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To the Captain: "It looks like you, your men, and the miners were taken captive by these small creatures, who were then experimenting on you; they seemed to be doing some strange experiments with mind-altering and mutagenic poisons." To Angus: "Strange... but still intriguing. We should definitely make a point of checking these out, later." Hastur helps Angus crate-up the loot, and shepherds the miners back to the colony.
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Reflex: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30. "No, that is your fate today." Hastur then pounces on the caster... Slam: 1d20 + 16 + 2 + 2 + 2 ⇒ (17) + 16 + 2 + 2 + 2 = 39, for 2d6 + 11 + 2 ⇒ (6, 5) + 11 + 2 = 24 damage, +1d6 ⇒ 5 Acid damage.
...before promptly falling down the hole. I hope that was worth it ;-)
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Damn, that thing has a lot of attacks! Impressed by the resilience of the table, Hastur keeps up the pressure. Slam: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35, for 2d6 + 11 + 2 ⇒ (5, 6) + 11 + 2 = 24 damage, +1d6 ⇒ 1 Acid damage.
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Hastur steps forward, and starts swinging at the table. Slam: 1d20 + 16 + 2 + 2 ⇒ (17) + 16 + 2 + 2 = 37, for 2d6 + 11 + 2 ⇒ (4, 5) + 11 + 2 = 22 damage, +1d6 ⇒ 2 Acid damage.
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Hastur nods to the human. "I accept your surrender. The Mayor will want to talk with you." No AoO. @GM Mort: See Invisibility is one of the buffs that I cast earlier; did I see which direction he went, before leaving our field of view? He then shakes his head in bemusement at the half-orc. "Actually, that classification is quite wrong..." Hastur then starts to take her apart. Slam: 1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38, for 2d6 + 11 + 2 ⇒ (4, 4) + 11 + 2 = 21 damage, +1d6 ⇒ 4 Acid damage.
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Will: 1d20 + 14 + 2 + 4 + 2 + 2 ⇒ (19) + 14 + 2 + 4 + 2 + 2 = 43. "Funnily enough, that is essentially what I was about to say to you..." Hastur starts eviscerating the foes in front of him. Starting with the small one, then shifting focus to the 'borg drone'. Slam: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22, for 2d6 + 11 + 2 ⇒ (1, 2) + 11 + 2 = 16 damage, +1d6 ⇒ 5 Acid damage.
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"Amser i farw!" Aklo:
"Time to die!" Hastur attempts to finish off his final foe, before turning to assist Angus (if required). Slam: 1d20 + 16 + 2 + 2 ⇒ (11) + 16 + 2 + 2 = 31, for 2d6 + 11 + 2 ⇒ (2, 2) + 11 + 2 = 17 damage, +1d6 ⇒ 4 Acid damage.
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"It sounds like their leader is down that tunnel. Prepare yourself." Hastur cheerfully continues to rip through the humanoids, his bandages bathed in blood and viscera. Slam: 1d20 + 16 + 2 + 2 ⇒ (13) + 16 + 2 + 2 = 33, for 2d6 + 11 + 2 ⇒ (6, 3) + 11 + 2 = 22 damage, +1d6 ⇒ 1 Acid damage.
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With a snort of surprise, Hastur attempts to thin the mob of creatures surrounding him. Slam: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36, for 2d6 + 11 + 2 ⇒ (3, 6) + 11 + 2 = 22 damage, +1d6 ⇒ 6 Acid damage.
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Note: I only see 8 on the map...? Quickly taking stock of the situation, Hastur pounces up onto the table in the middle of the room. "Amser ar gyfer cinio!" Aklo:
""Time for lunch!" He then starts tearing the creatures apart. Slam: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35, for 2d6 + 11 + 2 ⇒ (5, 1) + 11 + 2 = 19 damage, +1d6 ⇒ 6 Acid damage.
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True, but he did get knocked down ;-) Hastur shakes his head. "Their conscious minds are gone, travelling the Demiplane of Dreams whilst their bodies remain here. Whether or not they will return, I cannot say, but for the moment, it is probably safer to leave them here, until we are ready to shepherd them out of here, and back to the main settlement." He then heads for the next tunnel.
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"That looks interesting! What does your dreaming mind taste like?" Hastur pounces on the creature. Slam: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23, for 2d6 + 11 ⇒ (1, 6) + 11 = 18 damage, +1d6 ⇒ 1 Acid damage.
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Hastur attempts to pound the centipede into gooey submission. Slam: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24, for 2d6 + 11 ⇒ (2, 6) + 11 = 19 damage, +1d6 ⇒ 6 Acid damage.
