s the home of awesome items. Items so awesome, they get censored in the inner sea^^

Lantern Lodge

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Rysky wrote:
James Risner wrote:
Rysky wrote:
Oh wow! Has it always been that way or was it changed in Pathfinder?
Always
Hmm, guess it's been a weird houserule/misunderstanding our group has used then >_<

In my experience, exactly such stuff is a huge problem.

There so many people complaining about things they don´t even really researched or took the time to read and comprehend.

You won´t believe how often i hear people talk about their bad Pathfinder experiences just to find out that they played with houserules changing the whole system just because someone not understanding the rules thought it might be fun or sounds cooler.

Lantern Lodge

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Mrakvampire wrote:
Covent wrote:
Ah if you read the scrolls section in magic items in the CRB it says that using a scroll is just like casting a spell prepared and cast in the normal way under determine effect this along with several other passages in the scroll section indicates that scroll + martial + ioun stone works.

Ok, so fighter with 1 rank in UMD and bunch of scrolls in his scroll case can suddenly qualify for any arcane or divine prestige class that requires ability to cast arcane or divine spells of some level?

Stop trying to find things in rules that do not exist.
UMD =/= ability to cast spells. UMD allows you to bend rules, activate items, but still, you are NOT spellcaster and you do not possess ability to CAST spells.

Period.

Maybe you should just go and read what´s in the CRB under UMD.

Here.

I somehow also assume that Rysky is making jokes up there about the wands?

I sometimes get the feeling that there are tons of people who just don´t bother to read the actual rules and then stumble over some item because others who did read the rules love to use it often, then this networking clamouring for bans, errata and balance changes starts untill it gets there.
Please read the rules. Anyone with enough skill points and some CHA can use UMD quite well right from the start. Perhaps not reliably since you might roll a 1, but still, pretty fast anything can be emulated.
Why do you think quick draw was clarified to not work on wands, scroll, etc? A rogue with decent INT or CHA can get anywhere ;)

Also some people sound as if Jingasa denied any crit, but in all my sources as well on the web, it´s only working 1/day.
And for some people coming from older editions and many who are especially loud about this, in previous editions helmets denied any crit, without being magical, all the time.

Lantern Lodge

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Reverse engineerig: Anything that would be blocked by an antimagic field is a magic bonus.

Lantern Lodge

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Lots of dungeon crawling?
Mummys Mask, Giantslayer, Iron Gods, all those have lots of dungeon crawling.
Maybe some people need to overcome some cultural aversions to see how good some of the stuff is.
And how more classic than Giantslayer can things get? Just insert a dragon to slay there? Or do you want something like 1E, where taking the wrong direction at a crossroad gets you killed instantly?

Hells Rebells is a pretty classic intrigue campaign btw, centered in one city and a perfect match for vigilante stuff.
Mummys Mask features one awesome dungeon after another.
Iron Gods is very dungeon happy as well.
Don´t like the theme of that stuff? No tech, no Osirion? Just leave it away or change it.

And i think Conan is a way better fit for east Casmaron.

In truth, we need more Tian Xia though!

Lantern Lodge

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Afraid that is so.
Shadowdancer would be a strong candidate for an unchained version, balancing the shadow a bit more and making some other things there a bit stronger, as well as taking a look at the prereqs again.

Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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I´m unsure where i stand on possession, especially with some psychic archetypes and abilities. Have to look into that a lot more.

Lantern Lodge

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Alexander Augunas wrote:


  • Advanced Composite Blasts currently let pyrokineticists and hydrokineticists channel the power of Heaven or Hell into their blasts.
  • That fits my Kitsune pyrokineticist exactly!

    I´ll take a look at it.

    Lantern Lodge

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    The thing is that immediate actions are intrinsically metagaming and require communication between GM and player.
    GM goes saying: The devil looks at you whispering something and raising his hand towards you...
    Player goes: Wow wow wait a moment! I´m doing a spellcraft on this. Rolls dice: 34. GM: Enervation
    Player: As an immediate action Woodcuff the wizard casts EFS.

