I have a pretty regular gaming group of friends, most are not optimizers despite high system mastery. I on the other hand love to put all the pieces of the puzzle together in such a way to make an efficient machine. I never struggle to RP my characters and am one of our better roleplayers however it comes up almost every campaign that my characters are too powerful.
Does anyone else expeience this and if so what do you do?
I hate the idea of not making strong the stronger of two choices when it fits the character...
Example: I am considering a skinwalker Beastmorph/Vivisectionist alchemist who is trying to come up with a way to rid his genes from the lycanthrope taint. Now I could take Scaleheart which have beautiful racial modifiers for the build but would only have 3 natural attacks with feral mutagen... or Rageborn and have 6 NAs... at level 2.
Both are solid options but I think the Rageborn would wind up with someone throwing a book at my head.
In your experience, how much is too much for a game with friends?
Usually I'm with you. I usually like making the optimal choice for a character. In this case I would not.
Why? There is a reason non-standard races are not allowed at many tables and when you get variants of non-standard races it allows for some extremely powerful (overpowerful) combinations.
I would not try to make the Ragebred because if I were looking at it through the lens of a GM it would not be something I would allow a player to have. Remember the GM has the right (and often the responsibility) to say 'No' to certain concepts. Especially in a group where system mastery is lacking.