Angel Mask

Hastur the Ineffable's page

373 posts. Alias of Luke_Parry.


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5/5 5/5 ****

The Ineffable One approves of this announcement.

Have You Seen The Yellow Sign?


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? ?

Well, a Synthesist Summoner / Shadowdancer hybrid would be interesting - after all, having a Shadow companion from 3rd level is exceedingly tempting :-D


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? ?

Run a synthesist summoner, for the extra power/hit point buffer...?

5/5 5/5 ****

Kahel Stormbender wrote:
Also, it's a little worrying that spell-check can correct the spelling of Cthulhu.

Yet more evidence that the true masters of the human race have begun their inevitable infiltration of every aspect of our cultural psyche...


? ?

No, it's okay ;-)


? ?

To the Captain:

"It looks like you, your men, and the miners were taken captive by these small creatures, who were then experimenting on you; they seemed to be doing some strange experiments with mind-altering and mutagenic poisons."

To Angus:

"Strange... but still intriguing. We should definitely make a point of checking these out, later."

Hastur helps Angus crate-up the loot, and shepherds the miners back to the colony.


? ?

Jumping the mayor in the middle of the night after getting paid? ;-)


? ?

Reflex: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30.

"No, that is your fate today."

Hastur then pounces on the caster...

Slam: 1d20 + 16 + 2 + 2 + 2 ⇒ (17) + 16 + 2 + 2 + 2 = 39, for 2d6 + 11 + 2 ⇒ (6, 5) + 11 + 2 = 24 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 + 2 + 2 ⇒ (2) + 16 + 2 + 2 + 2 = 24, for 2d6 + 11 + 2 ⇒ (2, 4) + 11 + 2 = 19 damage, +1d6 ⇒ 4 Acid damage.
Bite: 1d20 + 15 + 2 + 2 + 2 ⇒ (8) + 15 + 2 + 2 + 2 = 29, for 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12 damage, +1d6 ⇒ 2 Acid damage.
Gore: 1d20 + 15 + 2 + 2 + 2 ⇒ (18) + 15 + 2 + 2 + 2 = 39, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 5 Acid damage.

...before promptly falling down the hole.

I hope that was worth it ;-)


? ?

"He went this way..."

Hastur heads for the 'secret' door.


? ?

Damn, that thing has a lot of attacks!

Impressed by the resilience of the table, Hastur keeps up the pressure.

Slam: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35, for 2d6 + 11 + 2 ⇒ (5, 6) + 11 + 2 = 24 damage, +1d6 ⇒ 1 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24, for 2d6 + 11 + 2 ⇒ (2, 5) + 11 + 2 = 20 damage, +1d6 ⇒ 1 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29, for 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16 damage, +1d6 ⇒ 6 Acid damage.


? ?

Hastur steps forward, and starts swinging at the table.

Slam: 1d20 + 16 + 2 + 2 ⇒ (17) + 16 + 2 + 2 = 37, for 2d6 + 11 + 2 ⇒ (4, 5) + 11 + 2 = 22 damage, +1d6 ⇒ 2 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (17) + 16 + 2 + 2 = 37, for 2d6 + 11 + 2 ⇒ (3, 2) + 11 + 2 = 18 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (8) + 15 + 2 + 2 = 27, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37, for 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12 damage, +1d6 ⇒ 2 Acid damage.


? ?

Hastur nods to the human.

"I accept your surrender. The Mayor will want to talk with you."

No AoO.

@GM Mort: See Invisibility is one of the buffs that I cast earlier; did I see which direction he went, before leaving our field of view?

He then shakes his head in bemusement at the half-orc.

"Actually, that classification is quite wrong..."

Hastur then starts to take her apart.

Slam: 1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38, for 2d6 + 11 + 2 ⇒ (4, 4) + 11 + 2 = 21 damage, +1d6 ⇒ 4 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23, for 2d6 + 11 + 2 ⇒ (6, 6) + 11 + 2 = 25 damage, +1d6 ⇒ 3 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 6 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (8) + 15 + 2 + 2 = 27, for 1d6 + 9 + 2 ⇒ (4) + 9 + 2 = 15 damage, +1d6 ⇒ 1 Acid damage.


? ?

Ah, fair enough - just the borg drone, then ;-)


? ?

Will: 1d20 + 14 + 2 + 4 + 2 + 2 ⇒ (19) + 14 + 2 + 4 + 2 + 2 = 43.

"Funnily enough, that is essentially what I was about to say to you..."

Hastur starts eviscerating the foes in front of him.

Starting with the small one, then shifting focus to the 'borg drone'.

Slam: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22, for 2d6 + 11 + 2 ⇒ (1, 2) + 11 + 2 = 16 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36, for 2d6 + 11 + 2 ⇒ (3, 1) + 11 + 2 = 17 damage, +1d6 ⇒ 6 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32, for 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage, +1d6 ⇒ 3 Acid damage.


