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Cheapy wrote:
You quoted feint. NOT greater feint You are skilled at making foes overreact to your attacks. Prerequisites: Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Benefit: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing his Dexterity bonus against your next attack. Normal: A creature you feint loses its Dexterity bonus against your next attack.
I know it's been a little bit since this thread was made but I'd like to clarify my thoughts. You are already Bard 2 / Paladin 2. Here is the question - Do you care about casting level 2 spells? If so then I would level the way I recommended previously bard 4 / Paladin 2 / DD X. If you don't care about level 2 spells then get a 3rd level of paladin then go into DD. You get your immunity to fear, disease, and a mercy for your LoH. 3 bard / 2 paladin / DD just feels underwhelming to me.
You have other polymorph effect which you can use for buffs, I just think form of the dragon is overkill considering you have other effects unless you are going to be using the spell for the melee ability and breath weapon. Greater Polymorph opens up a ton of utility. Instead of FOTD 1, It's hard not to recommend disintergrate at some point if you consider yourself a blaster. A good way to quickly remove obstacles and things like Wall of Force from your path in addition to damage if you encounter things with a weak fort (like humaniod arcane casters). Prehaps a spell like Maze instead of FOTD 3.
I question some of the following - Form of the Dragon for spells. Would you actually use this? If it's for utility you seem to have other polymorph spells which should suffice. I'd only get this if I wanted my sorcerer to mix it up in melee from time to time. Metamagic Feats - No quicken spell? (though you may already have it from an earlier level). Also with all those metamagic feats I find it hard to not get Spell Prefection. I wouldn't consider Extend spell as a feat - though with a lesser rod it can be nice for certain spells (24+ hour mage armor, Heroism for longer periods)
Cuup wrote:
Nothing prevents it. If you were a druid and multiclassed into a summoner you would have both an animal companion and an elidolon. Again nothing prevents a multiclassed druid/summoner from using both summon monster and summon nature's ally so nothing theoretically would prevent the gestalt from doing so. The synth animal companion idea sounds neat actually. I'd be wary about allowing leadership (in any campaign, not just gestalt ones but doubly so with someone trying a concept like this).
There was a huge post about bastard swords at one post. This was my take- Developer Intent - A bastard sword is a 2-handed weapon that can be used one handed with EWP. I believe it was SKR that said something along the effects that he would not allow someone to wield a large bastard sword without the EW proficiency. That is not what is written however and you get odd interactions with overhand-chop and using large bastard swords as martial weapons without additional feats for exotic weapons.
Avianfoo wrote:
I looked into this a little. It seems like it is RAW legal and completely doable by level 7. No Farie Dragon and Psuedodragon though, but it does look like a Farie Dragon could get a Celestrial Hawk.
By RAW I don't think so. Typically if someone wanted a familiar that didn't already have one - skill focus and eldritch heritage along with the appropriate charisma stat would be the primary way to get it. I personally don't see it as game breaking if you want to spend your feats and stat points to grant a second familiar, but that would be a house rule.
Draconic bloodline eventually gets energy damage on it's claws. Huh I never realized that Chill Touch damage wasn't typed and I always assumed it was Cold based on the name :O I guess 'flavor-wise' it could be considered negative energy which makes sense since it's a necromancy spell even if it doesn't specifically say so.
Weables wrote:
Well.... what can I say, I was wrong. My apologies.
Personally I'd rule that normal familiars can't use wands. It's merely a balancing issue - if a raven (or a parrot) can use a wand it makes them leaps and bounds better then any other familiar and one should simply never choose anything else. It also weakens the choice of taking improved familiar feat. If you get the improved familiar feat then most familiars can use wands. Neat, tidy and keeps the balance. At least in my opinion.
Quote: There are damn near useless feats. Bullseye Shot actually decreases DPR for most ranged characters in most situations. I knew that someone would bring something like this up so thank you. The difference is that with something like Bullseye Shot there are not two different interpretations - one being worthless and one not worthless. Given a choice between worthless or not worthless lets go with not worthless shall we?
Xaratherus wrote: Again (and I don't like sounding like a broken record, but...) the text is ambiguous. I can see validity in either interpretation, but pretending that it's absolutely clear one way or the other - especially when you've got posts in this very thread interpreting it in both ways? That's exactly why it needs an FAQ. It's not ambigous especially when you consider that it would be damn near useless otherwise.
In my opinion Synth Summoners only get overpowered at the mid/high levels. At the lower levels they seem far more tame. Plain old summoners just seem way better at the lower levels. A maxed strength raging barbarian with a greatsword is hitting at +8 attack bonus with 2d6+10 damage. A Synth summoner is getting something like +3 attack bonus at 1d6+3, 1d4+3, 1d4+3. Roughly equal damage output but the barbarian is far more accurate and does it when he moves while the summoner can only do it on a full attack.
Submitting my ninja http://paizo.com/people/DrakEvren Willing to work on the background to more fit your campaign if you wish.
@Dav - I saw that part (about weapon finesse) and was pretty happy. The main thing that sets the wakizashi apart from the rapier or scimitar is that it is a light weapon, which makes it damn near the ideal weapon for dual wielding since the ninja is proficient with it as a class feature. Dual wielding them would be -2/-2 instead of -4/-4. Just putting all my cards on the table so there are no surprises :). I'll give a full write-up and crunch later today.
I'd be happy to roll up a Ninja. I understand that you want to limit the eastern influence feel but would you allow the Wakizashi as a weapon? Prehaps flavored as a specialized scimitar? Rough outline - Human
Ninja Trick -
Feats-
mplindustries wrote:
In my mind it's fairly similiar to the Eldritch Knight class. It's a switch hitter caster/meleer but full of flavor and not boring like the EK is :) Also DRAGONS! It's a fairly solid class though.
Currently at work but I'll be submitting a Human Ninja later today however, I can give a quick outline of what I'm thinking. A honorable ninja who used to train at a monk monastery. Preferred fighting style - dual wielding Wakizashi's.
With those stats I'd strongly encourage to see if you could make a ninja instead. Ninja are an alternate class of a rogue so it might be acceptable. 4th level point into strength for sure. I don't know what race so that might make a difference but Feats-
Ninja Tricks -
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