    Here the minds split.
    Some GMs will say, ok, but only after it hit you, since you were already targeted. In my eyes this is GM fiat, rule 0.
    Others will say ok and the enveration hits the EFS. That´s the way i think it should be.
    Still others will say ok, the devil will see this and target someone else. Surely discussable.

    Lantern Lodge

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    bbangerter wrote:

    This does not appear to be an actual rules question, but an advice question and/or house rules suggestion.

    Spell targeting, and spell effect are one and the same thing. If one is occurring, the other is also occurring. I would not allow casting of EFS (or any other immediate action that doesn't provide explicit rules to allow it) to take place between the two. Just like I would not allow an immediate action between being hit by a weapon and taking damage from said weapon without a specific rule allowing it.

    Pretty sure this is the house rule here.

    Immediate actions are reactions you can trigger at any time.
    That means someone casting a spell on you or attacking you, you just say stop - immediate action: puff EFS goes off - spell or attack hit EFS instead. No retargeting either.

    Anything else would make immediate actions and this spell as well as a lot of other stuff obsolote.

    Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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    Or spellcraft. NPCs can roll spellcraft too, especially when they are wielders of magic themselves.

    I´m against banning. It seems this is the work of some people who abuse stuff, who will just find the next thing to abuse. And what will get banned then? Snowball, icy prison, etc?

    As written in the spell description this spell had a different purpose than such in-combat uses.
    Oracle of heavens moonlight bridge offers similar things...and more than enough room for interpretations and table variation.

    Lantern Lodge

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    Sounds a bit like Krynn 2.0...should that happen, i ask for some kend..cough..halfling options.

    Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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    People, please use spoiler tags and do not discuss tactics on certain encounters in scenarios here please.
    Thank you.

    And could someone please link to what spawned this discussion?

    @trollbill: There´s certain feats allowing to do exactly that and i bet most people using dimension door often take them.

    Lantern Lodge

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    You could also take the racial heritage feat and grow a magical kitsune tail i believe.

    Dark Archive

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    HP 83 | varies | AC 19/14/15 | Fort +12, Ref +11, Will +6 | INI +4 | Per +10 | Acro +8 | Bluff +13 | Diplomacy | Disguise +8(+10) | EA +10 | Fly +8 | Heal +4 | Intimidate +10 | Kl(nature) +4 | Stealth +15 | UMD +10 | BAB+5 CMB +5 CMD 19 | low-light vision

    Like every sane person in europe, im using the metric system, so your talk of measurements confuses me :D

    I did plan to invest in CHA, it was originaly higher at 16, but then i thought a 10 STR wouldn´t hurt.
    Steadfast Personality got some errata and now works on the whole will save. The idea is to combine that with iron will perhaps.
    Reason is i wanted the CHA so she´s good in the social skills.

    Lantern Lodge

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    I know that it´s possible and been spoken of, therefore, by the laws of the universe, sooner or later it has to happen^^

    Lantern Lodge

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    A from the beginning to the end Tian Xia themed AP exploring one or more of the nations and opportunities there more would be even better than a pure dragon themed Inner Sea again AP, yet it could also include dragons.
    There are even many reasons to include dragons.

    Lantern Lodge

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    Old school can mean so many different things by now, without definition it doesn´t mean anything really^^

    Lantern Lodge

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    I think Endzeitgeists idea is really, really good.
    Doesn´t need to be fleshed out for every single character, but something more along guidelines and examples as well as providing good mechanics goes a long way.
    Other APs and adventures can then be used with it and GMs and players can put in some own stuff.
    I would certainly like that and know some gaming groups who could make use of it.

    Lantern Lodge

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    zimmerwald1915 wrote:
    Lord Fyre wrote:
    Are there any other areas of strong "First World" activities ... that have not been a major part of an AP?
    There's Dtang Ma and Shenmen in Tian Xia, but the powers that be are wary of Tian Xia after Jade Regent failed to meet expectations.

    Yeah only Jade Regent failed for very different reasons than ending in Tian Xia according to most people.

    Lantern Lodge

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    Well i just witnessed a kind of mediocre (meaning not minmaxed as hell) unchained summoner in an AP with diverse problems doing very, very well.
    The Eidolon is one of the main damage dealers and tank at the same time, able to do some skill checks and the summoner himself can contribute through a lot more skills, aid on combat or cast enough other meaningful spells (when he´s not buffing the eidolon) as well as support the party with some utility like teleport, etc.

