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Hawktitan's page

Pathfinder Society Member. 1,407 posts (3,721 including aliases). No reviews. No lists. 2 wishlists. 4 Pathfinder Society characters. 9 aliases.


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If I were using the GM hat I would say that you could manage it if you found someone with a +4 Con belt and would be willing to train you, use retraining rules and throw in a little extra for use of the belt during that time.

Alternatively Cord of Stubborn Resolve with a stat increase from when you level.

Melee and Ranged Weapons wrote:
Melee weapons are used for making melee attacks, though some can be thrown as well. Ranged weapons include thrown weapons or projectile weapons that are not effective in melee.
Thrown Weapons wrote:
Daggers, darts, javelins, throwing axes, light hammers, and nets are examples of thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons).

Just a couple of quotes from the PRD from Ultimate Equipment as to what is and is not a ranged weapon. Bolded parts are my emphasis. Thrown daggers are definately ranged weapons.

Multiclass into Swashbuckler with the Inspired Blade Archetype?

Merick - I have a level 4 fighter that would be available.

London Duke wrote:

I have a pretty regular gaming group of friends, most are not optimizers despite high system mastery. I on the other hand love to put all the pieces of the puzzle together in such a way to make an efficient machine. I never struggle to RP my characters and am one of our better roleplayers however it comes up almost every campaign that my characters are too powerful.

Does anyone else expeience this and if so what do you do?

I hate the idea of not making strong the stronger of two choices when it fits the character...

Example: I am considering a skinwalker Beastmorph/Vivisectionist alchemist who is trying to come up with a way to rid his genes from the lycanthrope taint. Now I could take Scaleheart which have beautiful racial modifiers for the build but would only have 3 natural attacks with feral mutagen... or Rageborn and have 6 NAs... at level 2.

Both are solid options but I think the Rageborn would wind up with someone throwing a book at my head.

In your experience, how much is too much for a game with friends?

Usually I'm with you. I usually like making the optimal choice for a character. In this case I would not.

Why? There is a reason non-standard races are not allowed at many tables and when you get variants of non-standard races it allows for some extremely powerful (overpowerful) combinations.

I would not try to make the Ragebred because if I were looking at it through the lens of a GM it would not be something I would allow a player to have. Remember the GM has the right (and often the responsibility) to say 'No' to certain concepts. Especially in a group where system mastery is lacking.

Because the Huntmaster can have multiple animal companions, with druid levels divided. If it doesn't work the way I think it does then I apologize.

Hunting Pack (Ex):

At 1st level, a huntmaster forms a close bond with an animal companion. This animal companion functions as a druid's animal companion, using the cavalier's level as his effective druid level. He can choose either a bird or a dog when selecting his animal companion.

The huntmaster can have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. Each time a huntmaster's effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the huntmaster's service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The share spells animal companion ability does not give the huntmaster the ability to cast a single spell so that it affects all of his animal companions.

A huntmaster's animal companions gain a bonus on Survival checks to follow tracks equal to 1/2 the cavalier's class level (minimum 1).

This ability replaces mount.

Even if it did work that way it wouldn't be for PFS where you can only have one AC at a time, and evolved companion isn't legal.

Alleran wrote:
Hawktitan wrote:
The question you have to ask yourself is why do you want to be an EK over a Magus.

Magus trades in eventual 7th-9th level spell access for class features, and also loses out on getting the full benefits of the entire Sorc/Wiz spell list.

Personally, I prefer EK for the Wizard progression and full spell list, particularly so for a game that will reach (or is in) the low teens and above. Your mileage may vary.

Yes this is true, but the OP specifically mentioned PFS and PFS doesn't typically get into the teen levels.

My response was filtered through that context.

Bolt Ace, use a crossbow. You are gargantuan.... so it's really more like a ballista anyway.

Yes, position yourself so if they move they take an AOO, or if they don't move / just take a 5' step, hopefully they've just wasted their actions. If you enlarge when they have already reached you, you'll do more damage but it's not when the ability really shines. Of course if you have allies who charge and ignore positioning because they are... tactically challenged... then it becomes very hard to use the ability to it's fullest. It's actually a big problem if you try and play a reach character in PFS when you have varying groups each time. I speak from expirience. *sigh*

Also as Magda mentioned +10 to hit is doable at level 5 if you have inspire courage running. Also you or one of your bards should pick up the battle cry feat when you hit level 5.

