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Lamishal

Hawktitan's page

Pathfinder Society Member. 623 posts (1,152 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 4 aliases.

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Cheapy wrote:
jlord wrote:
Abraham spalding wrote:
Great Feint can do it too -- but that's about the limit of the options.
I thought feint in combat only worked for melee attacks.

It does.

Combat / Feint wrote:
Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.
Emphasis mine.

You quoted feint. NOT greater feint

Greater Feint (Combat)

You are skilled at making foes overreact to your attacks.

Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13.

Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack.

Normal: A creature you feint loses its Dexterity bonus against your next attack.


One of the Magus archetypes can do it with a sword and shield I believe.


I know it's been a little bit since this thread was made but I'd like to clarify my thoughts.

You are already Bard 2 / Paladin 2.

Here is the question - Do you care about casting level 2 spells? If so then I would level the way I recommended previously bard 4 / Paladin 2 / DD X.

If you don't care about level 2 spells then get a 3rd level of paladin then go into DD. You get your immunity to fear, disease, and a mercy for your LoH.

3 bard / 2 paladin / DD just feels underwhelming to me.


Simple enough question I think - can one use the selective channeling feat when blinded.


You have other polymorph effect which you can use for buffs, I just think form of the dragon is overkill considering you have other effects unless you are going to be using the spell for the melee ability and breath weapon. Greater Polymorph opens up a ton of utility.

Instead of FOTD 1, It's hard not to recommend disintergrate at some point if you consider yourself a blaster. A good way to quickly remove obstacles and things like Wall of Force from your path in addition to damage if you encounter things with a weak fort (like humaniod arcane casters). Prehaps a spell like Maze instead of FOTD 3.


I question some of the following -

Form of the Dragon for spells. Would you actually use this? If it's for utility you seem to have other polymorph spells which should suffice. I'd only get this if I wanted my sorcerer to mix it up in melee from time to time.

Metamagic Feats - No quicken spell? (though you may already have it from an earlier level). Also with all those metamagic feats I find it hard to not get Spell Prefection. I wouldn't consider Extend spell as a feat - though with a lesser rod it can be nice for certain spells (24+ hour mage armor, Heroism for longer periods)


Wall of text with no spoiler tags and horrible formatting will deter people from helping you.


I also question the level of fighter.

I think I'd go bard 4 / Paladin 2 and from there progress into Dragon Disciple. Yeah you aren't getting DD as soon as you can but that's ok.


Birthmark trait so your holy symbol isn't visible. Prehaps pretend you are an oracle of some sort instead?

Very little you can do about your alignment at level 1 unless the DM provides you with something.


I can't think of anything off the top of my head that is immune or resistant to force damage (though I don't believe that you can change spells to become force damage).


Of the two main points of the thread -

I wouldn't allow Rope Trick to be used as a crafting location.

I would allow Ring of Sustainance to give more crafting time.


I'm a huge fan of the draconic sorcerer/paladin (or antipaladin). Prestidge class the sorcerer into dragon disciple.

Versatile and powerful with just the right mix of arcane power, divine power, and physical might.

I'm not going to touch 3.5 material though. Besides 3.5 already has PunPun.


Roll dice for the PCs behind a screen.


Cuup wrote:


I'm posting this because I can't seem to find anything similar, and I have some questions: first of all, is there anything in the rules that says a player can't have an animal companion and an Eidolon? Can Summon Monster and Summon Nature's Ally be used together?

Nothing prevents it. If you were a druid and multiclassed into a summoner you would have both an animal companion and an elidolon.

Again nothing prevents a multiclassed druid/summoner from using both summon monster and summon nature's ally so nothing theoretically would prevent the gestalt from doing so.

The synth animal companion idea sounds neat actually. I'd be wary about allowing leadership (in any campaign, not just gestalt ones but doubly so with someone trying a concept like this).


I only have a level 1 that is working through the first steps but I'd be happy to play a pregen


Where do you see that feat Aevry?


