Is it my imagination, or does Swashbuckler Finesse let you use DEX to hit with morningstars and such? And the same when you take the new Slashing Grace feat?
No, only piercing weapons. Slashing Grace adds ONE one-handed slashing weapon.
That´s actually a real bad feat the more i look at it. One weapon really? Not even a weapon group?
Haha Jiggy, that might be a real good idea!
I´m for a clear YES.
My PoV and reasoning::
While Paizo made Golarion human centric, they are still releasing a lot (if not most) books for other races and stuff. Humans are nice, but it gets boring fast in my eyes. They core book race societies should play a bigger role somehow. Let the demons eat up half of the humans and make place for more diversity. Perhaps Syrinx and Strix could use that weakness to enhance their dominion. That would make for awesome stories, even more heroic. More monster empires and societies that actually function and are not just barbaric places or tribes that come to raid like demon hordes, out of some wood or nowhere. Make humans the slaves.
Like many others, i have this wide array of books, which i wouldn´t even call splatbooks, because most of them treat something that is already part of the core and part of the core world. So of course i want to play those.
There are several points to that:
Of course you have the effect that if new races are opened up a lot of people will try them out and take the oportunity, building up a bubble.
Lke i said, there is a clear line on how to open up things and still keep it human centric by giving half humans more human features but also supportung the other core races a bit more.
It´s "a" because that is a global movement actually.
To say it with Ludwig Widgenstein: "The limitations of your language are the limitations of your world".*
*limitation could also be frontier, border, threshould, boundary, limit, edge or periphery, but to me it made the most sense :D
Source: Faiths and Philosophies pg. 11
Your respect for nature is so great that you can form a deep and lasting friendship with an animal.
Prerequisites: Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion.
Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf. If you later gain an animal companion through another source (such as the Animal domain, divine bond, hunter’s bond, mount, or nature bond class features), the effective druid level granted by this feat stacks with that granted by other sources.
Bolded by me. Please read that section carefully. Druids do have that class feature. And with that feat you gain an animal companion as if you were a druid, which can only mean like that class feature, only at level -3.
There was a real big debate on this.
Mechanically, it wouldn´t be overpowered. Just about the same as humans or others with a bow. I suggested a halfling monk archetype Zen-slinger, using the sling staff.
But, halflings are just not seeing much support or love in PF and that probably won´t change anytime soon. We got that "awesome" other small races for it, like goblins you can´t really play in PFS or Wayang.
Shifty that´s exactly what should not happen and one reason why we have PFS. A player should be able to play everything legalized by the campaign leadership, independant from individual GMs and other players personal opinion or views.Yes there are some conflicts in lore with Pharasma and perhaps others.
But that can make some fun for roleplaying and if it goes beyond, it is clearly disruptive behaviour.
Imagine a sorcerer with enchantment bonus, picking up the peacemaker feat and calm emotions. What would happen if i cast that on the paladin and barbarian? Would i do that?
Please go on and play what you want as long as it is campaign legal.
The only legal restriction there is the GM letting you have only one undead "companion" per scenario because of the "one pet" rule. You could still summon additional stuff in combat.
Have the others treat his character like a pretty dump and one dimensional person, teasing him and holding him back, telling him it´s not the time to smite.
He should really get the hint over time.
Not sure why Paladins always attract this kind of players.
Anniversary Core Rule Book.
1. Iron will is good, but you won´t need it so early though.
2. Dervish Dancing is nice and you will do sufficient damage with it. However i think the strenght of Lore Wardens is there control abilities which you should use and in my opinion control goes better with reach. So what is a good finesse reach weapon? The whip. You also have enough feats to roll with it and with an agile whip you will still do enough damage.
3. Additional traits feat could also be interesting for you to get more class skills, a trait bonus on will save or armor expert/defender of the society.
4. Your build suggestions...
5. breath of experience
6. Remember, there are more maneuvers than trip and disarm, like dirty trick, drag, reposition etc. Use those according to situation. Dirty trick blind can be a real killer. You should be able to use your weapon for most.
Hope this helps you a bit.
