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Inevitable

Hayato Ken's page

Goblin Squad Member. Pathfinder Adventure Path, Maps Subscriber. FullStarFullStarFullStar RPG Venture-Captain, Germany—Freiburg. 2,701 posts (6,569 including aliases). 1 review. 3 lists. 1 wishlist. 12 Pathfinder Society characters. 7 aliases.


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Lantern Lodge

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There´s many people arguing that archers are already strong and should not get better things than people with reach weapons.
Also some think it shuts down the game in some aspects, because it is too strong.
The whip mastery nerf falls into the same boat.
Also snap shot is for gunslingers too.

But i´m gonna say: Enlarged Bloodrager with reach weapon.
-Has reach
-Can enlarge themselves, more reach.
-Maybe even more reach due to bloodline.
-Add rage on top.
-Can do maneuvers better than archers, but most only want to SMASH!

Totally not game breaking or strong.

Lantern Lodge

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Bloodrager needs a nerf.

Lantern Lodge

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Some tactics might be really good, explain what teamwork actually is, something like that.
Also how to do interesting character backgrounds with personality that are easy to roleplay.
Or how to do some characters that are not rip offs from some anime/manga/superhero stuff from other universes.

Lantern Lodge

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Yup captain yesterday already solved what i wanted for me, since i didn´t think of that possibility.

Really glad about the no facebook policy as well.

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Castrovel! That would be awesome! As well as some elf origins and Lashunta! Hot stuff! Also weird exotic riding beasts! Good fit with the psychic stuff if you ask me!

Lantern Lodge

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Also, that speed increase is real nonsense.
Moving at full speed in armor is decidedly a fighter thing.
There are ways around that and many other classe can also magic out something there.

I´ve never seen a DEX to damage build that was more efficient than a STR build. And i witnessed enough of fighters (yes fighters), barbarian, inqusitors, or even alchemists deal out tons of STR damage.
Not to mention paladins.
Also all those don´t have precision damage on top of it that is sometimes canceled out.

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I´m chiming in here to say that my halfling unchained rogue is actually one of the most succesfull characters in combat in our Giantslayer game, competing with a Bloodrager.

With the right players and some tactical understanding rogues work pretty well from level 1 on.
Many people saying otherwise often only proof that they either lack this understanding or just prefer to play single tactics charge/pounce/smite in, neglecting teamplay often. (Note the "often", not talking in absolutes here.)

While canny tumble was most probably intended for swashbucklers, it´s certainly a good and nice way for a rogue, and circling mongoose to.
So good point OP!

I didn´t yet catch the twist away errata, what was done there?

Lantern Lodge

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Adam Daigle wrote:
I don't see what any of this has to do with trans men and their representation in Golarion. I feel we're getting off topic again.

Yeah, more info on trans men and how to run/roleplay them would be way more interesting and probably a great help to everyone who is not a trans men, while at the same time spreading understanding and information.

Lantern Lodge

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Not to mention that many straight white guys enjoy some different perspectives in their fiction!
What else is fantasy and imagination there for as to explore different possibilities?

In my view, this can only add to the depth of the story.
Personaly i would also welcome a Trans Men Iconic or even one as the protagonist of a novel.
Providing a diversity of positive male role models is something that really falls short in too many ways, yet it is the key to the success of many other things.

Lantern Lodge

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I´m definately welcomning a fluff approach on the human ethnicities.
Costumization doesn´t necessarily mean different stats etc for me.
If those 4 pages each help me as a player and other players give characters from various regions more color and amke it easier to roleplay them, it will be a great book for sure!

Lantern Lodge

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Opressive boredom, hideous laughter are good examples for this feat.

Quote:
This affects spells that dissuade creatures from aggressive actions without exerting long-term or absolute control over them, and without leaving them defenseless

is certainly the key phrase.