+6 from bab/str/ and +1 weapon, +2 bull strength, +2 inspire courage, +1 battlecry, -1 power attack makes +10 if you have all the buffs running.

SKR said otherwise a couple of years ago.


Was there anything since then that contradicts this?

Sorry, the archetype is actually called Huntmaster.


If anything is allowed and I were to build a Huntsmaster I'd go with

Human race

1) Boon Companion
1) Evolved Companion (giving claws to dog#1)
1) Precise Strike (Combat, Teamwork)
3) Evolved Companion (giving claws to dog#2)
5) Boon Companion

Feat -> Extra Evolution.

Evolution -> Claws

Cavalier has the following two archetypes that I know of -

Daring Champion (Advanced Class Guide) which has no animal companion at all, but between Precise Strike and Challenge he gets levelx2 in additional damage.

Huntsmen (Animal Archive) trade in your horse and mounted combat feats for a dog(s) and/or a bird(s). The main benefit is your pet(s) benefit from your challenges.

The question you have to ask yourself is why do you want to be an EK over a Magus.

I found an answer once and I have had a kinda crazy EK build rattling around in my head for awhile. This is more or less the current incarnation of the idea (which has never been put into practice).

Wizard 7 (Exploiter Archetype)
Swashbuckler 1 (Inspired Blade Archetype)
EK until cap

The main idea behind this was to get the dimensional dervish feat chain on levels 7,9,11 (and 13 but PFS typically ends at 12).

2d8+1d6-2 actually looks pretty good for what you are trying to do I think (assuming my math is right):

1- 0.26
2- 0.78
3- 1.56
4- 2.60
5- 3.91
6- 5.47
7- 7.03
8- 8.59
9- 9.64
10- 10.16
11- 10.16
12- 9.64
13- 8.59
14- 7.03
15- 5.47
16- 3.91
17- 2.60
18- 1.56
19- 0.78
20- 0.26

Also realize you would need to tweak more mechanics then just die rolls. Swashbucklers for example are more or less balanced on generating panache 15% of the time before level 5 and 30% of the time afterwards.

I don't see this as a bug.

It's not a 'bug' he's just trying to tinker with the core game system. It's sometimes an interesting thought experiment if nothing else, but it definitely has ripple effects.

redward wrote:
Dimminsy wrote:

The goal: Use a pool of dice that when rolled result in a combined average total of 10.5 (or something close to it such as 10-11) with a min of 1 and a max of 20.

How would you solve this problem?

A twenty-sided die numbered 1 - 20 looks like it would achieve that goal.

The only other way to achieve this is if one or more dice has a 0 on it, or by subtracting from the total.

Is there a reason you want to use something other than a d20 to achieve the same mathematical effect?

Probability and standard deviation.

It's basically the difference between a greatsword and a greataxe.

Hitting a 12 on a Greataxe is 8.3%, hitting a 12 on a Greatsword is 2.78%.

He wants a system where you shift the probability of achieving the average roll on any particular roll towards the middle.

In such a system crits become much more rare and people preform 'more reliably' when making checks.

1 person marked this as a favorite.

2d20 take the average, scale up the number of d20s as desired.

This is coming from a PbP player who has been toying with the idea of PbP GMing on these boards.

Spoiler blocks are your friend. If someone casts a spell or uses an ability have them post the spell with a spoiler tag for a quick and easy reference.

Example - Hawk uses Energy Body.

Enery Body:
As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

Character sheets posted in profiles or other easily referenced locations.

Encourage players to break up numbers. Let me give an example - instead of doing.

Attack: 1d20 + 16 ⇒ (17) + 16 = 33


Attack+Flanking+Haste+Bless: 1d20 + 12 + 2 + 1 + 1 ⇒ (19) + 12 + 2 + 1 + 1 = 35

This does a couple things, first it allows you as the GM to understand where numbers are coming from, additionally if players forget to add or subtract numbers it is far easier to catch (and if I had a dollar for every time a fellow player forgets to add Bless.....).

Limiting material is a decent idea. Also know there several decent sources online where one can look up information for Pathfinder.

Paizo's PRD
Archives of Nethys

If I were to limit material I'd limit it to Paizo's PRD and use PFS ban rules. Add things from there on a case by case basis.

There are no downtime rules for training/leveling of followers that I know of, so you are mostly into GM territory. RAW having followers revolves around the leadership feat. If you wanted to have five level 5 paladins then your leadership would need to be 25+.