    I think the unchained summoner is way better than the chained one, which was totaly out of line, and kind of an half-official errata.
    I highly welcome that and hope we will see more along those lines in the future.

    Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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    I tihnk there´s a lot of players who don´t get to play PFS every week or even every month, who most probably don´t watch this stuff like it´s the stockmarket feed and they have billions in there.

    Catching someone unaware is therefore a relative term.
    Language like "within x timeframe or untill after the next played game" would be better. Yet it still could happen that both player and GM might be unaware of any changes, so things are complicated.

    Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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    Yeah yeah, lots of stuff has been written about complex systems and close couplings, all of the agreeing that it´s not good.
    Mainly because of unforeseen interactions which lead easily to desaster and catastrophe.
    While that´s from organizational studies regarding high-risk technical systems, recent developments have me believe it might also be good to avoid in game systems ;)

    Lantern Lodge

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    Orfamay Quest wrote:
    Hayato Ken wrote:

    I can assure you there is no uh or rrhh sound in the word ki/chi/qi.

    It´s a chinese word and the chinese transcription is actually qi with a falling pronounciation at the end.
    Unfortunately i don´t really know the english phonetic spelling that good anymore.
    .

    Does that depend on the dialect? Mandarin and Cantonese are quite different....

    Yes they are and i dont speak cantonese, but i´m pretty certain it doesn´t depend on that at least in this case. Just doesn´t make any sense linguistically. Even japanese and korean pronounciation is very similar. Uhh and rrrh are just too far away phonetically.

    What i can imagine though is people being victim of some older and confusing transcription systems than pinyin. Some of those are really hard to understand and esoteric.

    Lantern Lodge

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    I can assure you there is no uh or rrhh sound in the word ki/chi/qi.

    It´s a chinese word and the chinese transcription is actually qi with a falling pronounciation at the end.
    Unfortunately i don´t really know the english phonetic spelling that good anymore.

    Quain kinda can´t be a chinese word, because of it´s syllable structure, so there´s no sense in speaking that in chinese. I´m just speaking it in german like kwain.

    Lantern Lodge

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    Pillars of eternity is a real good reference of what i would hope for!
    So is Wasteland 2 though.

    As for classes etc, i hope Unchained would be preferenced.
    Like mentioned somewhere else, NWN1 also did a real good job for perspective and the modability as well as the ability to have your own servers and worlds, where a GM could run adventures with a tileset, were incredible.
    In fact, when made well enough, this could beat any VTT.

    For locations, besides the always famous Inner Sea Tian Xia and Casmaron might be real good places.

    Lantern Lodge

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    Tangent101 wrote:
    The sad thing is these same people would be complaining if various NPCs were named John or Bob or Jane. You know, easily-pronounced names.

    You can bet i´m gonna be complaining when persons and monsters start to be named Ted, Chad, Bud, or similar stuff.

    Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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    Here are some thoughts:

    -many people seem to imply playing a CN character is actually playing an evil character. I think that´s wrong and offensive. CN is a distinct alignment with a clear write up and totally worthy playing of it´s own.
    -when a player has a CN (or other alignment character, because the same is possible with LN or N alignment and those are much closer to some very interesting evil gods...), but plays evil, then it´s a player problem, the problem of one certain person and should be handled as such by eventually marking of that character as evil and unplayable.
    -most players i know and have seen who want to play an "evil" character aren´t actually playing an evil character, they want to play a struggle and fiddle with dark forces, so they are really better off playing a neutral character. That´s a 100% legal concept and quite often seen in the most thrilling literature. Probably the most famous character like that is one from very iconic novels in the RPG genre, Raistlin Majere from Dragonlance.
    -I have seen more jerkish paladins than jerkish CN characters so far.
    -If you want to have a black and white game world that´s fine. Please accept that others have their own ideas though and all have to cooperate within PFS. (And your homegames most likely win a lot when you cooperate there too. We have a very interesting Mummys Mask game going on with an UC summoner and an undead eidolon, who wants to head the call of Urgathoa, and a calistrian warpriest and life oracle on the other side, who want to defend life and especially the living, for various reasons. Not to mention that there are cursed half-undead party members, what makes channeling positive energy very difficult often.)