I was just searching for some paper minis to use with the PFS scenarios.
Then i had this idea.
I´m aware of the fact that there are space issues, so alternatively you could offer them as a download, either in sets or better yet as a very small low price pdf that can be bought with the scenario.
Also you could do a set of recurring monsters and villains.
People who don´t like paper minis don´t need to flame now. After all, a paper mini is better then no mini.
There is something called story telling games which have far less rules and rolls, where you talk a lot or even only.
If you ask me, that is clearly the point where roleplaying is getting in the way, because single characters get too much attention and simple (and often unheroic) tasks take away way too much game time (which is limited in PFS). I don´t want a pure numbers game, but i do think there is a very clear way to make the rolls meet the role. It needs some system knowledge and invested time to read the rules and abilities though. That is why i begun to ask my players, old and new, not only what they want to play, but also how they want to play it.
Maybe for playing down you get an automatic 1/2 xp or 1/4 xp while you get the full gold or at least such that when you gain another level, you are on curve with gold and PP?
It seems some people here which made themselves an important and therefore also respected part of this community because they obviously contribute a lot in one way or the other should sometimes too take a break, step back and breathe through.
I noticed this in some other threads too, the tone often gets very harsh very quick, mostly unneccesarily. Everyone shares this problem of communicating here in written form, where subtones and intentions are not so clear, but only the written word remains.
Some also make rather strong occurances and speak about a "we" often in relation with a "don´t want this or that". Such is very fit to alienate and exclude other people. Surely no good thing.
Also it really can´t be the point to pressure through one´s own view of something called "table variation" to dominance, because this game is after all mostly communication.
As far as i can see it, players and GM´s are the same and in an optimal way one should be able to do both. That is one of the main points for getting a GM credit, because it enables people to keep their own character in range of the group they play with.
So far i´m the only PFS GM here. Being able to GM the same scenario twice perhaps with different groups and get a credit would empower me muh further. Of course i would also love to play new scenarios, but at the moment i´m looking at a very new player base here and i´m the only one buying stuff and also my time is limited. I do enjoy GMing just for GMing, because it´s fun to enable others to have fun and tell a good story.
Against this speaks the fact that there are seasons and Paizo of course wants and needs to sell stuff. Also the campaign moves on.
This discussion has a lot more layers than some persons admitt and there may be people who find themselves in completely different situations. "Judging" those people from afar furthers nothing, but spoils the motto of cooperation.
Weapon Focus Shortbow doesn´t apply to a long bow either, that´s really no argument or indication.
I am pretty sure that the alterante racial traits count for that and the halfling slingstaff is treated as a sling for it, because i had that discussion last year. The answer lies actually in the halfling sling staff description.
There it says it is a sling, so everything for slings is legal for it.
This doesn´t need any official ruling because it´s clearly all in the text, if one bothers to read it. And no, there is nothing for GM´s to judge about it.
This is a funny thread and a funny neverending topic. Makes me smile quite often.
Personnaly i think you could play all AP´s. You only have to do some work as a GM.
As mentioned above, doing strategic and tactical decisions is probably more difficult for the kids and the story arc should be suited for kids to follow.
As a player i find fudging unfun!
That´s really not PFS, but homegame stuff and even in a home game it would really annoy me.
It should be officially banned from PFS.
There are several abilities in the game that do something like this i think.
As a GM, i roll unimportant rolls and such that PC´s can´t see or know of hidden or if possible just take ten.
Ehm, charm let´s you compel people to do things with an opposed CHA check. If you win that, it´s very close to domination.
Oh separating characters from players isn´t a concept that´s vaild all around the world yet. I still know some GM´s that insist on playing out diplomacy rolls, like you have to say what your character is saying and it better be convincing. With some persons you can be glad you don´t have to go into a limbo contest shwoing them how you tumble in combat^^
Liz Courts wrote:
Mental note to myself:Hurry up getting rich to buy Obsidian and make them do THE Pathfinder PC game in a mix of NWN, BG1+2, Torment, etc.
