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Lamishal

Hawktitan's page

Pathfinder Society Member. 1,183 posts (3,311 including aliases). No reviews. No lists. 2 wishlists. 4 Pathfinder Society characters. 9 aliases.


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FAQed.

This was brought up in the playtest, but there was there was complete silence on this as far as I know regarding the question. I'd love to play a draconic BloodRager/DD but as it stands now, meh.


Would swashbucklers with a bite attack get precise strike damage with a bite attack? I don't see anything that stops it. Natural weapons are considered light weapons as clarified by Paizo design team and it doesn't break any 'hand' rules (they are not using TWF, and they are not using the hand as a weapon).

Would make races that bite extremely strong swashbucklers. Also makes Eldtritch Heritage for the Serpentine bloodline quite interesting as well. (Eldritch hertitage for a bloodline that doesn't increase strength? Heresy!).


kvnireland wrote:
[...] Slashing Grace only applies to one handed slashing weapons (none of which appear on Weapon Finesse)?

There is one weapon it applies to for everyone - the whip. Kensai Magus' are probably having a field day. There is also the Aldori Dueling Sword.

It is however mostly a swashbuckler feat, but there is plenty you can do with the feat if you dip swashbuckler, including dex to damage TWF with light weapons (Well, sort of - see the Sawtooth Sabre).

I'm actually rather pleased that some exotic weapons may actually be worth a feat now.


Yeah, but the weapon itself it legal for PFS (unless I am missing something). For the record, you were probably thinking of Precise Strike. That can not be used with TWF.


It has to be a one handed weapon that you are wielding with one hand. Sawtooth Sabre is the only weapon that qualifies as a one-handed weapon for Slashing Grace and as a light weapon for TWF (with the exception of the Sunblade).


Here's an idea that I've been kicking around - basically it's a now completely legal two weapon fighting Dex to Damage build.

1 level of swashbuckler, 7 of ninja.

Weapon Finesse+ (Swashbuckler)

EWP (Sawtooth Sabre)
Weapon Focus (Sawtooth Sabre)
Slashing Grace (Sawtooth Sabre)
TWF

From here you still have quite a bit of room to mess around with too, 1 feat from being human and 3 ninja tricks, or if you use ninja tricks as feats it would be 3 feats and 1 rogue trick.

You could dump str unless you wanted power attack. Handy Haversack and possibly mithril chain shirt would let you deal with encumbrance.


Addem Up wrote:


Though... would the jacket work for anything but potions? Could my drunken brute soak his clothes in alcohol, for example?

I'd allow it, but if you are doing it for PFS you are probably better off looking at other options.


You will still need a wand or a scroll, but can do it without UMD as a half-elf if you give up favored class benefits.

Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.


"LordKadarian wrote:
I think it is called piranha strike it works with light weapons.

Just a quick 'for the record' post. Piranha Strike works with light weapons and Slashing Grace only works with one-handed weapons so they are mutually exclusive.


Level 9 - Quicken Spell

Because you are a physical oracle and a quickened Divine Favor is yummy.


I'm curious as to what feats you would pick for a physical oracle at levels 3 and 5, assuming you did take the Wood mystery. The wood mystery doesn't feel like it pressures me to take Extra Revelation and Abundant Revelation feats as badly and since it doesn't, frees up feats for Power Attack and Weapon Focus.

Quote:

Are you thinking that an Oracle without archery feats is going to be a decent archer with "wood bond" alone? I expect that neither build should be pulling out a bow (unless the build is made for archery, in which case I would still go with battle mystery over wood btw, for surprising charge alone, though nature mystery might be a tempting archer option with a mounted-archer tilt)

It's possible for any character to become proficient in a bow. My elf wizard was proficient in a bow. Archery in Pathfinder is very powerful if you build a character around it, decent if you devote feat slots to it, and pointless otherwise.

A 8-10 str wizard using a bow or javelin is not the same as a 18+ str character. The wizard is using spells with higher DCs due to having a higher casting stat and possibly feats taken to bolster them.

