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Droogami

Hawkson's page

139 posts. Alias of Viper22.


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Epic Toughness. +20 hp (3.0 Epic Handbook) / +30 hp (3.5 Complete Warrior) each time you take it. But it is an Epic Feat, aka +20 Levels before you can take it.


spectre113 wrote:

Perhaps because I'm a long time Black Library listener I'm rather accustomed to the prices and the difference between an audio drama and an audio book.

I love the sound effects and large cast in Burnt Offerings. I felt the whole adventure come to life. Makes for an great commute to work, and I found myself waiting in the car a few extra moments to finish off a scene when I arrived.

+1 & I think I got mine about a week are 2 ago!!


they do not work for me as well?


3 people marked this as a favorite.

Common misconception: Dead Monster = XP, no. Defeated ENCOUNTER = XP, Dead, Ran away, turned into a good guy, whatever, unless, as ace said, the "encounter" did not "reset" it self.


fretgod99 wrote:

It says it functions like a scimitar, so any feat, ability, or whatever else that affects scimitars will affect your Flame Blade.

But, since scimitars are not finessable, Weapon Finesse would have no impact on a Flame Blade. You'd need to go with Dervish Dance as Avian noted.

Weapon finesse works on all touch spells, right? So, it should work for flame blade.


Lord Foul II wrote:

The only hard rule is no doing two prc at the same time

It is suggested to not allow things like mystic thurge
The person you are quoting was misinformed/in error

O.K. good just checking. And I never did understood the "No 2 PrC Levels at the same time" thing anyway. How is that any different than 2 normal levels??


Azten wrote:

Prestige classes are allowed, they just take up both "slots" when using Gestalt rules.

Example
Side A: Wizard 10
Side B: Cleric 10
Both Sides: Mystic Theurge 10
Level: 20

Or

Side A: Fighter 6
Side B: Ranger 6
Both Sides: Horizon Walker 1
Level: 7

Where does it state that about non-"gestalt" PrC. I Get the Wiz / Cle / MT, But the other would be a Fighter 7 / Ranger 6 HW 1. I though you could not do 2 PrC at the sametime, & MT type PrC are not used, but you still used the normal rules?


dot


I don't have the book with me at this min. But if I remember right, brawling can only be added to light armor, & as such, NOT added to Bracers because they are not Armor (light, medium, or heavy). I tried this trick & this was the answer I was given.


Why is Mythic Power Attack so hard for people to understand??

If you have MPA the Bonus is -1 attack, +3 Damage (One-handed).
The non-mythic PA states: this damage is increase by +50% if 2 handed.
BAB 1-3 -1 Attack, +3 Damage (+50%)= 4 (round down) yes not too dif from the normal PA.
BAB 4-7 -2 Attack, +6 Damage (+50%)= (6+50%) = 9
On a Crit that 9 is doubled = 18. Str & magic are still multiplied by the weapons mod & so is the MPA damage. And so on per 4 BAB.

So the damage for a Str 18 (4 mod) nonmagic weapon used 2 handed w/ MPA,a BAB of 4 & x2 critical weapon is
((4*1.5 str) + (0 Magic)+ ((9MPA*2)=18)) x 2 = ((6 + 0 + 18)x2) = 48


stuart haffenden wrote:

Treant IC slam 18+

Nessian Warhound IC bite 18+

Elementals IC slam 18+

Confused!

?? Misprint ??


stuart haffenden wrote:

Improved Critical (Mythic)

Your critical strikes with your chosen weapon are deadlier
than most.
Prerequisite: Improved Critical, base attack bonus +8.
Benefit: Your critical multiplier with your chosen
weapon is increased by 1 (to a maximum of ×6).
Special: You can gain this feat multiple times. The
effects do not stack. Each time you take this feat, it applies
to a different non-mythic Improved Critical feat.

Ok so I thought that critical multiplier was the x2, x3 etc part of critting but it appears that its the number rolled to threaten a critical hit, as the mythic monster entries show that a monster that would normally crit on a 20 only, that have this feat in mythic form, have the chance to crit increased to 18-20.

So now I get that bit, but what does the to a max of x6 mean?

If you have a 18-20 crit weapon and take improved crit that range would increase to 15+. If you then took the mythic version would it be increased to 14+?? The feat doesn't say you can take it multiple time for one weapon so how cold you ever get to x6?

Do they mean that x6 is 15+ as you threaten a crit of 6 possible outcomes of a d20 roll and therefore you don't gain anything from this feat if you have regular improved crit on a 18+ weapon?