There was a huge post about bastard swords at one post. This was my take-

Developer Intent - A bastard sword is a 2-handed weapon that can be used one handed with EWP. I believe it was SKR that said something along the effects that he would not allow someone to wield a large bastard sword without the EW proficiency.

That is not what is written however and you get odd interactions with overhand-chop and using large bastard swords as martial weapons without additional feats for exotic weapons.


Consider using a Large Sized bastard sword - definately a two handed weapon then.


Avianfoo wrote:
Hawktitan wrote:
Avianfoo wrote:
While a PC can't directly have 2 familiars, however you could have a Beast Bond witch (UM) which gives her familiar some feats, which in turn could be used to give the familiar, a familiar with Eldrich Heritage feats.
Huh.... Why do I love this idea.
Because it says "I am so powerful, even my familiar has a familiar." XD

I looked into this a little. It seems like it is RAW legal and completely doable by level 7. No Farie Dragon and Psuedodragon though, but it does look like a Farie Dragon could get a Celestrial Hawk.


Avianfoo wrote:
While a PC can't directly have 2 familiars, however you could have a Beast Bond witch (UM) which gives her familiar some feats, which in turn could be used to give the familiar, a familiar with Eldrich Heritage feats.

Huh.... Why do I love this idea.


Technically I don't think you CAN take it twice. Most feats you can only take once unless it states otherwise.


dotting for interest.


By RAW I don't think so.

Typically if someone wanted a familiar that didn't already have one - skill focus and eldritch heritage along with the appropriate charisma stat would be the primary way to get it.

I personally don't see it as game breaking if you want to spend your feats and stat points to grant a second familiar, but that would be a house rule.


Draconic bloodline eventually gets energy damage on it's claws.

Huh I never realized that Chill Touch damage wasn't typed and I always assumed it was Cold based on the name :O

I guess 'flavor-wise' it could be considered negative energy which makes sense since it's a necromancy spell even if it doesn't specifically say so.


Weables wrote:
Hawktitan wrote:
I'm not that familiar with that particular archetype or it's rules but with the Lingering Performance feat you should be able to end one performance and start another while still benefiting from the first one (temporarily).

really? perhaps you should read the feat :)

PFSRD wrote:

Lingering Performance

The effects of your bardic performance carry on, even after you have stopped performing.

Prerequisite: Bardic performance class feature.

Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Bolding is mine

Well.... what can I say, I was wrong. My apologies.


I'm not that familiar with that particular archetype or it's rules but with the Lingering Performance feat you should be able to end one performance and start another while still benefiting from the first one (temporarily).


Personally I'd rule that normal familiars can't use wands.

It's merely a balancing issue - if a raven (or a parrot) can use a wand it makes them leaps and bounds better then any other familiar and one should simply never choose anything else. It also weakens the choice of taking improved familiar feat.

If you get the improved familiar feat then most familiars can use wands.

Neat, tidy and keeps the balance. At least in my opinion.


Draconic Sorcerer (White Dragon) that is at least level 7
Chill Touch as a held charge delivered through a claw attack
Amulet of Might Fists enchanted with Frost

Would a successful hit would deal 3d6 additional cold damage?


Quote:
There are damn near useless feats. Bullseye Shot actually decreases DPR for most ranged characters in most situations.

I knew that someone would bring something like this up so thank you.

The difference is that with something like Bullseye Shot there are not two different interpretations - one being worthless and one not worthless.

Given a choice between worthless or not worthless lets go with not worthless shall we?


Xaratherus wrote:
Again (and I don't like sounding like a broken record, but...) the text is ambiguous. I can see validity in either interpretation, but pretending that it's absolutely clear one way or the other - especially when you've got posts in this very thread interpreting it in both ways? That's exactly why it needs an FAQ.

It's not ambigous especially when you consider that it would be damn near useless otherwise.