Also yes - I expect that melee oriented types have a ranged weapon of some sort. A longbow is typically the best choice but not the only one. I don't care if a fighter is a two-handed weapon archetype. He still should have a bow that matches his str rating especially in PFS when you don't know who your team will be.

Quote:
Surprising Charge [...] It's SOOOOOOOOO much more than a pseudo pounce.

It is. I used the language that was used by the original poster but you are correct. Surprising charge is probably the best revelation that the battle mystery possess. You get abundant revelation for this - and probably a ring of revelation as well.

As far as mobility goes yeah there are plenty of options but there is usually a fairly hefty cost associated with it- either gold, level dips or actions. Still having good armor with no ACP or max dex is fairly nice. And as I mentioned earlier it's pretty hard to argue that Wood Armor can't be the target of Magical Vestment.

For the record I don't (and didn't) want to make the statement that Wood is hands down the best. I originally just wanted to present it as an option since I do feel it's strong but often glanced over and dismissed. And hey, how often does one get to debate Treantmonk :).


1 level dip into swashbuckler and using sawtooth sabres with slashing grace is a pretty nice TWF style.


RumpinRufus wrote:
Is Power Attack worth it, do you think? At first it seemed like an obvious way to beef up damage output, but now I'm worrying that it's not worth the penalty that I'll take on Opportune Parry.

To answer your question, yes it's worth it. If only to beef up your damage when fighting against precision damage immune monsters.

That being said, a swashbuckler has more to lose then using power attack and having power attack be an actual decision instead of automatic is OK in my book.


I'd argue that a battle focused Wood Oracle would get Weapon focus early in his career. Levels 3 and 5 would be for Weapon Focus and Power Attack (order may vary).

Additionally Wood Bond affects more weapons so you aren't as bad if you switch weapons. Pulling out a bow isn't as painful for a wood oracle as it is for a battle oracle. If you are a elf, half elf, or in PFS any race with a trait to burn it's possible to become proficient with a bow.

Wood Oracles are more mobile, not having speed slowed when using the Wood Armor Revelation.

Battle mystery is a little more versatile, having more weapons to choose from with Skill at Arms, and pseudo pouncing is nothing to sneeze at, and if you want an oracle that specializes in maneuvers then it's the obvious choice. I would however say that if you are looking at an oracle that mixes it up in melee then Wood is a very strong choice and competes with other mysteries for top tier.


Take a look at the wood mystery. No, seriously.

A revelation that gives armor that gets basically gets as good as full plate, with no speed loss and no ACP and save yourself a ton of gold. Pick the Magical Vestment spell to get an enhancement bonus on it. Another revelation that gives attack bonuses that mimic full BAB.


Lets take a step back. You want to play a bat.

Some sort of bard that has invisibility and sonic spells. Scared of the dark? Find a way you get darkvision. Lots of races have it.

Also it sounds really annoying and antagonistic. The goal of Pathfinder is not to get other players to want to punch you - so just be careful on how you implement some of these concepts.


Another option at the cost of two feats is eldritch heritage. You have the charisma for it. You can make up for the feats by picking fighter, netting yourself full BAB out of the deal.

Though the simplest way since you are a magus anyway is probably the arcana.


Midas the Blood Alchemist wrote:
Yeah i get that, but what if i wanted to have a few just in my bag?

You don't 'just' have a few bombs in your bag. Bombs for an alchemist are less a mixture of chemicals and more an infusion of magical energy. Being supernatural they don't work in antimagic zones.


Here is the thread I made asking this if anyone wants to go over the arguments. And I didn't know this but it has apparently gotten necroed a couple times over the years :).


You killed my father. Prepare to die!


LazarX wrote:
A J Gibson wrote:

How does arcane strike apply to Scorching Ray?

it doesn't.

It does.

See! Just as helpful!

However I've actually posed this question before and while there was no 100% consensus most people did seem to feel that it works.