I can imagine even a grease on a weapon, or glue seal to glue someone in place and hindering them to enter combat could work.
Or an illusionary wall with silent image. Plenty of room for creative options here and really a nice feat.

Lantern Lodge

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James Jacobs wrote:
ryric wrote:

I presume this AP will include GM/player advice for making evil campaigns work. It's doable and can be fun, but you need some ground rules so that players don't ruin each other's fun.

Too many players see that "E" in their alignment and use it as an excuse to be a jerk and mess with other players in unfun ways.

Absolutely. Starting with the Player's Guide and continuing with how each adventure is written we'll be providing advice for how to handle evil parties.

Evil does NOT equal party strife/PVP.

Very much looking forward to this and devious Cheliax plots!

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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You mean like some paladins of the silver crusade going rogue, stealing powerful artifacts and unleashing uncontrolled lawful stupid on Golarion, what threatens the whole structure of reality?
THAT would be a good plot :D

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ShinHakkaider wrote:
Hayato Ken wrote:
Wiggz wrote:

Well, the good news is that you've been getting one. A new edition that is. Its called 'Unchained' (among other things) and its being enforced via PFS, a.k.a. Paizo's canary in the coal mine.

That is complete nonsense and actually purposefully creating wrong statements. Did you even bother to look into the subject?

Doesn´t seem so.

Language clean ups, getting rid or clearing up of rules artefacts etc and simplification are most important in my eyes.
And there is a reason for that:
Old gamers are already here, but the game needs to be open and easier to understand for people who did not play previous editions.
It needs to be easier to learn and understand.
And this can be done by changing the write up of the CRB, so its easier to access.
All the environmental rules etc. A side effect is that it would get easier for new GM´s.
Strategy guide is a very good beginning there.

And something that would stress out the cooperative teamplay aspect a bit more.

Pretty much agree with everything written here. A clean up and compilation like what was done between HERO 4th and HERO 5th would be great. If you had HERO 4th books (which I did/do and ALOT OF THEM) you could STILL use them, mechanically. with a little tweaking with HERO 5th rules.

I like what Paizo has done with both the Beginner Box and the Strategy Guide and if they could put something like that together for a cleaned up 2nd edition? I'd buy that.

But pretty much a new base game with new mechanics as part of the base game and not as options? NOPE.

That would more be like a revised CRB, far away from a second edition.

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Wiggz wrote:

Well, the good news is that you've been getting one. A new edition that is. Its called 'Unchained' (among other things) and its being enforced via PFS, a.k.a. Paizo's canary in the coal mine.

That is complete nonsense and actually purposefully creating wrong statements. Did you even bother to look into the subject?

Doesn´t seem so.

Language clean ups, getting rid or clearing up of rules artefacts etc and simplification are most important in my eyes.
And there is a reason for that:
Old gamers are already here, but the game needs to be open and easier to understand for people who did not play previous editions.
It needs to be easier to learn and understand.
And this can be done by changing the write up of the CRB, so its easier to access.
All the environmental rules etc. A side effect is that it would get easier for new GM´s.
Strategy guide is a very good beginning there.

And something that would stress out the cooperative teamplay aspect a bit more.

Lantern Lodge

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A Zarta Dralneen mission accomplished mini!

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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Sebastian Hirsch wrote:
Damanta wrote:

Mrh. So that's 1 character illegal until I can get the hardcover.

Any idea on when the hardcovers arrive in stores in the Netherlands?

Amazon Germany and UK said something like May 12th.

May 21.

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I´m totally seeing some of the unchained rogue abilities applying to ninjas (i already let them trade poison use and the other one instead of trap finding and danger sense) and slayers, perhaps even swashbucklers.
Or even be it a consequence of taking weapon finesse^^

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Mark Seifter wrote:
Rynjin wrote:

Eh. I could have put that better less condescendingly, if I'm being honest. It's not precisely the product I have a problem with, it's over-reliance on it.