Bold me. What monster...where??? The non-mythic improved critical improves the threaten critical range. A Longsword is 17-20, a rapier is 15-20, both x2 damage. With The mythic feat the range for a longsword is 17-20, a raiper 15-20, both x3 damage. If your a 20th level fighter the multiplier is uped 1 more, x4. Use this on a Scythe you got a 19-20/x6 (20th Fighter).

Ninja'd. had to deal w/ kids!


I'd like to know this too. So lets bring it up again!


Why is Mythic Power Attack so hard for people to understand??

Spoiler:
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Mythic Power Attack: When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of +2. When your base attack bonus reaches +4 and every 4 points thereafter, the amount of bonus damage increases by +3 instead of +2. In addition, the bonus damage from this feat is doubled on a critical hit, before it’s multiplied by the
weapon’s critical multiplier.
You can expend one use of mythic power when you activate Power Attack to ignore the penalties on melee attack rolls and combat maneuver checks for 1 minute.

If you have MPA the Bonus is -1 attack, +3 Damage (One-handed).
The non-mythic PA states: this damage is increase by +50% if 2 handed.
BAB 1-3 -1 Attack, +3 Damage (+50%)= 4 (round down) yes not too dif from the normal PA.
BAB 4-8 -2 Attack, +6 Damage (+50%)= (6+50%) = 9
On a Crit that 9 is doubled = 18. Str & magic are still multiplied by the weapons mod & so is the MPA damage. And so on per 4 BAB.

So the damage for a Str 18 (4 mod) nonmagic weapon used 2 handed w/ MPA,a BAB of 4 & x2 critical weapon is
((4*1.5 str) + (0 Magic)+ ((9MPA*2)=18)) x 2 = ((6 + 0 + 18)x2) = 48


Get a "Partner" to "Back" him. The partner "has" all the gold.


On the nature warden, Why not? I will have 2nd Level Spell casting as a ranger, if I can add the levels to the non-caster side I will only be screwing myself out of some casting power?

And does anyone know where I can find more "full" rules on Gestalt other than UA from 3.5?


Say I Have a Single Class Ranger (Beastmaster) as one side (Side A), & other Side (Side B) is Monk/Fighter/Prestige Class's. Can I use Mammonth rider & add it's levels to one of the beastmaster animals? Can I take Nature Warden (on the B Side that has no spell casting using the ranger caster level to get in) & not gain the caster levels?

I realize that the more animals I have the "less money the Ranger will have" but I play for fun not power. And I know that this is all up to the GM but thought I would ask you all what you think.

Thanks


Advanced Class Guide... as in +20


Tal_Akaan wrote:
Doug Hansen wrote:
Still waiting...
Apparently it could take until the 23rd before all of the orders are processed.

23RD Does this include subscription orders? I know Gen Con is cool & all but right now it is in the way!! I still can not download my subscription PDF!?!?!


Drogantome wrote:

I know I read this somewhere but where in the book does it state that a skill is considered a class skill if the creature has a racial skill bonus for that skill?

For example elves get a racial skill bonus to perception so perception is always considered a class skill for elves.

Nowhere!! Some traits give a trait bonus to some skills then make it a class skill for you. But that is a trait bonus not racial bonus.


They stack! Your "Same Source type (a feat)" would be Skill Focus (Acrobatics) & Skill Focus (Acrobatics), or Acrobatic feat & Acrobatic feat. They are two different feats w/ no named bonus, if they where named then they may or may not stack depending on the name type.


Are there any feats / ability's or other things that would let a mount charge & attack one target & the rider jump off in mid-charge (or some other point) to attack another? Is this covered by a CMB roll? If so what one? How can I pull this off?


PRD:
For example, a beast master with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion. Each time a beast master's effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion).

The AC's do not have to be even (as I understand the bold). And Handle animal is a free action for any AC Char. It does "sound" fun, I just don't want to be too over the top (to powerful). So I though i'd ask the game community. :)


Not sure I follow?? Under the normal system a 20th Level Beastmaster w/ boon companion taken twice can have a 20th level (16 ranger, 4 boon) & 8th Level (4 ranger, 4 boon) companion.

My idea is a 3rd animal (mount) at 16th level (10 rider, 2 ranger, 4 Boon), a 2nd animal (Scout) 6th (2 ranger, 4 boon), & a 1st animal (Battle buddy) 20th (16 ranger, 4 boon)?