Or you just play a ninja and poison the farmer, the dog and all of the chickens by putting some sleep poison into their waterwell. Then you go there, have fun with an unconscious farmer, shave the dog, have a nap in the farmhouse, do some other fun stuff, finally take all the eggs and chickes you want and can carry and and wander off. But not before leaving the mark of some god and some hints at proclaiming this as wraths of the gods who tell the farmer that next time he should better give all you want and need to you voluntarily and unasked, because that´s what good farmers do.
Actually you can do that as a rogue too with blackginfer paste or what its called.
Irnk, Dead-Eye's Prodigal wrote:
Because you find yourself wrapped up in (pseudo)scientific discussions and law studies about pathfinder rules, your head often more strained afterwards than before and your short break becomes some hours with you writing more here on this board than where you are supposed too. At least that´s what i experience.
Anecdotal experiences of female players or female would-be-players are the most high-utility stuff in this thread.
Alice Margatroid wrote:
I´m beginning to think that while the problem itself is international, this debate is an american/australian or perhaps anglo-saxon thing in big parts. I also wonder who is reacting to whom but ignoring others.
So i´m gonna add something scientific to this point. In Germany there was/is a program to empower girls in school, so they get better marks and get more interested in the supposedly boy stuff. To achieve this, they changed a lot of the learning curriculum and teaching material to appeal more to girls. At the same time there was a ban on the typical boyish behavior, grappling and interjections and whatever punished much harsher while girls where encouraged to speak up. Math problems were told in words so they were in a girls attention and essays were to be wrote about butterflies instead of knights and castles. Communication and a lot of other stuff changed.(This is a simplification, can´t and won´t tell the whole thing here).
While girls might like soccer and boys dolls, there is a little bit more to it.
Alice Margatroid wrote:
I guess that is a subjec of the U.S. interpretation of free speech, where hatespeech, incitement of people are legal and defamation and mud-slinging a daily business. There are other parts on this planet where such stuff is illegal and you can be sued for it. Especially incitement of people and telling something defamating but untrue about others.
In old greece sexuality was a bit different. I can´t cite a proper source right now, but i studied latin and that stuff in school. (Old) men with young boys, young girls, some animals, their friends, enemies, their wives, their slaves, whoever. You drink, you get horny, you have fun. You feel lonely or sad, get comforted. Sexuality seems to have been a bit different in the pre-christian era. Since it was patrairchic, there probably have been some limitations on married women to not get pregnant by other men though ( i guess).
I actually like the paracountess, because in some ways she is a good reflex of the real world but at the same time completely fantastic. Normally it´s white men in that role and place living out their power-hunger and sexuality like there is no tomorrow, gay or not gay doesn´t really make a differend at that point.
Oh my rogue threads are always so funny!
From a game design pov, the rogue is in a special place.
But a rogue is not supposed to have spells or other mythic abilities.
There are some out there who just like that. Playing a rogue is like choosing a handicap and i did that quite often in groups with weaker players with less system knowledge. Most times i still had an edge over them :)
But hey, since the rogue talents are so underpowered, why not give two for the price of one? Or just give the rogue extra feats every second or third level? That can change a lot and should not be a problem in a home game at least. And PFS is another basket...
Well it was one of the view threads on topic.
While makes some sense balancewise to not have 50 poisoned missiles on level 1, it´s still clearly a toll.
Because, besides being a famous and well-known chef, he has a lot of hidden other talents that might just make him perfect?
There is a possibility with halflings. Go halfling slingstick, take slinging traits and feats. Large target etc help a lot with damage and hitting. Then go halfling oportunist untill the end and voila you have a huge threatened area with snap shot and all AoO´s get sneak attack.
How about something like that:
Female Sylph Fighter (Lore Warden) 2 Ninja 1
CG Medium Outsider (native)
Hero Points 1
Init +3; Senses darkvision; Perception +4
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 25 (2d10+1d8+3)
Fort +4, Ref +5, Will +0
Resist electricity 5
Speed 30 ft.