I've played with a few people who have kinda soured me on the whole thing. Like "Why aren't you leveled like everyone else?" "HeroLab is down, I can't level up" levels of bad.

I've also seen that, in my PFS days, but I think in those cases, those might be players who would have otherwise left the game, or else had to essentially have another player build their character for them (both of which I've also seen). Anything a player can find that helps them make the game their own and feel more independent, like they can make and play their own character without somebody else calling the shots, is a good thing for that player and for the game, in my book. Whether it's an initiative tracker or Herolab, miniatures and lots of props like altitude trackers or buff and condition cards.

Pathfinder became a very complex game by now. Complex and close-coupled if that means something to you. It might be worth considering that there are person who do not have the time to read all the necessary books several times untill the deep understanding is reached. And many players today did not play previous editions of this game before for decades.

Those "weaker" players might still be supreme players, because of the fun that can be had with them or the stories they can tell.
I´m glad for herolab, it helps me save a lot of time. And Mark hit the spot there with his description. I saw exactly those things too.
I´m also glad for the the strategy guide. As soon as that book is translated to my native language, i´ll gift it to several people probably. And, while i personaly enjoy the complexity of the game, i secretly hope there´s more coming like the strategy guide, that makes entry and expanion for many people into the game a lot easier. Disentangling rules and synergies for them.

Lantern Lodge

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A FAQ that has something to do with this book and might bring joy to some: Concealment and Precision Damage FAQ.

Lantern Lodge

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I do hope this book contains some halfling love.
After all, halflings are the only race beside humans that are all over the Inner Sea and Golarion!

Lantern Lodge

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Did wizards ever have an alignment restriction?
That would be funny actually.
Lawful wizards, neutral arcanists, chaotic sorcerers.

Lantern Lodge

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Jessica Price wrote:

Thanks! As Vic said above, a re-presentation of the Core Rulebook isn't really on the table, but that doesn't mean we're not following this feedback, and that we're not using what we learned from doing the Strategy Guide to continue to explore ways of lowering the barrier to entry for people who are new to the game.

I'm thrilled to hear that the Beginner Box and the Strategy Guide are making the game more accessible for your kids, and any feedback you have is welcome. :-)

Considering that Eric Mona just stated there are many people who start playing with Pathfinder - and therefore are a lot younger then the supposed D&D since Red Box/AD&D/etc veterans that grey out the hobby - and are of a different type, namely gamers that want a fast entry to a game, the strategy guide is definately a step into the right direction.

While the card game is a different game in my opinion, a re-presentation of the CRB in a simpified and reorganized way, also making it easier for new GM´s and taking some "angst" away, could be a very huge deal.

You already have the 10$ deal to keep the entry low, now there is the Core Campaign and with the strategy guide there´s another powerful help.

I have to say, this is not only about kids, it´s about a lot of people of all genders being scared by reading that big book or bringing up the time to familiarize themselves with the rules. Presentation is key there.

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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Additionaly to what DrParty06 said:

  • Strategy Guide as a non-minmax book of recommendations (without trap options) explaining the whole game and all aspects and rules to players. Contains several flow charts for initiative and surprise rounds, grappling, character sheet detailed explanations, level up procedures, a multiple choice interview helping you choosing a class, race recommendations for classes, and many more. Perfect book for new players, still good for more experienced people, great addition to Core Campaign and any table if you ask me.
  • Possibly a Society Gamemaster Screen
  • Perhaps 1-2 Scenarios with Flail Snails or if John Compton can come up with it, Year of the Flail Snail :D

Could be a good idea to have the grapple flowchart and initiative flowchart etc on that Gamemaster Screen too. Would make it more attractive to new GM´s and some old ones. Here´s an example of inlays for that great Hammerdog thing.

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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The Fox wrote:
Lord Fyre wrote:
I think you need to post this build.
I respectfully disagree.

Well done!