And on the OP? The guys (my game group) use gestalt rather than play 2 characters & one if them said that 2 animals & 1 character is "better" than 2 animals & 2 characters?


from the PRD:
"The beast master may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. For example, a beast master with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion. Each time a beast master's effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the ranger's service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The share spells animal companion ability does not give the ranger the ability to cast a single spell so that it affects all of his animal companions. This ability replaces hunter's bond."

From the Nature Warden PRD (Same text in the Rider):
"At 1st level, a nature warden's class levels stack with levels in all classes that grant an animal companion for the purpose of determining her animal companion's abilities."

So, if I take the rider as side B can I add it's levels to one animal of the beastmasters (Side A) animals


O.K. What about a Ranger (Beastmaster) (Side A) / Fight, Mammoth Rider (Side B) adding the Mammoth Rider Levels to one of his beastmaster animals?


O.K. BBT we'll try this board.

Should a Gestalt Druid / Ranger get the animal companion from BOTH sides? 1 at full Druid Level & one at Ranger Level - 3?


Should a Gestalt Druid / Ranger get the animal companion from BOTH sides. Or can a Gestalt Fighter Mammoth Rider / Ranger (Beast Master) Be able to add the Mammoth Rider PrC to one of his Beast Master animals.


1 person marked this as a favorite.

Look at the "tags" not the chart. The bonus is a "Style Feat" not a "feat in the tree". If you look at the 1st feat in the chain they are (Combat, Style), the other two are just (Combat). This is what they mean by bonus "Style" feat.


So...what is the joke? Who's cover "was" this or are they not doing that anymore (or did I just not get it)?? :(


Can a Storm Druid that gets the Air & Weather domains multiclass as a Cleric & gain the same two domains or the subdomains? I know that the druid or cleric "side" can not take the weather (domain) & storm (subdomain of weather), but can both classes have weather and/or storm & air and/or cloud? I see nothing against this.


Are there any non-wildshape options around?

Other than SGG Guide to Air Magic (have it & love it but need more non-wildshape)


Thelo wrote:
Brawling enhancement to Armor (from UE) and Belt of Anaconda's coils give bonuses to grapple as does the Dan Bong weapon which is a little more useful than the garotte.

About the belt, the constrict ability: +1d6 points of damage plus the wearer’s Strength modifier.

Does this add the strength twice. Once of the grapple damage & a second for the constrict damage??


Catskin Leather!! Ultimate Equipment pg 125.

It has no armor check penalty or maximum
Dexterity bonus.

Edit: ninja x 2


TheLoneCleric wrote:

Ran into an interesting issue with Dual Pathing in character gen.

There is almost no reason if you are a caster to pick up a non-caster Mythic path and Dual Path into Archmage and Heirophant because you loose your Mythic spell slots.

There is precious little unique to the non-caster Mythic paths for folks to utilize Dual Path at all.

What has been suggested is giving either a partial Mythic spell slot bonus for picking up Dual Path, or giving the Champion/Trickster/etc something unique to them that is lost if you Dual Path into them.

Thoughts?

I think you might want to reread Dual Path.? I do not think you loose you spells.? You do not take the other path, you can just take the other paths ability. If you are a Heirophant 2 & as your 3rd tier feat you take Dual Path (Champ) & you are now Heirophant 3 NOT Heir 2 Champ 1. So +4 HP from Heir NOT +5 from Champ, but you can pick a Champ OR Heir path ability. Mythic tiers can not mulitclass like standard classes.

To the best of my understanding of the play test rules.

Edit: Sorry I think I misread your statement. But why would a caster go non-caster mystic first in the first place?


Indrajit wrote:
Though, with the relaxed wording used for retraining bonus feats, could one not argue that this could allow for the retraining of any bonus feat, even those obtained from dips into other classes? I'm not absolutely certain this is particularly abusable or worth doing, but as a thought I can't help but wonder. Of course, I certainly don't see this as being in line with what was intended, and can only hope that this line of inquiry helps to point out the absurdity of following what was written to its logical extremes.

On that note. A 1st Level Fighter 3rd Level Whatever could retain his feats. The text does not say 4th level fighter, just 4th level. Not RAI IMO.


Nevan Oaks wrote:

PRD and CRB:

Class Features
The following are class features of the fighter.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Where does it say armour is a bonus feat??

In the Armor feats Special line. I do not think this is RAI at all.


minstrel01 wrote:

Aah thx for the reply:

Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only)

SO magicbeast aint an animal so a nogo there? thx
Would you know what happens to size stuff?