Melee Masterwork Scimitar +6 (1d6+3/18-20/x2)
Ranged Masterwork Blowgun +6 (1d2/x2)
Special Attacks sneak attack +1d6
Str 12, Dex 16, Con 13, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 16
Feats Blind-Fight, Combat Expertise +/-1, Dervish Dance, Moonlight Stalker, Weapon Finesse
Traits Armor Expert, Snake Bleeder
Skills Acrobatics +7, Bluff +8, Climb +5, Craft (alchemy) +5, Diplomacy +6, Disable Device +9, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Perception +4, Perform (dance) +7, Sleight of Hand +7, Stealth +13, Swim +5, Use Magic Device +6
Languages Auran, Common, Ignan
SQ breeze-kissed (1/day), hero points, poison use
Combat Gear Blue whinnis, Drow poison, Large scorpion venom; Other Gear +1 Lamellar (leather) armor, Blowgun darts (50), Masterwork Blowgun, Masterwork Scimitar, Backpack, masterwork (3 @ 4 lbs), Bandolier (7 @ 9 lbs), Belt pouch (empty), Canteen, Chalk, Darklight lantern, Glue paper, Iron vial (3), Powder, Shinobi shozoku, Thieves' tools, masterwork, Umbrella, Waterproof bag (5 @ 0.5 lbs), Weapon cord, Wire saw, adamantine, 862 GP, 19 SP, 8 CP
Armor Expert -1 Armor check penalty.
Blind-Fight Re-roll misses because of concealment, other benefits.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Moonlight Stalker Gain +2 on damage and attack rolls when you have concealment vs. foe
Poison Use You don't accidentally poison yourself with blades.
Snake Bleeder +2 trait bonus to Craft (alchemy) to brew poison.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Weapon cord Attached weapon can be recovered as a swift action.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Thought of adding a level of elemental sorcerer for obscuring mist mainly. Wand of obscuring mist might do it as well. Then only need the cloudgazer feat. Gang-up might come in handy too or improved dirty trick. But a sylph magus might be cool as well.
Having played RPG´s since nearly 20 years now, i think that is a relativ new phenomenon, perhaps due to WoW and other stuff.
Of course groups and people are different and also tastes.
Lately i found the concept that i actually don´t decide what my character does or knows as a player, but the numbers on the paper, the history and background i´ve written up, the skills and feats as well as the rolls and i then just try to play that as good as i can.
I even think in PC communication should skill rolls prevail, since we are not playing ourselves.
One problem i see there sometimes though is the interaction.
I think the wish to change that a bit lead to 4Ed D&D, without judging it. How to design and balance a game like this is a difficult thing.
Like it sounds you are american, not german.You´ve ever been to Germany? I bet not.
I am german and i don´t know any such people here.
The picture you conjure fits more to skandinavian people from Ikea advertisement, at least the tall and blonde part.
I won´t start calling people from other countries names, but i politely ask you to be more sensitive. It would suit you pretty well.
As a GM i had a healbot cleric with the freedom or liberty domain in a group once, combined with a barbarian and a psion. It was cruel. The cleric didnt hit anything, but he destroyed the gameplay effectively. I had to change the whole adventure module because of him and his stupid freedom of movement aura and healing. The barbarian didnt care about anything because the cleric just healed any damage, he could concentrate on pure mayhem, what he did of course very well, also buffed by cleric a little and a lot by the psion. I had to triple the amount of foes to let them feel something. Also the cleric player got really bored because he didnt get much playtime and started roleplaying his characters sausage addiction a little too much. I abused it to make him sickened and nauseated a lot.
Resume for me: I would never ever allow such a character at one of my tables again. It´s boring for the player. It takes out many potentially thrilling moments, especially the aura. So it gets kind of boring for the other players too. And its not so good for the GM, because you always have to think about situations. Ok you do that anyway, but it really gets different. And if there are only a handfull of conditions left at level 7 or 8 that can touch your players, it gets redundant a lot. What is boring too.
Sean K. Reynolds, i think the questions left are different.
1. If a character that has the pounce ability (like some "my little wild raging ponies*1" or Kitsune with their racial feat) is charging on a mount, does the character then get the pounce attack?
2. If you charge and pounce, get all of that attacks the charge bonus?