Perhaps there can be a new culture of not posting and boasting about the strongest build that makes the most damage and is essentially a one person army with no need of companions.
That might just encourage people to actually read the CRB and come up with their own stuff.

Said elven rapier fighter could just be effective enough with a cooperating team. Same as rogues and monks can be quite effective.
One shoting encounters will happen in core too with the right (or wrong) characters. Only that solo attitude makes for suboptimal experiences there. And even if your PC is strong enough to finish the encounter alone, there is no need to do so.

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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BigNorseWolf wrote:
Benjamin Falk wrote:

Yeah, yeah, yeah. And then you go and check what´s actually in that handy haversack. Just to find some unsheathed daggers or similar stuff next to things that don´t really fit in there or would destroy it....:D

Swords and whatnot come with the appropriate sheath, its one of the reasons the weapon weights are absurdly heavy for something you could swing without getting a hernia.

Cost: This value is the weapon's cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver.

This is why I'm really wary of DMs who play "Godtcha!" to mess up players. Chances are pretty good there's another rule somewhere that stops something really bad from happening.

I would definately point this out, but never ever note down the item destroyed. It´more of a joke. As a GM i´m very forgiving on players making mistakes and actually i expect the same when i play more or less.

Having fun together is a clear focus in this game and PFS and should never be forgotten.

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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How about a sign on the outside?
Having a code with some letters, A like Alcohol, D like Drugs, Ad for adult content, etc would be an easy way to mark things without spoilering too much and costs no place, since you could do it on the cover and a guide on the back.

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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Hi there!
I´m looking for a group to either play or GM scenarios.
While that is per se nothing special, it gets a bit more special now.
Due to schedule i have often time in afternoons and in this season the weather really sucks around here, so i´d love to have some games there.

I´m at UTC +1, that means this is more interesting for european or australian based people probably.

Either roll20 or really fast paced PbP here with maps is both fine.
Someone interested?


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Half-Elf AC 14(18)/12/10(18) | hp 51 | F +7, R+8, W+7; +2 vs. enchantments Immune sleep | Init +4; | Senses low-light vision; Perception +19 | kn:x +10; engineering +20;

I see. We were quite active yes.
Roleplay was also quite good.

Auehda asked for the map and i would like to use a map too.
Theater of mind can be good, but for orientation maps are just better.
Makes a lot less confusion for movement, positioning, flanking and also a lot easier job for anyone who wants to cast.

Since the map is freely accesible, everyone can move herself.
Really not much work...

Lantern Lodge

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I once witnessed some players who did not plan their characters.
That was really bad on several levels:
-The characters had no real character concept besides being an alcoholic or something similar useful.
-One evolved around a ring of invisibility after some time, meaning he was invisible most of the time but did not much else.
-Same character also a 3PP race, what made him a tree and monk.
So there was an invisible tree who had no plan what to do in combat or most other situations. While this made for good slapstick, the player was not happy after some time, because he was not good at anything.
-Another was a ranger that could not decide between ranged and melee, but didn´t want to "plan" a switch hitter either. After some levels he really sucked.

What is also to say, AP´s are quite often very thematic, focusing different types of foes and challenges in different books.
"Growing" around that would very often mean players adapt after level up, go to the next place and have a bunch of useless abilities and gear, which let´s them suck and become frustrated.
As a GM, i always try to avoid something like that.
Better the players know what they are doing, are into the game, have fun and be effective. I even go so far as to tell them what could be usefull and if i see someone going a route that will end in being useless or not able to do a lot, i tell them and ask them to change it.
If the difficulty is too low, you can always raise it a little afterwards.


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Half-Elf AC 14(18)/12/10(18) | hp 51 | F +7, R+8, W+7; +2 vs. enchantments Immune sleep | Init +4; | Senses low-light vision; Perception +19 | kn:x +10; engineering +20;

That´s because a german word sneaked in there, meant eyeing up^^

My name is Ibuki Surtova. I hope you will spring your sword at the right time, in our favor though.