? ?

Hastur downs another potion...

CLW: 1d8 + 1 ⇒ (3) + 1 = 4.

..and then presses on.


? ?

"Amser i farw!"

Aklo:
"Time to die!"

Hastur attempts to finish off his final foe, before turning to assist Angus (if required).

Slam: 1d20 + 16 + 2 + 2 ⇒ (11) + 16 + 2 + 2 = 31, for 2d6 + 11 + 2 ⇒ (2, 2) + 11 + 2 = 17 damage, +1d6 ⇒ 4 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25, for 2d6 + 11 + 2 ⇒ (2, 4) + 11 + 2 = 19 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38, for 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 6 Acid damage.


? ?

"It sounds like their leader is down that tunnel. Prepare yourself."

Hastur cheerfully continues to rip through the humanoids, his bandages bathed in blood and viscera.

Slam: 1d20 + 16 + 2 + 2 ⇒ (13) + 16 + 2 + 2 = 33, for 2d6 + 11 + 2 ⇒ (6, 3) + 11 + 2 = 22 damage, +1d6 ⇒ 1 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22, for 2d6 + 11 + 2 ⇒ (2, 6) + 11 + 2 = 21 damage, +1d6 ⇒ 3 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 6 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 2 Acid damage.


? ?

With a snort of surprise, Hastur attempts to thin the mob of creatures surrounding him.

Slam: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36, for 2d6 + 11 + 2 ⇒ (3, 6) + 11 + 2 = 22 damage, +1d6 ⇒ 6 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25, for 2d6 + 11 + 2 ⇒ (4, 4) + 11 + 2 = 21 damage, +1d6 ⇒ 6 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 3 Acid damage.


? ?

Note: I only see 8 on the map...?

Quickly taking stock of the situation, Hastur pounces up onto the table in the middle of the room.

"Amser ar gyfer cinio!"

Aklo:
""Time for lunch!"

He then starts tearing the creatures apart.

Slam: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35, for 2d6 + 11 + 2 ⇒ (5, 1) + 11 + 2 = 19 damage, +1d6 ⇒ 6 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (13) + 16 + 2 + 2 = 33, for 2d6 + 11 + 2 ⇒ (5, 1) + 11 + 2 = 19 damage, +1d6 ⇒ 6 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (20) + 15 + 2 + 2 = 39, for 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16 damage, +1d6 ⇒ 3 Acid damage.
Crit Confirmation: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 *ADDITIONAL* damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24, for 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12 damage, +1d6 ⇒ 5 Acid damage.


? ?

True, but he did get knocked down ;-)

Hastur shakes his head.

"Their conscious minds are gone, travelling the Demiplane of Dreams whilst their bodies remain here. Whether or not they will return, I cannot say, but for the moment, it is probably safer to leave them here, until we are ready to shepherd them out of here, and back to the main settlement."

He then heads for the next tunnel.


? ?

Nah, I wouldn't want to rob Angus of the satisfaction of killing the thing ;-)

Also, it will probably just trip me again...


? ?

The fact that you were within its reach, which means you would provoke three times...

However, since it 5' stepped forward, and you 5' stepped back, you should be okay...?


? ?

Nope.

Just trying to show the beast how little regard I have for it ;-)


? ?

It does trip me (although not by much, since I have a +4 versus trip attempts), although none of the attacks hit, since my AC is currently 37 (before prone), thanks to buffs.

Hastur stands up, and brushes himself off.

"Right then. Angus? Please finish destroying it."


? ?

"That looks interesting! What does your dreaming mind taste like?"

Hastur pounces on the creature.

Slam: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23, for 2d6 + 11 ⇒ (1, 6) + 11 = 18 damage, +1d6 ⇒ 1 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38, for 2d6 + 11 ⇒ (5, 2) + 11 = 18 damage, +1d6 ⇒ 4 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24, for 1d6 + 9 ⇒ (4) + 9 = 13 damage, +1d6 ⇒ 6 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 ⇒ (3) + 9 = 12 damage, +1d6 ⇒ 4 Acid damage.


? ?

Hastur picks up the keys, and tries them on the padlock.

Assuming that they let him out...

He then tries his luck down the next tunnel.


? ?

Hastur attempts to pound the centipede into gooey submission.

Slam: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24, for 2d6 + 11 ⇒ (2, 6) + 11 = 19 damage, +1d6 ⇒ 6 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19, for 2d6 + 11 ⇒ (5, 2) + 11 = 18 damage, +1d6 ⇒ 6 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30, for 1d6 + 9 ⇒ (5) + 9 = 14 damage, +1d6 ⇒ 4 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24, for 1d6 + 9 ⇒ (6) + 9 = 15 damage, +1d6 ⇒ 6 Acid damage.