    Lantern Lodge

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    AIR-oh-den???

    Not A-Roh-Den? What´s the "i" doing after the "a"? I´m confused.

    Lantern Lodge

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    James Jacobs wrote:

    My adavantage, of course, is that I've been saying names like Sarenrae and Norgorber and Achaekek...

    (nor-GORE-bur)

    (ah-CHAY-kek)

    ...for many years now... many of the Golarion deities are from my homebrew setting. Sarenrae is actually over 30 years old...

    ANYWAY. If anyone's coming to PaizoCon, feel free to ask me to say any of the names out loud and I will!

    How about an official youtube video with someone from Paizo naming them?

    Golarion lingustics^^

    I´ve been wondering about american pronounciations very often and it made me question my english just as often :D
    Most common pronounciation of Sarenrae i heard was more like Saeraenrae.

    Lantern Lodge

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    Orthos wrote:
    I have to admit, my biggest want out of anything like that is not so much anything about the game itself, but a hope that it comes with a toolset/builder similar to NWN1, one that's fairly flexible while remaining user-friendly (unlike NWN2's toolset, which was an unholy mess), and a capability for making online persistent worlds, again like NWN1 could do.

    That´s exactly what i hoped for Pathfinder online to have been.

    Still would be nice and i think NWN 1 did a really good job there too.
    Would Paizo do something like that for Pathfinder, that could really explode due to the awesome community.
    Also: Mods!

    Lantern Lodge

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    wraithstrike wrote:
    Hayato Ken wrote:


    wraithstrike wrote:

    Number of classes won't really affect balance*. I played the 3.5 version within the past year or so.

    I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.

    That is true. In that case, what I do is only allow classes that I understand mechanically. If I have time I will actually read up on the class the players wants to use. So far I have always had time, but if I didn't then I would ask them to choose something else.

    As for combinations, I tend to find a lot of them here.

    PS: Asking the player what they plan to do with the class also helps. If he can explain in detail you can get a heads up and be ready in advance.

    Yup we have been doing a PFS approach, meaning things allowed in PFS were automatically allowed and some more.

    I think i will be changing this to classes i have a good understanding about and also make some flavor restrictions for the next AP i´ll be running.

    We had a skald with celestial totem and some other stuff that damaged foes attacking anyone in the party when he was doing his raging song, as well as letting people overcome DR/good.
    To say this doesn´t put any bard to shame would be understatement.

    Lantern Lodge *** Venture-Captain, Germany–Hannover aka Hayato Ken

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    I really like John Comptons take in the Catfolk introduction, wish that effort had been made for some other races out there too. Some could profit heavily from it and it might be good to keep things a bit more Golarion Lore friendly.

    Pathfinder Academy is surely a good idea, but to an european, some things like safecleaning the scenarios sounds very american^^
    Now i don´t know every scenario, but i think Paizo keeps most things between the lines and safe anyway, so it seems more as an GM thing to me. I saw some of the "Deathpool" outcries though and it´s probably better to be on the safe side.

    No capital "E" races^^
    I´m glad for all the people who are so concerned about Drizzt clones hehehe. However i am very sad about the hobgoblins. A hobgoblin samurai or geisha or something similar from Dhucharg would have been something awesome to play. Consider that for a special please, it includes some TianXia too!

    As for the avoidable encounters, i would really enjoy it when diplomacy and bluff aren´t the only options, but you could use climb, acrobatics, stealth, etc to avoid some encounters, like by taking another more difficult way or sneaking around etc.

    Lantern Lodge

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    Newer games like Wasteland 2 and the latest Divine Divinity did a pretty good job on PC games and perspective in my eyes.

    For a Pathfinder PC game, being able to view it from above is important i think. After all you have a party of PCs and want to place them strategically.

    Lantern Lodge

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    TianXia and Casmaron really, really need some love and good story action!

    Lantern Lodge

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    There is also the gnomestew blog, a real good resource.