Of course it's the latter. A feint would be a move action - if you use a move action you are only getting one attack (baring only a few exceptions)


In my opinion Synth Summoners only get overpowered at the mid/high levels. At the lower levels they seem far more tame. Plain old summoners just seem way better at the lower levels.

A maxed strength raging barbarian with a greatsword is hitting at +8 attack bonus with 2d6+10 damage. A Synth summoner is getting something like +3 attack bonus at 1d6+3, 1d4+3, 1d4+3. Roughly equal damage output but the barbarian is far more accurate and does it when he moves while the summoner can only do it on a full attack.


Updated. Added adventuring kit to the gear, editted format of the skills to hopefully be more inline to what you are looking for, and removed traits.


Submitting my ninja http://paizo.com/people/DrakEvren

Willing to work on the background to more fit your campaign if you wish.


Malthu - obviously I'm not the DM but I'd take a look at Sarenrae as a deity for you.


@Dav - I saw that part (about weapon finesse) and was pretty happy. The main thing that sets the wakizashi apart from the rapier or scimitar is that it is a light weapon, which makes it damn near the ideal weapon for dual wielding since the ninja is proficient with it as a class feature. Dual wielding them would be -2/-2 instead of -4/-4. Just putting all my cards on the table so there are no surprises :).

I'll give a full write-up and crunch later today.


I'd be happy to roll up a Ninja.

I understand that you want to limit the eastern influence feel but would you allow the Wakizashi as a weapon? Prehaps flavored as a specialized scimitar?

Rough outline -

Human
An honorable thief catcher. Alignment probably LN, more diplomat then spy but also has skills to catch those he fights against (looking at Diplomacy/stealth/disable device/Acrobatics/Preception as main skills)

Ninja Trick -
Vanishing Trick

Feats-
Weapon Finesse
Two Weapon Fighting
Extra Ki


mplindustries wrote:

You have to be able to cast 1st level spells spontaneously--1st level spells in general not just a specific number of them. Otherwise, a Hedge Witch would qualify without any feats since they can spontaneously cast Cure spells.

Can I ask, though, why are so many people enamored with Dragon Disciple? It seems pretty lousy to me.

In my mind it's fairly similiar to the Eldritch Knight class. It's a switch hitter caster/meleer but full of flavor and not boring like the EK is :)

Also DRAGONS!

It's a fairly solid class though.


Fair enough.

One final thought before I put this thought experiment to rest - How would people treat things like Violet Fungus and Shriekers?


I was just considering something: Does negative energy effect plants and plant based creatures?

-> If yes and extrapolating the concept - would a cleric that is channeling negative energy kill off most vegetation in the burst effect?


Well since you already have a ninja I'll withdraw. Good luck to everyone in your game. :)


I still don't like the hide and show buttons. They change size when you click them and it's kind of annoying.


One problem

This looks weird:

spoiler buttons


Currently at work but I'll be submitting a Human Ninja later today however, I can give a quick outline of what I'm thinking.

A honorable ninja who used to train at a monk monastery.

Preferred fighting style - dual wielding Wakizashi's.
Feats - Two Weapon Fighting and Weapon Finesse.
Ninja Trick - Vanishing Trick.


Would you allow the Ninja? (alternate class of rogue from Ultimate Combat)


Mist, fog and darkness spells are a good start, blocking sight and negating sneak attack bonuses.

Another thing to recommend is being more stealthy. Don't go romping in the woods - rather use your own stealth skills and try to hunt the hunters.


With those stats I'd strongly encourage to see if you could make a ninja instead. Ninja are an alternate class of a rogue so it might be acceptable. 4th level point into strength for sure. I don't know what race so that might make a difference but

Feats-
Toughness (your con is really low)
Two weapon fighting

Ninja Tricks -
Vanishing
Shadow Clones


Would you accept someone who is already playing in a WoTW pbp game?


A dip into elemental sorcerer would change both descriptor and type for sure.

Personally I'd let metamagic feats work. It's kind of what they are there for.


Support the NAPAT movement!
(Not another paladin alignment thread)

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