? ?

"Rwy'n adlais breuddwyd effro."

Aklo:
"I am the echo of a waking dream."

Hastur attempts to finish the woman off, before turning his attention to her mount.

Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d6 + 11 ⇒ (6, 5) + 11 = 22 damage, +1d6 ⇒ 3 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20, for 2d6 + 11 ⇒ (6, 1) + 11 = 18 damage, +1d6 ⇒ 3 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20, for 1d6 + 9 ⇒ (5) + 9 = 14 damage, +1d6 ⇒ 4 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19, for 1d6 + 9 ⇒ (2) + 9 = 11 damage, +1d6 ⇒ 5 Acid damage.


? ?

Hastur laughs darkly.

"Os y rhai yw eich plant, byddai gennyf ddiddordeb mewn cyfarfod y tad ..."

Aklo:
"If those are your children, I would be interested in meeting the father..."

He then steps up, and proceeds to rip the woman apart.

Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d6 + 11 ⇒ (3, 4) + 11 = 18 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d6 + 11 ⇒ (5, 1) + 11 = 17 damage, +1d6 ⇒ 4 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22, for 1d6 + 9 ⇒ (3) + 9 = 12 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32, for 1d6 + 9 ⇒ (5) + 9 = 14 damage, +1d6 ⇒ 3 Acid damage.


? ?

"Oh, another locked gate. How quaint."

Hastur concentrates, and his form dissolves into a disturbing organic slurry, which rapidly flows through the gaps in the gate, to reform on the other side in his 'standard' configuration.

Actually using Dimension Door, but I thought that I would reflavour the visual effect ;-)


? ?

Almost as an afterthought, Hastur downs several potions.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.

We should now have 3 left.


? ?

"Right then. Let's see what is down the next corridor."

Hastur heads down the tunnel to the west.


? ?

Hastur attempts to put the last two down.

Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d8 + 12 ⇒ (6, 5) + 12 = 23 damage, +1d6 ⇒ 3 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26, for 2d8 + 12 ⇒ (1, 4) + 12 = 17 damage, +1d6 ⇒ 1 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28, for 1d8 + 10 ⇒ (7) + 10 = 17 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32, for 1d8 + 10 ⇒ (2) + 10 = 12 damage, +1d6 ⇒ 1 Acid damage.


? ?

I agree with most of that, although I will point out that Squeezing is listed separately to difficult terrain and obstacles, in the same section of the CRB.

That said, how about I simply cast Reduce Person on myself, and continue along with that?


? ?

With a shrug, Hastur starts attacking them through the bars.

Slam: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30, for 2d8 + 12 ⇒ (8, 4) + 12 = 24 damage, +1d6 ⇒ 2 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22, for 2d8 + 12 ⇒ (6, 3) + 12 = 21 damage, +1d6 ⇒ 4 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27, for 1d8 + 10 ⇒ (1) + 10 = 11 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24, for 1d8 + 10 ⇒ (3) + 10 = 13 damage, +1d6 ⇒ 2 Acid damage.


? ?

"Oi, you lot - can you understand me?"


? ?

Hastur sighs, and turns to Angus.

"I sense that these ones are suffering from the same tainting of their dreaming consciousness that you did over night. I think it would be best to leave them here, whilst we clean-out the rest of this complex."

He then turns back to the trapped miners.

"We will be back for you; unfortunately, I don't think it is safe to let you out, just yet - if we did, you would forget what had happened after only a short period of time."

Hastur then leaves the chamber, and heads down the next corridor along.


? ?

"Eventually, yes. I will point out, however, that you are basically the only survivors that we have encountered thus far - the colony was abandoned, apart from a single, insane woman. As to who is responsible for you being here," Hastur shrugs. "I dare say it was those small creatures,", he says, pointing to the forlorn piles of pulped flesh.


? ?

"We were sent to discover why the supply of crystals had dried-up, and to ensure that they kept flowing."

Hastur then carefully lowers the cage.

Strength ' Take 10' = 10+7+2 = 19.


? ?

Nah, even if he *didn't* have a higher initiative than Hastur, I would have totally let him shoot first - this is hilarious ;-)

Wiping strips of preserved flesh from his hands, Hastur looks up at the cage.

"I take it that you are some of the miners?"

He then searches the room.


? ?

"I must admit, the aroma of a creature that does not even have the faint whiff of a dreaming soul is quite unusual... I only wish that it tasted better..."

Hastur calmly continues to strip the flesh from the construct's bones.

Slam: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27, for 2d8 + 12 ⇒ (3, 5) + 12 = 20 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20, for 2d8 + 12 ⇒ (6, 5) + 12 = 23 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27, for 1d8 + 10 ⇒ (6) + 10 = 16 damage, +1d6 ⇒ 2 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32, for 1d8 + 10 ⇒ (6) + 10 = 16 damage, +1d6 ⇒ 3 Acid damage.