Another way to simulate an army by RAW is to have 'leadership recursion'. By that I mean - you take leadership and get a cohort, your cohort takes leadership and get's his own cohort, your cohort's cohort takes leadership (etc etc). I'd definitely make sure to run that by your GM first before you try any such thing though.

Stealing someone else's post and math from an old thread -

Arachne wrote:

13 cohorts, of every level from 7 to 19.

Followers by level:
1 - 379
2 - 34
3 - 16
4 - 9
5 - 5
6 - 2


Oh right. The weapon gains corrosive. Sure, that works fine then.

My take is that you have 2, but each glove is a separate command to activate.

You couldn't use this through a weapon like one would with spellstrike as it is not a magus spell. You would get additional damage if you cast say shocking grasp and then touched someone with the glove activated.

blackbloodtroll wrote:

I truly feel this feat needs errata/FAQ, but I am not going to stand by as anyone claims that using a Style restricts the available weapons.

So, you can use Pummeling Style, attack with a Longsword, but never really benefit from the Pummeling Style feats.

You don't have "drop" Pummeling Style, to attack with a different weapon.

100% confirmed to be the case. You can be in pummeling style, attack with a longsword but get no benefit.

Other game is over, all but receiving the chronicle sheet at least.

Not sure how this is a 'FAQ' as it's pretty clear you can't.

What is really being asked for is a rule change.

A simple Bear's Endurance can help keep you up as well if you would go into the negatives.

That sounds fine. I think we will finish by then. Hopefully my other game won't stall.

I'd like to join with my Life Oracle (remember him? haha). He will be level 5, but he is in another PBP game at the moment, it should be finishing up shortly though. If it stalls for some reason then I will continue with Kath, he will still be level 3.

I'm making a swashbuckler/magus right now in PFS.

Levels are going to be

I like the way it's coming together so far, and even though he ends up with more Magus then Swashbuckler levels he will be a 'swashbuckler' first.

Focus Trance vs keen are not really comparable as they are completely different types of abilities.

It depends if you wanted in combat vs out of combat.

I'd avoid the Scabbard in PFS, it looks more tempting when you reach the upper levels though.

I'd just get Battlecry now.

I kinda assumed you had a mount but since you have a weapon as your divine bond just use that to get keen when you want it for now. If you decide you want to spend more gold for keen later nothing is stopping you.

Is taking Keen no longer an option?

Keen Weapon enchant.
Battlecry as your feat.

Time to make Oracles with the Ancestor Mystery and the Spirit Guide archetype for the Shaman Healing hex line of abilities. One could almost pretend that you are a life oracle at level 7 with link and channel.

Swashbuckler's Finesse would work. Slashing Grace would not.

In terms of Slashing Grace, the weapon must be in the one-handed slashing weapon category, regardless of how it's wielded. Also remember to have Slashing Grace apply to a weapon you need weapon focus with it, so at minimum Martial Versatility would have to be taken twice, as it does not let you ignore prereq's, and even then it leaves a sour taste to me.

That's my take.

I made a thread recently about where to go next on a life Oracle here.

You might find some of the comments interesting.

blackbloodtroll wrote:
shroudb wrote:

instead of a straight up handicap, why not optimize a thematic build?

talk with him about something he really likes, but it is not strong mechanically. let him optimize around that.

Are suggesting that great thematics, and flavor, only come from weaker builds?

Where did you get this from?

He's is saying that you take a weaker concept, for example throwing builds, or a crossbow build before Bolt Ace became a thing.

I like Ancient Banner of Kings, however there is a fairly hefty cost associated to it. I feel that Battlecry is better then Flagbearer (without the flagbearer) though, so until you can actually acquire the banner then you should hold off on the flagbearer feat. This was something I was sort of aware of, but did not consider it as an option until you mentioned it.

Currently have Channel, Energy Body, and Lifelink. My plans for revelations are to pick up Combat Healer at 7 and Lifesense at 11. One thing I must say, Energy Body has been fairly interesting so far and actually being able to acquire the elemental subtype is really good, not requiring to breath, immunity to poison, flanking, criticals, along with move action/passive healing, and damage to undead. I'm actually wondering if the Aasimar FCB would be better spent on Energy Body rather then Channel Energy, but that may be a discussion for another time.

I'm guessing you are aware Quick Channel is a move action and not a swift, and indeed was what I planning to get before the ACG options were released. The only ability it really conflicts with is the move action self heal from Energy Body.