Lantern Lodge

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This sounds very promising!
What i can´t understand is the sales rate of this book and the cries about technology in PFS scenarios though. Seems kind of weird.

Whilw i myself was fairly sceptical in the beginning, the implementation is really good though. Once i made the connection to the all time classic Wizardry series from Sir-Tech, only win-win was left.
What we do need now are several new races:
-a rhinceros race
-a spider race
-a bigger ape like race
-a dog race
-a pixie player race (so i can have my pixie ninja^^)
Catfolks are already here.
Maybe i forgot something. Oh yeah a valkyre class!


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Half-Elf AC 14(18)/12/10(18) | hp 51 | F +7, R+8, W+7; +2 vs. enchantments Immune sleep | Init +4; | Senses low-light vision; Perception +19 | kn:x +10; engineering +20;

heal untrained: 1d20 ⇒ 3

Ibuki shakes his head at Yvell running off alone after the merchant.
One highly suspicious and the other one a tick too bold to stay alive very long. Alkenstar mh, might as well be a technic league agent or worse.
He knees down next to Bran pumping Auehdas stomach and tries to help too, lifting her heada bit, forcing open her eyes to get a look.
Women are known to have low iron in their blood sometimes, probably that´s the reason. Phylla should share some red food with her.

Lantern Lodge *** RPG Venture-Captain, Germany—Freiburg aka Hayato Ken

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Pathfinder translations into other languages go at a fast pace and normaly the translation companies try to get the new books while catching up with older ones.
And then internationaly, a lot of people just use the english source material, which makes no difference at all.

Not sure why, but the term "bloat" seems like one of that awfull trends on the board here at the moment. Now and then some topic pops up and everybody joins in on moaning about it. Nobody is forced to buy all the books or use all material, not even on PFS. This is a pure player decision. There are also rules in the guide that clearly state no GM has to own or know everything, that´s why the players need to bring their stuff.
If the players are beginners, that´s one thing.
If players are too lazy to look at their characters and the sources beyond some powerplay guide on the internets, that´s really their problem and boarderlining on the don´t be a jerk rule. Strangely, a lot of those "don´t have to play or GM" complaints fall in line with the bloat stuff and hints at powergaming. Now i seriously wonder how one can play and GM through all those scenarios, all the while perhaps even powergaming or seing powergamers, and not be familiar with so many classes and felt rules?
For a new GM this might be a lot, especially if new to the system yes.
But then this is an attitude thing too, as in just how welcome are people to new GM´s...and what do they expect from them and how are they treated.

And if you don´t like tech stuff, here´s a hint:
Without the proper feat and knowledge, your character really doesn´t know what´s encountered there. For all is known that is dark numerian sorcery and it actually pretty much looks like other magic.
The words laser, robot, etc don´t need to be used and untill identified should not be used. The machine men look like animated armors, what is possible with normal sorcery. You can play through all of the tech scenarios without any tech reference actually, because it could as well all be some magic stuff. And if you are a wizard, probably it´s magic stuff beyond your grasp. That´s why those numerians are so weird.

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The thing with the gunslinger is that quite often such high damage outputs come from not going by the rules.
OP already said the GM let him have touch attacks beyond the first weapon range increment and probably they also neglected misfire chances etc.

And probably something is amiss with action economy and reloading too.

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Finn Kveldulfr wrote:
magnumCPA wrote:
Finn Kveldulfr wrote:

Although I do see that Paizo has taken some elements from real-world history and used them as inspiration for parts of Golarion... I do not see any of the nations/peoples of Golarion as a direct analog for any real-world nation or ethnic group-- and I'd prefer to keep it that way.

While I like complex themes and social issues in my fantasy games, I still prefer to keep them fantasy, not something overly tangled up in reality. Draw on history-- yes. Mistake fictional places as stand-ins for real nations, no.