Buff spells: catsgrace, bearsendurance, bullstrength, strongjaw, atavism, beastshapeIII, barkskin, resinousskin, greatermagicfang

currently looking at:
BASE BUFF
1x bite primary d6 2d6
4x claw primary (GRAB) d4 d8

str 23 31
dex 24 32
con 14 22
int 3 7
wis 13 17
cha 11 15

dmg +6 +11
at (+6bab+6str+1s) +13 +18

CMBi (+6b+6str-1size+4G) 15 21
CMBm (+5) 20 26

CMD (10+6b+7d+6s-1s) 28 36

AC (10+14*+4n+7d+1s) 36 44
*14 = Druid 9 +6nat Roc start +5nat Roc adv 7th +3nat

You are no longer that size so you loose it & you gain the new size bonus & penalty's for the duration of the spell.


minstrel01 wrote:

My large Roc doesnt fit well in the occasional dungeon crawl, so i came up with a plan. Im a lvl 9 druid and want to cast BeastShape III as spell on my companion using the "Share spells"(ex) feature.

Q1 That all ok?

My current choice is: small magical beast named Aurumvorax.

Q2 What would happen to the size bonus/corrections for this polymorph taking place? ie bonus alrdy earned from growing, and other things to consider like the standard at/ac/CMB/CMD numers?

Q3 My Roc has GRAB +4. Aurumvorax has GRAB +8. what would my roc use?

Q4 Would the spell Atavism still work? if it ever has on a companion?

Q5 How would all these natural armor bonus work out? do they all stack? cause looks like with barskin and atavism the roc nears +22 natural armor.. leading him to an ac of 40.

thx in advance

2 problems

1 Level sorcerer/wizard 3
It is not a Druid "Spell" unless you have the animal domain.

2 Even with the animal domain you are limited the ANIMALS & can not do Magical Beasts. so no Aurumvorax.


Also crane wing is not a "Style" class feat, for that none of the 2nd & 3rd feats in any style chain are "Style" feats. The feats are fighting styles but do not have the "Style" classification. So the only feats the Unarmed Fighter gives you are the first feats in the style chains.


See this The Breatmaster & Pack lord have the same ability (more than one animal companion). Why would it be useless after 12th level if it add to the animal, the levels could be added to other animals. But Jason was said after 12th it is useless. Like Tanis Said "Be aware that Chronicles is 3.5 material." The special line needs taken out for pathfinder. Your total druid levels divided about your animals CANNOT go over you character level.


RumpinRufus wrote:
blackbloodtroll wrote:

Please, 4E rules don't work, because Pathfinder is not 4E.

Pathfinder Core Rulebook wrote:

Swift Actions

A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turnwithout affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

Even if you put forth a houserule, it would be a bad houserule, as the restriction is a core to balance.
Emphasis added. It does explicitly say "only one swift action per turn", but given the bolded text house-ruling it to say you can use a swift action instead of a standard action seems entirely reasonable.

2nd Emphasis added. Read it again.


Or use this feat


Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum effective druid level of equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit.

It adds to your class level, NOT the "Animals half of those levels" .

Quote: cartmanbeck
2) You are considered to have a single effective druid level, and you are only splitting the BENEFIT of that effective druid level between multiple companions. This means that a 4th level Pack Lord has an effective druid level of 4 no matter how many companions she has, and in that case Boon Companion would be completely useless to her.
NOTE: This is most likely how it was MEANT to work, but as written I don't think that it works this way.

+1 to this

Quote: Booksy
Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.

3.5 Feat. In 3.5 their was 1 (the Beastmaster) Prestige class that could have more companions. The "Special" was for Druid / Wizards, or the like, to add to both animal & familar


He IS a ranged weapon!! ;)


Quick question about Attach:
"You can make a grapple
CMB check against creatures at least 1 size larger
than you, and you gain a +4 bonus to your CMB
check.
"

Does this add to ALL grapple CMBs or just the ones vs larger creatures.


Great for multiclass druid, non 12th beastmaster rangers & any other -4 "Druid Level" combos though. ;)


2 feats for an 18-20 vs torso, 19-20 all other. Is that worth it. But then again I don't care for guns.


Malachi Silverclaw wrote:
I'm pretty sure that, if you can cast a spell or use a spell-like/supernatural ability as a swift action, you can use your standard action to do so if you've used your swift action already.

By RAW I do not believe so. A Swift Action is a Swift Action not a real quick Standard Action. This may be only for spells but you cannot Quicken a spell & then cast a swift action spell. But you can Quicken a spell & cast a standard action spell.


Dragon Style

Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity

Benefit: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

If you have both does the 1st attack add 2x str & all other attacks add 1.5 str, or do all attacks deal 1.5 str.

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