    Yet i would fully back up such a product.
    There´s more than enough stuff and insights Paizo designers could share about Pathfinder to justify it.
    I imagine stuff there could be a lot more system and mechanic specific.
    Like scaling pathfinder encounters to smaller or larger groups, how to beef up those single BBEG encounters against a larger group, how to deal with groups with heavy power level differences better, how to deal with players using different resources like CRB, ACG and OA, resulting in greatly different power levels again, but also different action economy.
    Or what to do when your GM is very strong on the story telling side, but lacks the rulesfu and powergaming attitude?
    The newer classes making it a lot easier to reach a very strong game make this a large point in my eyes.
    Practical tips in such direction would be real gold.
    I think that´s a great help to new GMs as well.

    Lantern Lodge

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    I´m not here to antagonize other people, so i´ll leave that with saying that it wasn´t my intent and excuse for any offense.

    James Jacobs wrote:

    Frankly, a "how to adapt adventures" product is a good idea. A product that helps GMs adjust adventures for more players or to account for new character build options is something I've wanted to do for a LONG LONG LONG time. It'd double down with a "How do you build adventures" handbook and perhaps even a book to help GMs run higher level content, with tips and suggestions for how to keep a game running smoothly at those levels. Unfortunately, I've had no luck (obviously) convincing management that such a book would be a wise idea to put on the schedule, and they are probably right, since a book like this would most likely sell a LOT less than another book filled with character options.

    ALL of that sort of advice is more or less "not feasible' to put into an adventure. We're able to build the adventures we do in the way we do BECAUSE we have a GM on team with the writer, developer, editor, artists, and art director. All of those roles are required to present an adventure to a group of players. We do what we can to make the GM's job easier, but it's still going to be tough and still going to require work on your part to customize to your game. Adding in customized "here's how" sidebars in adventures would crowd out pages and pages of content, and seeing how folks are already pretty eager to freak out whenever they imagine we're "robbing them" of content by doing something like running with a larger font size or putting ads in the book or including additional support articles... I'm confident that spending several pages overall on tips to adjust adventures for size or options would NOT be popular.

    I actually like most of your answers there, because it shows that you see what i´m talking about and at least recognize it.

    If there´s no place for such a book (yet), how about some blog posts?
    Not only for differently sized groups, but also how to mitigate different power levels and how to deal with some of the newer classes in older adventures and at all. That could also show resonance.

    Lantern Lodge

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    Can we please skip the "need to defend Paizo" and "everything in GM hands" options as well as the "this is not feasible" choir?
    It´s an all too common trend to answer questions which err on a bit more critical side.

    Also, i don´t see how giving some newer books some thought comes anywhere close to adressing every possible group makeup.
    There´s a ton of new stuff and books, ignoring that they were produced in the meantime won´t do this AP any good.

    On the upside, i especially mentioned the vigilante and the investigator because i think they might actually fit in here and by dropping some lines on that, a lot could be won.

    Lantern Lodge

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    Franz Lunzer wrote:
    Hayato Ken wrote:

    This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".

    Most AP´s i see played have 6-7 PCs.
    Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.

    When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?

    Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?

    This has always been, and will most likely be for the future, the job of the GM.

    Paizo can't spell out any possible interactions with all options (What if the group uses Wound&Vigor, armor as DR, revised action economy?).

    What if the GM is allowing the use of Ultimate Psionics?

    That´s the most easy answer on what i asked and kind of missing the point. Paizo has been producing a lot of new stuff which in parts changes the game to different degrees. From powerlevels over action economy to now different interaction forms (aka vigilante personalities). That´s a lot different from the more obscure side systems you name there and neither a 3PP option.

    As a GM you can either ban all that stuff or spend tons of time reworking and rewriting the AP. Only i figure most people who buy an AP do that because they don´t have or want to spend that time in the first place.
    Ergo it is a very viable question to ask wether Paizo pays some tribute to their own developments and stuff, especially since this is a very old AP.