I'm actually quite tired of hearing this statement because unless we're doing something where every single thing is completely alien, there are real world analogues. I consider it a good thing. The only time people like to bring out this statement is when somebody else is complaining about a culture not being represented. The rest of the time, I think everybody knows the score.

Nope, you're not getting my thought at all. Yes, ideas and things and bits and pieces of real-world history and cultures have provided inspiration for the nations of Golarion, and I'm okay with that. BTW-- if there are ideas and events, things one wants to draw in from cultures that we haven't drawn on yet-- I'm all for it. That's not what I'm reacting against (contrary to your "everybody knows the score" assertion, although you have my apologies if I didn't express myself well on my previous post in this thread).

However, Andoran is NOT America-- it does draw some ideas and parallels from historical America, but it is not the same place. It's clear that Galt drew heavily on the history of Revolutionary France, in the era of the terror-- but it is still NOT France in 1793-1794, and shouldn't be taken as an exact analog with the serial numbers (names) scraped off. Likewise, leave any harmful baggage you've got regarding China, Japan, Vietnam, Korea, Thailand, etc, when you play in the Dragon Empires-- there are themes drawn from each of these places, some...

I can totally agree on that. Dragon Empires draw a lot of things from the real world, just like the rest of Golarion, but having been there and having studied some of that cultures i can assure you that they are not the Golarion equivalencies of real world China, Japan, etc, just like Andor is not the U.S.A.. And having people in a game who do behave in such a way and bring whatever packages to the table then can be a real downturning weight of it´s own. Be it disturbing "patriotic" behavior, racism, prejudice, overdone fandom of anime, etc.

If you read up those nation entrys in the respective books, they are actually very different. At least to me an asian country where actual krakens rule is unknown.

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Who knows to what entities the tribes of Arcadia pray and what they get in return? Perhaps the colonists will be the ones suffering unknown plagues, altered by plague demons so all the clerics and paladins despiar of it?

Or maybe there is even something worse...somethings that drove off the old Azlanti to leave there?

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Like i said, i would welcome "your" culture into the game, although i think there also should be original indio and other native american myths.
As a cold comfort, one could see Cheliax as portuguese and the mwangi expanse or the shackles in that way, since it has references to the colonization theme, although it´s a bit more oriented in an african way probably.

You see, i´m from germany, and i´m totaly tired of nazi settings, tolienesque/celtic medieval settings and similar things. I´m also really sick of the Andor = U.S.A vibe. Especially true for PFS. Not because i don´t like U.S.A. people, but more because i feel it brings a very different and sometimes disturbing vibe to the game and also breaks my personal immersion, since it´s changing the games atmosphere a lot.

That´s why i hope Golarion will, at least in parts, take a step more into the fantastic and bring more cultures and empires that are decidedly not-human, and at least equal or more advanced than the human empires.
For a company like Paizo, that does a lot for inclusion on many levels, such an approach could also be very fitting in many ways, since it opens whole new opportunities. Like an empire where humans are only slaves or maybe the tolerated, but excluded minority. There is an empire in Tian Xia with Kraken despots, i´m hoping for that to make more experiences a long time^^

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Even though u absolutely don´t understand the "i have to see myself and my nation represented on Golarion" (not only from a latinoamerican view, much more on other behalfs), i´m totally looking forward to Arcadia!

I do hope it won´t all be somehow conquered and colonized territory, but rather offers some new and independant cultures! Having indio and other native american influences there would surely be a win-win situation for the game and Golarion!
But, having more alien fantasy things mixed in might also be a good choice. Perhaps even empires and nations that are not human? *gasp*

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Untill Unchained comes out i can recommend this:

Eclipse: The Codex Persona.

Might be a bit older and a lot to read, but i guess it functions good with Pathfinder. There are also lots of comments on this at the Intelligence Check blog and it´s for free.
So much for doing your own classes or costumizing them....

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That might be true^^

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Animal speaker/song healer bard?

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