We have some League of Legends players here I see.

+1 for purple.


Sacred Summons needs to match the alignment of your deity, not the alignment of the caster.

And the following is my opinion from a player perspective only - please don't use negative energy variant channeling with rulership. I'm not saying that because it's not effective.... because it is, overly so. I would not find it fun in a game. /PersonalOpinion


I don't think Summon Good Monster gives the Good subtype. A Good alignment is not the same as a subtype. The benefit to Summon Good Monster is the Diehard feat.

Coming in from diagonals does not prevent AOOs (unless it's a 5' step of course). Grick has a good summary of the history here.

Frankly, the lack of AOOs that I have experienced comes from unintelligent party members (CHARGE EVERYTHING RAAAAAA!)


JoeJ wrote:

I don't think you even need a new spell. Phantasmal Killer causes the target to die if they fail their save and take damage if they succeed. Whether the death is by the victim's own hand or by some vaguely defined magical energy is purely a special effect. Mechanically you don't need to change it at all.

I'd argue that's not completely true. Death by suicide and death by being scared to death are very different from a story/investigative perspective. Besides a higher spell level means a higher DC :).

Here's an idea, add an element of shadow to it like with the shadow conjuration spells.


I'd avoid sacred summons. I mean it's kind of nice at certain milestones, but takes a while to get there otherwise and then falls off. If you change your deity to a LE one it will be useful more often.

I'm playing a 'reach' Oracle of Life and I've been content at 14 str, but granted more is better, I also put him with more int for the skill points.

An Evangelist Cleric excels in the support role. Bless, Prayer and Inspire Courage is +4 hit, +3 damage at level 5 to your entire party. Support is either your primary role or your secondary roll. If you don't want the support role at all I'd argue that you are playing the wrong archetype.

Then you choose a second roll. If you want the whole spear reach thing then you are looking at 14+ str and weapon focus, power attack, maybe furious focus.

If you want summons then have a lower strength and things like augment summoning. I do king of wish that spell focus conjuration was decent for a cleric. It's actually pretty nice for a wizard with spells like grease, pits and walls but it's really lack luster for a divine caster.

Quick Channel is a decent feat at level 5 if you are fishing for a feat. You'll probably want Quicken Spell too at some point.


I mean This spell already comes very close to what you are looking for. Upping the spell level by one to make them kill themselves by their own hand seems legit.

Afterwards, just allow the PCs to find the spell.


Dustin Ashe wrote:
I think killing anything sentient on sight is evil. Kneecaps, however, is another story.

Firefly references are always appreciated.

KestrelZ wrote:
It's like spotting a chromatic dragon. There could be a very slim chance it's actually a metallic dragon that cast alter self or something to look chromatic, or could have had it's alignment reversed in the past to some magical shenanigans.

Dragons are color coded for convenience

Now back to the main topic -
Since there is an example in canon lore of a good demon then a non-evil drow is not completely out of the question


2 people marked this as a favorite.
Ashiel wrote:
maybe a female lawful evil high elf that fights with a greatsword to uphold bigoted matriarchy in a society that she loves greatly

I chuckled.


While I am a fan of RA Salvatore in truth I mentioned Drizzt to see what conversations would come of it :)

Though as a quick question about the good/evil subtypes. Are there any examples of fallen (evil) angels or risen (good) demons in Golarion Lore?


There needs to be a Drizzt in Golarion.


Guessing that was a typo of 29, and 29 makes much more sense.

Starting 20+3 leveling+6 enchancement


1 person marked this as a favorite.

Step 1) Add water
Step 2) Transmute mud to rock
Step 3) Stone Shape
Step 4) Stone to Flesh
Step 5) Raise Dead


So can someone explain what is happening happening with aasimars in pfs?


What about an oracle of stone focusing on strength?


Wizard, Sorcerer, Oracle with a mystery that gives 'mage armor' as a revelation, or a Kensai Magus. Classes that by nature doesn't use armor. Put the 4 into str.