    Lantern Lodge

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    Yeah the dark pharao has a strong following on Golarion.
    His warpriests are awesome. *cough*

    Meanwhile on the other side of Golarion:
    Hobgoblin wardrums go bum bum bum bum bum bum. In front of a large army a priest slays a rooster, cutting his throat, letting the blood flow into a barrel of sake. The soldiers bang their weapons against their shields and armors. As the last drop has fallen, the priest sacrifices the rooster in the flames before the cruel stone idols representing their gods. The barrel of booze and blood gets carried away to the soldiers, each one participating in the communion ritual, ready for war.
    Ready to conquer the long ears kingdom.

    Lantern Lodge

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    IUS + Sap adept + Sap master + knockout artist + brawling armor enhancement.

    Dragon Style needs 15 STR, on the long run jabbing style is probably easier, but needs 13 STR and more other feats.
    I would probably go with pummeling style for this if you take a style feat at all.

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    That´s a surprise to me. The webstore is super easy to navigate.
    There´s also this nice navigation bar on the left side, where you can find everything easily.
    Given, the site doesn´t work as well for mobile phones or tablets probably, but that´s not the pinnacle of the world.

    Also, when someone new comes into a room where there are already some people and basically tells them that room sucks, chances are people won´t cheer him.

    Lantern Lodge

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    Pathfinder Adventure Path Subscriber
    ICTech wrote:

    Why am I "Personalizing" a PDF that has no personalized info in it ?

    Every personalized PDF has personalized info in it. You might want to look at the top and bottom of each PDF page there a bit closer again.

    Also with >45.000 sold bundles, this is comparable to the start of a Triple A PC game or MMO. Those are done by a lot larger companies with a lot more resources and see servers etc crashing on a regular scale.
    And unlike Steam, there´s not preload on a Humble Bundle.

    As for the robbery, the Beginners Box is quite heavy and everyone who ever ordered something by international orders should already know, from the picture alone, that it´s gonna be expensive to order that.
    Not to mention that the shipping prices are actually named on the Humble Bundle Site.

    Lantern Lodge

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    Pathfinder Adventure Path Subscriber

    Or

    he´s working on the Pathfinder PCRPG with Obsidian.
    To make that single player Pathfinder RPG with an AP-like story finaly.
    After D&D disapointed there heavily with Legends of the Sword Coast, and after the surprising Humble Bundle deal, such a PC game, where Pathfinder mechanics aren´t changed like in PFO, but ported 1:1 or nearly there, might very well be the road to unequaled glory.

    Lantern Lodge

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    Pathfinder Adventure Path Subscriber
    Vic Wertz wrote:
    TheName Unknown wrote:
    Hawkmoon269 wrote:
    You can see all that is inside the Beginner's Box here.
    I can see the contents of the physical one, but don't see the contents of the digital Beginner's box.

    The PDF edition contains everything but the dice, the plastic pawn bases, and the box itself (though a PDF of the box cover is included).

    But while it does include PDFs of the maps and pawns, the pawns you print aren't going to be neatly die-cut on thick cardboard, and the maps you print probably aren't going to have a surface that allows you to erase permanent, wet-erase, and dry-erase marker.

    Actually, with the quality Paizo delivers there, with some little additional knowledge about printing it´s very easy to print very cool and durable pawns and maps from those PDFs.

    Maps:
    Take Nitro PDF reader (free) to extract the maps and pictures from the PDF.
    Take the map picture, open with a programm with Photoshop or Gimp (free).
    You can now size up the pixels, edit colors and sharpening, so the print is going to look even better a bit if you want to. Save for web use. Then take Posterazor (free programm) and make it a PDF. Print.
    There are cheap home laminating solutions out there you can use to laminate the single DINA4 pages, then use some invisible duct tape to stick them together. Beware that you might wanna fold them, so don´t put tape everywhere. I recommend using 160-200mm paper.
    With the PDF maps you can skip some steps here.

    Pawns:
    You need to take a look, but when my memory serves right, the pawns are normaly organized so you can use duplex printing.
    Either do that on 200mm paper and simply laminate them, or print them on 2 pages and put some thin foam or styrofoam (max 0.5cm) between them.
    But you could also print on 2 pages and laminate then.
    A home paper cutting machine goes a long way here and you can cut the laminating sheets as well.
    My personal experience is, that you want to cut the paper into the right pieces after printing, then arrange it on a laminating sheet leaving enough space between different pawns, so the plastic can stick there, then cut it.

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