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"Rwy'n adlais breuddwyd effro." Aklo:
"I am the echo of a waking dream." Hastur attempts to finish the woman off, before turning his attention to her mount. Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d6 + 11 ⇒ (6, 5) + 11 = 22 damage, +1d6 ⇒ 3 Acid damage.
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Hastur laughs darkly. "Os y rhai yw eich plant, byddai gennyf ddiddordeb mewn cyfarfod y tad ..." Aklo:
"If those are your children, I would be interested in meeting the father..." He then steps up, and proceeds to rip the woman apart. Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d6 + 11 ⇒ (3, 4) + 11 = 18 damage, +1d6 ⇒ 5 Acid damage.
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"Oh, another locked gate. How quaint." Hastur concentrates, and his form dissolves into a disturbing organic slurry, which rapidly flows through the gaps in the gate, to reform on the other side in his 'standard' configuration. Actually using Dimension Door, but I thought that I would reflavour the visual effect ;-)
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Hastur attempts to put the last two down. Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d8 + 12 ⇒ (6, 5) + 12 = 23 damage, +1d6 ⇒ 3 Acid damage.
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With a shrug, Hastur starts attacking them through the bars. Slam: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30, for 2d8 + 12 ⇒ (8, 4) + 12 = 24 damage, +1d6 ⇒ 2 Acid damage.
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Hastur sighs, and turns to Angus. "I sense that these ones are suffering from the same tainting of their dreaming consciousness that you did over night. I think it would be best to leave them here, whilst we clean-out the rest of this complex." He then turns back to the trapped miners. "We will be back for you; unfortunately, I don't think it is safe to let you out, just yet - if we did, you would forget what had happened after only a short period of time." Hastur then leaves the chamber, and heads down the next corridor along.
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"Eventually, yes. I will point out, however, that you are basically the only survivors that we have encountered thus far - the colony was abandoned, apart from a single, insane woman. As to who is responsible for you being here," Hastur shrugs. "I dare say it was those small creatures,", he says, pointing to the forlorn piles of pulped flesh.
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"I must admit, the aroma of a creature that does not even have the faint whiff of a dreaming soul is quite unusual... I only wish that it tasted better..." Hastur calmly continues to strip the flesh from the construct's bones. Slam: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27, for 2d8 + 12 ⇒ (3, 5) + 12 = 20 damage, +1d6 ⇒ 5 Acid damage.
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Hastur shakes his head. "More data in support of my premise regarding the inefficiency of your weapon continues to accumulate at an alarming rate." He then rubs his shoulder, before turning his attention to ripping the golem apart. Slam: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22, for 2d8 + 12 ⇒ (8, 7) + 12 = 27 damage, +1d6 ⇒ 2 Acid damage.
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"That's a flesh golem. Use adamantine bullets, if you have them." Hastur happily punches one of the small humanoids as it tries to duck past him. Slam: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24, for 2d8 + 12 ⇒ (2, 3) + 12 = 17 damage, +1d6 ⇒ 6 Acid damage. Since they did not beat my CMD+5, whilst I may only get one AoO, they still can't pass through my square (which they need to, since I block the entire passage), so they are stuck between me and the golem, like the meat in a very angry sandwich ;-) He then begins to systematically squash them. Slam: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21, for 2d8 + 12 ⇒ (5, 4) + 12 = 21 damage, +1d6 ⇒ 4 Acid damage.
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Hastur pounces on the new centipede. Since, apparently, RAW, squeezing is different to difficult terrain, and doesn't actually explicitly stop you charging, like difficult terrain does... Slam: 1d20 + 16 + 2 + 2 ⇒ (7) + 16 + 2 + 2 = 27, for 2d8 + 12 ⇒ (5, 6) + 12 = 23 damage, +1d6 ⇒ 5 Acid damage.
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Will: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30. Ignoring the attempt to mess with his mind, Hastur attempts to finish-off the centipede (since I assume that Angus will spend this round fixing his gun). Slam: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28, for 2d8 + 12 ⇒ (2, 7) + 12 = 21 damage, +1d6 ⇒ 1 Acid damage.
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Hastur sighs. "I did say that that weapon was proving to be quite unreliable..." Will: 1d20 + 14 ⇒ (12) + 14 = 26. He then focuses his attention on the centipede. Slam: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20, for 2d8 + 12 ⇒ (4, 7) + 12 = 23 damage, +1d6 ⇒ 4 Acid damage.
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