Fey Foundling is amazing and not something I was aware of when I made my character, though I'm not sure I would have taken it even if I knew. Consider that one of my odd preferences.

See Rory, you and I seem to be cut from the same cloth.

You can hit and deal damage when you have 14 str and decent preparation. Obviously if damage is all you are going for then you'd choose a different Mystery, but being a switch hitter caster/support is fine in my book.

Also human.

I have had quite a few thoughts on this and I am in the process of creating a mobile Fighter in PFS. He's currently level 4.

In the end I settled on a strength based fighter with no archetypes.


Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 8
Charisma 10

Planned Feat Progression

Power Attack, Combat Expertise, Improved Feint
Furious Focus
Weapon Focus
Combat Reflexes
Improved Trip
Felling Smash
Greater Trip
Greater Feint
(Monk MOMS) Viscous Stomp, Dragon Style
(Monk MOMS) Monkey Style or Dragon Ferocity

Fast-Talker, Threatening Defender

In the above build I decided I wanted Feinting to be one of the things he does, so that could free up some stat points, feats and a trait if you didn't want to emulate that.

Now there are a couple archetypes that could work and play into the build depending on what you want to do.

Dex-based Lore Warden, the problem is you would need Weapon Finesse and an Elven Curved Blade in an already feat strapped build.

Two-Handed Fighter. Have more oomph in your attacks. The tradeoff is the loss of eventual full movement in fullplate and a point or two in AC and skills due to armor training. I wanted to be more mobile so I decided that I wanted to keep armor training. If you carry around a pocket caster and know you will always be getting haste/blessing of fervor this becomes less important.

Martial Master. In any feat strapped build more feats is nice. The downside is that not only do you lose armor training, you also lose weapon training.

Summon Good Monster is... ok. Here is the actual list of what it gives you that works with Sacred Summons-




Summon Monster I

Summon Monster II

Summon Monster III
Foo Dog (NG)
Lantern Archon (LG)
Azata, Lyrakien (CG)
Agathion, Silvanshee (NG)

Summon Monster IV
Archon, Hound (LG)
Foo Lion (NG)

Summon Monster V
Azata, Bralani (CG)
Agathion, Vulpinal (NG)

Summon Monster VI
Azata, Lillend (CG)
Archon, Legion (LG)

Summon Monster VII
Angel, Movanic Deva (NG)
Archon, Shield (LG)

Summon Monster VIII
Angel, Monadic Deva (NG)

Summon Monster IX
Angel, Astral Deva (NG)
Azata, Ghaele (CG)
Agathion, Leonal (NG)
Archon, Trumpet (LG)

My conclusion is basically the following, in PFS or any campaign where you end at level 12 or so, taking Summon Good Monster is fine for any alignment as long as you don't mind spam summoning the same kind of creature.

Most (all?) will allow Dervish Dance which doesn't allow anything in the other hand. I ask this with all seriousness - How is that different then Precise Strike?

Aasimar Oracle of Life.

Supercharge Channels with FCB and get Energy Body to deal more damage when they hit you.

I've always been entertained by the idea of a sorcerer/Dragon Disciple turned Lich.

Admantine Wayfinder.

That is really useful thank you.

Quickened Divine Favor + Righteous Might is something worth considering if I want to push more into melee, but that is still a few levels away.

Burst of Radiance is amazing. I don't own the source but I'll pick it up. Sound burst is his current level 2 spell.

Chains of Perdition is also something I was looking at. However it still suffers from not being clear about Oracles using Charisma but at least there is a stronger case to be made for it. I just really want to avoid table variation.

I think that I'll pick up Battlecry and possibly retrain if/when I pick up Banner of Ancient Kings. Flagbearer by itself isn't worth taking I feel.

His deity is Sarenrae.

If you want dex to damage TWF, look no further then Slashing Grace with Sawtooth Sabre's.

I for one urge that people don't try and use Martial Versatility for light weapons with Slashing Grace. It feels like it's making the rules bend until they cry :).

HeroLab is the only thing I know of. Indeed, one of the things you pay for is the speedy updates.

Fruian Thistlefoot wrote:
As gor spiritual weapon it has been FAQed and errataed to work with your primary stat.

Do you happen to have the quote for this handy? I'm not able to find any FAQ or errata regarding this. As far as I can tell Spiritual Weapon/Spiritual Ally still use wisdom to hit.

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