? ?

Hastur shakes his head.

"More data in support of my premise regarding the inefficiency of your weapon continues to accumulate at an alarming rate."

He then rubs his shoulder, before turning his attention to ripping the golem apart.

Slam: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22, for 2d8 + 12 ⇒ (8, 7) + 12 = 27 damage, +1d6 ⇒ 2 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23, for 2d8 + 12 ⇒ (8, 5) + 12 = 25 damage, +1d6 ⇒ 1 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19, for 1d8 + 10 ⇒ (6) + 10 = 16 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21, for 1d8 + 10 ⇒ (5) + 10 = 15 damage, +1d6 ⇒ 2 Acid damage.


? ?

"That's a flesh golem. Use adamantine bullets, if you have them."

Hastur happily punches one of the small humanoids as it tries to duck past him.

Slam: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24, for 2d8 + 12 ⇒ (2, 3) + 12 = 17 damage, +1d6 ⇒ 6 Acid damage.

Since they did not beat my CMD+5, whilst I may only get one AoO, they still can't pass through my square (which they need to, since I block the entire passage), so they are stuck between me and the golem, like the meat in a very angry sandwich ;-)

He then begins to systematically squash them.

Slam: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21, for 2d8 + 12 ⇒ (5, 4) + 12 = 21 damage, +1d6 ⇒ 4 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20, for 2d8 + 12 ⇒ (6, 1) + 12 = 19 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26, for 1d8 + 10 ⇒ (2) + 10 = 12 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20, for 1d8 + 10 ⇒ (8) + 10 = 18 damage, +1d6 ⇒ 3 Acid damage.


? ?

Hastur gives a dark chuckle.

"It sounds like these creatures released something... and they have lost control."

He then heads in the direction of the noise.


? ?

Hastur pounces on the new centipede.

Since, apparently, RAW, squeezing is different to difficult terrain, and doesn't actually explicitly stop you charging, like difficult terrain does...

Slam: 1d20 + 16 + 2 + 2 ⇒ (7) + 16 + 2 + 2 = 27, for 2d8 + 12 ⇒ (5, 6) + 12 = 23 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36, for 2d8 + 12 ⇒ (5, 4) + 12 = 21 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24, for 1d8 + 10 ⇒ (2) + 10 = 12 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (20) + 15 + 2 + 2 = 39, for 1d8 + 10 ⇒ (3) + 10 = 13 damage, +1d6 ⇒ 3 Acid damage.
Crit Confirmation: 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29, for 1d8 + 10 ⇒ (8) + 10 = 18 *ADDITIONAL* damage.


? ?

Will: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30.

Ignoring the attempt to mess with his mind, Hastur attempts to finish-off the centipede (since I assume that Angus will spend this round fixing his gun).

Slam: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28, for 2d8 + 12 ⇒ (2, 7) + 12 = 21 damage, +1d6 ⇒ 1 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20, for 2d8 + 12 ⇒ (1, 8) + 12 = 21 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37, for 1d8 + 10 ⇒ (1) + 10 = 11 damage, +1d6 ⇒ 6 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30, for 1d8 + 10 ⇒ (6) + 10 = 16 damage, +1d6 ⇒ 2 Acid damage.


? ?

Hastur sighs.

"I did say that that weapon was proving to be quite unreliable..."

Will: 1d20 + 14 ⇒ (12) + 14 = 26.

He then focuses his attention on the centipede.

Slam: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20, for 2d8 + 12 ⇒ (4, 7) + 12 = 23 damage, +1d6 ⇒ 4 Acid damage.
Slam: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30, for 2d8 + 12 ⇒ (1, 7) + 12 = 20 damage, +1d6 ⇒ 5 Acid damage.
Bite: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26, for 1d8 + 10 ⇒ (6) + 10 = 16 damage, +1d6 ⇒ 3 Acid damage.
Gore: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21, for 1d8 + 10 ⇒ (5) + 10 = 15 damage, +1d6 ⇒ 4 Acid damage.


? ?

Ah, but that's not how the rules work - technically, *all* large creatures occupy a 10' x 10' cube ;-)

With a frustrated sigh, Hastur squeezes forward, and takes a swing at a rider.

Slam: 1d20 + 16 ⇒ (19) + 16 = 35, for 2d8 + 12 ⇒ (6, 5) + 12 = 23 damage, +1d6 ⇒ 4 Acid damage.


? ?

Hastur shrugs.

"No idea, Angus. Still, it doesn't look actively hostile (or at least able to reach us), so I say we leave it, and move on."

He then continues down the passage to the south.


? ?

I see no need - if the jelly can't get out, I say we just fix the bridge, and then move on.

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