You carry around a weapon, and basically nothing else until you get a handy haversack.


I've mentioned this a couple times in threads where people are looking to build Oberyn -

I'd do it by going Phalnax Fighter 3/Swashbuckler X

Swashbuckler being one of the new classes in the upcoming Advanced Class guide.

You couldn't use a Guisarme but there are several other polearms that do piercing damage to choose from, and by using a buckler you make the polearms one-handed weapons.


Quote:
Well, admittedly, that would be a bit impractical (+2 to spell slot; frost fall is more practical at your level), but the point generally stands- do Blasting AND, not just blasting.

Only +1 for an elemental sorcerer :)


You aren't min/maxed to the Nth degree, but your character looks pretty optimized to me. I don't mean that as a bad thing.

Rager of the Society, little iffy and not likely to be noticed as you level but the extra rage while low level gives some breathing room.

Weapon Focus Greatsword may look iffy since you also have claws. Claws right now are strictly better if you get a full attack, but probably rarely used since little would survive a swing from your greatsword, and you'll forget about your claws once you get iteratives anyway as the beast totem line is taken to get pounce.

Cha is not dumped so your intimidate doesn't suck at earlier levels (and having a social skill is nice in PFS), and sure you can explain it as it fits the theme of your character anyway. I don't see how intimidate gets bumped to 13 though, but I could be missing something.

I'd bet even money your next feat will be intimidating prowess. Rage would effect intimidate then.

Thug taken to make intimidate better - AoE fear based on a DC instead of a save? Yes please.

This is not negative critisim - I like the build, it looks solid and would be a fine addition to any party.


Haco wrote:

@Hawktitan i know these archetypes, but swashbuckler is a rogue archetype...

It's not an archetype, or rather it is, but that's not what I am refering to. In this case it's an alternate class


Swashbuckler is from the ACG play test which focuses on one handed piercing weapons. The phalnax archetype let's you use a variety of weapons as one handed. You get to be a dwarf with a Lucerne Hammer but you do it with style :).


Want a crazy idea -

Phalnax fighter 3, Swashbucker X. Lucerne hammer for a weapon.


Wood Revelation.

No seriously.

Armor Stuff:

Wood Armor - no ACP, Full movement speed.

Wood Armor + Magical Vestment spell? Seems legit.

Barkskin spell for more AC goodness, but your achetype would change the spells recieved.

Wood Bond
Yeah, Battle mystery gives weapon focus. This gives weapon focus 3 times at your level. Oh, you can still take the weapon focus feat.

Last two revelations would be up in the air but I'd go with Thorn Burst for some swift action damage and the potential to control charges against you. Also Lignification, just because having a SoD up your sleeve is just damn handy sometimes.


EWP Meteor Hammer
Threatening Defender so Combat Expertise isn't as painful.


Swashbuckler 1 Inquisitor X would be all you need if you just want to finesse a shortspear.


Must it be an Inquisitor?

If you want a reach weapon - 3 levels of Fighter with the Phalanx Soldier Archtype, 1 level of Swashbuckler from the ACG for Finesse. Use a buckler. This gives you a couple different weapons spears or polearms you could use. I'd continue with swashbuckler from there, but you could go Inquistor afterwards.


I hate rolling for HP, I like PFS style to be honest but your HP doesn't look TOO horrible.

Get the false life spell and the toughness feat and call it a day. Maybe keep a vampiric touch spell ready. At level 9 you can definately afford the level 2 spell slot.


CapeCodRPGer wrote:
Tell me again why its so amazing to watch people kick a ball into a hole 8 feet by 24 feet?

Why do some people like hitting tiny balls with crooked sticks?


Was a bit crazy. The US had the prefect opportunity to end it as it was approaching the 90 minute mark, if they didn't screw that up it would be the US advancing. And the whole US team owes a huge dept to Tim Howard for keeping them in the game as long as they did.


Go go Tim Howard!

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